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Lines Matching refs:Vector4f

72 	Vector4f::Vector4f()  in Vector4f()  function in sw::Vector4f
76 Vector4f::Vector4f(float x, float y, float z, float w) in Vector4f() function in sw::Vector4f
84 Vector4f::Vector4f(const Vector4f &rhs) in Vector4f() function in sw::Vector4f
92 Vector4f &Vector4f::operator=(const Vector4f &rhs) in operator =()
102 Float4 &Vector4f::operator[](int i) in operator []()
406 Float4 dot2(const Vector4f &v0, const Vector4f &v1) in dot2()
411 Float4 dot3(const Vector4f &v0, const Vector4f &v1) in dot3()
416 Float4 dot4(const Vector4f &v0, const Vector4f &v1) in dot4()
498 void ShaderCore::mov(Vector4f &dst, const Vector4f &src, bool integerDestination) in mov()
513 void ShaderCore::neg(Vector4f &dst, const Vector4f &src) in neg()
521 void ShaderCore::ineg(Vector4f &dst, const Vector4f &src) in ineg()
529 void ShaderCore::f2b(Vector4f &dst, const Vector4f &src) in f2b()
537 void ShaderCore::b2f(Vector4f &dst, const Vector4f &src) in b2f()
545 void ShaderCore::f2i(Vector4f &dst, const Vector4f &src) in f2i()
553 void ShaderCore::i2f(Vector4f &dst, const Vector4f &src) in i2f()
561 void ShaderCore::f2u(Vector4f &dst, const Vector4f &src) in f2u()
569 void ShaderCore::u2f(Vector4f &dst, const Vector4f &src) in u2f()
577 void ShaderCore::i2b(Vector4f &dst, const Vector4f &src) in i2b()
585 void ShaderCore::b2i(Vector4f &dst, const Vector4f &src) in b2i()
593 void ShaderCore::add(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in add()
601 void ShaderCore::iadd(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in iadd()
609 void ShaderCore::sub(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in sub()
617 void ShaderCore::isub(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in isub()
625 …void ShaderCore::mad(Vector4f &dst, const Vector4f &src0, const Vector4f &src1, const Vector4f &sr… in mad()
633 …void ShaderCore::imad(Vector4f &dst, const Vector4f &src0, const Vector4f &src1, const Vector4f &s… in imad()
641 void ShaderCore::mul(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in mul()
649 void ShaderCore::imul(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in imul()
657 void ShaderCore::rcpx(Vector4f &dst, const Vector4f &src, bool pp) in rcpx()
667 void ShaderCore::div(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in div()
675 void ShaderCore::idiv(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in idiv()
688 void ShaderCore::udiv(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in udiv()
701 void ShaderCore::mod(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in mod()
709 void ShaderCore::imod(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in imod()
720 void ShaderCore::umod(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in umod()
732 void ShaderCore::shl(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in shl()
740 void ShaderCore::ishr(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in ishr()
748 void ShaderCore::ushr(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in ushr()
756 void ShaderCore::rsqx(Vector4f &dst, const Vector4f &src, bool pp) in rsqx()
766 void ShaderCore::sqrt(Vector4f &dst, const Vector4f &src, bool pp) in sqrt()
774 void ShaderCore::rsq(Vector4f &dst, const Vector4f &src, bool pp) in rsq()
782 void ShaderCore::len2(Float4 &dst, const Vector4f &src, bool pp) in len2()
787 void ShaderCore::len3(Float4 &dst, const Vector4f &src, bool pp) in len3()
792 void ShaderCore::len4(Float4 &dst, const Vector4f &src, bool pp) in len4()
797 void ShaderCore::dist1(Float4 &dst, const Vector4f &src0, const Vector4f &src1, bool pp) in dist1()
802 void ShaderCore::dist2(Float4 &dst, const Vector4f &src0, const Vector4f &src1, bool pp) in dist2()
810 void ShaderCore::dist3(Float4 &dst, const Vector4f &src0, const Vector4f &src1, bool pp) in dist3()
819 void ShaderCore::dist4(Float4 &dst, const Vector4f &src0, const Vector4f &src1, bool pp) in dist4()
829 void ShaderCore::dp1(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in dp1()
839 void ShaderCore::dp2(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in dp2()
