Lines Matching refs:GL_CALL
41 #define GL_CALL(X) GR_GL_CALL(this->glInterface(), X) macro
290 GL_CALL(UseProgram(0)); in ~GrGLGpu()
294 GL_CALL(DeleteFramebuffers(1, &fTempSrcFBOID)); in ~GrGLGpu()
297 GL_CALL(DeleteFramebuffers(1, &fTempDstFBOID)); in ~GrGLGpu()
300 GL_CALL(DeleteFramebuffers(1, &fStencilClearFBOID)); in ~GrGLGpu()
305 GL_CALL(DeleteProgram(fCopyPrograms[i].fProgram)); in ~GrGLGpu()
311 GL_CALL(DeleteProgram(fMipmapPrograms[i].fProgram)); in ~GrGLGpu()
316 GL_CALL(DeleteProgram(fStencilClipClearProgram)); in ~GrGLGpu()
326 GL_CALL(UseProgram(0)); in disconnect()
329 GL_CALL(DeleteFramebuffers(1, &fTempSrcFBOID)); in disconnect()
332 GL_CALL(DeleteFramebuffers(1, &fTempDstFBOID)); in disconnect()
335 GL_CALL(DeleteFramebuffers(1, &fStencilClearFBOID)); in disconnect()
339 GL_CALL(DeleteProgram(fCopyPrograms[i].fProgram)); in disconnect()
344 GL_CALL(DeleteProgram(fMipmapPrograms[i].fProgram)); in disconnect()
348 GL_CALL(DeleteProgram(fStencilClipClearProgram)); in disconnect()
383 GL_CALL(Disable(GR_GL_DEPTH_TEST)); in onResetContext()
384 GL_CALL(DepthMask(GR_GL_FALSE)); in onResetContext()
387 GL_CALL(Disable(GR_GL_CULL_FACE)); in onResetContext()
390 GL_CALL(FrontFace(GR_GL_CCW)); in onResetContext()
401 GL_CALL(Disable(GR_GL_POINT_SMOOTH)); in onResetContext()
402 GL_CALL(Disable(GR_GL_LINE_SMOOTH)); in onResetContext()
403 GL_CALL(Disable(GR_GL_POLYGON_SMOOTH)); in onResetContext()
404 GL_CALL(Disable(GR_GL_POLYGON_STIPPLE)); in onResetContext()
405 GL_CALL(Disable(GR_GL_COLOR_LOGIC_OP)); in onResetContext()
406 GL_CALL(Disable(GR_GL_INDEX_LOGIC_OP)); in onResetContext()
412 GL_CALL(Disable(GR_GL_COLOR_TABLE)); in onResetContext()
414 GL_CALL(Disable(GR_GL_POLYGON_OFFSET_FILL)); in onResetContext()
417 GL_CALL(PolygonMode(GR_GL_FRONT_AND_BACK, GR_GL_LINE)); in onResetContext()
419 GL_CALL(PolygonMode(GR_GL_FRONT_AND_BACK, GR_GL_FILL)); in onResetContext()
424 GL_CALL(Enable(GR_GL_VERTEX_PROGRAM_POINT_SIZE)); in onResetContext()
432 GL_CALL(Enable(GR_GL_FETCH_PER_SAMPLE_ARM)); in onResetContext()
436 GL_CALL(LineWidth(1)); in onResetContext()
437 GL_CALL(Disable(GR_GL_DITHER)); in onResetContext()
451 GL_CALL(CoverageModulation(GR_GL_RGBA)); in onResetContext()
508 GL_CALL(PixelStorei(GR_GL_UNPACK_ROW_LENGTH, 0)); in onResetContext()
511 GL_CALL(PixelStorei(GR_GL_PACK_ROW_LENGTH, 0)); in onResetContext()
514 GL_CALL(PixelStorei(GR_GL_UNPACK_FLIP_Y, GR_GL_FALSE)); in onResetContext()
517 GL_CALL(PixelStorei(GR_GL_PACK_REVERSE_ROW_ORDER, GR_GL_FALSE)); in onResetContext()
784 GL_CALL(BindTexture(glTex->target(), glTex->textureID())); in onWritePixels()
834 GL_CALL(BindTexture(glTex->target(), glTex->textureID())); in onTransferPixels()
861 GL_CALL(PixelStorei(GR_GL_UNPACK_ROW_LENGTH, rowBytes / bpp)); in onTransferPixels()
875 GL_CALL(PixelStorei(GR_GL_UNPACK_ALIGNMENT, config_alignment(texConfig))); in onTransferPixels()
876 GL_CALL(TexSubImage2D(glTex->target(), in onTransferPixels()
