• Home
  • Raw
  • Download

Lines Matching refs:uiIndex

1368 			for(unsigned int uiIndex = 0; uiIndex < 2; ++uiIndex)  in ParseGenericSurface()  local
1388 *(uiVals[uiIndex]) = (unsigned int)val; in ParseGenericSurface()
1405 for(unsigned int uiIndex = 0; uiIndex < uiNumSurfTypes; ++uiIndex) in ParseGenericSurface() local
1407 if(hashType == SurfacePairs[uiIndex].Name) in ParseGenericSurface()
1409 Params.uiFlags = SurfacePairs[uiIndex].eType | SurfacePairs[uiIndex].BufferType; in ParseGenericSurface()
1429 for(unsigned int uiIndex = 0; uiIndex < 3; ++uiIndex) in ParseGenericSurface() local
1431 if(strcmp(pszRemaining, ppFilters[uiIndex]) == 0) in ParseGenericSurface()
1433 Type = uiIndex; // Yup, it's valid. in ParseGenericSurface()
1578 for(unsigned int uiIndex = 0; uiIndex < KnownCmds.GetSize(); ++uiIndex) in ParseTexture() local
1580 if(KnownCmds[uiIndex] == texCmd) in ParseTexture()
1582 KnownCmds.Remove(uiIndex); in ParseTexture()
1734 for(unsigned int uiIndex = 0; uiIndex < KnownCmds.GetSize(); ++uiIndex) in ParseTarget() local
1736 if(KnownCmds[uiIndex] == texCmd) in ParseTarget()
1738 KnownCmds.Remove(uiIndex); in ParseTarget()
1974 unsigned int uiIndex; in ParseTextureFlags() local
1979 uiIndex = 0; in ParseTextureFlags()
1980 c_pszCursor = strstr(c_pszRemainingLine, c_ppszFlagNames[uiIndex++]); in ParseTextureFlags()
1981 while(uiIndex < uiNumFlagNames) in ParseTextureFlags()
1983 c_pszResult = strstr(c_pszRemainingLine, c_ppszFlagNames[uiIndex++]); in ParseTextureFlags()
2023 for(unsigned int uiIndex = 0; uiIndex < uiNumFlagNames; ++uiIndex) in ParseTextureFlags() local
2025 if(strcmp(szBuffer, c_ppszFlagNames[uiIndex]) == 0) in ParseTextureFlags()
2027 …Type = uiIndex; // Yup, it's valid. uiIndex here would translate to one of the enums that matche… in ParseTextureFlags()
2563 unsigned int uiIndex = effect.Targets.Append(); in ParseEffect() local
2566 …CPVRTString* pVals[] = { &effect.Targets[uiIndex].BufferType, &effect.Targets[uiIndex].TargetName … in ParseEffect()
2744 for(unsigned int uiIndex = 0; uiIndex < m_psEffect[uiEffect].Textures.GetSize(); ++uiIndex) in FindTextureIndex() local
2746 const SPVRTPFXParserEffectTexture& Tex = m_psEffect[uiEffect].Textures[uiIndex]; in FindTextureIndex()
2749 return uiIndex; in FindTextureIndex()
2772 const SPVRTPFXRenderPass& CPVRTPFXParser::GetRenderPass( unsigned int uiIndex ) const in GetRenderPass()
2774 _ASSERT(uiIndex >= 0 && uiIndex < GetNumberRenderPasses()); in GetRenderPass()
2775 return m_RenderPasses[uiIndex]; in GetRenderPass()
2815 SPVRTPFXParserShader& CPVRTPFXParser::GetFragmentShader( unsigned int uiIndex ) in GetFragmentShader() argument
2817 _ASSERT(uiIndex < GetNumberFragmentShaders()); in GetFragmentShader()
2818 return m_psFragmentShader[uiIndex]; in GetFragmentShader()
2837 SPVRTPFXParserShader& CPVRTPFXParser::GetVertexShader( unsigned int uiIndex ) in GetVertexShader() argument
2839 _ASSERT(uiIndex < GetNumberVertexShaders()); in GetVertexShader()
2840 return m_psVertexShader[uiIndex]; in GetVertexShader()
2859 const SPVRTPFXParserEffect& CPVRTPFXParser::GetEffect(unsigned int uiIndex) const in GetEffect()
2861 _ASSERT(uiIndex < GetNumberEffects()); in GetEffect()
2862 return m_psEffect[uiIndex]; in GetEffect()
2881 const SPVRTPFXParserTexture* CPVRTPFXParser::GetTexture( unsigned int uiIndex ) const in GetTexture()
2883 _ASSERT(uiIndex < GetNumberTextures()); in GetTexture()
2884 return m_psTexture[uiIndex]; in GetTexture()
2898 for(unsigned int uiIndex = 0; uiIndex < GetNumberEffects(); ++uiIndex) in FindEffectByName() local
2900 if(GetEffect(uiIndex).Name == Name) in FindEffectByName()
2902 return (int)uiIndex; in FindEffectByName()
2920 for(unsigned int uiIndex = 0; uiIndex < GetNumberTextures(); ++uiIndex) in FindTextureByName() local
2922 if(GetTexture(uiIndex)->Name == Name) in FindTextureByName()
2924 return (int)uiIndex; in FindTextureByName()