Lines Matching full:picture
15 #include "picture.h"
142 // The list of picture buffer formats that the client knows how to use. An
153 // Interface for collaborating with picture interface to provide memory for
154 // output picture and blitting them. These callbacks will not be made unless
180 // Callback to dismiss picture buffer that was assigned earlier.
184 virtual void PictureReady(const Picture& picture) = 0;
235 // Assigns a set of texture-backed picture buffers to the video decoder.
237 // Ownership of each picture buffer remains with the client, but the client
242 // |buffers| contains the allocated picture buffers for the output. Note
248 // Imports |dmabuf_fds| as backing memory for picture buffer
259 // Sends picture buffers to be reused by the decoder. This needs to be called
261 // picture buffers it can write the output to.
264 // |picture_buffer_id| id of the picture buffer that is to be reused.
292 // after use, and the resulting output Picture(s).