885 GL_CALL(PixelStorei(GR_GL_UNPACK_ROW_LENGTH, 0)); in onTransferPixels()
1033 GL_CALL(BindBuffer(xferBufferState.fGLTarget, 0)); in uploadTexData()
1187 GL_CALL(TexSubImage2D(target, in uploadTexData()
1258 GL_CALL(GenFramebuffers(1, &idDesc->fTexFBOID)); in createRenderTargetObjects()
1268 GL_CALL(GenFramebuffers(1, &idDesc->fRTFBOID)); in createRenderTargetObjects()
1269 GL_CALL(GenRenderbuffers(1, &idDesc->fMSColorRenderbufferID)); in createRenderTargetObjects()
1285 GL_CALL(BindRenderbuffer(GR_GL_RENDERBUFFER, idDesc->fMSColorRenderbufferID)); in createRenderTargetObjects()
1293 GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, idDesc->fRTFBOID)); in createRenderTargetObjects()
1294 GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, in createRenderTargetObjects()
1307 GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, idDesc->fTexFBOID)); in createRenderTargetObjects()
1310 GL_CALL(FramebufferTexture2DMultisample(GR_GL_FRAMEBUFFER, in createRenderTargetObjects()
1315 GL_CALL(FramebufferTexture2D(GR_GL_FRAMEBUFFER, in createRenderTargetObjects()
1332 GL_CALL(DeleteRenderbuffers(1, &idDesc->fMSColorRenderbufferID)); in createRenderTargetObjects()
1335 GL_CALL(DeleteFramebuffers(1, &idDesc->fRTFBOID)); in createRenderTargetObjects()
1338 GL_CALL(DeleteFramebuffers(1, &idDesc->fTexFBOID)); in createRenderTargetObjects()
1430 GL_CALL(BindTexture(idDesc.fInfo.fTarget, 0)); in onCreateTexture()
1434 GL_CALL(DeleteTextures(1, &idDesc.fInfo.fID)); in onCreateTexture()
1452 GL_CALL(ClearTexImage(tex->textureID(), 0, format, GR_GL_UNSIGNED_BYTE, &kZero)); in onCreateTexture()
1460 GL_CALL(ColorMask(GR_GL_TRUE, GR_GL_TRUE, GR_GL_TRUE, GR_GL_TRUE)); in onCreateTexture()
1462 GL_CALL(ClearColor(0, 0, 0, 0)); in onCreateTexture()
1463 GL_CALL(Clear(GR_GL_COLOR_BUFFER_BIT)); in onCreateTexture()
1505 GL_CALL(GenTextures(1, &colorID)); in getCompatibleStencilIndex()
1507 GL_CALL(BindTexture(GR_GL_TEXTURE_2D, colorID)); in getCompatibleStencilIndex()
1508 GL_CALL(TexParameteri(GR_GL_TEXTURE_2D, in getCompatibleStencilIndex()
1511 GL_CALL(TexParameteri(GR_GL_TEXTURE_2D, in getCompatibleStencilIndex()
1514 GL_CALL(TexParameteri(GR_GL_TEXTURE_2D, in getCompatibleStencilIndex()
1517 GL_CALL(TexParameteri(GR_GL_TEXTURE_2D, in getCompatibleStencilIndex()
1539 GL_CALL(DeleteTextures(1, &colorID)); in getCompatibleStencilIndex()
1544 GL_CALL(BindTexture(GR_GL_TEXTURE_2D, 0)); in getCompatibleStencilIndex()
1548 GL_CALL(GenFramebuffers(1, &fb)); in getCompatibleStencilIndex()
1549 GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, fb)); in getCompatibleStencilIndex()
1551 GL_CALL(FramebufferTexture2D(GR_GL_FRAMEBUFFER, in getCompatibleStencilIndex()
1557 GL_CALL(GenRenderbuffers(1, &sbRBID)); in getCompatibleStencilIndex()
1562 GL_CALL(BindRenderbuffer(GR_GL_RENDERBUFFER, sbRBID)); in getCompatibleStencilIndex()
1570 GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, in getCompatibleStencilIndex()
