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Lines Matching refs:Vector4f

36 	void applySwizzle(sw::SwizzleType swizzle, sw::Float4& f, const sw::Vector4f& c)  in applySwizzle()
59 …e> &texture, Vector4s &c, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Vector4f &dsx, Vector4f &dsy) in sampleTexture()
64 …Vector4s &c, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Vector4f &dsx, Vector4f &dsy, Vector4f &o… in sampleTexture()
134 Vector4f cf; in sampleTexture()
300 …ture(Pointer<Byte> &texture, Vector4f &c, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Vector4f &ds… in sampleTexture()
550 const Vector4f col(c); in sampleTexture()
558 void SamplerCore::textureSize(Pointer<Byte> &texture, Vector4f &size, Float4 &lod) in textureSize()
618 …r(Pointer<Byte> &texture, Vector4s &c, Float4 &u, Float4 &v, Float4 &w, Vector4f &offset, Float &l… in sampleFilter()
719 …o(Pointer<Byte> &texture, Vector4s &c, Float4 &u, Float4 &v, Float4 &w, Vector4f &offset, Float &l… in sampleAniso()
775 …d(Pointer<Byte> &texture, Vector4s &c, Float4 &u, Float4 &v, Float4 &w, Vector4f &offset, Float &l… in sampleQuad()
787 …D(Pointer<Byte> &texture, Vector4s &c, Float4 &u, Float4 &v, Float4 &w, Vector4f &offset, Float &l… in sampleQuad2D()
978 …inter<Byte> &texture, Vector4s &c_, Float4 &u_, Float4 &v_, Float4 &w_, Vector4f &offset, Float &l… in sample3D()
1099 …rCore::sampleFloatFilter(Pointer<Byte> &texture, Vector4f &c, Float4 &u, Float4 &v, Float4 &w, Vec… in sampleFloatFilter()
1110 Vector4f cc; in sampleFloatFilter()
1179 …erCore::sampleFloatAniso(Pointer<Byte> &texture, Vector4f &c, Float4 &u, Float4 &v, Float4 &w, Vec… in sampleFloatAniso()
1189 Vector4f cSum; in sampleFloatAniso()
1233 …SamplerCore::sampleFloat(Pointer<Byte> &texture, Vector4f &c, Float4 &u, Float4 &v, Float4 &w, Vec… in sampleFloat()
1245 …mplerCore::sampleFloat2D(Pointer<Byte> &texture, Vector4f &c, Float4 &u, Float4 &v, Float4 &w, Vec… in sampleFloat2D()
1278 Vector4f c0 = sampleTexel(x0, y0, z0, w, mipmap, buffer, function); in sampleFloat2D()
1279 Vector4f c1 = sampleTexel(x1, y0, z0, w, mipmap, buffer, function); in sampleFloat2D()
1280 Vector4f c2 = sampleTexel(x0, y1, z0, w, mipmap, buffer, function); in sampleFloat2D()
1281 Vector4f c3 = sampleTexel(x1, y1, z0, w, mipmap, buffer, function); in sampleFloat2D()
1310 …mplerCore::sampleFloat3D(Pointer<Byte> &texture, Vector4f &c, Float4 &u, Float4 &v, Float4 &w, Vec… in sampleFloat3D()
1341 Vector4f c0 = sampleTexel(x0, y0, z0, w, mipmap, buffer, function); in sampleFloat3D()
1342 Vector4f c1 = sampleTexel(x1, y0, z0, w, mipmap, buffer, function); in sampleFloat3D()
1343 Vector4f c2 = sampleTexel(x0, y1, z0, w, mipmap, buffer, function); in sampleFloat3D()
1344 Vector4f c3 = sampleTexel(x1, y1, z0, w, mipmap, buffer, function); in sampleFloat3D()
1345 Vector4f c4 = sampleTexel(x0, y0, z1, w, mipmap, buffer, function); in sampleFloat3D()
1346 Vector4f c5 = sampleTexel(x1, y0, z1, w, mipmap, buffer, function); in sampleFloat3D()
1347 Vector4f c6 = sampleTexel(x0, y1, z1, w, mipmap, buffer, function); in sampleFloat3D()
1348 Vector4f c7 = sampleTexel(x1, y1, z1, w, mipmap, buffer, function); in sampleFloat3D()
1400 …loat4 &vDelta, Float4 &uuuu, Float4 &vvvv, const Float &lodBias, Vector4f &dsx, Vector4f &dsy, Sam… in computeLod()
1461 …oat &lod, Float4 &u, Float4 &v, Float4 &s, const Float &lodBias, Vector4f &dsx, Vector4f &dsy, Sam… in computeLodCube()
1517 … Float4 &uuuu, Float4 &vvvv, Float4 &wwww, const Float &lodBias, Vector4f &dsx, Vector4f &dsy, Sam… in computeLod3D()
1662 …void SamplerCore::computeIndices(UInt index[4], Short4 uuuu, Short4 vvvv, Short4 wwww, Vector4f &o… in computeIndices()
1978 …Vector4s SamplerCore::sampleTexel(Short4 &uuuu, Short4 &vvvv, Short4 &wwww, Vector4f &offset, Poin… in sampleTexel()
2087Vector4f SamplerCore::sampleTexel(Int4 &uuuu, Int4 &vvvv, Int4 &wwww, Float4 &z, Pointer<Byte> &mi… in sampleTexel()
2089 Vector4f c; in sampleTexel()
2402 void SamplerCore::convertFixed12(Vector4s &cs, Vector4f &cf) in convertFixed12()