Lines Matching refs:span
105 GLfixed endVal = span.CHANNEL + (LEN) * span.CHANNELSTEP; \
107 span.CHANNEL -= endVal; \
109 if (span.CHANNEL < 0) { \
110 span.CHANNEL = 0; \
147 SWspan span; in NAME() local
151 INIT_SPAN(span, GL_POLYGON); in NAME()
152 span.y = 0; /* silence warnings */ in NAME()
251 span.facing = oneOverArea * bf > 0.0F; in NAME()
339 span.interpMask |= SPAN_Z; in NAME()
343 … span.attrStepX[VARYING_SLOT_POS][2] = oneOverArea * (eMaj_dz * eBot.dy - eMaj.dy * eBot_dz); in NAME()
344 if (span.attrStepX[VARYING_SLOT_POS][2] > maxDepth || in NAME()
345 span.attrStepX[VARYING_SLOT_POS][2] < -maxDepth) { in NAME()
347 span.attrStepX[VARYING_SLOT_POS][2] = 0.0; in NAME()
348 span.attrStepY[VARYING_SLOT_POS][2] = 0.0; in NAME()
351 … span.attrStepY[VARYING_SLOT_POS][2] = oneOverArea * (eMaj.dx * eBot_dz - eMaj_dz * eBot.dx); in NAME()
354 span.zStep = SignedFloatToFixed(span.attrStepX[VARYING_SLOT_POS][2]); in NAME()
356 span.zStep = (GLint) span.attrStepX[VARYING_SLOT_POS][2]; in NAME()
360 span.interpMask |= SPAN_RGBA; in NAME()
372 … span.attrStepX[VARYING_SLOT_COL0][0] = oneOverArea * (eMaj_dr * eBot.dy - eMaj.dy * eBot_dr); in NAME()
373 … span.attrStepY[VARYING_SLOT_COL0][0] = oneOverArea * (eMaj.dx * eBot_dr - eMaj_dr * eBot.dx); in NAME()
374 … span.attrStepX[VARYING_SLOT_COL0][1] = oneOverArea * (eMaj_dg * eBot.dy - eMaj.dy * eBot_dg); in NAME()
375 … span.attrStepY[VARYING_SLOT_COL0][1] = oneOverArea * (eMaj.dx * eBot_dg - eMaj_dg * eBot.dx); in NAME()
376 … span.attrStepX[VARYING_SLOT_COL0][2] = oneOverArea * (eMaj_db * eBot.dy - eMaj.dy * eBot_db); in NAME()
377 … span.attrStepY[VARYING_SLOT_COL0][2] = oneOverArea * (eMaj.dx * eBot_db - eMaj_db * eBot.dx); in NAME()
378 span.redStep = SignedFloatToFixed(span.attrStepX[VARYING_SLOT_COL0][0]); in NAME()
379 span.greenStep = SignedFloatToFixed(span.attrStepX[VARYING_SLOT_COL0][1]); in NAME()
380 span.blueStep = SignedFloatToFixed(span.attrStepX[VARYING_SLOT_COL0][2]); in NAME()
382 … span.attrStepX[VARYING_SLOT_COL0][3] = oneOverArea * (eMaj_da * eBot.dy - eMaj.dy * eBot_da); in NAME()
383 … span.attrStepY[VARYING_SLOT_COL0][3] = oneOverArea * (eMaj.dx * eBot_da - eMaj_da * eBot.dx); in NAME()
384 span.alphaStep = SignedFloatToFixed(span.attrStepX[VARYING_SLOT_COL0][3]); in NAME()
389 span.interpMask |= SPAN_FLAT; in NAME()
390 span.attrStepX[VARYING_SLOT_COL0][0] = span.attrStepY[VARYING_SLOT_COL0][0] = 0.0F; in NAME()
391 span.attrStepX[VARYING_SLOT_COL0][1] = span.attrStepY[VARYING_SLOT_COL0][1] = 0.0F; in NAME()
392 span.attrStepX[VARYING_SLOT_COL0][2] = span.attrStepY[VARYING_SLOT_COL0][2] = 0.0F; in NAME()
393 span.redStep = 0; in NAME()
394 span.greenStep = 0; in NAME()
395 span.blueStep = 0; in NAME()
