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Lines Matching refs:GrGLuint

21     virtual GrGLvoid attachShader(GrGLuint program, GrGLuint shader) {}  in attachShader()
22 virtual GrGLvoid beginQuery(GrGLenum target, GrGLuint id) {} in beginQuery()
23 virtual GrGLvoid bindAttribLocation(GrGLuint program, GrGLuint index, const char* name) {} in bindAttribLocation()
24 virtual GrGLvoid bindBuffer(GrGLenum target, GrGLuint buffer) {} in bindBuffer()
25 virtual GrGLvoid bindFramebuffer(GrGLenum target, GrGLuint framebuffer) {} in bindFramebuffer()
26 virtual GrGLvoid bindRenderbuffer(GrGLenum target, GrGLuint renderbuffer) {} in bindRenderbuffer()
27 virtual GrGLvoid bindTexture(GrGLenum target, GrGLuint texture) {} in bindTexture()
28 …virtual GrGLvoid bindFragDataLocation(GrGLuint program, GrGLuint colorNumber, const GrGLchar* name… in bindFragDataLocation()
29 …virtual GrGLvoid bindFragDataLocationIndexed(GrGLuint program, GrGLuint colorNumber, GrGLuint inde… in bindFragDataLocationIndexed()
30 virtual GrGLvoid bindVertexArray(GrGLuint array) {} in bindVertexArray()
43 virtual GrGLvoid compileShader(GrGLuint shader) {} in compileShader()
47 virtual GrGLuint createProgram() { return 0; } in createProgram()
48 virtual GrGLuint createShader(GrGLenum type) { return 0; } in createShader()
50 virtual GrGLvoid deleteBuffers(GrGLsizei n, const GrGLuint* buffers) {} in deleteBuffers()
51 virtual GrGLvoid deleteFramebuffers(GrGLsizei n, const GrGLuint *framebuffers) {} in deleteFramebuffers()
52 virtual GrGLvoid deleteProgram(GrGLuint program) {} in deleteProgram()
53 virtual GrGLvoid deleteQueries(GrGLsizei n, const GrGLuint *ids) {} in deleteQueries()
54 virtual GrGLvoid deleteRenderbuffers(GrGLsizei n, const GrGLuint *renderbuffers) {} in deleteRenderbuffers()
55 virtual GrGLvoid deleteShader(GrGLuint shader) {} in deleteShader()
56 virtual GrGLvoid deleteTextures(GrGLsizei n, const GrGLuint* textures) {} in deleteTextures()
57 virtual GrGLvoid deleteVertexArrays(GrGLsizei n, const GrGLuint *arrays) {} in deleteVertexArrays()
60 virtual GrGLvoid disableVertexAttribArray(GrGLuint index) {} in disableVertexAttribArray()
69 …virtual GrGLvoid drawRangeElements(GrGLenum mode, GrGLuint start, GrGLuint end, GrGLsizei count, G… in drawRangeElements()
71 virtual GrGLvoid enableVertexAttribArray(GrGLuint index) {} in enableVertexAttribArray()
76 …buffer(GrGLenum target, GrGLenum attachment, GrGLenum renderbuffertarget, GrGLuint renderbuffer) {} in framebufferRenderbuffer()
77 …fferTexture2D(GrGLenum target, GrGLenum attachment, GrGLenum textarget, GrGLuint texture, GrGLint … in framebufferTexture2D()
78 …2DMultisample(GrGLenum target, GrGLenum attachment, GrGLenum textarget, GrGLuint texture, GrGLint … in framebufferTexture2DMultisample()
80 virtual GrGLvoid genBuffers(GrGLsizei n, GrGLuint* buffers) {} in genBuffers()
81 virtual GrGLvoid genFramebuffers(GrGLsizei n, GrGLuint *framebuffers) {} in genFramebuffers()
83 virtual GrGLvoid genQueries(GrGLsizei n, GrGLuint *ids) {} in genQueries()
84 virtual GrGLvoid genRenderbuffers(GrGLsizei n, GrGLuint *renderbuffers) {} in genRenderbuffers()
85 virtual GrGLvoid genTextures(GrGLsizei n, GrGLuint* textures) {} in genTextures()
86 virtual GrGLvoid genVertexArrays(GrGLsizei n, GrGLuint *arrays) {} in genVertexArrays()
