Lines Matching refs:location
150 _mesa_Uniform1f(GLint location, GLfloat v0) in _mesa_Uniform1f() argument
153 _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, &v0, GLSL_TYPE_FLOAT, 1); in _mesa_Uniform1f()
157 _mesa_Uniform2f(GLint location, GLfloat v0, GLfloat v1) in _mesa_Uniform2f() argument
163 _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, v, GLSL_TYPE_FLOAT, 2); in _mesa_Uniform2f()
167 _mesa_Uniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) in _mesa_Uniform3f() argument
174 _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, v, GLSL_TYPE_FLOAT, 3); in _mesa_Uniform3f()
178 _mesa_Uniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, in _mesa_Uniform4f() argument
187 _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, v, GLSL_TYPE_FLOAT, 4); in _mesa_Uniform4f()
191 _mesa_Uniform1i(GLint location, GLint v0) in _mesa_Uniform1i() argument
194 _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, &v0, GLSL_TYPE_INT, 1); in _mesa_Uniform1i()
198 _mesa_Uniform2i(GLint location, GLint v0, GLint v1) in _mesa_Uniform2i() argument
204 _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, v, GLSL_TYPE_INT, 2); in _mesa_Uniform2i()
208 _mesa_Uniform3i(GLint location, GLint v0, GLint v1, GLint v2) in _mesa_Uniform3i() argument
215 _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, v, GLSL_TYPE_INT, 3); in _mesa_Uniform3i()
219 _mesa_Uniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) in _mesa_Uniform4i() argument
227 _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, v, GLSL_TYPE_INT, 4); in _mesa_Uniform4i()
231 _mesa_Uniform1fv(GLint location, GLsizei count, const GLfloat * value) in _mesa_Uniform1fv() argument
234 _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GLSL_TYPE_FLOAT, 1); in _mesa_Uniform1fv()
238 _mesa_Uniform2fv(GLint location, GLsizei count, const GLfloat * value) in _mesa_Uniform2fv() argument
241 _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GLSL_TYPE_FLOAT, 2); in _mesa_Uniform2fv()
245 _mesa_Uniform3fv(GLint location, GLsizei count, const GLfloat * value) in _mesa_Uniform3fv() argument
248 _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GLSL_TYPE_FLOAT, 3); in _mesa_Uniform3fv()
252 _mesa_Uniform4fv(GLint location, GLsizei count, const GLfloat * value) in _mesa_Uniform4fv() argument
255 _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GLSL_TYPE_FLOAT, 4); in _mesa_Uniform4fv()
259 _mesa_Uniform1iv(GLint location, GLsizei count, const GLint * value) in _mesa_Uniform1iv() argument
262 _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GLSL_TYPE_INT, 1); in _mesa_Uniform1iv()
266 _mesa_Uniform2iv(GLint location, GLsizei count, const GLint * value) in _mesa_Uniform2iv() argument
269 _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GLSL_TYPE_INT, 2); in _mesa_Uniform2iv()
273 _mesa_Uniform3iv(GLint location, GLsizei count, const GLint * value) in _mesa_Uniform3iv() argument
276 _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GLSL_TYPE_INT, 3); in _mesa_Uniform3iv()
280 _mesa_Uniform4iv(GLint location, GLsizei count, const GLint * value) in _mesa_Uniform4iv() argument
283 _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GLSL_TYPE_INT, 4); in _mesa_Uniform4iv()
288 _mesa_ProgramUniform1f(GLuint program, GLint location, GLfloat v0) in _mesa_ProgramUniform1f() argument
