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Lines Matching refs:eBot

140    EdgeT eMaj, eTop, eBot;  in NAME()  local
228 eBot.v0 = vMin; eBot.v1 = vMid; in NAME()
235 eBot.dx = FixedToFloat(vMid_fx - vMin_fx); in NAME()
236 eBot.dy = FixedToFloat(vMid_fy - vMin_fy); in NAME()
240 const GLfloat area = eMaj.dx * eBot.dy - eBot.dx * eMaj.dy; in NAME()
279 eBot.fsy = FixedCeil(vMin_fy); in NAME()
280 eBot.lines = FixedToInt(FixedCeil(vMid_fy - eBot.fsy)); in NAME()
281 if (eBot.lines > 0) { in NAME()
282 eBot.dxdy = eBot.dx / eBot.dy; in NAME()
283 eBot.fdxdy = SignedFloatToFixed(eBot.dxdy); in NAME()
284 eBot.adjy = (GLfloat) (eBot.fsy - vMin_fy); /* SCALED! */ in NAME()
285 eBot.fx0 = vMin_fx; in NAME()
286 eBot.fsx = eBot.fx0 + (GLfixed) (eBot.adjy * eBot.dxdy); in NAME()
343 … span.attrStepX[VARYING_SLOT_POS][2] = oneOverArea * (eMaj_dz * eBot.dy - eMaj.dy * eBot_dz); in NAME()
351 … span.attrStepY[VARYING_SLOT_POS][2] = oneOverArea * (eMaj.dx * eBot_dz - eMaj_dz * eBot.dx); in NAME()
372 … span.attrStepX[VARYING_SLOT_COL0][0] = oneOverArea * (eMaj_dr * eBot.dy - eMaj.dy * eBot_dr); in NAME()
373 … span.attrStepY[VARYING_SLOT_COL0][0] = oneOverArea * (eMaj.dx * eBot_dr - eMaj_dr * eBot.dx); in NAME()
374 … span.attrStepX[VARYING_SLOT_COL0][1] = oneOverArea * (eMaj_dg * eBot.dy - eMaj.dy * eBot_dg); in NAME()
375 … span.attrStepY[VARYING_SLOT_COL0][1] = oneOverArea * (eMaj.dx * eBot_dg - eMaj_dg * eBot.dx); in NAME()
376 … span.attrStepX[VARYING_SLOT_COL0][2] = oneOverArea * (eMaj_db * eBot.dy - eMaj.dy * eBot_db); in NAME()
377 … span.attrStepY[VARYING_SLOT_COL0][2] = oneOverArea * (eMaj.dx * eBot_db - eMaj_db * eBot.dx); in NAME()
382 … span.attrStepX[VARYING_SLOT_COL0][3] = oneOverArea * (eMaj_da * eBot.dy - eMaj.dy * eBot_da); in NAME()
383 … span.attrStepY[VARYING_SLOT_COL0][3] = oneOverArea * (eMaj.dx * eBot_da - eMaj_da * eBot.dx); in NAME()
408 … span.attrStepX[VARYING_SLOT_TEX0][0] = oneOverArea * (eMaj_ds * eBot.dy - eMaj.dy * eBot_ds); in NAME()
409 … span.attrStepY[VARYING_SLOT_TEX0][0] = oneOverArea * (eMaj.dx * eBot_ds - eMaj_ds * eBot.dx); in NAME()
410 … span.attrStepX[VARYING_SLOT_TEX0][1] = oneOverArea * (eMaj_dt * eBot.dy - eMaj.dy * eBot_dt); in NAME()
411 … span.attrStepY[VARYING_SLOT_TEX0][1] = oneOverArea * (eMaj.dx * eBot_dt - eMaj_dt * eBot.dx); in NAME()
425 … span.attrStepX[VARYING_SLOT_POS][3] = oneOverArea * (eMaj_dw * eBot.dy - eMaj.dy * eBot_dw); in NAME()
426 … span.attrStepY[VARYING_SLOT_POS][3] = oneOverArea * (eMaj.dx * eBot_dw - eMaj_dw * eBot.dx); in NAME()
438 span.attrStepX[attr][c] = oneOverArea * (eMaj_da * eBot.dy - eMaj.dy * eBot_da); in NAME()
439 span.attrStepY[attr][c] = oneOverArea * (eMaj.dx * eBot_da - eMaj_da * eBot.dx); in NAME()
539 eRight = &eBot; in NAME()
545 eLeft = &eBot; in NAME()