91 virtual GrGLvoid getMultisamplefv(GrGLenum pname, GrGLuint index, GrGLfloat* val) {} in getMultisamplefv()
92 …virtual GrGLvoid getProgramInfoLog(GrGLuint program, GrGLsizei bufsize, GrGLsizei* length, char* i… in getProgramInfoLog()
93 virtual GrGLvoid getProgramiv(GrGLuint program, GrGLenum pname, GrGLint* params) {} in getProgramiv()
95 virtual GrGLvoid getQueryObjecti64v(GrGLuint id, GrGLenum pname, GrGLint64 *params) {} in getQueryObjecti64v()
96 virtual GrGLvoid getQueryObjectiv(GrGLuint id, GrGLenum pname, GrGLint *params) {} in getQueryObjectiv()
97 virtual GrGLvoid getQueryObjectui64v(GrGLuint id, GrGLenum pname, GrGLuint64 *params) {} in getQueryObjectui64v()
98 virtual GrGLvoid getQueryObjectuiv(GrGLuint id, GrGLenum pname, GrGLuint *params) {} in getQueryObjectuiv()
100 …virtual GrGLvoid getShaderInfoLog(GrGLuint shader, GrGLsizei bufsize, GrGLsizei* length, char* inf… in getShaderInfoLog()
101 virtual GrGLvoid getShaderiv(GrGLuint shader, GrGLenum pname, GrGLint* params) {} in getShaderiv()
104 virtual const GrGLubyte* getStringi(GrGLenum name, GrGLuint index) { return nullptr; } in getStringi()
106 virtual GrGLint getUniformLocation(GrGLuint program, const char* name) { return 0; } in getUniformLocation()
108 virtual GrGLvoid invalidateBufferData(GrGLuint buffer) {} in invalidateBufferData()
109 …virtual GrGLvoid invalidateBufferSubData(GrGLuint buffer, GrGLintptr offset, GrGLsizeiptr length) … in invalidateBufferSubData()
112 virtual GrGLvoid invalidateTexImage(GrGLuint texture, GrGLint level) {} in invalidateTexImage()
113 …virtual GrGLvoid invalidateTexSubImage(GrGLuint texture, GrGLint level, GrGLint xoffset, GrGLint y… in invalidateTexSubImage()
114 virtual GrGLboolean isTexture(GrGLuint texture) { return GR_GL_FALSE; } in isTexture()
116 virtual GrGLvoid linkProgram(GrGLuint program) {} in linkProgram()
119 …virtual GrGLvoid* mapBufferSubData(GrGLuint target, GrGLintptr offset, GrGLsizeiptr size, GrGLenum… in mapBufferSubData()
126 virtual GrGLvoid queryCounter(GrGLuint id, GrGLenum target) {} in queryCounter()
127 virtual GrGLvoid rasterSamples(GrGLuint samples, GrGLboolean fixedsamplelocations) {} in rasterSamples()
134 virtual GrGLvoid bindUniformLocation(GrGLuint program, GrGLint location, const char* name) {} in bindUniformLocation()
136 …virtual GrGLvoid shaderSource(GrGLuint shader, GrGLsizei count, const char* const * str, const GrG… in shaderSource()
138 …virtual GrGLvoid shaderSource(GrGLuint shader, GrGLsizei count, const char** str, const GrGLint* l… in shaderSource()
140 virtual GrGLvoid stencilFunc(GrGLenum func, GrGLint ref, GrGLuint mask) {} in stencilFunc()
141 … virtual GrGLvoid stencilFuncSeparate(GrGLenum face, GrGLenum func, GrGLint ref, GrGLuint mask) {} in stencilFuncSeparate()
142 virtual GrGLvoid stencilMask(GrGLuint mask) {} in stencilMask()
143 virtual GrGLvoid stencilMaskSeparate(GrGLenum face, GrGLuint mask) {} in stencilMaskSeparate()
146 virtual GrGLvoid texBuffer(GrGLenum target, GrGLenum internalformat, GrGLuint buffer) {} in texBuffer()
176 virtual GrGLvoid useProgram(GrGLuint program) {} in useProgram()
177 virtual GrGLvoid vertexAttrib1f(GrGLuint indx, const GrGLfloat value) {} in vertexAttrib1f()
178 virtual GrGLvoid vertexAttrib2fv(GrGLuint indx, const GrGLfloat* values) {} in vertexAttrib2fv()
179 virtual GrGLvoid vertexAttrib3fv(GrGLuint indx, const GrGLfloat* values) {} in vertexAttrib3fv()