1574 GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, in getCompatibleStencilIndex()
1578 GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, in getCompatibleStencilIndex()
1588 GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, in getCompatibleStencilIndex()
1592 GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, in getCompatibleStencilIndex()
1598 GL_CALL(DeleteRenderbuffers(1, &sbRBID)); in getCompatibleStencilIndex()
1600 GL_CALL(DeleteTextures(1, &colorID)); in getCompatibleStencilIndex()
1601 GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, 0)); in getCompatibleStencilIndex()
1602 GL_CALL(DeleteFramebuffers(1, &fb)); in getCompatibleStencilIndex()
1613 GL_CALL(GenTextures(1, &(info->fID))); in createTextureImpl()
1620 GL_CALL(BindTexture(info->fTarget, info->fID)); in createTextureImpl()
1624 GL_CALL(TexParameteri(info->fTarget, in createTextureImpl()
1635 GL_CALL(DeleteTextures(1, &(info->fID))); in createTextureImpl()
1655 GL_CALL(GenRenderbuffers(1, &sbDesc.fRenderbufferID)); in createStencilAttachmentForRenderTarget()
1660 GL_CALL(BindRenderbuffer(GR_GL_RENDERBUFFER, sbDesc.fRenderbufferID)); in createStencilAttachmentForRenderTarget()
1729 GL_CALL(Enable(GR_GL_SCISSOR_TEST)); in flushScissor()
1764 GL_CALL(WindowRectangles(glmode, numWindows, glwindows->asInts())); in flushWindowRectangles()
1775 GL_CALL(WindowRectangles(GR_GL_EXCLUSIVE, 0, nullptr)); in disableWindowRectangles()
1783 GL_CALL(Enable(GR_GL_SAMPLE_SHADING)); in flushMinSampleShading()
1784 GL_CALL(MinSampleShading(minSampleShading)); in flushMinSampleShading()
1787 GL_CALL(Disable(GR_GL_SAMPLE_SHADING)); in flushMinSampleShading()
1811 GL_CALL(UseProgram(programID)); in flushGLState()
1904 GL_CALL(BindBuffer(bufferState.fGLTarget, 0)); in bindBuffer()
1908 GL_CALL(BindBuffer(bufferState.fGLTarget, glBuffer->bufferID())); in bindBuffer()
1933 GL_CALL(BindTexture(GR_GL_TEXTURE_BUFFER, buffTex.fTextureID)); in notifyBufferReleased()
1936 GL_CALL(TexBuffer(GR_GL_TEXTURE_BUFFER, in notifyBufferReleased()
1944 GL_CALL(Disable(GR_GL_SCISSOR_TEST)); in disableScissor()
1969 GL_CALL(ColorMask(GR_GL_TRUE, GR_GL_TRUE, GR_GL_TRUE, GR_GL_TRUE)); in clear()
1978 GL_CALL(ClearColor(r, g, b, a)); in clear()
1979 GL_CALL(Clear(GR_GL_COLOR_BUFFER_BIT)); in clear()
1992 GL_CALL(StencilMask(0xffffffff)); in clearStencil()
1993 GL_CALL(ClearStencil(0)); in clearStencil()
1994 GL_CALL(Clear(GR_GL_STENCIL_BUFFER_BIT)); in clearStencil()
2037 GL_CALL(StencilMask((uint32_t) clipStencilMask)); in clearStencilClip()
2038 GL_CALL(ClearStencil(value)); in clearStencilClip()
2039 GL_CALL(Clear(GR_GL_STENCIL_BUFFER_BIT)); in clearStencilClip()
2325 GL_CALL(BindFramebuffer(GR_GL_READ_FRAMEBUFFER, renderTarget->textureFBOID())); in onReadPixels()
2352 GL_CALL(PixelStorei(GR_GL_PACK_ROW_LENGTH, in onReadPixels()
2361 GL_CALL(PixelStorei(GR_GL_PACK_REVERSE_ROW_ORDER, 1)); in onReadPixels()