294 _mesa_uniform(ctx, shProg, location, 1, &v0, GLSL_TYPE_FLOAT, 1); in _mesa_ProgramUniform1f()
298 _mesa_ProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1) in _mesa_ProgramUniform2f() argument
306 _mesa_uniform(ctx, shProg, location, 1, v, GLSL_TYPE_FLOAT, 2); in _mesa_ProgramUniform2f()
310 _mesa_ProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, in _mesa_ProgramUniform3f() argument
320 _mesa_uniform(ctx, shProg, location, 1, v, GLSL_TYPE_FLOAT, 3); in _mesa_ProgramUniform3f()
324 _mesa_ProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, in _mesa_ProgramUniform4f() argument
335 _mesa_uniform(ctx, shProg, location, 1, v, GLSL_TYPE_FLOAT, 4); in _mesa_ProgramUniform4f()
339 _mesa_ProgramUniform1i(GLuint program, GLint location, GLint v0) in _mesa_ProgramUniform1i() argument
345 _mesa_uniform(ctx, shProg, location, 1, &v0, GLSL_TYPE_INT, 1); in _mesa_ProgramUniform1i()
349 _mesa_ProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1) in _mesa_ProgramUniform2i() argument
357 _mesa_uniform(ctx, shProg, location, 1, v, GLSL_TYPE_INT, 2); in _mesa_ProgramUniform2i()
361 _mesa_ProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, in _mesa_ProgramUniform3i() argument
371 _mesa_uniform(ctx, shProg, location, 1, v, GLSL_TYPE_INT, 3); in _mesa_ProgramUniform3i()
375 _mesa_ProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, in _mesa_ProgramUniform4i() argument
386 _mesa_uniform(ctx, shProg, location, 1, v, GLSL_TYPE_INT, 4); in _mesa_ProgramUniform4i()
390 _mesa_ProgramUniform1fv(GLuint program, GLint location, GLsizei count, in _mesa_ProgramUniform1fv() argument
397 _mesa_uniform(ctx, shProg, location, count, value, GLSL_TYPE_FLOAT, 1); in _mesa_ProgramUniform1fv()
401 _mesa_ProgramUniform2fv(GLuint program, GLint location, GLsizei count, in _mesa_ProgramUniform2fv() argument
408 _mesa_uniform(ctx, shProg, location, count, value, GLSL_TYPE_FLOAT, 2); in _mesa_ProgramUniform2fv()
412 _mesa_ProgramUniform3fv(GLuint program, GLint location, GLsizei count, in _mesa_ProgramUniform3fv() argument
419 _mesa_uniform(ctx, shProg, location, count, value, GLSL_TYPE_FLOAT, 3); in _mesa_ProgramUniform3fv()
423 _mesa_ProgramUniform4fv(GLuint program, GLint location, GLsizei count, in _mesa_ProgramUniform4fv() argument
430 _mesa_uniform(ctx, shProg, location, count, value, GLSL_TYPE_FLOAT, 4); in _mesa_ProgramUniform4fv()
434 _mesa_ProgramUniform1iv(GLuint program, GLint location, GLsizei count, in _mesa_ProgramUniform1iv() argument
441 _mesa_uniform(ctx, shProg, location, count, value, GLSL_TYPE_INT, 1); in _mesa_ProgramUniform1iv()
445 _mesa_ProgramUniform2iv(GLuint program, GLint location, GLsizei count, in _mesa_ProgramUniform2iv() argument
452 _mesa_uniform(ctx, shProg, location, count, value, GLSL_TYPE_INT, 2); in _mesa_ProgramUniform2iv()
456 _mesa_ProgramUniform3iv(GLuint program, GLint location, GLsizei count, in _mesa_ProgramUniform3iv() argument
463 _mesa_uniform(ctx, shProg, location, count, value, GLSL_TYPE_INT, 3); in _mesa_ProgramUniform3iv()
467 _mesa_ProgramUniform4iv(GLuint program, GLint location, GLsizei count, in _mesa_ProgramUniform4iv() argument
474 _mesa_uniform(ctx, shProg, location, count, value, GLSL_TYPE_INT, 4); in _mesa_ProgramUniform4iv()