180 virtual GrGLvoid vertexAttrib4fv(GrGLuint indx, const GrGLfloat* values) {} in vertexAttrib4fv()
181 virtual GrGLvoid vertexAttribDivisor(GrGLuint index, GrGLuint divisor) {} in vertexAttribDivisor()
182 …virtual GrGLvoid vertexAttribIPointer(GrGLuint indx, GrGLint size, GrGLenum type, GrGLsizei stride… in vertexAttribIPointer()
183 …virtual GrGLvoid vertexAttribPointer(GrGLuint indx, GrGLint size, GrGLenum type, GrGLboolean norma… in vertexAttribPointer()
187 …virtual GrGLvoid pathCommands(GrGLuint path, GrGLsizei numCommands, const GrGLubyte *commands, GrG… in pathCommands()
188 virtual GrGLvoid pathParameteri(GrGLuint path, GrGLenum pname, GrGLint value) {} in pathParameteri()
189 virtual GrGLvoid pathParameterf(GrGLuint path, GrGLenum pname, GrGLfloat value) {} in pathParameterf()
190 virtual GrGLuint genPaths(GrGLsizei range) { return 0; } in genPaths()
191 virtual GrGLvoid deletePaths(GrGLuint path, GrGLsizei range) {} in deletePaths()
192 virtual GrGLboolean isPath(GrGLuint path) { return true; } in isPath()
193 virtual GrGLvoid pathStencilFunc(GrGLenum func, GrGLint ref, GrGLuint mask) {} in pathStencilFunc()
194 virtual GrGLvoid stencilFillPath(GrGLuint path, GrGLenum fillMode, GrGLuint mask) {} in stencilFillPath()
195 virtual GrGLvoid stencilStrokePath(GrGLuint path, GrGLint reference, GrGLuint mask) {} in stencilStrokePath()
196 …Paths, GrGLenum pathNameType, const GrGLvoid *paths, GrGLuint pathBase, GrGLenum fillMode, GrGLuin… in stencilFillPathInstanced()
197 …Paths, GrGLenum pathNameType, const GrGLvoid *paths, GrGLuint pathBase, GrGLint reference, GrGLuin… in stencilStrokePathInstanced()
198 virtual GrGLvoid coverFillPath(GrGLuint path, GrGLenum coverMode) {} in coverFillPath()
199 virtual GrGLvoid coverStrokePath(GrGLuint name, GrGLenum coverMode) {} in coverStrokePath()
200 …anced(GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, GrGLuint pathBase, GrGLenu… in coverFillPathInstanced()
201 …anced(GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, GrGLuint pathBase, GrGLenu… in coverStrokePathInstanced()
202 …virtual GrGLvoid stencilThenCoverFillPath(GrGLuint path, GrGLenum fillMode, GrGLuint mask, GrGLenu… in stencilThenCoverFillPath()
203 …virtual GrGLvoid stencilThenCoverStrokePath(GrGLuint path, GrGLint reference, GrGLuint mask, GrGLe… in stencilThenCoverStrokePath()
204 …Paths, GrGLenum pathNameType, const GrGLvoid *paths, GrGLuint pathBase, GrGLenum fillMode, GrGLuin… in stencilThenCoverFillPathInstanced()
205 …Paths, GrGLenum pathNameType, const GrGLvoid *paths, GrGLuint pathBase, GrGLint reference, GrGLuin… in stencilThenCoverStrokePathInstanced()
206 …virtual GrGLvoid programPathFragmentInputGen(GrGLuint program, GrGLint location, GrGLenum genMode,… in programPathFragmentInputGen()
207 …virtual GrGLvoid bindFragmentInputLocation(GrGLuint program, GrGLint location, const GrGLchar* nam… in bindFragmentInputLocation()
208 …virtual GrGLint getProgramResourceLocation(GrGLuint program, GrGLenum programInterface, const GrGL… in getProgramResourceLocation()
212 virtual GrGLuint64 getTextureHandle(GrGLuint texture) { return 0; } in getTextureHandle()
213 virtual GrGLuint64 getTextureSamplerHandle(GrGLuint texture, GrGLuint sampler) { return 0; } in getTextureSamplerHandle()
