Lines Matching full:else
63 else if(ps <= 11) pixelShaderVersion = D3DPS_VERSION(1, 1); in Direct3D8()
64 else if(ps <= 12) pixelShaderVersion = D3DPS_VERSION(1, 2); in Direct3D8()
65 else if(ps <= 13) pixelShaderVersion = D3DPS_VERSION(1, 3); in Direct3D8()
66 else pixelShaderVersion = D3DPS_VERSION(1, 4); in Direct3D8()
69 else vertexShaderVersion = D3DVS_VERSION(1, 1); in Direct3D8()
136 else in CheckDepthStencilMatch()
157 else in CheckDeviceFormat()
170 …8B8: if(!Capabilities::Surface::RenderTarget::R8G8B8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
171 …6B5: if(!Capabilities::Surface::RenderTarget::R5G6B5) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
172 …B5: if(!Capabilities::Surface::RenderTarget::X1R5G5B5) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
173 …B5: if(!Capabilities::Surface::RenderTarget::A1R5G5B5) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
174 …B4: if(!Capabilities::Surface::RenderTarget::A4R4G4B4) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
175 …3B2: if(!Capabilities::Surface::RenderTarget::R3G3B2) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
176 …B2: if(!Capabilities::Surface::RenderTarget::A8R3G3B2) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
177 …B4: if(!Capabilities::Surface::RenderTarget::X4R4G4B4) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
178 …B8: if(!Capabilities::Surface::RenderTarget::A8R8G8B8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
179 …B8: if(!Capabilities::Surface::RenderTarget::X8R8G8B8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
181 …R16: if(!Capabilities::Surface::RenderTarget::G16R16) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
182 …0: if(!Capabilities::Surface::RenderTarget::A2B10G10R10) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
187 else if(usage & D3DUSAGE_DEPTHSTENCIL) in CheckDeviceFormat()
191 …case D3DFMT_D32: if(!Capabilities::Surface::DepthStencil::D32) return NOTAVAILABLE(); else ret… in CheckDeviceFormat()
192 …4S8: if(!Capabilities::Surface::DepthStencil::D24S8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
193 …4X8: if(!Capabilities::Surface::DepthStencil::D24X8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
194 …case D3DFMT_D16: if(!Capabilities::Surface::DepthStencil::D16) return NOTAVAILABLE(); else ret… in CheckDeviceFormat()
199 else in CheckDeviceFormat()
203 … case D3DFMT_A8: if(!Capabilities::Surface::A8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
204 …case D3DFMT_R5G6B5: if(!Capabilities::Surface::R5G6B5) return NOTAVAILABLE(); else return D… in CheckDeviceFormat()
205 …case D3DFMT_X1R5G5B5: if(!Capabilities::Surface::X1R5G5B5) return NOTAVAILABLE(); else return… in CheckDeviceFormat()
206 …case D3DFMT_A1R5G5B5: if(!Capabilities::Surface::A1R5G5B5) return NOTAVAILABLE(); else return… in CheckDeviceFormat()
207 …case D3DFMT_A4R4G4B4: if(!Capabilities::Surface::A4R4G4B4) return NOTAVAILABLE(); else return… in CheckDeviceFormat()
208 …case D3DFMT_R3G3B2: if(!Capabilities::Surface::R3G3B2) return NOTAVAILABLE(); else return D… in CheckDeviceFormat()
209 …case D3DFMT_A8R3G3B2: if(!Capabilities::Surface::A8R3G3B2) return NOTAVAILABLE(); else return… in CheckDeviceFormat()
210 …case D3DFMT_X4R4G4B4: if(!Capabilities::Surface::X4R4G4B4) return NOTAVAILABLE(); else return… in CheckDeviceFormat()