480 _mesa_Uniform1ui(GLint location, GLuint v0) in _mesa_Uniform1ui() argument
483 _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, &v0, GLSL_TYPE_UINT, 1); in _mesa_Uniform1ui()
487 _mesa_Uniform2ui(GLint location, GLuint v0, GLuint v1) in _mesa_Uniform2ui() argument
493 _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, v, GLSL_TYPE_UINT, 2); in _mesa_Uniform2ui()
497 _mesa_Uniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2) in _mesa_Uniform3ui() argument
504 _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, v, GLSL_TYPE_UINT, 3); in _mesa_Uniform3ui()
508 _mesa_Uniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) in _mesa_Uniform4ui() argument
516 _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, v, GLSL_TYPE_UINT, 4); in _mesa_Uniform4ui()
520 _mesa_Uniform1uiv(GLint location, GLsizei count, const GLuint *value) in _mesa_Uniform1uiv() argument
523 _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GLSL_TYPE_UINT, 1); in _mesa_Uniform1uiv()
527 _mesa_Uniform2uiv(GLint location, GLsizei count, const GLuint *value) in _mesa_Uniform2uiv() argument
530 _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GLSL_TYPE_UINT, 2); in _mesa_Uniform2uiv()
534 _mesa_Uniform3uiv(GLint location, GLsizei count, const GLuint *value) in _mesa_Uniform3uiv() argument
537 _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GLSL_TYPE_UINT, 3); in _mesa_Uniform3uiv()
541 _mesa_Uniform4uiv(GLint location, GLsizei count, const GLuint *value) in _mesa_Uniform4uiv() argument
544 _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GLSL_TYPE_UINT, 4); in _mesa_Uniform4uiv()
550 _mesa_UniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, in _mesa_UniformMatrix2fv() argument
555 2, 2, location, count, transpose, value, GLSL_TYPE_FLOAT); in _mesa_UniformMatrix2fv()
559 _mesa_UniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, in _mesa_UniformMatrix3fv() argument
564 3, 3, location, count, transpose, value, GLSL_TYPE_FLOAT); in _mesa_UniformMatrix3fv()
568 _mesa_UniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, in _mesa_UniformMatrix4fv() argument
573 4, 4, location, count, transpose, value, GLSL_TYPE_FLOAT); in _mesa_UniformMatrix4fv()
579 _mesa_ProgramUniform1ui(GLuint program, GLint location, GLuint v0) in _mesa_ProgramUniform1ui() argument
585 _mesa_uniform(ctx, shProg, location, 1, &v0, GLSL_TYPE_UINT, 1); in _mesa_ProgramUniform1ui()
589 _mesa_ProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1) in _mesa_ProgramUniform2ui() argument
598 _mesa_uniform(ctx, shProg, location, 1, v, GLSL_TYPE_UINT, 2); in _mesa_ProgramUniform2ui()
602 _mesa_ProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, in _mesa_ProgramUniform3ui() argument
613 _mesa_uniform(ctx, shProg, location, 1, v, GLSL_TYPE_UINT, 3); in _mesa_ProgramUniform3ui()
617 _mesa_ProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, in _mesa_ProgramUniform4ui() argument
628 _mesa_uniform(ctx, shProg, location, 1, v, GLSL_TYPE_UINT, 4); in _mesa_ProgramUniform4ui()
632 _mesa_ProgramUniform1uiv(GLuint program, GLint location, GLsizei count, in _mesa_ProgramUniform1uiv() argument
639 _mesa_uniform(ctx, shProg, location, count, value, GLSL_TYPE_UINT, 1); in _mesa_ProgramUniform1uiv()
643 _mesa_ProgramUniform2uiv(GLuint program, GLint location, GLsizei count, in _mesa_ProgramUniform2uiv() argument