397 span.attrStepX[VARYING_SLOT_COL0][3] = span.attrStepY[VARYING_SLOT_COL0][3] = 0.0F; in NAME()
398 span.alphaStep = 0; in NAME()
408 … span.attrStepX[VARYING_SLOT_TEX0][0] = oneOverArea * (eMaj_ds * eBot.dy - eMaj.dy * eBot_ds); in NAME()
409 … span.attrStepY[VARYING_SLOT_TEX0][0] = oneOverArea * (eMaj.dx * eBot_ds - eMaj_ds * eBot.dx); in NAME()
410 … span.attrStepX[VARYING_SLOT_TEX0][1] = oneOverArea * (eMaj_dt * eBot.dy - eMaj.dy * eBot_dt); in NAME()
411 … span.attrStepY[VARYING_SLOT_TEX0][1] = oneOverArea * (eMaj.dx * eBot_dt - eMaj_dt * eBot.dx); in NAME()
412 span.intTexStep[0] = SignedFloatToFixed(span.attrStepX[VARYING_SLOT_TEX0][0]); in NAME()
413 span.intTexStep[1] = SignedFloatToFixed(span.attrStepX[VARYING_SLOT_TEX0][1]); in NAME()
425 … span.attrStepX[VARYING_SLOT_POS][3] = oneOverArea * (eMaj_dw * eBot.dy - eMaj.dy * eBot_dw); in NAME()
426 … span.attrStepY[VARYING_SLOT_POS][3] = oneOverArea * (eMaj.dx * eBot_dw - eMaj_dw * eBot.dx); in NAME()
430 ASSIGN_4V(span.attrStepX[attr], 0.0, 0.0, 0.0, 0.0); in NAME()
431 ASSIGN_4V(span.attrStepY[attr], 0.0, 0.0, 0.0, 0.0); in NAME()
438 span.attrStepX[attr][c] = oneOverArea * (eMaj_da * eBot.dy - eMaj.dy * eBot_da); in NAME()
439 span.attrStepY[attr][c] = oneOverArea * (eMaj.dx * eBot_da - eMaj_da * eBot.dx); in NAME()
590 span.y = FixedToInt(fsy); in NAME()
600 pRow = (PIXEL_TYPE *) PIXEL_ADDRESS(FixedToInt(fxLeftEdge), span.y); in NAME()
621 + span.attrStepX[VARYING_SLOT_POS][2] * adjx in NAME()
622 + span.attrStepY[VARYING_SLOT_POS][2] * adjy) + FIXED_HALF; in NAME()
627 fdzOuter = SignedFloatToFixed(span.attrStepY[VARYING_SLOT_POS][2] + in NAME()
628 dxOuter * span.attrStepX[VARYING_SLOT_POS][2]); in NAME()
632 zLeft = (GLuint) (z0 + span.attrStepX[VARYING_SLOT_POS][2] * FixedToFloat(adjx) in NAME()
633 … + span.attrStepY[VARYING_SLOT_POS][2] * FixedToFloat(adjy)); in NAME()
634 fdzOuter = (GLint) (span.attrStepY[VARYING_SLOT_POS][2] + in NAME()
635 dxOuter * span.attrStepX[VARYING_SLOT_POS][2]); in NAME()
639 _swrast_pixel_address(zrb, FixedToInt(fxLeftEdge), span.y); in NAME()
647 + span.attrStepX[VARYING_SLOT_COL0][0] * adjx in NAME()
648 + span.attrStepY[VARYING_SLOT_COL0][0] * adjy) + FIXED_HALF; in NAME()
650 + span.attrStepX[VARYING_SLOT_COL0][1] * adjx in NAME()
651 + span.attrStepY[VARYING_SLOT_COL0][1] * adjy) + FIXED_HALF; in NAME()
653 + span.attrStepX[VARYING_SLOT_COL0][2] * adjx in NAME()
654 + span.attrStepY[VARYING_SLOT_COL0][2] * adjy) + FIXED_HALF; in NAME()
655 fdrOuter = SignedFloatToFixed(span.attrStepY[VARYING_SLOT_COL0][0] in NAME()
656 + dxOuter * span.attrStepX[VARYING_SLOT_COL0][0]); in NAME()
657 fdgOuter = SignedFloatToFixed(span.attrStepY[VARYING_SLOT_COL0][1] in NAME()
