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Lines Matching refs:UIaux1

369   TvecUInt      UIaux1, UIaux2, UIaux3;//, UIaux4;  in main()  local
644 UIaux1.v = vec_add( UIcons1, UIcons3 ); in main()
650 if (UIaux1.e[i] != UIaux) in main()
679 UIaux1.v = vec_addc( UIcons1, UIcons3 ); in main()
689 if (UIaux1.e[i] != UIaux) in main()
810 UIaux1.v = vec_adds( UIcons1, UIcons3 ); in main()
818 if (UIaux1.e[i] != UIaux) in main()
889 UIaux1.v = vec_and( UIcons1, UIcons2 ); in main()
893 if (UIaux1.e[i] != (UIaux2.e[i] & UIaux3.e[i])) in main()
982 UIaux1.v = vec_andc( UIcons1, UIcons2 ); in main()
986 if (UIaux1.e[i] != (UIaux2.e[i] & ~UIaux3.e[i])) in main()
1098 UIaux1.v = vec_avg( UIcons1, UIcons2 ); in main()
1105 if (UIaux1.e[i] != UIaux) in main()
1604 UIaux1.v = UIcons1; in main()
1606 if (Faux1.e[i] != (((float)UIaux1.e[i])/(1<<b))) in main()
1635 UIaux1.v = vec_ctu( Fcons3, 2 ); in main()
1644 if (UIaux1.e[i] != (unsigned int)(d)) in main()
1676 TvecUInt UIaux1;//, UIaux2, UIaux3, UIaux4; in part1() local
1921 UIaux1.v = vec_ld( 0, UImem ); in part1()
1925 Iaux = Iaux && (UIaux1.e[i]==UImem[i]); in part1()
2030 UIaux1.v = vec_lde( i, UImem ); in part1()
2032 if (UIaux1.e[j] != UImem[j]) err++; in part1()
2134 UIaux1.v = vec_ldl( 0, UImem ); in part1()
2138 Iaux = Iaux && (UIaux1.e[i]==UImem[i]); in part1()
2226 TvecUInt UIaux1, UIaux2, UIaux3;//, UIaux4; in part2() local
2514 UIaux1.v = vec_max( UIcons1, UIcons2 ); in part2()
2523 if (UIaux1.e[i] != UIaux) in part2()
2614 UIaux1.v = vec_mergeh( UIcons1, UIcons2 ); in part2()
2618 if ((UIaux1.e[2*i] != UIaux2.e[i])||(UIaux1.e[2*i+1]!=UIaux3.e[i])) in part2()
2702 UIaux1.v = vec_mergel( UIcons1, UIcons2 ); in part2()
2706 if ((UIaux1.e[2*i] != UIaux2.e[i+2])||(UIaux1.e[2*i+1]!=UIaux3.e[i+2])) in part2()
2827 UIaux1.v = vec_min( UIcons1, UIcons2 ); in part2()
2836 if (UIaux1.e[i] != UIaux) in part2()
2957 UIaux1.v = vec_msum( UCcons1, UCcons2, UIcons1 ); in part2()
2966 if (UIaux1.e[i] != UIaux) in part2()
2994 UIaux1.v = vec_msum( UScons1, UScons2, UIcons1 ); in part2()
3003 if (UIaux1.e[i] != UIaux) in part2()
3044 UIaux1.v = vec_msums( UScons2, UScons3, UIcons3 ); in part2()
3060 if (UIaux1.e[i] != UIaux) in part2()
3111 UIaux1.v = vec_mule( UScons1, UScons2 ); in part2()
3115 if (UIaux1.e[i] != (USaux1.e[2*i] * USaux2.e[2*i])) in part2()
3161 UIaux1.v = vec_mulo( UScons1, UScons2 ); in part2()
3165 if (UIaux1.e[i] != (USaux1.e[2*i+1]*USaux2.e[2*i+1])) in part2()
3262 UIaux1.v = vec_nor( UIcons1, UIcons2 ); in part2()
3266 if (UIaux1.e[i] != ~(UIaux2.e[i] | UIaux3.e[i])) in part2()
3361 UIaux1.v = vec_or( UIcons1, UIcons2 ); in part2()
3365 if (UIaux1.e[i] != (UIaux2.e[i] | UIaux3.e[i])) in part2()
3404 TvecUInt UIaux1, UIaux2, UIaux3, UIaux4; in part3() local
3578 UIaux1.v = UIcons1; in part3()
3582 INTunion1.ui = UIaux1.e[i]; in part3()
3682 UIaux1.v = UIcons1; in part3()
3686 if (UIaux1.e[i]>65535) in part3()
3689 USaux = (unsigned char)UIaux1.e[i]; in part3()
3788 UIaux1.v = UIcons1; in part3()
3792 if (UIaux1.e[i]>65535) in part3()
3795 USaux = (unsigned char)UIaux1.e[i]; in part3()