650 _mesa_uniform(ctx, shProg, location, count, value, GLSL_TYPE_UINT, 2); in _mesa_ProgramUniform2uiv()
654 _mesa_ProgramUniform3uiv(GLuint program, GLint location, GLsizei count, in _mesa_ProgramUniform3uiv() argument
661 _mesa_uniform(ctx, shProg, location, count, value, GLSL_TYPE_UINT, 3); in _mesa_ProgramUniform3uiv()
665 _mesa_ProgramUniform4uiv(GLuint program, GLint location, GLsizei count, in _mesa_ProgramUniform4uiv() argument
672 _mesa_uniform(ctx, shProg, location, count, value, GLSL_TYPE_UINT, 4); in _mesa_ProgramUniform4uiv()
678 _mesa_ProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, in _mesa_ProgramUniformMatrix2fv() argument
685 _mesa_uniform_matrix(ctx, shProg, 2, 2, location, count, transpose, value, GLSL_TYPE_FLOAT); in _mesa_ProgramUniformMatrix2fv()
689 _mesa_ProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, in _mesa_ProgramUniformMatrix3fv() argument
696 _mesa_uniform_matrix(ctx, shProg, 3, 3, location, count, transpose, value, GLSL_TYPE_FLOAT); in _mesa_ProgramUniformMatrix3fv()
700 _mesa_ProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, in _mesa_ProgramUniformMatrix4fv() argument
707 _mesa_uniform_matrix(ctx, shProg, 4, 4, location, count, transpose, value, GLSL_TYPE_FLOAT); in _mesa_ProgramUniformMatrix4fv()
715 _mesa_UniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, in _mesa_UniformMatrix2x3fv() argument
720 2, 3, location, count, transpose, value, GLSL_TYPE_FLOAT); in _mesa_UniformMatrix2x3fv()
724 _mesa_UniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, in _mesa_UniformMatrix3x2fv() argument
729 3, 2, location, count, transpose, value, GLSL_TYPE_FLOAT); in _mesa_UniformMatrix3x2fv()
733 _mesa_UniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, in _mesa_UniformMatrix2x4fv() argument
738 2, 4, location, count, transpose, value, GLSL_TYPE_FLOAT); in _mesa_UniformMatrix2x4fv()
742 _mesa_UniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, in _mesa_UniformMatrix4x2fv() argument
747 4, 2, location, count, transpose, value, GLSL_TYPE_FLOAT); in _mesa_UniformMatrix4x2fv()
751 _mesa_UniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, in _mesa_UniformMatrix3x4fv() argument
756 3, 4, location, count, transpose, value, GLSL_TYPE_FLOAT); in _mesa_UniformMatrix3x4fv()
760 _mesa_UniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, in _mesa_UniformMatrix4x3fv() argument
765 4, 3, location, count, transpose, value, GLSL_TYPE_FLOAT); in _mesa_UniformMatrix4x3fv()
771 _mesa_ProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, in _mesa_ProgramUniformMatrix2x3fv() argument
778 _mesa_uniform_matrix(ctx, shProg, 2, 3, location, count, transpose, value, GLSL_TYPE_FLOAT); in _mesa_ProgramUniformMatrix2x3fv()
782 _mesa_ProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, in _mesa_ProgramUniformMatrix3x2fv() argument
789 _mesa_uniform_matrix(ctx, shProg, 3, 2, location, count, transpose, value, GLSL_TYPE_FLOAT); in _mesa_ProgramUniformMatrix3x2fv()
793 _mesa_ProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, in _mesa_ProgramUniformMatrix2x4fv() argument
800 _mesa_uniform_matrix(ctx, shProg, 2, 4, location, count, transpose, value, GLSL_TYPE_FLOAT); in _mesa_ProgramUniformMatrix2x4fv()
