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Lines Matching refs:SetRenderState

1937SetRenderState(D3DRS_ZENABLE, presentParameters->EnableAutoDepthStencil != FALSE ? D3DZB_TRUE : D3…  in Reset()
1938 SetRenderState(D3DRS_FILLMODE, D3DFILL_SOLID); in Reset()
1939 SetRenderState(D3DRS_SHADEMODE, D3DSHADE_GOURAUD); in Reset()
1940 SetRenderState(D3DRS_ZWRITEENABLE, TRUE); in Reset()
1941 SetRenderState(D3DRS_ALPHATESTENABLE, FALSE); in Reset()
1942 SetRenderState(D3DRS_LASTPIXEL, TRUE); in Reset()
1943 SetRenderState(D3DRS_SRCBLEND, D3DBLEND_ONE); in Reset()
1944 SetRenderState(D3DRS_DESTBLEND, D3DBLEND_ZERO); in Reset()
1945 SetRenderState(D3DRS_CULLMODE, D3DCULL_CCW); in Reset()
1946 SetRenderState(D3DRS_ZFUNC, D3DCMP_LESSEQUAL); in Reset()
1947 SetRenderState(D3DRS_ALPHAREF, 0); in Reset()
1948 SetRenderState(D3DRS_ALPHAFUNC, D3DCMP_ALWAYS); in Reset()
1949 SetRenderState(D3DRS_DITHERENABLE, FALSE); in Reset()
1950 SetRenderState(D3DRS_ALPHABLENDENABLE, FALSE); in Reset()
1951 SetRenderState(D3DRS_FOGENABLE, FALSE); in Reset()
1952 SetRenderState(D3DRS_SPECULARENABLE, FALSE); in Reset()
1954 SetRenderState(D3DRS_FOGCOLOR, 0); in Reset()
1955 SetRenderState(D3DRS_FOGTABLEMODE, D3DFOG_NONE); in Reset()
1956 SetRenderState(D3DRS_FOGSTART, FtoDW(0.0f)); in Reset()
1957 SetRenderState(D3DRS_FOGEND, FtoDW(1.0f)); in Reset()
1958 SetRenderState(D3DRS_FOGDENSITY, FtoDW(1.0f)); in Reset()
1959 SetRenderState(D3DRS_EDGEANTIALIAS, FALSE); in Reset()
1960 SetRenderState(D3DRS_RANGEFOGENABLE, FALSE); in Reset()
1961 SetRenderState(D3DRS_ZBIAS, 0); in Reset()
1962 SetRenderState(D3DRS_STENCILENABLE, FALSE); in Reset()
1963 SetRenderState(D3DRS_STENCILFAIL, D3DSTENCILOP_KEEP); in Reset()
1964 SetRenderState(D3DRS_STENCILZFAIL, D3DSTENCILOP_KEEP); in Reset()
1965 SetRenderState(D3DRS_STENCILPASS, D3DSTENCILOP_KEEP); in Reset()
1966 SetRenderState(D3DRS_STENCILFUNC, D3DCMP_ALWAYS); in Reset()
1967 SetRenderState(D3DRS_STENCILREF, 0); in Reset()
1968 SetRenderState(D3DRS_STENCILMASK, 0xFFFFFFFF); in Reset()
1969 SetRenderState(D3DRS_STENCILWRITEMASK, 0xFFFFFFFF); in Reset()
1970 SetRenderState(D3DRS_TEXTUREFACTOR, 0xFFFFFFFF); in Reset()
1971 SetRenderState(D3DRS_WRAP0, 0); in Reset()
1972 SetRenderState(D3DRS_WRAP1, 0); in Reset()
1973 SetRenderState(D3DRS_WRAP2, 0); in Reset()
1974 SetRenderState(D3DRS_WRAP3, 0); in Reset()
1975 SetRenderState(D3DRS_WRAP4, 0); in Reset()
