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Lines Matching defs:cs

276 		CriticalSection cs(this);  in QueryInterface()  local
310 CriticalSection cs(this); in BeginScene() local
319 CriticalSection cs(this); in BeginStateBlock() local
342 CriticalSection cs(this); in Clear() local
452 CriticalSection cs(this); in ColorFill() local
489 CriticalSection cs(this); in CreateAdditionalSwapChain() local
532 CriticalSection cs(this); in CreateCubeTexture() local
565 CriticalSection cs(this); in CreateDepthStencilSurface() local
624 CriticalSection cs(this); in CreateIndexBuffer() local
650 CriticalSection cs(this); in CreateOffscreenPlainSurface() local
688 CriticalSection cs(this); in CreatePixelShader() local
718 CriticalSection cs(this); in CreateQuery() local
779 CriticalSection cs(this); in CreateRenderTarget() local
812 CriticalSection cs(this); in CreateStateBlock() local
830 CriticalSection cs(this); in CreateTexture() local
863 CriticalSection cs(this); in CreateVertexBuffer() local
889 CriticalSection cs(this); in CreateVertexDeclaration() local
924 CriticalSection cs(this); in CreateVertexShader() local
954 CriticalSection cs(this); in CreateVolumeTexture() local
987 CriticalSection cs(this); in DeletePatch() local
998 CriticalSection cs(this); in DrawIndexedPrimitive() local
1066 CriticalSection cs(this); in DrawIndexedPrimitiveUP() local
1157 CriticalSection cs(this); in DrawPrimitive() local
1188 CriticalSection cs(this); in DrawPrimitiveUP() local
1255 CriticalSection cs(this); in DrawRectPatch() local
1271 CriticalSection cs(this); in DrawTriPatch() local
1287 CriticalSection cs(this); in EndScene() local
1296 CriticalSection cs(this); in EndStateBlock() local
1322 CriticalSection cs(this); in EvictManagedResources() local
1333 CriticalSection cs(this); in GetAvailableTextureMem() local
1346 CriticalSection cs(this); in GetBackBuffer() local
1360 CriticalSection cs(this); in GetClipPlane() local
1379 CriticalSection cs(this); in GetClipStatus() local
1395 CriticalSection cs(this); in GetCreationParameters() local
1414 CriticalSection cs(this); in GetCurrentTexturePalette() local
1430 CriticalSection cs(this); in GetDepthStencilSurface() local
1455 CriticalSection cs(this); in GetDeviceCaps() local
1464 CriticalSection cs(this); in GetDirect3D() local
1481 CriticalSection cs(this); in GetDisplayMode() local
1495 CriticalSection cs(this); in GetFrontBufferData() local
1509 CriticalSection cs(this); in GetFVF() local
1532 CriticalSection cs(this); in GetGammaRamp() local
1546 CriticalSection cs(this); in GetIndices() local
1567 CriticalSection cs(this); in GetLight() local
1588 CriticalSection cs(this); in GetLightEnable() local
1609 CriticalSection cs(this); in GetMaterial() local
1625 CriticalSection cs(this); in GetNPatchMode() local
1634 CriticalSection cs(this); in GetNumberOfSwapChains() local
1643 CriticalSection cs(this); in GetPaletteEntries() local
1662 CriticalSection cs(this); in GetPixelShader() local
1683 CriticalSection cs(this); in GetPixelShaderConstantB() local
1702 CriticalSection cs(this); in GetPixelShaderConstantF() local
1724 CriticalSection cs(this); in GetPixelShaderConstantI() local
1746 CriticalSection cs(this); in GetRasterStatus() local
1760 CriticalSection cs(this); in GetRenderState() local
1776 CriticalSection cs(this); in GetRenderTarget() local
1800 CriticalSection cs(this); in GetRenderTargetData() local
1869 CriticalSection cs(this); in GetSamplerState() local
1895 CriticalSection cs(this); in GetScissorRect() local
1911 CriticalSection cs(this); in GetSoftwareVertexProcessing() local
1920 CriticalSection cs(this); in GetStreamSource() local
1944 CriticalSection cs(this); in GetStreamSourceFreq() local
1960 CriticalSection cs(this); in GetSwapChain() local
1981 CriticalSection cs(this); in GetTexture() local
2009 CriticalSection cs(this); in GetTextureStageState() local
2025 CriticalSection cs(this); in GetTransform() local
2041 CriticalSection cs(this); in GetVertexDeclaration() local
2062 CriticalSection cs(this); in GetVertexShader() local
2083 CriticalSection cs(this); in GetVertexShaderConstantB() local
2102 CriticalSection cs(this); in GetVertexShaderConstantF() local
2124 CriticalSection cs(this); in GetVertexShaderConstantI() local
2146 CriticalSection cs(this); in GetViewport() local
2162 CriticalSection cs(this); in LightEnable() local
2217 CriticalSection cs(this); in MultiplyTransform() local
2286 CriticalSection cs(this); in Present() local
2295 CriticalSection cs(this); in ProcessVertices() local
2311 CriticalSection cs(this); in Reset() local
2562 CriticalSection cs(this); in SetClipPlane() local
2590 CriticalSection cs(this); in SetClipStatus() local
2608 CriticalSection cs(this); in SetCurrentTexturePalette() local
2633 CriticalSection cs(this); in SetCursorPosition() local
2646 CriticalSection cs(this); in SetCursorProperties() local
2686 CriticalSection cs(this); in SetDepthStencilSurface() local
2717 CriticalSection cs(this); in SetDialogBoxMode() local
2728 CriticalSection cs(this); in SetFVF() local
2757 CriticalSection cs(this); in SetGammaRamp() local
2771 CriticalSection cs(this); in SetIndices() local
2806 CriticalSection cs(this); in SetLight() local
2831 CriticalSection cs(this); in SetMaterial() local
2860 CriticalSection cs(this); in SetNPatchMode() local
2885 CriticalSection cs(this); in SetPaletteEntries() local
2909 CriticalSection cs(this); in SetPixelShader() local
2945 CriticalSection cs(this); in SetPixelShaderConstantB() local
2969 CriticalSection cs(this); in SetPixelShaderConstantF() local
2996 CriticalSection cs(this); in SetPixelShaderConstantI() local
3023 CriticalSection cs(this); in SetRenderState() local
4074 CriticalSection cs(this); in SetRenderTarget() local
4137 CriticalSection cs(this); in SetSamplerState() local
4359 CriticalSection cs(this); in SetScissorRect() local
4382 CriticalSection cs(this); in SetSoftwareVertexProcessing() local
4403 CriticalSection cs(this); in SetStreamSource() local
4440 CriticalSection cs(this); in SetStreamSourceFreq() local
4463 CriticalSection cs(this); in SetTexture() local
4508 CriticalSection cs(this); in SetTextureStageState() local
5069 CriticalSection cs(this); in SetTransform() local
5140 CriticalSection cs(this); in SetVertexDeclaration() local
5175 CriticalSection cs(this); in SetVertexShader() local
5211 CriticalSection cs(this); in SetVertexShaderConstantB() local
5240 CriticalSection cs(this); in SetVertexShaderConstantF() local
5272 CriticalSection cs(this); in SetVertexShaderConstantI() local
5304 CriticalSection cs(this); in SetViewport() local
5327 CriticalSection cs(this); in ShowCursor() local
5348 CriticalSection cs(this); in StretchRect() local
5378 CriticalSection cs(this); in TestCooperativeLevel() local
5387 CriticalSection cs(this); in UpdateSurface() local
5513 CriticalSection cs(this); in UpdateTexture() local
5629 CriticalSection cs(this); in ValidateDevice() local