804 _mesa_ProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, in _mesa_ProgramUniformMatrix4x2fv() argument
811 _mesa_uniform_matrix(ctx, shProg, 4, 2, location, count, transpose, value, GLSL_TYPE_FLOAT); in _mesa_ProgramUniformMatrix4x2fv()
815 _mesa_ProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, in _mesa_ProgramUniformMatrix3x4fv() argument
822 _mesa_uniform_matrix(ctx, shProg, 3, 4, location, count, transpose, value, GLSL_TYPE_FLOAT); in _mesa_ProgramUniformMatrix3x4fv()
826 _mesa_ProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, in _mesa_ProgramUniformMatrix4x3fv() argument
833 _mesa_uniform_matrix(ctx, shProg, 4, 3, location, count, transpose, value, GLSL_TYPE_FLOAT); in _mesa_ProgramUniformMatrix4x3fv()
838 _mesa_GetnUniformfvARB(GLuint program, GLint location, in _mesa_GetnUniformfvARB() argument
842 _mesa_get_uniform(ctx, program, location, bufSize, GLSL_TYPE_FLOAT, params); in _mesa_GetnUniformfvARB()
846 _mesa_GetUniformfv(GLuint program, GLint location, GLfloat *params) in _mesa_GetUniformfv() argument
848 _mesa_GetnUniformfvARB(program, location, INT_MAX, params); in _mesa_GetUniformfv()
853 _mesa_GetnUniformivARB(GLuint program, GLint location, in _mesa_GetnUniformivARB() argument
857 _mesa_get_uniform(ctx, program, location, bufSize, GLSL_TYPE_INT, params); in _mesa_GetnUniformivARB()
861 _mesa_GetUniformiv(GLuint program, GLint location, GLint *params) in _mesa_GetUniformiv() argument
863 _mesa_GetnUniformivARB(program, location, INT_MAX, params); in _mesa_GetUniformiv()
869 _mesa_GetnUniformuivARB(GLuint program, GLint location, in _mesa_GetnUniformuivARB() argument
873 _mesa_get_uniform(ctx, program, location, bufSize, GLSL_TYPE_UINT, params); in _mesa_GetnUniformuivARB()
877 _mesa_GetUniformuiv(GLuint program, GLint location, GLuint *params) in _mesa_GetUniformuiv() argument
879 _mesa_GetnUniformuivARB(program, location, INT_MAX, params); in _mesa_GetUniformuiv()
885 _mesa_GetnUniformdvARB(GLuint program, GLint location, in _mesa_GetnUniformdvARB() argument
890 _mesa_get_uniform(ctx, program, location, bufSize, GLSL_TYPE_DOUBLE, params); in _mesa_GetnUniformdvARB()
894 _mesa_GetUniformdv(GLuint program, GLint location, GLdouble *params) in _mesa_GetUniformdv() argument
896 _mesa_GetnUniformdvARB(program, location, INT_MAX, params); in _mesa_GetUniformdv()
1272 _mesa_Uniform1d(GLint location, GLdouble v0) in _mesa_Uniform1d() argument
1275 _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, &v0, GLSL_TYPE_DOUBLE, 1); in _mesa_Uniform1d()
1279 _mesa_Uniform2d(GLint location, GLdouble v0, GLdouble v1) in _mesa_Uniform2d() argument
1285 _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, v, GLSL_TYPE_DOUBLE, 2); in _mesa_Uniform2d()
1289 _mesa_Uniform3d(GLint location, GLdouble v0, GLdouble v1, GLdouble v2) in _mesa_Uniform3d() argument
1296 _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, v, GLSL_TYPE_DOUBLE, 3); in _mesa_Uniform3d()
1300 _mesa_Uniform4d(GLint location, GLdouble v0, GLdouble v1, GLdouble v2, in _mesa_Uniform4d() argument
1309 _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, v, GLSL_TYPE_DOUBLE, 4); in _mesa_Uniform4d()
1313 _mesa_Uniform1dv(GLint location, GLsizei count, const GLdouble * value) in _mesa_Uniform1dv() argument
1316 _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GLSL_TYPE_DOUBLE, 1); in _mesa_Uniform1dv()