211 …case D3DFMT_R8G8B8: if(!Capabilities::Surface::R8G8B8) return NOTAVAILABLE(); else return D… in CheckDeviceFormat()
212 …case D3DFMT_X8R8G8B8: if(!Capabilities::Surface::X8R8G8B8) return NOTAVAILABLE(); else return… in CheckDeviceFormat()
213 …case D3DFMT_A8R8G8B8: if(!Capabilities::Surface::A8R8G8B8) return NOTAVAILABLE(); else return… in CheckDeviceFormat()
215 … case D3DFMT_P8: if(!Capabilities::Surface::P8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
216 …case D3DFMT_A8P8: if(!Capabilities::Surface::A8P8) return NOTAVAILABLE(); else return D3D_O… in CheckDeviceFormat()
218 …case D3DFMT_G16R16: if(!Capabilities::Surface::G16R16) return NOTAVAILABLE(); else return D… in CheckDeviceFormat()
219 …A2B10G10R10: if(!Capabilities::Surface::A2B10G10R10) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
221 …case D3DFMT_DXT1: if(!Capabilities::Surface::DXT1) return NOTAVAILABLE(); else return D3D_O… in CheckDeviceFormat()
222 …case D3DFMT_DXT2: if(!Capabilities::Surface::DXT2) return NOTAVAILABLE(); else return D3D_O… in CheckDeviceFormat()
223 …case D3DFMT_DXT3: if(!Capabilities::Surface::DXT3) return NOTAVAILABLE(); else return D3D_O… in CheckDeviceFormat()
224 …case D3DFMT_DXT4: if(!Capabilities::Surface::DXT4) return NOTAVAILABLE(); else return D3D_O… in CheckDeviceFormat()
225 …case D3DFMT_DXT5: if(!Capabilities::Surface::DXT5) return NOTAVAILABLE(); else return D3D_O… in CheckDeviceFormat()
227 …case D3DFMT_V8U8: if(!Capabilities::Surface::V8U8) return NOTAVAILABLE(); else return D3D_O… in CheckDeviceFormat()
228 …case D3DFMT_L6V5U5: if(!Capabilities::Surface::L6V5U5) return NOTAVAILABLE(); else return D… in CheckDeviceFormat()
229 …case D3DFMT_X8L8V8U8: if(!Capabilities::Surface::X8L8V8U8) return NOTAVAILABLE(); else return… in CheckDeviceFormat()
230 …case D3DFMT_Q8W8V8U8: if(!Capabilities::Surface::Q8W8V8U8) return NOTAVAILABLE(); else return… in CheckDeviceFormat()
231 …case D3DFMT_V16U16: if(!Capabilities::Surface::V16U16) return NOTAVAILABLE(); else return D… in CheckDeviceFormat()
232 …A2W10V10U10: if(!Capabilities::Surface::A2W10V10U10) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
234 … case D3DFMT_L8: if(!Capabilities::Surface::L8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
235 …case D3DFMT_A4L4: if(!Capabilities::Surface::A4L4) return NOTAVAILABLE(); else return D3D_O… in CheckDeviceFormat()
236 …case D3DFMT_A8L8: if(!Capabilities::Surface::A8L8) return NOTAVAILABLE(); else return D3D_O… in CheckDeviceFormat()
244 … case D3DFMT_A8: if(!Capabilities::Volume::A8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
245 …case D3DFMT_R5G6B5: if(!Capabilities::Volume::R5G6B5) return NOTAVAILABLE(); else return D… in CheckDeviceFormat()
246 …case D3DFMT_X1R5G5B5: if(!Capabilities::Volume::X1R5G5B5) return NOTAVAILABLE(); else retur… in CheckDeviceFormat()
247 …case D3DFMT_A1R5G5B5: if(!Capabilities::Volume::A1R5G5B5) return NOTAVAILABLE(); else retur… in CheckDeviceFormat()
248 …case D3DFMT_A4R4G4B4: if(!Capabilities::Volume::A4R4G4B4) return NOTAVAILABLE(); else retur… in CheckDeviceFormat()
249 …case D3DFMT_R3G3B2: if(!Capabilities::Volume::R3G3B2) return NOTAVAILABLE(); else return D… in CheckDeviceFormat()
250 …case D3DFMT_A8R3G3B2: if(!Capabilities::Volume::A8R3G3B2) return NOTAVAILABLE(); else retur… in CheckDeviceFormat()
251 …case D3DFMT_X4R4G4B4: if(!Capabilities::Volume::X4R4G4B4) return NOTAVAILABLE(); else retur… in CheckDeviceFormat()