2363 GL_CALL(PixelStorei(GR_GL_PACK_ALIGNMENT, config_alignment(config))); in onReadPixels()
2365 GL_CALL(ReadPixels(readRect.fLeft, readRect.fBottom, in onReadPixels()
2370 GL_CALL(PixelStorei(GR_GL_PACK_ROW_LENGTH, 0)); in onReadPixels()
2373 GL_CALL(PixelStorei(GR_GL_PACK_REVERSE_ROW_ORDER, 0)); in onReadPixels()
2435 GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, target->renderFBOID())); in flushRenderTarget()
2462 GL_CALL(Enable(GR_GL_FRAMEBUFFER_SRGB)); in flushFramebufferSRGB()
2465 GL_CALL(Disable(GR_GL_FRAMEBUFFER_SRGB)); in flushFramebufferSRGB()
2532 GL_CALL(Enable(GR_GL_CULL_FACE)); in draw()
2533 GL_CALL(Disable(GR_GL_CULL_FACE)); in draw()
2579 GL_CALL(DrawArrays(glPrimType, 0, vertexCount)); in sendMeshToGpu()
2582 GL_CALL(DrawArrays(glPrimType, baseVertex, vertexCount)); in sendMeshToGpu()
2599 GL_CALL(DrawRangeElements(glPrimType, minIndexValue, maxIndexValue, indexCount, in sendIndexedMeshToGpu()
2602 GL_CALL(DrawElements(glPrimType, indexCount, GR_GL_UNSIGNED_SHORT, indices)); in sendIndexedMeshToGpu()
2614 GL_CALL(DrawArraysInstanced(glPrimType, baseVertex, vertexCount, instanceCount)); in sendInstancedMeshToGpu()
2629 GL_CALL(DrawElementsInstanced(glPrimType, indexCount, GR_GL_UNSIGNED_SHORT, indices, in sendIndexedInstancedMeshToGpu()
2642 GL_CALL(BindFramebuffer(GR_GL_READ_FRAMEBUFFER, rt->renderFBOID())); in onResolveRenderTarget()
2643 GL_CALL(BindFramebuffer(GR_GL_DRAW_FRAMEBUFFER, rt->textureFBOID())); in onResolveRenderTarget()
2656 GL_CALL(ResolveMultisampleFramebuffer()); in onResolveRenderTarget()
2678 GL_CALL(BlitFramebuffer(l, b, r, t, l, b, r, t, in onResolveRenderTarget()
2742 GL_CALL(Enable(GR_GL_STENCIL_TEST)); in flushStencil()
2764 GL_CALL(Disable(GR_GL_STENCIL_TEST)); in disableStencil()
2779 GL_CALL(Enable(GR_GL_MULTISAMPLE)); in flushHWAAState()
2784 GL_CALL(Disable(GR_GL_MULTISAMPLE)); in flushHWAAState()
2795 GL_CALL(Enable(GR_GL_RASTER_MULTISAMPLE)); in flushHWAAState()
2800 GL_CALL(RasterSamples(rt->numStencilSamples(), GR_GL_TRUE)); in flushHWAAState()
2805 GL_CALL(Disable(GR_GL_RASTER_MULTISAMPLE)); in flushHWAAState()
2825 GL_CALL(Disable(GR_GL_BLEND)); in flushBlend()
2834 GL_CALL(BlendEquation(gXfermodeEquation2Blend[blend_equation])); in flushBlend()
2844 GL_CALL(Enable(GR_GL_BLEND)); in flushBlend()
2850 GL_CALL(BlendEquation(gXfermodeEquation2Blend[equation])); in flushBlend()
2861 GL_CALL(BlendFunc(gXfermodeCoeff2Blend[srcCoeff], in flushBlend()
2873 GL_CALL(BlendColor(c[0], c[1], c[2], c[3])); in flushBlend()
2948 GL_CALL(BindTexture(target, texture->textureID())); in bindTexture()
2982 GL_CALL(TexParameteri(target, GR_GL_TEXTURE_SRGB_DECODE_EXT, newTexParams.fSRGBDecode)); in bindTexture()
3006 GL_CALL(TexParameteri(target, GR_GL_TEXTURE_MAG_FILTER, newTexParams.fMagFilter)); in bindTexture()
3010 GL_CALL(TexParameteri(target, GR_GL_TEXTURE_MIN_FILTER, newTexParams.fMinFilter)); in bindTexture()
3017 GL_CALL(TexParameteri(target, GR_GL_TEXTURE_MIN_LOD, 0)); in bindTexture()
