Lines Matching refs:caps
753 D3DCAPS8 caps; in GetDeviceCaps() local
754 ZeroMemory(&caps, sizeof(D3DCAPS8)); in GetDeviceCaps()
757 caps.DeviceType = D3DDEVTYPE_HAL; in GetDeviceCaps()
758 caps.AdapterOrdinal = D3DADAPTER_DEFAULT; in GetDeviceCaps()
761 caps.Caps = 0; // D3DCAPS_READ_SCANLINE in GetDeviceCaps()
763 …caps.Caps2 = // D3DCAPS2_CANCALIBRATEGAMMA | // The system has a calibrator installed that can aut… in GetDeviceCaps()
770 …caps.Caps3 = D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD; //The device will work as expected with … in GetDeviceCaps()
772 caps.PresentationIntervals = D3DPRESENT_INTERVAL_IMMEDIATE | in GetDeviceCaps()
779 …caps.CursorCaps = D3DCURSORCAPS_COLOR | // A full-color cursor is supported in hardware. Specifica… in GetDeviceCaps()
783 …caps.DevCaps = D3DDEVCAPS_CANBLTSYSTONONLOCAL | // Device supports blits from system-memory text… in GetDeviceCaps()
804 …caps.PrimitiveMiscCaps = D3DPMISCCAPS_BLENDOP | // Device supports the alpha-blending opera… in GetDeviceCaps()
815 caps.RasterCaps = D3DPRASTERCAPS_ANISOTROPY | // Device supports anisotropic filtering. in GetDeviceCaps()
833 caps.ZCmpCaps = D3DPCMPCAPS_ALWAYS | // Always pass the z-test. in GetDeviceCaps()
842 …caps.SrcBlendCaps = D3DPBLENDCAPS_BOTHINVSRCALPHA | // Source blend factor is (1-As,1-As,1-As,1-A… in GetDeviceCaps()
856 …caps.DestBlendCaps = D3DPBLENDCAPS_BOTHINVSRCALPHA | // Source blend factor is (1-As,1-As,1-As,1-… in GetDeviceCaps()
870 caps.AlphaCmpCaps = D3DPCMPCAPS_ALWAYS | // Always pass the apha-test. in GetDeviceCaps()
879 …caps.ShadeCaps = D3DPSHADECAPS_ALPHAGOURAUDBLEND | // Device can support an alpha component for Go… in GetDeviceCaps()
884 caps.TextureCaps = D3DPTEXTURECAPS_ALPHA | // Alpha in texture pixels is supported. in GetDeviceCaps()
900 …caps.TextureFilterCaps = // D3DPTFILTERCAPS_MAGFAFLATCUBIC | // Device supports per-stage flat cub… in GetDeviceCaps()
911 …caps.CubeTextureFilterCaps = // D3DPTFILTERCAPS_MAGFAFLATCUBIC | // Device supports per-stage flat… in GetDeviceCaps()
922 …caps.VolumeTextureFilterCaps = // D3DPTFILTERCAPS_MAGFAFLATCUBIC | // Device supports per-stage f… in GetDeviceCaps()
933 …caps.TextureAddressCaps = D3DPTADDRESSCAPS_BORDER | // Device supports setting coordinates outsi… in GetDeviceCaps()
940 …caps.VolumeTextureAddressCaps = D3DPTADDRESSCAPS_BORDER | // Device supports setting coordinates… in GetDeviceCaps()
947 caps.LineCaps = D3DLINECAPS_ALPHACMP | // Supports alpha-test comparisons. in GetDeviceCaps()
953 caps.MaxTextureWidth = 1 << (sw::MIPMAP_LEVELS - 1); in GetDeviceCaps()
954 caps.MaxTextureHeight = 1 << (sw::MIPMAP_LEVELS - 1); in GetDeviceCaps()
955 caps.MaxVolumeExtent = 1 << (sw::MIPMAP_LEVELS - 1); in GetDeviceCaps()
956 caps.MaxTextureRepeat = 8192; in GetDeviceCaps()
957 caps.MaxTextureAspectRatio = 1 << (sw::MIPMAP_LEVELS - 1); in GetDeviceCaps()
958 caps.MaxAnisotropy = maxAnisotropy; in GetDeviceCaps()
959 caps.MaxVertexW = 1e+010; in GetDeviceCaps()
961 caps.GuardBandLeft = -1e+008; in GetDeviceCaps()
962 caps.GuardBandTop = -1e+008; in GetDeviceCaps()
963 caps.GuardBandRight = 1e+008; in GetDeviceCaps()
964 caps.GuardBandBottom = 1e+008; in GetDeviceCaps()
966 caps.ExtentsAdjust = 0; in GetDeviceCaps()
968 …caps.StencilCaps = D3DSTENCILCAPS_KEEP | // Do not update the entry in the stencil buffer. This … in GetDeviceCaps()
977 …caps.FVFCaps = D3DFVFCAPS_DONOTSTRIPELEMENTS | // It is preferable that vertex elements not be s… in GetDeviceCaps()
982 …caps.TextureOpCaps = D3DTEXOPCAPS_ADD | // The D3DTOP_ADD texture-blending operation is supp… in GetDeviceCaps()
1009 caps.MaxTextureBlendStages = 8; in GetDeviceCaps()
1010 caps.MaxSimultaneousTextures = 8; in GetDeviceCaps()
1012 …caps.VertexProcessingCaps = D3DVTXPCAPS_DIRECTIONALLIGHTS | // Device can do directional lights… in GetDeviceCaps()
1020 …caps.MaxActiveLights = 8; // Maximum number of lights that can be active simultaneously. For … in GetDeviceCaps()
1021 …caps.MaxUserClipPlanes = 6; // Maximum number of user-defined clipping planes supported. This… in GetDeviceCaps()
1022 …caps.MaxVertexBlendMatrices = 4; // Maximum number of matrices that this device can apply when … in GetDeviceCaps()
1023 …caps.MaxVertexBlendMatrixIndex = 11; // DWORD value that specifies the maximum matrix index that… in GetDeviceCaps()
1024 …caps.MaxPointSize = 8192.0f; // Maximum size of a point primitive. If set to 1.0f then device … in GetDeviceCaps()
1025 …caps.MaxPrimitiveCount = 1 << 21; // Maximum number of primitives for each IDirect3DDevice8::Dr… in GetDeviceCaps()
1026 …caps.MaxVertexIndex = 1 << 24; // Maximum size of indices supported for hardware vertex proces… in GetDeviceCaps()
1027 …caps.MaxStreams = 16; // Maximum number of concurrent data streams for IDirect3DDevice8::Set… in GetDeviceCaps()
1028 caps.MaxStreamStride = 65536; // Maximum stride for IDirect3DDevice8::SetStreamSource. in GetDeviceCaps()
1029 …caps.VertexShaderVersion = vertexShaderVersion; // Two numbers that represent the vertex shader ma… in GetDeviceCaps()
1030 …caps.MaxVertexShaderConst = 256; // The number of vertex shader Registers that are reserved for… in GetDeviceCaps()
1031 …caps.PixelShaderVersion = pixelShaderVersion; // Two numbers that represent the pixel shader main … in GetDeviceCaps()
1032 caps.MaxPixelShaderValue = 8.0; in GetDeviceCaps()
1034 *capabilities = caps; in GetDeviceCaps()