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Lines Matching refs:eMaj

140    EdgeT eMaj, eTop, eBot;  in NAME()  local
226 eMaj.v0 = vMin; eMaj.v1 = vMax; /*TODO: .v1's not needed */ in NAME()
231 eMaj.dx = FixedToFloat(vMax_fx - vMin_fx); in NAME()
232 eMaj.dy = FixedToFloat(vMax_fy - vMin_fy); in NAME()
240 const GLfloat area = eMaj.dx * eBot.dy - eBot.dx * eMaj.dy; in NAME()
256 eMaj.fsy = FixedCeil(vMin_fy); in NAME()
257 eMaj.lines = FixedToInt(FixedCeil(vMax_fy - eMaj.fsy)); in NAME()
258 if (eMaj.lines > 0) { in NAME()
259 eMaj.dxdy = eMaj.dx / eMaj.dy; in NAME()
260 eMaj.fdxdy = SignedFloatToFixed(eMaj.dxdy); in NAME()
261 eMaj.adjy = (GLfloat) (eMaj.fsy - vMin_fy); /* SCALED! */ in NAME()
262 eMaj.fx0 = vMin_fx; in NAME()
263 eMaj.fsx = eMaj.fx0 + (GLfixed) (eMaj.adjy * eMaj.dxdy); in NAME()
343 … span.attrStepX[VARYING_SLOT_POS][2] = oneOverArea * (eMaj_dz * eBot.dy - eMaj.dy * eBot_dz); in NAME()
351 … span.attrStepY[VARYING_SLOT_POS][2] = oneOverArea * (eMaj.dx * eBot_dz - eMaj_dz * eBot.dx); in NAME()
372 … span.attrStepX[VARYING_SLOT_COL0][0] = oneOverArea * (eMaj_dr * eBot.dy - eMaj.dy * eBot_dr); in NAME()
373 … span.attrStepY[VARYING_SLOT_COL0][0] = oneOverArea * (eMaj.dx * eBot_dr - eMaj_dr * eBot.dx); in NAME()
374 … span.attrStepX[VARYING_SLOT_COL0][1] = oneOverArea * (eMaj_dg * eBot.dy - eMaj.dy * eBot_dg); in NAME()
375 … span.attrStepY[VARYING_SLOT_COL0][1] = oneOverArea * (eMaj.dx * eBot_dg - eMaj_dg * eBot.dx); in NAME()
376 … span.attrStepX[VARYING_SLOT_COL0][2] = oneOverArea * (eMaj_db * eBot.dy - eMaj.dy * eBot_db); in NAME()
377 … span.attrStepY[VARYING_SLOT_COL0][2] = oneOverArea * (eMaj.dx * eBot_db - eMaj_db * eBot.dx); in NAME()
382 … span.attrStepX[VARYING_SLOT_COL0][3] = oneOverArea * (eMaj_da * eBot.dy - eMaj.dy * eBot_da); in NAME()
383 … span.attrStepY[VARYING_SLOT_COL0][3] = oneOverArea * (eMaj.dx * eBot_da - eMaj_da * eBot.dx); in NAME()
408 … span.attrStepX[VARYING_SLOT_TEX0][0] = oneOverArea * (eMaj_ds * eBot.dy - eMaj.dy * eBot_ds); in NAME()
409 … span.attrStepY[VARYING_SLOT_TEX0][0] = oneOverArea * (eMaj.dx * eBot_ds - eMaj_ds * eBot.dx); in NAME()
410 … span.attrStepX[VARYING_SLOT_TEX0][1] = oneOverArea * (eMaj_dt * eBot.dy - eMaj.dy * eBot_dt); in NAME()
411 … span.attrStepY[VARYING_SLOT_TEX0][1] = oneOverArea * (eMaj.dx * eBot_dt - eMaj_dt * eBot.dx); in NAME()
425 … span.attrStepX[VARYING_SLOT_POS][3] = oneOverArea * (eMaj_dw * eBot.dy - eMaj.dy * eBot_dw); in NAME()
426 … span.attrStepY[VARYING_SLOT_POS][3] = oneOverArea * (eMaj.dx * eBot_dw - eMaj_dw * eBot.dx); in NAME()
438 span.attrStepX[attr][c] = oneOverArea * (eMaj_da * eBot.dy - eMaj.dy * eBot_da); in NAME()
439 span.attrStepY[attr][c] = oneOverArea * (eMaj.dx * eBot_da - eMaj_da * eBot.dx); in NAME()
538 eLeft = &eMaj; in NAME()
546 eRight = &eMaj; in NAME()
555 eLeft = &eMaj; in NAME()
563 eRight = &eMaj; in NAME()