Lines Matching refs:GrGLuint
69 GrGLuint programId, in compileAndAttachShaders()
71 SkTDArray<GrGLuint>* shaderIds, in compileAndAttachShaders()
75 GrGLuint shaderId = GrGLCompileAndAttachShader(gpu->glContext(), in compileAndAttachShaders()
104 GrGLuint programID; in finalize()
118 SkTDArray<GrGLuint> shadersToDelete; in finalize()
188 void GrGLProgramBuilder::bindProgramResourceLocations(GrGLuint programID) { in bindProgramResourceLocations()
214 bool GrGLProgramBuilder::checkLinkStatus(GrGLuint programID) { in checkLinkStatus()
238 void GrGLProgramBuilder::resolveProgramResourceLocations(GrGLuint programID) { in resolveProgramResourceLocations()
257 void GrGLProgramBuilder::cleanupProgram(GrGLuint programID, const SkTDArray<GrGLuint>& shaderIDs) { in cleanupProgram()
262 void GrGLProgramBuilder::cleanupShaders(const SkTDArray<GrGLuint>& shaderIDs) { in cleanupShaders()
268 GrGLProgram* GrGLProgramBuilder::createProgram(GrGLuint programID) { in createProgram()