849 …void ShaderCore::dp2add(Vector4f &dst, const Vector4f &src0, const Vector4f &src1, const Vector4f in dp2add()
859 void ShaderCore::dp3(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in dp3()
869 void ShaderCore::dp4(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in dp4()
879 void ShaderCore::min(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in min()
887 void ShaderCore::imin(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in imin()
895 void ShaderCore::umin(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in umin()
903 void ShaderCore::max(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in max()
911 void ShaderCore::imax(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in imax()
919 void ShaderCore::umax(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in umax()
927 void ShaderCore::slt(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in slt()
935 void ShaderCore::step(Vector4f &dst, const Vector4f &edge, const Vector4f &x) in step()
943 void ShaderCore::exp2x(Vector4f &dst, const Vector4f &src, bool pp) in exp2x()
953 void ShaderCore::exp2(Vector4f &dst, const Vector4f &src, bool pp) in exp2()
961 void ShaderCore::exp(Vector4f &dst, const Vector4f &src, bool pp) in exp()
969 void ShaderCore::log2x(Vector4f &dst, const Vector4f &src, bool pp) in log2x()
979 void ShaderCore::log2(Vector4f &dst, const Vector4f &src, bool pp) in log2()
987 void ShaderCore::log(Vector4f &dst, const Vector4f &src, bool pp) in log()
995 void ShaderCore::lit(Vector4f &dst, const Vector4f &src) in lit()
1013 void ShaderCore::att(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in att()
1022 …void ShaderCore::lrp(Vector4f &dst, const Vector4f &src0, const Vector4f &src1, const Vector4f &sr… in lrp()
1030 …void ShaderCore::smooth(Vector4f &dst, const Vector4f &edge0, const Vector4f &edge1, const Vector4… in smooth()
1075 void ShaderCore::packHalf2x16(Vector4f &d, const Vector4f &s0) in packHalf2x16()
1082 void ShaderCore::unpackHalf2x16(Vector4f &dst, const Vector4f &s0) in unpackHalf2x16()
1089 void ShaderCore::packSnorm2x16(Vector4f &d, const Vector4f &s0) in packSnorm2x16()
1096 void ShaderCore::packUnorm2x16(Vector4f &d, const Vector4f &s0) in packUnorm2x16()
1103 void ShaderCore::unpackSnorm2x16(Vector4f &dst, const Vector4f &s0) in unpackSnorm2x16()
1110 void ShaderCore::unpackUnorm2x16(Vector4f &dst, const Vector4f &s0) in unpackUnorm2x16()
1117 void ShaderCore::det2(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in det2()
1123 …void ShaderCore::det3(Vector4f &dst, const Vector4f &src0, const Vector4f &src1, const Vector4f &s… in det3()
1129 …void ShaderCore::det4(Vector4f &dst, const Vector4f &src0, const Vector4f &src1, const Vector4f &s… in det4()
1145 void ShaderCore::frc(Vector4f &dst, const Vector4f &src) in frc()
1153 void ShaderCore::trunc(Vector4f &dst, const Vector4f &src) in trunc()
1161 void ShaderCore::floor(Vector4f &dst, const Vector4f &src) in floor()
1169 void ShaderCore::round(Vector4f &dst, const Vector4f &src) in round()
1177 void ShaderCore::roundEven(Vector4f &dst, const Vector4f &src) in roundEven()
1196 void ShaderCore::ceil(Vector4f &dst, const Vector4f &src) in ceil()
1204 void ShaderCore::powx(Vector4f &dst, const Vector4f &src0, const Vector4f &src1, bool pp) in powx()
1214 void ShaderCore::pow(Vector4f &dst, const Vector4f &src0, const Vector4f &src1, bool pp) in pow()
1222 void ShaderCore::crs(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in crs()
1229 …void ShaderCore::forward1(Vector4f &dst, const Vector4f &N, const Vector4f &I, const Vector4f &Nre… in forward1()
1236 …void ShaderCore::forward2(Vector4f &dst, const Vector4f &N, const Vector4f &I, const Vector4f &Nre… in forward2()
1244 …void ShaderCore::forward3(Vector4f &dst, const Vector4f &N, const Vector4f &I, const Vector4f &Nre… in forward3()
1253 …void ShaderCore::forward4(Vector4f &dst, const Vector4f &N, const Vector4f &I, const Vector4f &Nre… in forward4()
1263 void ShaderCore::reflect1(Vector4f &dst, const Vector4f &I, const Vector4f &N) in reflect1()