216 …virtual GrGLuint64 getImageHandle(GrGLuint texture, GrGLint level, GrGLboolean layered, GrGLint la… in getImageHandle()
223 virtual GrGLvoid programUniformHandleui64(GrGLuint program, GrGLint location, GrGLuint64 v0) {} in programUniformHandleui64()
224 …virtual GrGLvoid programUniformHandleui64v(GrGLuint program, GrGLint location, GrGLsizei count, co… in programUniformHandleui64v()
225 …virtual GrGLvoid textureParameteri(GrGLuint texture, GrGLenum target, GrGLenum pname, GrGLint para… in textureParameteri()
226 …virtual GrGLvoid textureParameteriv(GrGLuint texture, GrGLenum target, GrGLenum pname, const GrGLi… in textureParameteriv()
227 …virtual GrGLvoid textureParameterf(GrGLuint texture, GrGLenum target, GrGLenum pname, float param)… in textureParameterf()
228 …virtual GrGLvoid textureParameterfv(GrGLuint texture, GrGLenum target, GrGLenum pname, const float… in textureParameterfv()
229 …virtual GrGLvoid textureImage1D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint GrGLinte… in textureImage1D()
230 …virtual GrGLvoid textureImage2D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint GrGLinte… in textureImage2D()
231 …virtual GrGLvoid textureSubImage1D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffs… in textureSubImage1D()
232 …virtual GrGLvoid textureSubImage2D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffs… in textureSubImage2D()
233 …virtual GrGLvoid copyTextureImage1D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLenum GrG… in copyTextureImage1D()
234 …virtual GrGLvoid copyTextureImage2D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLenum GrG… in copyTextureImage2D()
235 …virtual GrGLvoid copyTextureSubImage1D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint x… in copyTextureSubImage1D()
236 …virtual GrGLvoid copyTextureSubImage2D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint x… in copyTextureSubImage2D()
237 …virtual GrGLvoid getTextureImage(GrGLuint texture, GrGLenum target, GrGLint level, GrGLenum format… in getTextureImage()
238 …virtual GrGLvoid getTextureParameterfv(GrGLuint texture, GrGLenum target, GrGLenum pname, float *p… in getTextureParameterfv()
239 …virtual GrGLvoid getTextureParameteriv(GrGLuint texture, GrGLenum target, GrGLenum pname, GrGLint … in getTextureParameteriv()
240 …virtual GrGLvoid getTextureLevelParameterfv(GrGLuint texture, GrGLenum target, GrGLint level, GrGL… in getTextureLevelParameterfv()
241 …virtual GrGLvoid getTextureLevelParameteriv(GrGLuint texture, GrGLenum target, GrGLint level, GrGL… in getTextureLevelParameteriv()
242 …virtual GrGLvoid textureImage3D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint GrGLinte… in textureImage3D()
243 …virtual GrGLvoid textureSubImage3D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffs… in textureSubImage3D()
244 …virtual GrGLvoid copyTextureSubImage3D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint x… in copyTextureSubImage3D()
245 …virtual GrGLvoid compressedTextureImage3D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLen… in compressedTextureImage3D()
246 …virtual GrGLvoid compressedTextureImage2D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLen… in compressedTextureImage2D()
247 …virtual GrGLvoid compressedTextureImage1D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLen… in compressedTextureImage1D()
