Lines Matching refs:uiPassIdx
1643 unsigned int uiPassIdx = m_RenderPasses.Append(); in ParseTexture() local
1644 m_RenderPasses[uiPassIdx].SemanticName = texName; in ParseTexture()
1648 m_RenderPasses[uiPassIdx].eViewType = eVIEW_CURRENT; in ParseTexture()
1652 m_RenderPasses[uiPassIdx].eViewType = eVIEW_POD_CAMERA; in ParseTexture()
1653 m_RenderPasses[uiPassIdx].NodeName = viewName; in ParseTexture()
1656 m_RenderPasses[uiPassIdx].eRenderPassType = eCAMERA_PASS; // Textures are always 'camera' passes in ParseTexture()
1659 m_RenderPasses[uiPassIdx].pTexture = pTex; in ParseTexture()
1660 m_RenderPasses[uiPassIdx].uiFormatFlags = TexDesc.uiFlags; in ParseTexture()
1776 unsigned int uiPassIdx = m_RenderPasses.Append(); in ParseTarget() local
1777 m_RenderPasses[uiPassIdx].SemanticName = targetName; in ParseTarget()
1778 m_RenderPasses[uiPassIdx].eViewType = eVIEW_NONE; in ParseTarget()
1779 …m_RenderPasses[uiPassIdx].eRenderPassType = ePOSTPROCESS_PASS; // Targets are always post-proces… in ParseTarget()
1780 m_RenderPasses[uiPassIdx].pTexture = pTex; in ParseTarget()
1781 m_RenderPasses[uiPassIdx].uiFormatFlags = TexDesc.uiFlags; in ParseTarget()