Lines Matching refs:float4
153 float4 transformT[12][4];
154 float4 cameraTransformT[12][4];
155 float4 normalTransformT[12][4];
156 float4 textureTransform[8][4];
158 float4 lightPosition[8];
159 float4 lightAmbient[8];
160 float4 lightSpecular[8];
161 float4 lightDiffuse[8];
162 float4 attenuationConstant[8];
163 float4 attenuationLinear[8];
164 float4 attenuationQuadratic[8];
166 float4 materialDiffuse;
167 float4 materialSpecular;
169 float4 globalAmbient;
170 float4 materialEmission;
171 float4 materialAmbient;
176 float4 pointSize;
292 …float4 c[VERTEX_UNIFORM_VECTORS + 1]; // One extra for indices out of range, c[VERTEX_UNIFORM_VE…