3018 GL_CALL(TexParameteri(target, GR_GL_TEXTURE_BASE_LEVEL, 0)); in bindTexture()
3019 GL_CALL(TexParameteri(target, GR_GL_TEXTURE_MAX_LOD, in bindTexture()
3021 GL_CALL(TexParameteri(target, GR_GL_TEXTURE_MAX_LEVEL, in bindTexture()
3028 GL_CALL(TexParameteri(target, GR_GL_TEXTURE_WRAP_S, newTexParams.fWrapS)); in bindTexture()
3032 GL_CALL(TexParameteri(target, GR_GL_TEXTURE_WRAP_T, newTexParams.fWrapT)); in bindTexture()
3051 GL_CALL(GenTextures(1, &buffTex.fTextureID)); in bindTexelBuffer()
3058 GL_CALL(BindTexture(GR_GL_TEXTURE_BUFFER, buffTex.fTextureID)); in bindTexelBuffer()
3067 GL_CALL(TexBuffer(GR_GL_TEXTURE_BUFFER, in bindTexelBuffer()
3104 GL_CALL(BindImageTexture(unitIdx, texture->textureID(), 0, GR_GL_FALSE, 0, access, format)); in bindImageStorage()
3150 GL_CALL(BindTexture(target, texture->textureID())); in generateMipmaps()
3164 GL_CALL(TexParameteri(target, GR_GL_TEXTURE_SRGB_DECODE_EXT, srgbDecode)); in generateMipmaps()
3169 GL_CALL(GenerateMipmap(target)); in generateMipmaps()
3185 GL_CALL(TexParameteri(target, GR_GL_TEXTURE_SWIZZLE_R, swizzle[0])); in setTextureSwizzle()
3186 GL_CALL(TexParameteri(target, GR_GL_TEXTURE_SWIZZLE_G, swizzle[1])); in setTextureSwizzle()
3187 GL_CALL(TexParameteri(target, GR_GL_TEXTURE_SWIZZLE_B, swizzle[2])); in setTextureSwizzle()
3188 GL_CALL(TexParameteri(target, GR_GL_TEXTURE_SWIZZLE_A, swizzle[3])); in setTextureSwizzle()
3191 GL_CALL(TexParameteriv(target, GR_GL_TEXTURE_SWIZZLE_RGBA, in setTextureSwizzle()
3199 GL_CALL(ColorMask(GR_GL_FALSE, GR_GL_FALSE, in flushColorWrite()
3205 GL_CALL(ColorMask(GR_GL_TRUE, GR_GL_TRUE, GR_GL_TRUE, GR_GL_TRUE)); in flushColorWrite()
3214 GL_CALL(ActiveTexture(GR_GL_TEXTURE0 + unit)); in setTextureUnit()
3223 GL_CALL(ActiveTexture(GR_GL_TEXTURE0 + lastUnitIdx)); in setScratchTextureUnit()
3537 GL_CALL(LinkProgram(fCopyPrograms[progIdx].fProgram)); in createCopyProgram()
3546 GL_CALL(BindAttribLocation(fCopyPrograms[progIdx].fProgram, 0, "a_vertex")); in createCopyProgram()
3548 GL_CALL(DeleteShader(vshader)); in createCopyProgram()
3549 GL_CALL(DeleteShader(fshader)); in createCopyProgram()
3695 GL_CALL(LinkProgram(fMipmapPrograms[progIdx].fProgram)); in createMipmapProgram()
3702 GL_CALL(BindAttribLocation(fMipmapPrograms[progIdx].fProgram, 0, "a_vertex")); in createMipmapProgram()
3704 GL_CALL(DeleteShader(vshader)); in createMipmapProgram()
3705 GL_CALL(DeleteShader(fshader)); in createMipmapProgram()
3770 GL_CALL(LinkProgram(fStencilClipClearProgram)); in createStencilClipClearProgram()
3772 GL_CALL(BindAttribLocation(fStencilClipClearProgram, 0, "a_vertex")); in createStencilClipClearProgram()
3774 GL_CALL(DeleteShader(vshader)); in createStencilClipClearProgram()
3775 GL_CALL(DeleteShader(fshader)); in createStencilClipClearProgram()
3796 GL_CALL(UseProgram(fStencilClipClearProgram)); in clearStencilClipAsDraw()
3819 GL_CALL(DrawArrays(GR_GL_TRIANGLE_STRIP, 0, 4)); in clearStencilClipAsDraw()
