Lines Matching refs:GL_CALL
28 #define GL_CALL(X) GR_GL_CALL(this->gpu()->glInterface(), X) macro
131 GL_CALL(BindAttribLocation(programID, i, primProc.getAttrib(i).fName)); in finalize()
154 GL_CALL(LinkProgram(programID)); in finalize()
193 GL_CALL(BindFragDataLocation(programID, 0, in bindProgramResourceLocations()
197 GL_CALL(BindFragDataLocationIndexed(programID, 0, 1, in bindProgramResourceLocations()
208 GL_CALL(BindFragmentInputLocation(programID, i, in bindProgramResourceLocations()
216 GL_CALL(GetProgramiv(programID, GR_GL_LINK_STATUS, &linked)); in checkLinkStatus()
220 GL_CALL(GetProgramiv(programID, GR_GL_INFO_LOG_LENGTH, &infoLen)); in checkLinkStatus()
226 GL_CALL(GetProgramInfoLog(programID, in checkLinkStatus()
232 GL_CALL(DeleteProgram(programID)); in checkLinkStatus()
258 GL_CALL(DeleteProgram(programID)); in cleanupProgram()
264 GL_CALL(DeleteShader(shaderIDs[i])); in cleanupShaders()