248 …virtual GrGLvoid compressedTextureSubImage3D(GrGLuint texture, GrGLenum target, GrGLint level, GrG… in compressedTextureSubImage3D()
249 …virtual GrGLvoid compressedTextureSubImage2D(GrGLuint texture, GrGLenum target, GrGLint level, GrG… in compressedTextureSubImage2D()
250 …virtual GrGLvoid compressedTextureSubImage1D(GrGLuint texture, GrGLenum target, GrGLint level, GrG… in compressedTextureSubImage1D()
251 …virtual GrGLvoid getCompressedTextureImage(GrGLuint texture, GrGLenum target, GrGLint level, GrGLv… in getCompressedTextureImage()
252 …virtual GrGLvoid namedBufferData(GrGLuint buffer, GrGLsizeiptr size, const GrGLvoid *data, GrGLenu… in namedBufferData()
253 …virtual GrGLvoid namedBufferSubData(GrGLuint buffer, GrGLintptr offset, GrGLsizeiptr size, const G… in namedBufferSubData()
254 virtual GrGLvoid* mapNamedBuffer(GrGLuint buffer, GrGLenum access) { return nullptr; } in mapNamedBuffer()
255 virtual GrGLboolean unmapNamedBuffer(GrGLuint buffer) { return GR_GL_FALSE; } in unmapNamedBuffer()
256 virtual GrGLvoid getNamedBufferParameteriv(GrGLuint buffer, GrGLenum pname, GrGLint *params) {} in getNamedBufferParameteriv()
257 virtual GrGLvoid getNamedBufferPointerv(GrGLuint buffer, GrGLenum pname, GrGLvoid* *params) {} in getNamedBufferPointerv()
258 …virtual GrGLvoid getNamedBufferSubData(GrGLuint buffer, GrGLintptr offset, GrGLsizeiptr size, GrGL… in getNamedBufferSubData()
259 virtual GrGLvoid programUniform1f(GrGLuint program, GrGLint location, float v0) {} in programUniform1f()
260 virtual GrGLvoid programUniform2f(GrGLuint program, GrGLint location, float v0, float v1) {} in programUniform2f()
261 …virtual GrGLvoid programUniform3f(GrGLuint program, GrGLint location, float v0, float v1, float v2… in programUniform3f()
262 …virtual GrGLvoid programUniform4f(GrGLuint program, GrGLint location, float v0, float v1, float v2… in programUniform4f()
263 virtual GrGLvoid programUniform1i(GrGLuint program, GrGLint location, GrGLint v0) {} in programUniform1i()
264 virtual GrGLvoid programUniform2i(GrGLuint program, GrGLint location, GrGLint v0, GrGLint v1) {} in programUniform2i()
265 …virtual GrGLvoid programUniform3i(GrGLuint program, GrGLint location, GrGLint v0, GrGLint v1, GrGL… in programUniform3i()
266 …virtual GrGLvoid programUniform4i(GrGLuint program, GrGLint location, GrGLint v0, GrGLint v1, GrGL… in programUniform4i()
267 …virtual GrGLvoid programUniform1fv(GrGLuint program, GrGLint location, GrGLsizei count, const floa… in programUniform1fv()
268 …virtual GrGLvoid programUniform2fv(GrGLuint program, GrGLint location, GrGLsizei count, const floa… in programUniform2fv()
269 …virtual GrGLvoid programUniform3fv(GrGLuint program, GrGLint location, GrGLsizei count, const floa… in programUniform3fv()
270 …virtual GrGLvoid programUniform4fv(GrGLuint program, GrGLint location, GrGLsizei count, const floa… in programUniform4fv()
271 …virtual GrGLvoid programUniform1iv(GrGLuint program, GrGLint location, GrGLsizei count, const GrGL… in programUniform1iv()
272 …virtual GrGLvoid programUniform2iv(GrGLuint program, GrGLint location, GrGLsizei count, const GrGL… in programUniform2iv()
273 …virtual GrGLvoid programUniform3iv(GrGLuint program, GrGLint location, GrGLsizei count, const GrGL… in programUniform3iv()
274 …virtual GrGLvoid programUniform4iv(GrGLuint program, GrGLint location, GrGLsizei count, const GrGL… in programUniform4iv()