252 …case D3DFMT_R8G8B8: if(!Capabilities::Volume::R8G8B8) return NOTAVAILABLE(); else return D… in CheckDeviceFormat()
253 …case D3DFMT_X8R8G8B8: if(!Capabilities::Volume::X8R8G8B8) return NOTAVAILABLE(); else retur… in CheckDeviceFormat()
254 …case D3DFMT_A8R8G8B8: if(!Capabilities::Volume::A8R8G8B8) return NOTAVAILABLE(); else retur… in CheckDeviceFormat()
256 … case D3DFMT_P8: if(!Capabilities::Volume::P8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
257 …case D3DFMT_A8P8: if(!Capabilities::Volume::A8P8) return NOTAVAILABLE(); else return D3D_… in CheckDeviceFormat()
259 …case D3DFMT_G16R16: if(!Capabilities::Volume::G16R16) return NOTAVAILABLE(); else return D… in CheckDeviceFormat()
260 …case D3DFMT_A2B10G10R10: if(!Capabilities::Volume::A2B10G10R10) return NOTAVAILABLE(); else r… in CheckDeviceFormat()
262 …case D3DFMT_DXT1: if(!Capabilities::Volume::DXT1) return NOTAVAILABLE(); else return D3D_… in CheckDeviceFormat()
263 …case D3DFMT_DXT2: if(!Capabilities::Volume::DXT2) return NOTAVAILABLE(); else return D3D_… in CheckDeviceFormat()
264 …case D3DFMT_DXT3: if(!Capabilities::Volume::DXT3) return NOTAVAILABLE(); else return D3D_… in CheckDeviceFormat()
265 …case D3DFMT_DXT4: if(!Capabilities::Volume::DXT4) return NOTAVAILABLE(); else return D3D_… in CheckDeviceFormat()
266 …case D3DFMT_DXT5: if(!Capabilities::Volume::DXT5) return NOTAVAILABLE(); else return D3D_… in CheckDeviceFormat()
268 …case D3DFMT_V8U8: if(!Capabilities::Volume::V8U8) return NOTAVAILABLE(); else return D3D_… in CheckDeviceFormat()
269 …case D3DFMT_L6V5U5: if(!Capabilities::Volume::L6V5U5) return NOTAVAILABLE(); else return D… in CheckDeviceFormat()
270 …case D3DFMT_X8L8V8U8: if(!Capabilities::Volume::X8L8V8U8) return NOTAVAILABLE(); else retur… in CheckDeviceFormat()
271 …case D3DFMT_Q8W8V8U8: if(!Capabilities::Volume::Q8W8V8U8) return NOTAVAILABLE(); else retur… in CheckDeviceFormat()
272 …case D3DFMT_V16U16: if(!Capabilities::Volume::V16U16) return NOTAVAILABLE(); else return D… in CheckDeviceFormat()
273 …case D3DFMT_A2W10V10U10: if(!Capabilities::Volume::A2W10V10U10) return NOTAVAILABLE(); else r… in CheckDeviceFormat()
275 … case D3DFMT_L8: if(!Capabilities::Volume::L8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
276 …case D3DFMT_A4L4: if(!Capabilities::Volume::A4L4) return NOTAVAILABLE(); else return D3D_… in CheckDeviceFormat()
277 …case D3DFMT_A8L8: if(!Capabilities::Volume::A8L8) return NOTAVAILABLE(); else return D3D_… in CheckDeviceFormat()
286 …8B8: if(!Capabilities::CubeMap::RenderTarget::R8G8B8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
287 …6B5: if(!Capabilities::CubeMap::RenderTarget::R5G6B5) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
288 …B5: if(!Capabilities::CubeMap::RenderTarget::X1R5G5B5) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
289 …B5: if(!Capabilities::CubeMap::RenderTarget::A1R5G5B5) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
290 …B4: if(!Capabilities::CubeMap::RenderTarget::A4R4G4B4) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
291 …3B2: if(!Capabilities::CubeMap::RenderTarget::R3G3B2) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
292 …B2: if(!Capabilities::CubeMap::RenderTarget::A8R3G3B2) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
293 …B4: if(!Capabilities::CubeMap::RenderTarget::X4R4G4B4) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
