Lines Matching refs:location
92 bool setUniform1fv(GLint location, GLsizei count, const GLfloat *v);
93 bool setUniform2fv(GLint location, GLsizei count, const GLfloat *v);
94 bool setUniform3fv(GLint location, GLsizei count, const GLfloat *v);
95 bool setUniform4fv(GLint location, GLsizei count, const GLfloat *v);
96 bool setUniformMatrix2fv(GLint location, GLsizei count, const GLfloat *value);
97 bool setUniformMatrix3fv(GLint location, GLsizei count, const GLfloat *value);
98 bool setUniformMatrix4fv(GLint location, GLsizei count, const GLfloat *value);
99 bool setUniform1iv(GLint location, GLsizei count, const GLint *v);
100 bool setUniform2iv(GLint location, GLsizei count, const GLint *v);
101 bool setUniform3iv(GLint location, GLsizei count, const GLint *v);
102 bool setUniform4iv(GLint location, GLsizei count, const GLint *v);
104 bool getUniformfv(GLint location, GLsizei *bufSize, GLfloat *params);
105 bool getUniformiv(GLint location, GLsizei *bufSize, GLint *params);
147 bool applyUniform1bv(GLint location, GLsizei count, const GLboolean *v);
148 bool applyUniform2bv(GLint location, GLsizei count, const GLboolean *v);
149 bool applyUniform3bv(GLint location, GLsizei count, const GLboolean *v);
150 bool applyUniform4bv(GLint location, GLsizei count, const GLboolean *v);
151 bool applyUniform1fv(GLint location, GLsizei count, const GLfloat *v);
152 bool applyUniform2fv(GLint location, GLsizei count, const GLfloat *v);
153 bool applyUniform3fv(GLint location, GLsizei count, const GLfloat *v);
154 bool applyUniform4fv(GLint location, GLsizei count, const GLfloat *v);
155 bool applyUniformMatrix2fv(GLint location, GLsizei count, const GLfloat *value);
156 bool applyUniformMatrix3fv(GLint location, GLsizei count, const GLfloat *value);
157 bool applyUniformMatrix4fv(GLint location, GLsizei count, const GLfloat *value);
158 bool applyUniform1iv(GLint location, GLsizei count, const GLint *v);
159 bool applyUniform2iv(GLint location, GLsizei count, const GLint *v);
160 bool applyUniform3iv(GLint location, GLsizei count, const GLint *v);
161 bool applyUniform4iv(GLint location, GLsizei count, const GLint *v);