1320 _mesa_Uniform2dv(GLint location, GLsizei count, const GLdouble * value) in _mesa_Uniform2dv() argument
1323 _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GLSL_TYPE_DOUBLE, 2); in _mesa_Uniform2dv()
1327 _mesa_Uniform3dv(GLint location, GLsizei count, const GLdouble * value) in _mesa_Uniform3dv() argument
1330 _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GLSL_TYPE_DOUBLE, 3); in _mesa_Uniform3dv()
1334 _mesa_Uniform4dv(GLint location, GLsizei count, const GLdouble * value) in _mesa_Uniform4dv() argument
1337 _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GLSL_TYPE_DOUBLE, 4); in _mesa_Uniform4dv()
1341 _mesa_UniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, in _mesa_UniformMatrix2dv() argument
1346 2, 2, location, count, transpose, value, GLSL_TYPE_DOUBLE); in _mesa_UniformMatrix2dv()
1350 _mesa_UniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, in _mesa_UniformMatrix3dv() argument
1355 3, 3, location, count, transpose, value, GLSL_TYPE_DOUBLE); in _mesa_UniformMatrix3dv()
1359 _mesa_UniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, in _mesa_UniformMatrix4dv() argument
1364 4, 4, location, count, transpose, value, GLSL_TYPE_DOUBLE); in _mesa_UniformMatrix4dv()
1368 _mesa_UniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, in _mesa_UniformMatrix2x3dv() argument
1373 2, 3, location, count, transpose, value, GLSL_TYPE_DOUBLE); in _mesa_UniformMatrix2x3dv()
1377 _mesa_UniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, in _mesa_UniformMatrix3x2dv() argument
1382 3, 2, location, count, transpose, value, GLSL_TYPE_DOUBLE); in _mesa_UniformMatrix3x2dv()
1386 _mesa_UniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, in _mesa_UniformMatrix2x4dv() argument
1391 2, 4, location, count, transpose, value, GLSL_TYPE_DOUBLE); in _mesa_UniformMatrix2x4dv()
1395 _mesa_UniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, in _mesa_UniformMatrix4x2dv() argument
1400 4, 2, location, count, transpose, value, GLSL_TYPE_DOUBLE); in _mesa_UniformMatrix4x2dv()
1404 _mesa_UniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, in _mesa_UniformMatrix3x4dv() argument
1409 3, 4, location, count, transpose, value, GLSL_TYPE_DOUBLE); in _mesa_UniformMatrix3x4dv()
1413 _mesa_UniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, in _mesa_UniformMatrix4x3dv() argument
1418 4, 3, location, count, transpose, value, GLSL_TYPE_DOUBLE); in _mesa_UniformMatrix4x3dv()
1422 _mesa_ProgramUniform1d(GLuint program, GLint location, GLdouble v0) in _mesa_ProgramUniform1d() argument
1428 _mesa_uniform(ctx, shProg, location, 1, &v0, GLSL_TYPE_DOUBLE, 1); in _mesa_ProgramUniform1d()
1432 _mesa_ProgramUniform2d(GLuint program, GLint location, GLdouble v0, GLdouble v1) in _mesa_ProgramUniform2d() argument
1440 _mesa_uniform(ctx, shProg, location, 1, v, GLSL_TYPE_DOUBLE, 2); in _mesa_ProgramUniform2d()
1444 _mesa_ProgramUniform3d(GLuint program, GLint location, GLdouble v0, GLdouble v1, in _mesa_ProgramUniform3d() argument
1454 _mesa_uniform(ctx, shProg, location, 1, v, GLSL_TYPE_DOUBLE, 3); in _mesa_ProgramUniform3d()
1458 _mesa_ProgramUniform4d(GLuint program, GLint location, GLdouble v0, GLdouble v1, in _mesa_ProgramUniform4d() argument
1469 _mesa_uniform(ctx, shProg, location, 1, v, GLSL_TYPE_DOUBLE, 4); in _mesa_ProgramUniform4d()
