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Lines Matching refs:caps

1224 		D3DCAPS9 caps;  in GetDeviceCaps()  local
1225 ZeroMemory(&caps, sizeof(D3DCAPS9)); in GetDeviceCaps()
1228 caps.DeviceType = D3DDEVTYPE_HAL; in GetDeviceCaps()
1229 caps.AdapterOrdinal = D3DADAPTER_DEFAULT; in GetDeviceCaps()
1232 caps.Caps = D3DCAPS_READ_SCANLINE; in GetDeviceCaps()
1234caps.Caps2 = D3DCAPS2_CANAUTOGENMIPMAP | // The driver is capable of automatically generating mi… in GetDeviceCaps()
1241caps.Caps3 = D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD | // Indicates that the device can respect… in GetDeviceCaps()
1246 caps.PresentationIntervals = D3DPRESENT_INTERVAL_IMMEDIATE | in GetDeviceCaps()
1253caps.CursorCaps = D3DCURSORCAPS_COLOR | // A full-color cursor is supported in hardware. Specifica… in GetDeviceCaps()
1257caps.DevCaps = D3DDEVCAPS_CANBLTSYSTONONLOCAL | // Device supports blits from system-memory text… in GetDeviceCaps()
1278caps.PrimitiveMiscCaps = D3DPMISCCAPS_MASKZ | // Device can enable and disable modification… in GetDeviceCaps()
1296 caps.RasterCaps = D3DPRASTERCAPS_ANISOTROPY | // Device supports anisotropic filtering. in GetDeviceCaps()
1313 caps.ZCmpCaps = D3DPCMPCAPS_ALWAYS | // Always pass the z-test. in GetDeviceCaps()
1322caps.SrcBlendCaps = D3DPBLENDCAPS_BLENDFACTOR | // The driver supports both D3DBLEND_BLENDFACTOR… in GetDeviceCaps()
1337caps.DestBlendCaps = D3DPBLENDCAPS_BLENDFACTOR | // The driver supports both D3DBLEND_BLENDFACTO… in GetDeviceCaps()
1352 caps.AlphaCmpCaps = D3DPCMPCAPS_ALWAYS | // Always pass the apha-test. in GetDeviceCaps()
1361caps.ShadeCaps = D3DPSHADECAPS_ALPHAGOURAUDBLEND | // Device can support an alpha component for Go… in GetDeviceCaps()
1366 caps.TextureCaps = D3DPTEXTURECAPS_ALPHA | // Alpha in texture pixels is supported. in GetDeviceCaps()
1383caps.TextureFilterCaps = D3DPTFILTERCAPS_MAGFPOINT | // Device supports per-stage point-sample … in GetDeviceCaps()
1396caps.CubeTextureFilterCaps = D3DPTFILTERCAPS_MAGFPOINT | // Device supports per-stage point-sam… in GetDeviceCaps()
1409caps.VolumeTextureFilterCaps = D3DPTFILTERCAPS_MAGFPOINT | // Device supports per-stage point-… in GetDeviceCaps()
1422caps.TextureAddressCaps = D3DPTADDRESSCAPS_BORDER | // Device supports setting coordinates outsi… in GetDeviceCaps()
1429caps.VolumeTextureAddressCaps = D3DPTADDRESSCAPS_BORDER | // Device supports setting coordinates… in GetDeviceCaps()
1436 caps.LineCaps = D3DLINECAPS_ALPHACMP | // Supports alpha-test comparisons. in GetDeviceCaps()
1443 caps.MaxTextureWidth = 1 << (sw::MIPMAP_LEVELS - 1); in GetDeviceCaps()
1444 caps.MaxTextureHeight = 1 << (sw::MIPMAP_LEVELS - 1); in GetDeviceCaps()
1445 caps.MaxVolumeExtent = 1 << (sw::MIPMAP_LEVELS - 1); in GetDeviceCaps()
1446 caps.MaxTextureRepeat = 8192; in GetDeviceCaps()
1447 caps.MaxTextureAspectRatio = 1 << (sw::MIPMAP_LEVELS - 1); in GetDeviceCaps()
1448 caps.MaxAnisotropy = maxAnisotropy; in GetDeviceCaps()
1449 caps.MaxVertexW = 1e+010; in GetDeviceCaps()
1451 caps.GuardBandLeft = -1e+008; in GetDeviceCaps()
1452 caps.GuardBandTop = -1e+008; in GetDeviceCaps()
1453 caps.GuardBandRight = 1e+008; in GetDeviceCaps()
1454 caps.GuardBandBottom = 1e+008; in GetDeviceCaps()
1456 caps.ExtentsAdjust = 0; in GetDeviceCaps()
1458caps.StencilCaps = D3DSTENCILCAPS_KEEP | // Do not update the entry in the stencil buffer. This … in GetDeviceCaps()
1468caps.FVFCaps = D3DFVFCAPS_DONOTSTRIPELEMENTS | // It is preferable that vertex elements not be s… in GetDeviceCaps()
1473caps.TextureOpCaps = D3DTEXOPCAPS_ADD | // The D3DTOP_ADD texture-blending operation is supp… in GetDeviceCaps()
1500 caps.MaxTextureBlendStages = 8; in GetDeviceCaps()
1501 caps.MaxSimultaneousTextures = 8; in GetDeviceCaps()
1503caps.VertexProcessingCaps = D3DVTXPCAPS_DIRECTIONALLIGHTS | // Device can do directional lights. in GetDeviceCaps()
1512caps.MaxActiveLights = 8; // Maximum number of lights that can be active simultaneously. For … in GetDeviceCaps()