294 …B8: if(!Capabilities::CubeMap::RenderTarget::A8R8G8B8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
295 …B8: if(!Capabilities::CubeMap::RenderTarget::X8R8G8B8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
297 …R16: if(!Capabilities::CubeMap::RenderTarget::G16R16) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
298 …0: if(!Capabilities::CubeMap::RenderTarget::A2B10G10R10) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
303 else if(usage & D3DUSAGE_DEPTHSTENCIL) in CheckDeviceFormat()
307 …case D3DFMT_D32: if(!Capabilities::CubeMap::DepthStencil::D32) return NOTAVAILABLE(); else ret… in CheckDeviceFormat()
308 …4S8: if(!Capabilities::CubeMap::DepthStencil::D24S8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
309 …4X8: if(!Capabilities::CubeMap::DepthStencil::D24X8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
310 …case D3DFMT_D16: if(!Capabilities::CubeMap::DepthStencil::D16) return NOTAVAILABLE(); else ret… in CheckDeviceFormat()
315 else in CheckDeviceFormat()
319 … case D3DFMT_A8: if(!Capabilities::CubeMap::A8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
320 …case D3DFMT_R5G6B5: if(!Capabilities::CubeMap::R5G6B5) return NOTAVAILABLE(); else return D… in CheckDeviceFormat()
321 …case D3DFMT_X1R5G5B5: if(!Capabilities::CubeMap::X1R5G5B5) return NOTAVAILABLE(); else return… in CheckDeviceFormat()
322 …case D3DFMT_A1R5G5B5: if(!Capabilities::CubeMap::A1R5G5B5) return NOTAVAILABLE(); else return… in CheckDeviceFormat()
323 …case D3DFMT_A4R4G4B4: if(!Capabilities::CubeMap::A4R4G4B4) return NOTAVAILABLE(); else return… in CheckDeviceFormat()
324 …case D3DFMT_R3G3B2: if(!Capabilities::CubeMap::R3G3B2) return NOTAVAILABLE(); else return D… in CheckDeviceFormat()
325 …case D3DFMT_A8R3G3B2: if(!Capabilities::CubeMap::A8R3G3B2) return NOTAVAILABLE(); else return… in CheckDeviceFormat()
326 …case D3DFMT_X4R4G4B4: if(!Capabilities::CubeMap::X4R4G4B4) return NOTAVAILABLE(); else return… in CheckDeviceFormat()
327 …case D3DFMT_R8G8B8: if(!Capabilities::CubeMap::R8G8B8) return NOTAVAILABLE(); else return D… in CheckDeviceFormat()
328 …case D3DFMT_X8R8G8B8: if(!Capabilities::CubeMap::X8R8G8B8) return NOTAVAILABLE(); else return… in CheckDeviceFormat()
329 …case D3DFMT_A8R8G8B8: if(!Capabilities::CubeMap::A8R8G8B8) return NOTAVAILABLE(); else return… in CheckDeviceFormat()
331 … case D3DFMT_P8: if(!Capabilities::CubeMap::P8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
332 …case D3DFMT_A8P8: if(!Capabilities::CubeMap::A8P8) return NOTAVAILABLE(); else return D3D_O… in CheckDeviceFormat()
334 …case D3DFMT_G16R16: if(!Capabilities::CubeMap::G16R16) return NOTAVAILABLE(); else return D… in CheckDeviceFormat()
335 …A2B10G10R10: if(!Capabilities::CubeMap::A2B10G10R10) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
337 …case D3DFMT_DXT1: if(!Capabilities::CubeMap::DXT1) return NOTAVAILABLE(); else return D3D_O… in CheckDeviceFormat()
338 …case D3DFMT_DXT2: if(!Capabilities::CubeMap::DXT2) return NOTAVAILABLE(); else return D3D_O… in CheckDeviceFormat()
339 …case D3DFMT_DXT3: if(!Capabilities::CubeMap::DXT3) return NOTAVAILABLE(); else return D3D_O… in CheckDeviceFormat()
340 …case D3DFMT_DXT4: if(!Capabilities::CubeMap::DXT4) return NOTAVAILABLE(); else return D3D_O… in CheckDeviceFormat()
