Lines Matching +defs:round +defs:w +defs:d
3266 Short4::Short4(short x, short y, short z, short w) in Short4()
3747 UShort4::UShort4(unsigned short x, unsigned short y, unsigned short z, unsigned short w) in UShort4()
5550 Value *d = Nucleus::createBitCast(c, Short8::getType()); in Int4() local
5567 Value *d = Nucleus::createBitCast(c, Short8::getType()); in Int4() local
5592 Value *d = Nucleus::createBitCast(c, Int4::getType()); in Int4() local
5611 Int4::Int4(int x, int y, int z, int w) : XYZW(this) in Int4()
5616 void Int4::constant(int x, int y, int z, int w) in constant()
6039 UInt4::UInt4(int x, int y, int z, int w) : XYZW(this) in UInt4()
6044 void UInt4::constant(int x, int y, int z, int w) in constant()
6642 Float4::Float4(float x, float y, float z, float w) : XYZW(this) in Float4()
6647 void Float4::constant(float x, float y, float z, float w) in constant()
6974 auto round = Ice::InstIntrinsicCall::create(::function, 2, result, target, intrinsic); in Round() local
6994 auto round = Ice::InstIntrinsicCall::create(::function, 2, result, target, intrinsic); in Trunc() local
7034 auto round = Ice::InstIntrinsicCall::create(::function, 2, result, target, intrinsic); in Floor() local
7054 auto round = Ice::InstIntrinsicCall::create(::function, 2, result, target, intrinsic); in Ceil() local