1473 _mesa_ProgramUniform1dv(GLuint program, GLint location, GLsizei count, in _mesa_ProgramUniform1dv() argument
1480 _mesa_uniform(ctx, shProg, location, count, value, GLSL_TYPE_DOUBLE, 1); in _mesa_ProgramUniform1dv()
1484 _mesa_ProgramUniform2dv(GLuint program, GLint location, GLsizei count, in _mesa_ProgramUniform2dv() argument
1491 _mesa_uniform(ctx, shProg, location, count, value, GLSL_TYPE_DOUBLE, 2); in _mesa_ProgramUniform2dv()
1495 _mesa_ProgramUniform3dv(GLuint program, GLint location, GLsizei count, in _mesa_ProgramUniform3dv() argument
1502 _mesa_uniform(ctx, shProg, location, count, value, GLSL_TYPE_DOUBLE, 3); in _mesa_ProgramUniform3dv()
1506 _mesa_ProgramUniform4dv(GLuint program, GLint location, GLsizei count, in _mesa_ProgramUniform4dv() argument
1513 _mesa_uniform(ctx, shProg, location, count, value, GLSL_TYPE_DOUBLE, 4); in _mesa_ProgramUniform4dv()
1517 _mesa_ProgramUniformMatrix2dv(GLuint program, GLint location, GLsizei count, in _mesa_ProgramUniformMatrix2dv() argument
1524 _mesa_uniform_matrix(ctx, shProg, 2, 2, location, count, transpose, value, GLSL_TYPE_DOUBLE); in _mesa_ProgramUniformMatrix2dv()
1528 _mesa_ProgramUniformMatrix3dv(GLuint program, GLint location, GLsizei count, in _mesa_ProgramUniformMatrix3dv() argument
1535 _mesa_uniform_matrix(ctx, shProg, 3, 3, location, count, transpose, value, GLSL_TYPE_DOUBLE); in _mesa_ProgramUniformMatrix3dv()
1539 _mesa_ProgramUniformMatrix4dv(GLuint program, GLint location, GLsizei count, in _mesa_ProgramUniformMatrix4dv() argument
1546 _mesa_uniform_matrix(ctx, shProg, 4, 4, location, count, transpose, value, GLSL_TYPE_DOUBLE); in _mesa_ProgramUniformMatrix4dv()
1550 _mesa_ProgramUniformMatrix2x3dv(GLuint program, GLint location, GLsizei count, in _mesa_ProgramUniformMatrix2x3dv() argument
1557 _mesa_uniform_matrix(ctx, shProg, 2, 3, location, count, transpose, value, GLSL_TYPE_DOUBLE); in _mesa_ProgramUniformMatrix2x3dv()
1561 _mesa_ProgramUniformMatrix3x2dv(GLuint program, GLint location, GLsizei count, in _mesa_ProgramUniformMatrix3x2dv() argument
1568 _mesa_uniform_matrix(ctx, shProg, 3, 2, location, count, transpose, value, GLSL_TYPE_DOUBLE); in _mesa_ProgramUniformMatrix3x2dv()
1572 _mesa_ProgramUniformMatrix2x4dv(GLuint program, GLint location, GLsizei count, in _mesa_ProgramUniformMatrix2x4dv() argument
1579 _mesa_uniform_matrix(ctx, shProg, 2, 4, location, count, transpose, value, GLSL_TYPE_DOUBLE); in _mesa_ProgramUniformMatrix2x4dv()
1583 _mesa_ProgramUniformMatrix4x2dv(GLuint program, GLint location, GLsizei count, in _mesa_ProgramUniformMatrix4x2dv() argument
1590 _mesa_uniform_matrix(ctx, shProg, 4, 2, location, count, transpose, value, GLSL_TYPE_DOUBLE); in _mesa_ProgramUniformMatrix4x2dv()
1594 _mesa_ProgramUniformMatrix3x4dv(GLuint program, GLint location, GLsizei count, in _mesa_ProgramUniformMatrix3x4dv() argument
1601 _mesa_uniform_matrix(ctx, shProg, 3, 4, location, count, transpose, value, GLSL_TYPE_DOUBLE); in _mesa_ProgramUniformMatrix3x4dv()
1605 _mesa_ProgramUniformMatrix4x3dv(GLuint program, GLint location, GLsizei count, in _mesa_ProgramUniformMatrix4x3dv() argument
1612 _mesa_uniform_matrix(ctx, shProg, 4, 3, location, count, transpose, value, GLSL_TYPE_DOUBLE); in _mesa_ProgramUniformMatrix4x3dv()