341 …case D3DFMT_DXT5: if(!Capabilities::CubeMap::DXT5) return NOTAVAILABLE(); else return D3D_O… in CheckDeviceFormat()
343 …case D3DFMT_V8U8: if(!Capabilities::CubeMap::V8U8) return NOTAVAILABLE(); else return D3D_O… in CheckDeviceFormat()
344 …case D3DFMT_L6V5U5: if(!Capabilities::CubeMap::L6V5U5) return NOTAVAILABLE(); else return D… in CheckDeviceFormat()
345 …case D3DFMT_X8L8V8U8: if(!Capabilities::CubeMap::X8L8V8U8) return NOTAVAILABLE(); else return… in CheckDeviceFormat()
346 …case D3DFMT_Q8W8V8U8: if(!Capabilities::CubeMap::Q8W8V8U8) return NOTAVAILABLE(); else return… in CheckDeviceFormat()
347 …case D3DFMT_V16U16: if(!Capabilities::CubeMap::V16U16) return NOTAVAILABLE(); else return D… in CheckDeviceFormat()
348 …A2W10V10U10: if(!Capabilities::CubeMap::A2W10V10U10) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
350 … case D3DFMT_L8: if(!Capabilities::CubeMap::L8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
351 …case D3DFMT_A4L4: if(!Capabilities::CubeMap::A4L4) return NOTAVAILABLE(); else return D3D_O… in CheckDeviceFormat()
352 …case D3DFMT_A8L8: if(!Capabilities::CubeMap::A8L8) return NOTAVAILABLE(); else return D3D_O… in CheckDeviceFormat()
360 …case D3DFMT_A8: if(!Capabilities::VolumeTexture::A8) return NOTAVAILABLE(); else return D3… in CheckDeviceFormat()
361 …case D3DFMT_R5G6B5: if(!Capabilities::VolumeTexture::R5G6B5) return NOTAVAILABLE(); else ret… in CheckDeviceFormat()
362 …1R5G5B5: if(!Capabilities::VolumeTexture::X1R5G5B5) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
363 …1R5G5B5: if(!Capabilities::VolumeTexture::A1R5G5B5) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
364 …4R4G4B4: if(!Capabilities::VolumeTexture::A4R4G4B4) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
365 …case D3DFMT_R3G3B2: if(!Capabilities::VolumeTexture::R3G3B2) return NOTAVAILABLE(); else ret… in CheckDeviceFormat()
366 …8R3G3B2: if(!Capabilities::VolumeTexture::A8R3G3B2) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
367 …4R4G4B4: if(!Capabilities::VolumeTexture::X4R4G4B4) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
368 …case D3DFMT_R8G8B8: if(!Capabilities::VolumeTexture::R8G8B8) return NOTAVAILABLE(); else ret… in CheckDeviceFormat()
369 …8R8G8B8: if(!Capabilities::VolumeTexture::X8R8G8B8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
370 …8R8G8B8: if(!Capabilities::VolumeTexture::A8R8G8B8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
372 …case D3DFMT_P8: if(!Capabilities::VolumeTexture::P8) return NOTAVAILABLE(); else return D3… in CheckDeviceFormat()
373 …case D3DFMT_A8P8: if(!Capabilities::VolumeTexture::A8P8) return NOTAVAILABLE(); else return… in CheckDeviceFormat()
375 …case D3DFMT_G16R16: if(!Capabilities::VolumeTexture::G16R16) return NOTAVAILABLE(); else ret… in CheckDeviceFormat()
376 …G10R10: if(!Capabilities::VolumeTexture::A2B10G10R10) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
378 …case D3DFMT_DXT1: if(!Capabilities::VolumeTexture::DXT1) return NOTAVAILABLE(); else return… in CheckDeviceFormat()
379 …case D3DFMT_DXT2: if(!Capabilities::VolumeTexture::DXT2) return NOTAVAILABLE(); else return… in CheckDeviceFormat()
380 …case D3DFMT_DXT3: if(!Capabilities::VolumeTexture::DXT3) return NOTAVAILABLE(); else return… in CheckDeviceFormat()
381 …case D3DFMT_DXT4: if(!Capabilities::VolumeTexture::DXT4) return NOTAVAILABLE(); else return… in CheckDeviceFormat()
