Lines Matching refs:GL_ALLOC_CALL
48 #define GL_ALLOC_CALL(iface, call) GR_GL_CALL_NOERRCHECK(iface, call) macro
52 #define GL_ALLOC_CALL(iface, call) GR_GL_CALL(iface, call) macro
927 GL_ALLOC_CALL(&interface, in allocate_and_populate_texture()
957 GL_ALLOC_CALL(&interface, in allocate_and_populate_texture()
978 GL_ALLOC_CALL(&interface, in allocate_and_populate_texture()
1211 GL_ALLOC_CALL(ctx.interface(), in renderbuffer_storage_msaa()
1218 GL_ALLOC_CALL(ctx.interface(), in renderbuffer_storage_msaa()
1226 GL_ALLOC_CALL(ctx.interface(), in renderbuffer_storage_msaa()
1529 GL_ALLOC_CALL(this->glInterface(), TexImage2D(GR_GL_TEXTURE_2D, in getCompatibleStencilIndex()
1566 GL_ALLOC_CALL(this->glInterface(), RenderbufferStorage(GR_GL_RENDERBUFFER, in getCompatibleStencilIndex()
1671 GL_ALLOC_CALL(this->glInterface(), RenderbufferStorage(GR_GL_RENDERBUFFER, in createStencilAttachmentForRenderTarget()
4061 GL_ALLOC_CALL(this->glInterface(), TexImage2D(GR_GL_TEXTURE_2D, level, internalFormat, in generateMipmap()