Lines Matching refs:PVRTint32
137 PVRTint32 nIdxTarget; /*!< Index of the target object */
149 PVRTint32 nIdxTarget; /*!< Index of the target object */
193 …PVRTint32 nIdx; /*!< Index into mesh, light or camera array, depending on which object list c…
195 PVRTint32 nIdxMaterial; /*!< Index of material used on this mesh */
197 …PVRTint32 nIdxParent; /*!< Index into MeshInstance array; recursively apply ancestor's transfor…
231 PVRTint32 nIdxTexDiffuse; /*!< Idx into pTexture for the diffuse texture */
232 PVRTint32 nIdxTexAmbient; /*!< Idx into pTexture for the ambient texture */
233 PVRTint32 nIdxTexSpecularColour; /*!< Idx into pTexture for the specular colour texture */
234 PVRTint32 nIdxTexSpecularLevel; /*!< Idx into pTexture for the specular level texture */
235 PVRTint32 nIdxTexBump; /*!< Idx into pTexture for the bump map */
236 PVRTint32 nIdxTexEmissive; /*!< Idx into pTexture for the emissive texture */
237 PVRTint32 nIdxTexGlossiness; /*!< Idx into pTexture for the glossiness texture */
238 PVRTint32 nIdxTexOpacity; /*!< Idx into pTexture for the opacity texture */
239 PVRTint32 nIdxTexReflection; /*!< Idx into pTexture for the reflection texture */
240 PVRTint32 nIdxTexRefraction; /*!< Idx into pTexture for the refraction texture */