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Lines Matching refs:stateRecorder

59 		stateRecorder = 0;  in Direct3DDevice9()
261 if(stateRecorder) in ~Direct3DDevice9()
263 stateRecorder->unbind(); in ~Direct3DDevice9()
264 stateRecorder = 0; in ~Direct3DDevice9()
323 if(stateRecorder) in BeginStateBlock()
328 stateRecorder = new Direct3DStateBlock9(this, (D3DSTATEBLOCKTYPE)0); in BeginStateBlock()
330 if(!stateRecorder) in BeginStateBlock()
335 stateRecorder->bind(); in BeginStateBlock()
1307 if(!stateRecorder) in EndStateBlock()
1312 *stateBlock = stateRecorder; in EndStateBlock()
1313 stateRecorder->AddRef(); in EndStateBlock()
1314 stateRecorder->unbind(); in EndStateBlock()
1315 stateRecorder = 0; // Stop recording in EndStateBlock()
2201 if(!stateRecorder) in LightEnable()
2209 stateRecorder->lightEnable(index, enable); in LightEnable()
2571 if(!stateRecorder) in SetClipPlane()
2582 stateRecorder->setClipPlane(index, plane); in SetClipPlane()
2617 if(!stateRecorder) in SetCurrentTexturePalette()
2625 stateRecorder->setCurrentTexturePalette(paletteNumber); in SetCurrentTexturePalette()
2732 if(!stateRecorder) in SetFVF()
2749 stateRecorder->setFVF(FVF); in SetFVF()
2777 if(!stateRecorder) in SetIndices()
2798 stateRecorder->setIndices(indexBuffer); in SetIndices()
2815 if(!stateRecorder) in SetLight()
2823 stateRecorder->setLight(index, light); in SetLight()
2840 if(!stateRecorder) in SetMaterial()
2852 stateRecorder->setMaterial(material); in SetMaterial()
2864 if(!stateRecorder) in SetNPatchMode()
2877 stateRecorder->setNPatchMode(segments); in SetNPatchMode()
2915 if(!stateRecorder) in SetPixelShader()
2937 stateRecorder->setPixelShader(pixelShader); in SetPixelShader()
2949 if(!stateRecorder) in SetPixelShaderConstantB()
2961 stateRecorder->setPixelShaderConstantB(startRegister, constantData, count); in SetPixelShaderConstantB()
2973 if(!stateRecorder) in SetPixelShaderConstantF()
2988 stateRecorder->setPixelShaderConstantF(startRegister, constantData, count); in SetPixelShaderConstantF()
3000 if(!stateRecorder) in SetPixelShaderConstantI()
3015 stateRecorder->setPixelShaderConstantI(startRegister, constantData, count); in SetPixelShaderConstantI()
3032 if(!stateRecorder) in SetRenderState()
4066 stateRecorder->setRenderState(state, value); in SetRenderState()
4156 if(!stateRecorder) in SetSamplerState()
4351 stateRecorder->setSamplerState(sampler, state, value); in SetSamplerState()
4368 if(!stateRecorder) in SetScissorRect()
4374 stateRecorder->setScissorRect(rect); in SetScissorRect()
4409 if(!stateRecorder) in SetStreamSource()
4432 stateRecorder->setStreamSource(stream, vertexBuffer, offset, stride); in SetStreamSource()
4449 if(!stateRecorder) in SetStreamSourceFreq()
4455 stateRecorder->setStreamSourceFreq(streamNumber, divider); in SetStreamSourceFreq()
4479 if(!stateRecorder) in SetTexture()
4500 stateRecorder->setTexture(sampler, baseTexture); in SetTexture()
4517 if(!stateRecorder) in SetTextureStageState()
5061 stateRecorder->setTextureStageState(stage, type, value); in SetTextureStageState()
5078 if(!stateRecorder) in SetTransform()
5132 stateRecorder->setTransform(state, matrix); in SetTransform()
5146 if(!stateRecorder) in SetVertexDeclaration()
5167 stateRecorder->setVertexDeclaration(vertexDeclaration); in SetVertexDeclaration()
5181 if(!stateRecorder) in SetVertexShader()
5203 stateRecorder->setVertexShader(vertexShader); in SetVertexShader()
5220 if(!stateRecorder) in SetVertexShaderConstantB()
5232 stateRecorder->setVertexShaderConstantB(startRegister, constantData, count); in SetVertexShaderConstantB()
5249 if(!stateRecorder) in SetVertexShaderConstantF()
5264 stateRecorder->setVertexShaderConstantF(startRegister, constantData, count); in SetVertexShaderConstantF()
5281 if(!stateRecorder) in SetVertexShaderConstantI()
5296 stateRecorder->setVertexShaderConstantI(startRegister, constantData, count); in SetVertexShaderConstantI()
5313 if(!stateRecorder) in SetViewport()
5319 stateRecorder->setViewport(viewport); in SetViewport()
6187 return stateRecorder != 0; in isRecording()