658 + dxOuter * span.attrStepX[VARYING_SLOT_COL0][1]); in NAME()
659 fdbOuter = SignedFloatToFixed(span.attrStepY[VARYING_SLOT_COL0][2] in NAME()
660 + dxOuter * span.attrStepX[VARYING_SLOT_COL0][2]); in NAME()
663 + span.attrStepX[VARYING_SLOT_COL0][3] * adjx in NAME()
664 + span.attrStepY[VARYING_SLOT_COL0][3] * adjy) + FIXED_HALF; in NAME()
665 fdaOuter = SignedFloatToFixed(span.attrStepY[VARYING_SLOT_COL0][3] in NAME()
666 + dxOuter * span.attrStepX[VARYING_SLOT_COL0][3]); in NAME()
687 sLeft = (GLfixed)(s0 * FIXED_SCALE + span.attrStepX[VARYING_SLOT_TEX0][0] * adjx in NAME()
688 + span.attrStepY[VARYING_SLOT_TEX0][0] * adjy) + FIXED_HALF; in NAME()
689 dsOuter = SignedFloatToFixed(span.attrStepY[VARYING_SLOT_TEX0][0] in NAME()
690 + dxOuter * span.attrStepX[VARYING_SLOT_TEX0][0]); in NAME()
693 tLeft = (GLfixed)(t0 * FIXED_SCALE + span.attrStepX[VARYING_SLOT_TEX0][1] * adjx in NAME()
694 + span.attrStepY[VARYING_SLOT_TEX0][1] * adjy) + FIXED_HALF; in NAME()
695 dtOuter = SignedFloatToFixed(span.attrStepY[VARYING_SLOT_TEX0][1] in NAME()
696 + dxOuter * span.attrStepX[VARYING_SLOT_TEX0][1]); in NAME()
703 + (span.attrStepX[attr][3] * adjx in NAME()
704 + span.attrStepY[attr][3] * adjy) * (1.0F/FIXED_SCALE); in NAME()
705 dwOuter = span.attrStepY[attr][3] + dxOuter * span.attrStepX[attr][3]; in NAME()
720 attrLeft[attr][c] = a + ( span.attrStepX[attr][c] * adjx in NAME()
721 … + span.attrStepY[attr][c] * adjy) * (1.0F/FIXED_SCALE); in NAME()
722 … daOuter[attr][c] = span.attrStepY[attr][c] + dxOuter * span.attrStepX[attr][c]; in NAME()
748 fdzInner = fdzOuter + span.zStep; in NAME()
751 fdrInner = fdrOuter + span.redStep; in NAME()
752 fdgInner = fdgOuter + span.greenStep; in NAME()
753 fdbInner = fdbOuter + span.blueStep; in NAME()
756 fdaInner = fdaOuter + span.alphaStep; in NAME()
759 dsInner = dsOuter + span.intTexStep[0]; in NAME()
760 dtInner = dtOuter + span.intTexStep[1]; in NAME()
763 dwInner = dwOuter + span.attrStepX[VARYING_SLOT_POS][3]; in NAME()
767 daInner[attr][c] = daOuter[attr][c] + span.attrStepX[attr][c]; in NAME()
776 span.x = FixedToInt(fxLeftEdge); in NAME()
777 if (right <= span.x) in NAME()
778 span.end = 0; in NAME()
780 span.end = right - span.x; in NAME()
783 span.z = zLeft; in NAME()
786 span.red = rLeft; in NAME()
787 span.green = gLeft; in NAME()
788 span.blue = bLeft; in NAME()
791 span.alpha = aLeft; in NAME()
794 span.intTex[0] = sLeft; in NAME()
795 span.intTex[1] = tLeft; in NAME()
799 span.attrStart[VARYING_SLOT_POS][3] = wLeft; in NAME()
803 span.attrStart[attr][c] = attrLeft[attr][c]; in NAME()
812 if (span.end > 0 && span.y >= 0) { in NAME()
813 const GLint len = span.end - 1; in NAME()
824 RENDER_SPAN( span ); in NAME()
834 span.y++; in NAME()