1976 SetRenderState(D3DRS_WRAP5, 0); in Reset()
1977 SetRenderState(D3DRS_WRAP6, 0); in Reset()
1978 SetRenderState(D3DRS_WRAP7, 0); in Reset()
1979 SetRenderState(D3DRS_CLIPPING, TRUE); in Reset()
1980 SetRenderState(D3DRS_LIGHTING, TRUE); in Reset()
1981 SetRenderState(D3DRS_AMBIENT, 0); in Reset()
1982 SetRenderState(D3DRS_FOGVERTEXMODE, D3DFOG_NONE); in Reset()
1983 SetRenderState(D3DRS_COLORVERTEX, TRUE); in Reset()
1984 SetRenderState(D3DRS_LOCALVIEWER, TRUE); in Reset()
1985 SetRenderState(D3DRS_NORMALIZENORMALS, FALSE); in Reset()
1986 SetRenderState(D3DRS_DIFFUSEMATERIALSOURCE, D3DMCS_COLOR1); in Reset()
1987 SetRenderState(D3DRS_SPECULARMATERIALSOURCE, D3DMCS_COLOR2); in Reset()
1988 SetRenderState(D3DRS_AMBIENTMATERIALSOURCE, D3DMCS_MATERIAL); in Reset()
1989 SetRenderState(D3DRS_EMISSIVEMATERIALSOURCE, D3DMCS_MATERIAL); in Reset()
1990 SetRenderState(D3DRS_VERTEXBLEND, D3DVBF_DISABLE); in Reset()
1991 SetRenderState(D3DRS_CLIPPLANEENABLE, 0); in Reset()
1992 SetRenderState(D3DRS_SOFTWAREVERTEXPROCESSING, FALSE); in Reset()
1993 SetRenderState(D3DRS_POINTSIZE, FtoDW(1.0f)); in Reset()
1994 SetRenderState(D3DRS_POINTSIZE_MIN, FtoDW(0.0f)); in Reset()
1995 SetRenderState(D3DRS_POINTSPRITEENABLE, FALSE); in Reset()
1996 SetRenderState(D3DRS_POINTSCALEENABLE, FALSE); in Reset()
1997 SetRenderState(D3DRS_POINTSCALE_A, FtoDW(1.0f)); in Reset()
1998 SetRenderState(D3DRS_POINTSCALE_B, FtoDW(0.0f)); in Reset()
1999 SetRenderState(D3DRS_POINTSCALE_C, FtoDW(0.0f)); in Reset()
2000 SetRenderState(D3DRS_MULTISAMPLEANTIALIAS, TRUE); in Reset()
2001 SetRenderState(D3DRS_MULTISAMPLEMASK, 0xFFFFFFFF); in Reset()
2002 SetRenderState(D3DRS_PATCHEDGESTYLE, D3DPATCHEDGE_DISCRETE); in Reset()
2003 SetRenderState(D3DRS_DEBUGMONITORTOKEN, D3DDMT_ENABLE); in Reset()
2004 SetRenderState(D3DRS_POINTSIZE_MAX, FtoDW(64.0f)); in Reset()
2005 SetRenderState(D3DRS_INDEXEDVERTEXBLENDENABLE, FALSE); in Reset()
2006 SetRenderState(D3DRS_COLORWRITEENABLE, 0x0000000F); in Reset()
2007 SetRenderState(D3DRS_TWEENFACTOR, FtoDW(0.0f)); in Reset()
2008 SetRenderState(D3DRS_BLENDOP, D3DBLENDOP_ADD); in Reset()
2009 SetRenderState(D3DRS_POSITIONORDER, D3DORDER_CUBIC); in Reset()
2010 SetRenderState(D3DRS_NORMALORDER, D3DORDER_LINEAR); in Reset()
2312 long Direct3DDevice8::SetRenderState(D3DRENDERSTATETYPE state, unsigned long value) in SetRenderState() function in D3D8::Direct3DDevice8