1270 void ShaderCore::reflect2(Vector4f &dst, const Vector4f &I, const Vector4f &N) in reflect2()
1278 void ShaderCore::reflect3(Vector4f &dst, const Vector4f &I, const Vector4f &N) in reflect3()
1287 void ShaderCore::reflect4(Vector4f &dst, const Vector4f &I, const Vector4f &N) in reflect4()
1297 void ShaderCore::refract1(Vector4f &dst, const Vector4f &I, const Vector4f &N, const Float4 &eta) in refract1()
1307 void ShaderCore::refract2(Vector4f &dst, const Vector4f &I, const Vector4f &N, const Float4 &eta) in refract2()
1318 void ShaderCore::refract3(Vector4f &dst, const Vector4f &I, const Vector4f &N, const Float4 &eta) in refract3()
1330 void ShaderCore::refract4(Vector4f &dst, const Vector4f &I, const Vector4f &N, const Float4 &eta) in refract4()
1343 void ShaderCore::sgn(Vector4f &dst, const Vector4f &src) in sgn()
1351 void ShaderCore::isgn(Vector4f &dst, const Vector4f &src) in isgn()
1359 void ShaderCore::abs(Vector4f &dst, const Vector4f &src) in abs()
1367 void ShaderCore::iabs(Vector4f &dst, const Vector4f &src) in iabs()
1375 void ShaderCore::nrm2(Vector4f &dst, const Vector4f &src, bool pp) in nrm2()
1386 void ShaderCore::nrm3(Vector4f &dst, const Vector4f &src, bool pp) in nrm3()
1397 void ShaderCore::nrm4(Vector4f &dst, const Vector4f &src, bool pp) in nrm4()
1408 void ShaderCore::sincos(Vector4f &dst, const Vector4f &src, bool pp) in sincos()
1414 void ShaderCore::cos(Vector4f &dst, const Vector4f &src, bool pp) in cos()
1422 void ShaderCore::sin(Vector4f &dst, const Vector4f &src, bool pp) in sin()
1430 void ShaderCore::tan(Vector4f &dst, const Vector4f &src, bool pp) in tan()
1438 void ShaderCore::acos(Vector4f &dst, const Vector4f &src, bool pp) in acos()
1446 void ShaderCore::asin(Vector4f &dst, const Vector4f &src, bool pp) in asin()
1454 void ShaderCore::atan(Vector4f &dst, const Vector4f &src, bool pp) in atan()
1462 void ShaderCore::atan2(Vector4f &dst, const Vector4f &src0, const Vector4f &src1, bool pp) in atan2()
1470 void ShaderCore::cosh(Vector4f &dst, const Vector4f &src, bool pp) in cosh()
1478 void ShaderCore::sinh(Vector4f &dst, const Vector4f &src, bool pp) in sinh()
1486 void ShaderCore::tanh(Vector4f &dst, const Vector4f &src, bool pp) in tanh()
1494 void ShaderCore::acosh(Vector4f &dst, const Vector4f &src, bool pp) in acosh()
1502 void ShaderCore::asinh(Vector4f &dst, const Vector4f &src, bool pp) in asinh()
1510 void ShaderCore::atanh(Vector4f &dst, const Vector4f &src, bool pp) in atanh()
1518 void ShaderCore::expp(Vector4f &dst, const Vector4f &src, unsigned short version) in expp()
1536 void ShaderCore::logp(Vector4f &dst, const Vector4f &src, unsigned short version) in logp()
1567 …void ShaderCore::cmp0(Vector4f &dst, const Vector4f &src0, const Vector4f &src1, const Vector4f &s… in cmp0()
1575 …void ShaderCore::select(Vector4f &dst, const Vector4f &src0, const Vector4f &src1, const Vector4f in select()
1583 void ShaderCore::extract(Float4 &dst, const Vector4f &src0, const Float4 &src1) in extract()
1590 …void ShaderCore::insert(Vector4f &dst, const Vector4f &src, const Float4 &element, const Float4 &i… in insert()
1630 void ShaderCore::cmp(Vector4f &dst, const Vector4f &src0, const Vector4f &src1, Control control) in cmp()
1675 void ShaderCore::icmp(Vector4f &dst, const Vector4f &src0, const Vector4f &src1, Control control) in icmp()
1720 void ShaderCore::ucmp(Vector4f &dst, const Vector4f &src0, const Vector4f &src1, Control control) in ucmp()
1765 void ShaderCore::all(Float4 &dst, const Vector4f &src) in all()
1770 void ShaderCore::any(Float4 &dst, const Vector4f &src) in any()
1775 void ShaderCore::bitwise_not(Vector4f &dst, const Vector4f &src) in bitwise_not()
1783 void ShaderCore::bitwise_or(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in bitwise_or()
1791 void ShaderCore::bitwise_xor(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in bitwise_xor()
1799 void ShaderCore::bitwise_and(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in bitwise_and()
1807 void ShaderCore::equal(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in equal()
1818 void ShaderCore::notEqual(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in notEqual()