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Lines Matching refs:GrGLuint

22     GLObject(GrGLuint id) : fID(id) {}  in GLObject()
25 GrGLuint id() const { return fID; } in id()
28 GrGLuint fID;
52 T* lookUp(GrGLuint id) { in lookUp()
59 GrGLuint id; in create()
69 id = static_cast<GrGLuint>(fFreeListHead); in create()
83 GrGLuint id = object->id(); in free()
100 Buffer(GrGLuint id) : INHERITED(id), fDataPtr(nullptr), fSize(0), fMapped(false) {} in Buffer()
246 GrGLvoid genBuffers(GrGLsizei n, GrGLuint* ids) override { in genBuffers()
255 GrGLuint id = fBoundBuffers[GetBufferIndex(target)]; in bufferData()
262 GrGLuint createProgram() override { in createProgram()
266 GrGLuint createShader(GrGLenum type) override { in createShader()
270 GrGLvoid bindBuffer(GrGLenum target, GrGLuint buffer) override { in bindBuffer()
275 GrGLvoid deleteBuffers(GrGLsizei n, const GrGLuint* ids) override { in deleteBuffers()
298 GrGLvoid genFramebuffers(GrGLsizei n, GrGLuint *framebuffers) override { in genFramebuffers()
305 GrGLvoid bindFramebuffer(GrGLenum target, GrGLuint framebuffer) override { in bindFramebuffer()
316 GrGLvoid deleteFramebuffers(GrGLsizei n, const GrGLuint* ids) override { in deleteFramebuffers()
332 GrGLvoid genQueries(GrGLsizei n, GrGLuint *ids) override { this->genGenericIds(n, ids); } in genQueries()
334 GrGLvoid genRenderbuffers(GrGLsizei n, GrGLuint *renderbuffers) override { in genRenderbuffers()
341 GrGLvoid bindRenderbuffer(GrGLenum target, GrGLuint renderbuffer) override { in bindRenderbuffer()
346 GrGLvoid deleteRenderbuffers(GrGLsizei n, const GrGLuint* ids) override { in deleteRenderbuffers()
387 GrGLvoid namedRenderbufferStorage(GrGLuint renderbuffer, GrGLenum GrGLinternalformat, in namedRenderbufferStorage()
392 GrGLvoid namedRenderbufferStorageMultisample(GrGLuint renderbuffer, GrGLsizei samples, in namedRenderbufferStorageMultisample()
400 GrGLuint renderBufferID) override { in framebufferRenderbuffer()
401 GrGLuint id = this->getBoundFramebufferID(target); in framebufferRenderbuffer()
412 GrGLvoid namedFramebufferRenderbuffer(GrGLuint framebuffer, GrGLenum attachment, in namedFramebufferRenderbuffer()
414 GrGLuint renderbuffer) override { in namedFramebufferRenderbuffer()
418 GrGLvoid genTextures(GrGLsizei n, GrGLuint *textures) override { in genTextures()
423 GrGLuint textureID, GrGLint level) override { in framebufferTexture2D()
424 GrGLuint id = this->getBoundFramebufferID(target); in framebufferTexture2D()
431 GrGLenum textarget, GrGLuint texture, GrGLint level, in framebufferTexture2DMultisample()
436 GrGLvoid namedFramebufferTexture1D(GrGLuint framebuffer, GrGLenum attachment, in namedFramebufferTexture1D()
437 GrGLenum textarget, GrGLuint texture, in namedFramebufferTexture1D()
442 GrGLvoid namedFramebufferTexture2D(GrGLuint framebuffer, GrGLenum attachment, in namedFramebufferTexture2D()
443 GrGLenum textarget, GrGLuint texture, in namedFramebufferTexture2D()
448 GrGLvoid namedFramebufferTexture3D(GrGLuint framebuffer, GrGLenum attachment, in namedFramebufferTexture3D()
449 GrGLenum textarget, GrGLuint texture, GrGLint level, in namedFramebufferTexture3D()
454 GrGLvoid genVertexArrays(GrGLsizei n, GrGLuint *arrays) override { in genVertexArrays()
534 GrGLvoid getProgramiv(GrGLuint program, GrGLenum pname, GrGLint* params) override { in getProgramiv()
538 GrGLvoid getProgramInfoLog(GrGLuint program, GrGLsizei bufsize, GrGLsizei* length, in getProgramInfoLog()
543 GrGLvoid getMultisamplefv(GrGLenum pname, GrGLuint index, GrGLfloat* val) override { in getMultisamplefv()
560 GrGLvoid getQueryObjecti64v(GrGLuint id, GrGLenum pname, GrGLint64 *params) override { in getQueryObjecti64v()
564 GrGLvoid getQueryObjectiv(GrGLuint id, GrGLenum pname, GrGLint *params) override { in getQueryObjectiv()
568 GrGLvoid getQueryObjectui64v(GrGLuint id, GrGLenum pname, GrGLuint64 *params) override { in getQueryObjectui64v()
572 GrGLvoid getQueryObjectuiv(GrGLuint id, GrGLenum pname, GrGLuint *params) override { in getQueryObjectuiv()
576 GrGLvoid getShaderiv(GrGLuint shader, GrGLenum pname, GrGLint* params) override { in getShaderiv()
580 GrGLvoid getShaderInfoLog(GrGLuint shader, GrGLsizei bufsize, GrGLsizei* length, in getShaderInfoLog()
603 const GrGLubyte* getStringi(GrGLenum name, GrGLuint i) override { in getStringi()
620 GrGLint getUniformLocation(GrGLuint program, const char* name) override { in getUniformLocation()
626 GrGLuint id = fBoundBuffers[GetBufferIndex(target)]; in mapBufferRange()
638 GrGLuint id = fBoundBuffers[GetBufferIndex(target)]; in mapBuffer()
651 GrGLuint id = fBoundBuffers[GetBufferIndex(target)]; in unmapBuffer()
667 GrGLuint id = fBoundBuffers[GetBufferIndex(target)]; in getBufferParameteriv()
682 GrGLuint genPaths(GrGLsizei range) override { in genPaths()
702 GrGLuint fBoundBuffers[kNumBufferTargets];
704 GrGLuint fCurrDrawFramebuffer;
705 GrGLuint fCurrReadFramebuffer;
707 GrGLuint fCurrRenderbuffer;
708 GrGLuint fCurrProgramID;
709 GrGLuint fCurrShaderID;
710 GrGLuint fCurrGenericID;
711 GrGLuint fCurrUniformLocation;
712 GrGLuint fCurrPathID;
728 GrGLuint getBoundFramebufferID(GrGLenum target) { in getBoundFramebufferID()
770 GrGLvoid genGenericIds(GrGLsizei n, GrGLuint* ids) { in genGenericIds()
776 GrGLvoid getInfoLog(GrGLuint object, GrGLsizei bufsize, GrGLsizei* length, in getInfoLog()
786 GrGLvoid getShaderOrProgramiv(GrGLuint object, GrGLenum pname, GrGLint* params) { in getShaderOrProgramiv()