1513caps.MaxUserClipPlanes = 6; // Maximum number of user-defined clipping planes supported. This… in GetDeviceCaps()
1514caps.MaxVertexBlendMatrices = 4; // Maximum number of matrices that this device can apply when … in GetDeviceCaps()
1515caps.MaxVertexBlendMatrixIndex = 11; // DWORD value that specifies the maximum matrix index that… in GetDeviceCaps()
1516caps.MaxPointSize = 8192.0f; // Maximum size of a point primitive. If set to 1.0f then device … in GetDeviceCaps()
1517caps.MaxPrimitiveCount = 1 << 21; // Maximum number of primitives for each IDirect3DDevice9::Dr… in GetDeviceCaps()
1518caps.MaxVertexIndex = 1 << 24; // Maximum size of indices supported for hardware vertex proces… in GetDeviceCaps()
1519caps.MaxStreams = 16; // Maximum number of concurrent data streams for IDirect3DDevice9::Set… in GetDeviceCaps()
1520 caps.MaxStreamStride = 65536; // Maximum stride for IDirect3DDevice9::SetStreamSource. in GetDeviceCaps()
1521caps.VertexShaderVersion = vertexShaderVersion; // Two numbers that represent the vertex shader ma… in GetDeviceCaps()
1522caps.MaxVertexShaderConst = 256; // The number of vertex shader Registers that are reserved for… in GetDeviceCaps()
1523caps.PixelShaderVersion = pixelShaderVersion; // Two numbers that represent the pixel shader main … in GetDeviceCaps()
1524caps.PixelShader1xMaxValue = 8.0; // Maximum value of pixel shader arithmetic component. This v… in GetDeviceCaps()
1526caps.DevCaps2 = // D3DDEVCAPS2_ADAPTIVETESSRTPATCH | // Device supports adaptive tessellation o… in GetDeviceCaps()
1534caps.MaxNpatchTessellationLevel = 0; // Maximum number of N-patch subdivision levels. The driver w… in GetDeviceCaps()
1535caps.MasterAdapterOrdinal = 0; // This number indicates which device is the master for this subo… in GetDeviceCaps()
1536caps.AdapterOrdinalInGroup = 0; // This number indicates the order in which heads are referenced… in GetDeviceCaps()
1537caps.NumberOfAdaptersInGroup = 1; // Number of adapters in this adapter group (only if master). T… in GetDeviceCaps()
1539 caps.DeclTypes = D3DDTCAPS_UBYTE4 | // 4-D unsigned byte. in GetDeviceCaps()
1550caps.NumSimultaneousRTs = 4; // Number of simultaneous render targets. This number must be at leas… in GetDeviceCaps()
1552caps.StretchRectFilterCaps = D3DPTFILTERCAPS_MINFPOINT | // Device supports point-sample filteri… in GetDeviceCaps()
1557caps.VS20Caps.Caps = vertexShaderPredication; // Instruction predication is supported. See… in GetDeviceCaps()
1558caps.VS20Caps.DynamicFlowControlDepth = vertexShaderDynamicFlowControlDepth; // The maximum level … in GetDeviceCaps()
1559caps.VS20Caps.NumTemps = D3DVS20_MAX_NUMTEMPS; // The maximum number of temporary register… in GetDeviceCaps()
1560caps.VS20Caps.StaticFlowControlDepth = D3DVS20_MAX_STATICFLOWCONTROLDEPTH; // The maximum depth o… in GetDeviceCaps()
1562 caps.PS20Caps.Caps = pixelShaderArbitrarySwizzle | // Arbitrary swizzling is supported. in GetDeviceCaps()
1568caps.PS20Caps.DynamicFlowControlDepth = pixelShaderDynamicFlowControlDepth; // The maximum level … in GetDeviceCaps()
1569caps.PS20Caps.NumInstructionSlots = D3DPS20_MAX_NUMINSTRUCTIONSLOTS; // The driver will support … in GetDeviceCaps()
1570caps.PS20Caps.NumTemps = D3DPS20_MAX_NUMTEMPS; // The driver will support at most this man… in GetDeviceCaps()
1571caps.PS20Caps.StaticFlowControlDepth = pixelShaderStaticFlowControlDepth; // The maximum depth of… in GetDeviceCaps()
1573caps.VertexTextureFilterCaps = D3DPTFILTERCAPS_MAGFPOINT | // Device supports per-stage point-s… in GetDeviceCaps()
1586caps.MaxVShaderInstructionsExecuted = maximumVertexShaderInstructionsExecuted; // Maximum number o… in GetDeviceCaps()
1587caps.MaxPShaderInstructionsExecuted = maximumPixelShaderInstructionsExecuted; // Maximum number of… in GetDeviceCaps()
1588caps.MaxVertexShader30InstructionSlots = maximumVertexShader30InstructionSlots; // Maximum number … in GetDeviceCaps()
1589caps.MaxPixelShader30InstructionSlots = maximumPixelShader30InstructionSlots; // Maximum number of… in GetDeviceCaps()
1591 *capabilities = caps; in GetDeviceCaps()