382 …case D3DFMT_DXT5: if(!Capabilities::VolumeTexture::DXT5) return NOTAVAILABLE(); else return… in CheckDeviceFormat()
384 …case D3DFMT_V8U8: if(!Capabilities::VolumeTexture::V8U8) return NOTAVAILABLE(); else return… in CheckDeviceFormat()
385 …case D3DFMT_L6V5U5: if(!Capabilities::VolumeTexture::L6V5U5) return NOTAVAILABLE(); else ret… in CheckDeviceFormat()
386 …8L8V8U8: if(!Capabilities::VolumeTexture::X8L8V8U8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
387 …8W8V8U8: if(!Capabilities::VolumeTexture::Q8W8V8U8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
388 …case D3DFMT_V16U16: if(!Capabilities::VolumeTexture::V16U16) return NOTAVAILABLE(); else ret… in CheckDeviceFormat()
389 …V10U10: if(!Capabilities::VolumeTexture::A2W10V10U10) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
391 …case D3DFMT_L8: if(!Capabilities::VolumeTexture::L8) return NOTAVAILABLE(); else return D3… in CheckDeviceFormat()
392 …case D3DFMT_A4L4: if(!Capabilities::VolumeTexture::A4L4) return NOTAVAILABLE(); else return… in CheckDeviceFormat()
393 …case D3DFMT_A8L8: if(!Capabilities::VolumeTexture::A8L8) return NOTAVAILABLE(); else return… in CheckDeviceFormat()
402 …8B8: if(!Capabilities::Texture::RenderTarget::R8G8B8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
403 …6B5: if(!Capabilities::Texture::RenderTarget::R5G6B5) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
404 …B5: if(!Capabilities::Texture::RenderTarget::X1R5G5B5) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
405 …B5: if(!Capabilities::Texture::RenderTarget::A1R5G5B5) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
406 …B4: if(!Capabilities::Texture::RenderTarget::A4R4G4B4) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
407 …3B2: if(!Capabilities::Texture::RenderTarget::R3G3B2) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
408 …B2: if(!Capabilities::Texture::RenderTarget::A8R3G3B2) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
409 …B4: if(!Capabilities::Texture::RenderTarget::X4R4G4B4) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
410 …B8: if(!Capabilities::Texture::RenderTarget::A8R8G8B8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
411 …B8: if(!Capabilities::Texture::RenderTarget::X8R8G8B8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
413 …R16: if(!Capabilities::Texture::RenderTarget::G16R16) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
414 …0: if(!Capabilities::Texture::RenderTarget::A2B10G10R10) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
419 else if(usage & D3DUSAGE_DEPTHSTENCIL) in CheckDeviceFormat()
423 …case D3DFMT_D32: if(!Capabilities::Texture::DepthStencil::D32) return NOTAVAILABLE(); else ret… in CheckDeviceFormat()
424 …4S8: if(!Capabilities::Texture::DepthStencil::D24S8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
425 …4X8: if(!Capabilities::Texture::DepthStencil::D24X8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
426 …case D3DFMT_D16: if(!Capabilities::Texture::DepthStencil::D16) return NOTAVAILABLE(); else ret… in CheckDeviceFormat()
431 else in CheckDeviceFormat()
435 … case D3DFMT_A8: if(!Capabilities::Texture::A8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
436 …case D3DFMT_R5G6B5: if(!Capabilities::Texture::R5G6B5) return NOTAVAILABLE(); else return D… in CheckDeviceFormat()