275 …virtual GrGLvoid programUniformMatrix2fv(GrGLuint program, GrGLint location, GrGLsizei count, GrGL… in programUniformMatrix2fv()
276 …virtual GrGLvoid programUniformMatrix3fv(GrGLuint program, GrGLint location, GrGLsizei count, GrGL… in programUniformMatrix3fv()
277 …virtual GrGLvoid programUniformMatrix4fv(GrGLuint program, GrGLint location, GrGLsizei count, GrGL… in programUniformMatrix4fv()
278 …virtual GrGLvoid programUniformMatrix2x3fv(GrGLuint program, GrGLint location, GrGLsizei count, Gr… in programUniformMatrix2x3fv()
279 …virtual GrGLvoid programUniformMatrix3x2fv(GrGLuint program, GrGLint location, GrGLsizei count, Gr… in programUniformMatrix3x2fv()
280 …virtual GrGLvoid programUniformMatrix2x4fv(GrGLuint program, GrGLint location, GrGLsizei count, Gr… in programUniformMatrix2x4fv()
281 …virtual GrGLvoid programUniformMatrix4x2fv(GrGLuint program, GrGLint location, GrGLsizei count, Gr… in programUniformMatrix4x2fv()
282 …virtual GrGLvoid programUniformMatrix3x4fv(GrGLuint program, GrGLint location, GrGLsizei count, Gr… in programUniformMatrix3x4fv()
283 …virtual GrGLvoid programUniformMatrix4x3fv(GrGLuint program, GrGLint location, GrGLsizei count, Gr… in programUniformMatrix4x3fv()
284 …virtual GrGLvoid namedRenderbufferStorage(GrGLuint renderbuffer, GrGLenum GrGLinternalformat, GrGL… in namedRenderbufferStorage()
285 …virtual GrGLvoid getNamedRenderbufferParameteriv(GrGLuint renderbuffer, GrGLenum pname, GrGLint *p… in getNamedRenderbufferParameteriv()
286 …virtual GrGLvoid namedRenderbufferStorageMultisample(GrGLuint renderbuffer, GrGLsizei samples, GrG… in namedRenderbufferStorageMultisample()
287 …virtual GrGLenum checkNamedFramebufferStatus(GrGLuint framebuffer, GrGLenum target) { return GR_GL… in checkNamedFramebufferStatus()
288 …rtual GrGLvoid namedFramebufferTexture1D(GrGLuint framebuffer, GrGLenum attachment, GrGLenum texta… in namedFramebufferTexture1D()
289 …rtual GrGLvoid namedFramebufferTexture2D(GrGLuint framebuffer, GrGLenum attachment, GrGLenum texta… in namedFramebufferTexture2D()
290 …rtual GrGLvoid namedFramebufferTexture3D(GrGLuint framebuffer, GrGLenum attachment, GrGLenum texta… in namedFramebufferTexture3D()
291 …GLvoid namedFramebufferRenderbuffer(GrGLuint framebuffer, GrGLenum attachment, GrGLenum renderbuff… in namedFramebufferRenderbuffer()
292 …virtual GrGLvoid getNamedFramebufferAttachmentParameteriv(GrGLuint framebuffer, GrGLenum attachmen… in getNamedFramebufferAttachmentParameteriv()
293 virtual GrGLvoid generateTextureMipmap(GrGLuint texture, GrGLenum target) {} in generateTextureMipmap()
294 virtual GrGLvoid framebufferDrawBuffer(GrGLuint framebuffer, GrGLenum mode) {} in framebufferDrawBuffer()
295 …virtual GrGLvoid framebufferDrawBuffers(GrGLuint framebuffer, GrGLsizei n, const GrGLenum *bufs) {} in framebufferDrawBuffers()
296 virtual GrGLvoid framebufferReadBuffer(GrGLuint framebuffer, GrGLenum mode) {} in framebufferReadBuffer()
297 …virtual GrGLvoid getFramebufferParameteriv(GrGLuint framebuffer, GrGLenum pname, GrGLint *param) {} in getFramebufferParameteriv()
298 …virtual GrGLvoid namedCopyBufferSubData(GrGLuint readBuffer, GrGLuint writeBuffer, GrGLintptr read… in namedCopyBufferSubData()
299 …virtual GrGLvoid vertexArrayVertexOffset(GrGLuint vaobj, GrGLuint buffer, GrGLint size, GrGLenum t… in vertexArrayVertexOffset()