3850 GL_CALL(UseProgram(fCopyPrograms[progIdx].fProgram)); in copySurfaceAsDraw()
3888 GL_CALL(Uniform4f(fCopyPrograms[progIdx].fPosXformUniform, dx1 - dx0, dy1 - dy0, dx0, dy0)); in copySurfaceAsDraw()
3889 GL_CALL(Uniform4f(fCopyPrograms[progIdx].fTexCoordXformUniform, in copySurfaceAsDraw()
3891 GL_CALL(Uniform1i(fCopyPrograms[progIdx].fTextureUniform, 0)); in copySurfaceAsDraw()
3905 GL_CALL(DrawArrays(GR_GL_TRIANGLE_STRIP, 0, 4)); in copySurfaceAsDraw()
3932 GL_CALL(BindTexture(dstTex->target(), dstTex->textureID())); in copySurfaceAsCopyTexSubImage()
3939 GL_CALL(CopyTexSubImage2D(dstTex->target(), 0, in copySurfaceAsCopyTexSubImage()
3997 GL_CALL(BlitFramebuffer(srcGLRect.fLeft, in copySurfaceAsBlitFramebuffer()
4069 GL_CALL(GenFramebuffers(1, &fTempDstFBOID)); in generateMipmap()
4071 GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, fTempDstFBOID)); in generateMipmap()
4128 GL_CALL(UseProgram(fMipmapPrograms[progIdx].fProgram)); in generateMipmap()
4134 GL_CALL(Uniform4f(fMipmapPrograms[progIdx].fTexCoordXformUniform, in generateMipmap()
4136 GL_CALL(Uniform1i(fMipmapPrograms[progIdx].fTextureUniform, 0)); in generateMipmap()
4139 GL_CALL(TexParameteri(GR_GL_TEXTURE_2D, GR_GL_TEXTURE_BASE_LEVEL, level - 1)); in generateMipmap()
4141 GL_CALL(FramebufferTexture2D(GR_GL_FRAMEBUFFER, GR_GL_COLOR_ATTACHMENT0, in generateMipmap()
4150 GL_CALL(DrawArrays(GR_GL_TRIANGLE_STRIP, 0, 4)); in generateMipmap()
4154 GL_CALL(FramebufferTexture2D(GR_GL_FRAMEBUFFER, GR_GL_COLOR_ATTACHMENT0, in generateMipmap()
4181 GL_CALL(GetMultisamplefv(GR_GL_SAMPLE_POSITION, i, pos)); in onQueryMultisampleSpecs()
4203 GL_CALL(TextureBarrier()); in xferBarrier()
4209 GL_CALL(BlendBarrier()); in xferBarrier()
4223 GL_CALL(GenTextures(1, &info->fID)); in createTestingOnlyBackendTexture()
4224 GL_CALL(ActiveTexture(GR_GL_TEXTURE0)); in createTestingOnlyBackendTexture()
4225 GL_CALL(PixelStorei(GR_GL_UNPACK_ALIGNMENT, 1)); in createTestingOnlyBackendTexture()
4226 GL_CALL(BindTexture(info->fTarget, info->fID)); in createTestingOnlyBackendTexture()
4228 GL_CALL(TexParameteri(info->fTarget, GR_GL_TEXTURE_MAG_FILTER, GR_GL_NEAREST)); in createTestingOnlyBackendTexture()
4229 GL_CALL(TexParameteri(info->fTarget, GR_GL_TEXTURE_MIN_FILTER, GR_GL_NEAREST)); in createTestingOnlyBackendTexture()
4230 GL_CALL(TexParameteri(info->fTarget, GR_GL_TEXTURE_WRAP_S, GR_GL_CLAMP_TO_EDGE)); in createTestingOnlyBackendTexture()
4231 GL_CALL(TexParameteri(info->fTarget, GR_GL_TEXTURE_WRAP_T, GR_GL_CLAMP_TO_EDGE)); in createTestingOnlyBackendTexture()
4242 GL_CALL(TexImage2D(info->fTarget, 0, internalFormat, w, h, 0, externalFormat, in createTestingOnlyBackendTexture()
4262 GL_CALL(DeleteTextures(1, &texID)); in deleteTestingOnlyBackendTexture()
4367 GL_CALL(Flush()); in insertSemaphore()
4374 GL_CALL(WaitSync(glSem->sync(), 0, GR_GL_TIMEOUT_IGNORED)); in waitSemaphore()
4378 GL_CALL(DeleteSync(sync)); in deleteSync()