437 …case D3DFMT_X1R5G5B5: if(!Capabilities::Texture::X1R5G5B5) return NOTAVAILABLE(); else return… in CheckDeviceFormat()
438 …case D3DFMT_A1R5G5B5: if(!Capabilities::Texture::A1R5G5B5) return NOTAVAILABLE(); else return… in CheckDeviceFormat()
439 …case D3DFMT_A4R4G4B4: if(!Capabilities::Texture::A4R4G4B4) return NOTAVAILABLE(); else return… in CheckDeviceFormat()
440 …case D3DFMT_R3G3B2: if(!Capabilities::Texture::R3G3B2) return NOTAVAILABLE(); else return D… in CheckDeviceFormat()
441 …case D3DFMT_A8R3G3B2: if(!Capabilities::Texture::A8R3G3B2) return NOTAVAILABLE(); else return… in CheckDeviceFormat()
442 …case D3DFMT_X4R4G4B4: if(!Capabilities::Texture::X4R4G4B4) return NOTAVAILABLE(); else return… in CheckDeviceFormat()
443 …case D3DFMT_R8G8B8: if(!Capabilities::Texture::R8G8B8) return NOTAVAILABLE(); else return D… in CheckDeviceFormat()
444 …case D3DFMT_X8R8G8B8: if(!Capabilities::Texture::X8R8G8B8) return NOTAVAILABLE(); else return… in CheckDeviceFormat()
445 …case D3DFMT_A8R8G8B8: if(!Capabilities::Texture::A8R8G8B8) return NOTAVAILABLE(); else return… in CheckDeviceFormat()
447 … case D3DFMT_P8: if(!Capabilities::Texture::P8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
448 …case D3DFMT_A8P8: if(!Capabilities::Texture::A8P8) return NOTAVAILABLE(); else return D3D_O… in CheckDeviceFormat()
450 …case D3DFMT_G16R16: if(!Capabilities::Texture::G16R16) return NOTAVAILABLE(); else return D… in CheckDeviceFormat()
451 …A2B10G10R10: if(!Capabilities::Texture::A2B10G10R10) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
453 …case D3DFMT_DXT1: if(!Capabilities::Texture::DXT1) return NOTAVAILABLE(); else return D3D_O… in CheckDeviceFormat()
454 …case D3DFMT_DXT2: if(!Capabilities::Texture::DXT2) return NOTAVAILABLE(); else return D3D_O… in CheckDeviceFormat()
455 …case D3DFMT_DXT3: if(!Capabilities::Texture::DXT3) return NOTAVAILABLE(); else return D3D_O… in CheckDeviceFormat()
456 …case D3DFMT_DXT4: if(!Capabilities::Texture::DXT4) return NOTAVAILABLE(); else return D3D_O… in CheckDeviceFormat()
457 …case D3DFMT_DXT5: if(!Capabilities::Texture::DXT5) return NOTAVAILABLE(); else return D3D_O… in CheckDeviceFormat()
459 …case D3DFMT_V8U8: if(!Capabilities::Texture::V8U8) return NOTAVAILABLE(); else return D3D_O… in CheckDeviceFormat()
460 …case D3DFMT_L6V5U5: if(!Capabilities::Texture::L6V5U5) return NOTAVAILABLE(); else return D… in CheckDeviceFormat()
461 …case D3DFMT_X8L8V8U8: if(!Capabilities::Texture::X8L8V8U8) return NOTAVAILABLE(); else return… in CheckDeviceFormat()
462 …case D3DFMT_Q8W8V8U8: if(!Capabilities::Texture::Q8W8V8U8) return NOTAVAILABLE(); else return… in CheckDeviceFormat()
463 …case D3DFMT_V16U16: if(!Capabilities::Texture::V16U16) return NOTAVAILABLE(); else return D… in CheckDeviceFormat()
464 …A2W10V10U10: if(!Capabilities::Texture::A2W10V10U10) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
466 … case D3DFMT_L8: if(!Capabilities::Texture::L8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
467 …case D3DFMT_A4L4: if(!Capabilities::Texture::A4L4) return NOTAVAILABLE(); else return D3D_O… in CheckDeviceFormat()
468 …case D3DFMT_A8L8: if(!Capabilities::Texture::A8L8) return NOTAVAILABLE(); else return D3D_O… in CheckDeviceFormat()
478 else in CheckDeviceFormat()
508 else in CheckDeviceMultiSampleType()
546 else in CheckDeviceType()
567 else in CreateDevice()
742 else in GetDeviceCaps()
1049 else in RegisterSoftwareDevice()