300 …virtual GrGLvoid vertexArrayColorOffset(GrGLuint vaobj, GrGLuint buffer, GrGLint size, GrGLenum ty… in vertexArrayColorOffset()
301 …virtual GrGLvoid vertexArrayEdgeFlagOffset(GrGLuint vaobj, GrGLuint buffer, GrGLsizei stride, GrGL… in vertexArrayEdgeFlagOffset()
302 …virtual GrGLvoid vertexArrayIndexOffset(GrGLuint vaobj, GrGLuint buffer, GrGLenum type, GrGLsizei … in vertexArrayIndexOffset()
303 …virtual GrGLvoid vertexArrayNormalOffset(GrGLuint vaobj, GrGLuint buffer, GrGLenum type, GrGLsizei… in vertexArrayNormalOffset()
304 …virtual GrGLvoid vertexArrayTexCoordOffset(GrGLuint vaobj, GrGLuint buffer, GrGLint size, GrGLenum… in vertexArrayTexCoordOffset()
305 …virtual GrGLvoid vertexArrayMultiTexCoordOffset(GrGLuint vaobj, GrGLuint buffer, GrGLenum texunit,… in vertexArrayMultiTexCoordOffset()
306 …virtual GrGLvoid vertexArrayFogCoordOffset(GrGLuint vaobj, GrGLuint buffer, GrGLenum type, GrGLsiz… in vertexArrayFogCoordOffset()
307 …virtual GrGLvoid vertexArraySecondaryColorOffset(GrGLuint vaobj, GrGLuint buffer, GrGLint size, Gr… in vertexArraySecondaryColorOffset()
308 …virtual GrGLvoid vertexArrayVertexAttribOffset(GrGLuint vaobj, GrGLuint buffer, GrGLuint index, Gr… in vertexArrayVertexAttribOffset()
309 …virtual GrGLvoid vertexArrayVertexAttribIOffset(GrGLuint vaobj, GrGLuint buffer, GrGLuint index, G… in vertexArrayVertexAttribIOffset()
310 virtual GrGLvoid enableVertexArray(GrGLuint vaobj, GrGLenum array) {} in enableVertexArray()
311 virtual GrGLvoid disableVertexArray(GrGLuint vaobj, GrGLenum array) {} in disableVertexArray()
312 virtual GrGLvoid enableVertexArrayAttrib(GrGLuint vaobj, GrGLuint index) {} in enableVertexArrayAttrib()
313 virtual GrGLvoid disableVertexArrayAttrib(GrGLuint vaobj, GrGLuint index) {} in disableVertexArrayAttrib()
314 virtual GrGLvoid getVertexArrayIntegerv(GrGLuint vaobj, GrGLenum pname, GrGLint *param) {} in getVertexArrayIntegerv()
315 virtual GrGLvoid getVertexArrayPointerv(GrGLuint vaobj, GrGLenum pname, GrGLvoid **param) {} in getVertexArrayPointerv()
316 …virtual GrGLvoid getVertexArrayIntegeri_v(GrGLuint vaobj, GrGLuint index, GrGLenum pname, GrGLint … in getVertexArrayIntegeri_v()
317 …virtual GrGLvoid getVertexArrayPointeri_v(GrGLuint vaobj, GrGLuint index, GrGLenum pname, GrGLvoid… in getVertexArrayPointeri_v()
318 …virtual GrGLvoid* mapNamedBufferRange(GrGLuint buffer, GrGLintptr offset, GrGLsizeiptr length, GrG… in mapNamedBufferRange()
319 …virtual GrGLvoid flushMappedNamedBufferRange(GrGLuint buffer, GrGLintptr offset, GrGLsizeiptr leng… in flushMappedNamedBufferRange()
320 …virtual GrGLvoid textureBuffer(GrGLuint texture, GrGLenum target, GrGLenum internalformat, GrGLuin… in textureBuffer()
325 …GLenum source, GrGLenum type, GrGLenum severity, GrGLsizei count, const GrGLuint* ids, GrGLboolean… in debugMessageControl()
326 …virtual GrGLvoid debugMessageInsert(GrGLenum source, GrGLenum type, GrGLuint id, GrGLenum severity… in debugMessageInsert()
328 …virtual GrGLuint getDebugMessageLog(GrGLuint count, GrGLsizei bufSize, GrGLenum* sources, GrGLenum… in getDebugMessageLog()
329 …virtual GrGLvoid pushDebugGroup(GrGLenum source, GrGLuint id, GrGLsizei length, const GrGLchar * … in pushDebugGroup()
331 …virtual GrGLvoid objectLabel(GrGLenum identifier, GrGLuint name, GrGLsizei length, const GrGLchar … in objectLabel()