3907 UIaux1.v = UIcons3; in part3()
3910 b = UIaux1.e[i]; in part3()
3922 UIaux1.v = vec_rl( UIcons1, UIcons3 ); in part3()
3929 if (UIaux1.e[i] != UIaux) in part3()
4051 UIaux1.v = UIcons1; in part3()
4054 Iaux = (Iaux2.e[i] & (~UIaux1.e[i])) | (Iaux3.e[i] & UIaux1.e[i]); in part3()
4064 UIaux1.v = vec_sel( UIcons1, UIcons2, UIcons3 ); in part3()
4071 if (UIaux1.e[i] != UIaux) in part3()
4084 UIaux1.v = UIcons1; in part3()
4089 Iaux = (Ivec1 & (~UIaux1.e[i])) | (Ivec2 & UIaux1.e[i]); in part3()
4169 UIaux1.v = UIcons3; in part3()
4172 b = UIaux1.e[i]%(128/4); in part3()
4183 UIaux1.v = vec_sl( UIcons1, UIcons3 ); in part3()
4190 if (UIaux1.e[i] != UIaux) in part3()
4308 UIaux1.v = vec_sld( UIcons1, UIcons2, 3 ); in part3()
4313 INTunion1.ui = UIaux1.e[i/4]; in part3()
4498 UIaux1.v = vec_sll( UIcons1, UCcons2 ); in part3()
4518 if (UIaux != UIaux1.e[i]) in part3()
4636 UIaux1.v = vec_slo( UIcons3, UCcons1 ); in part3()
4642 INTunion1.ui = UIaux1.e[i/4]; in part3()
4741 UIaux1.v = vec_splat( UIcons1, 3 ); in part3()
4744 if (UIaux1.e[i] != UIaux2.e[b]) in part3()
4834 UIaux1.v = vec_splat_u32( 15 ); in part3()
4836 if (UIaux1.e[i] != UIaux) in part3()
4924 UIaux1.v = vec_sr( UIcons1, UIcons3 ); in part3()
4930 if (UIaux1.e[i] != UIaux) in part3()
5018 UIaux1.v = vec_sra( UIcons1, UIcons3 ); in part3()
5025 if (UIaux1.e[i] != INTunion1.ui) in part3()
5184 UIaux1.v = vec_srl( UIcons1, UCcons2 ); in part3()
5202 if (UIaux != UIaux1.e[i]) in part3()
5336 UIaux1.v = vec_sro( UIcons3, UCcons1 ); in part3()
5342 INTunion1.ui = UIaux1.e[i/4]; in part3()
5450 UIaux1.v = UIcons1; in part3()
5451 vec_st( UIaux1.v, 0, UImem ); in part3()
5455 Iaux = Iaux && (UIaux1.e[i]==UImem[i]); in part3()
5546 UIaux1.v = UIcons1; in part3()
5547 vec_ste( UIaux1.v, b, UImem ); in part3()
5549 if (UIaux1.e[i]!=UImem[i]) err++; in part3()
5643 UIaux1.v = UIcons1; in part3()
5644 vec_stl( UIaux1.v, 0, UImem ); in part3()
5648 Iaux = Iaux && (UIaux1.e[i]==UImem[i]); in part3()
5714 TvecUInt UIaux1, UIaux2, UIaux3;//, UIaux4; in part4() local
5896 UIaux1.v = vec_sub( UIcons1, UIcons2 ); in part4()
5902 if (UIaux1.e[i] != UIaux) in part4()
5930 UIaux1.v = vec_subc( UIcons2, UIcons3 ); in part4()
5937 if (UIaux1.e[i] != 0) in part4()
5942 if (UIaux1.e[i] != 1) in part4()
6067 UIaux1.v = vec_subs( UIcons1, UIcons3 ); in part4()
6075 if (UIaux1.e[i] != UIaux) in part4()
6103 UIaux1.v = vec_sum4s( UCcons2, UIcons2 ); in part4()
6111 if (UIaux1.e[i] != UIaux) in part4()
6357 UIaux1.v = UIcons1; in part4()
6359 UIaux3.v = vec_xor( UIaux1.v, UIaux2.v ); in part4()
6362 UIaux = UIaux1.e[i] ^ UIaux2.e[i]; in part4()
6417 TvecUInt UIaux1, UIaux2;//, UIaux3, UIaux4; in part5() local
6629 UIaux1.v = UIcons1; in part5()
6631 I1 = vec_all_eq( UIaux1.v, UIaux2.v ); in part5()
6635 Iaux = Iaux && (UIaux1.e[i]==UIaux2.e[i]); in part5()
6639 UIaux1.v = UIcons2; in part5()
6641 I1 = vec_all_eq( UIaux1.v, UIaux2.v ); in part5()
6645 Iaux = Iaux && (UIaux1.e[i]==UIaux2.e[i]); in part5()
6815 UIaux1.v = UIcons3; in part5()
6817 I1 = vec_all_ge( UIaux1.v, UIaux2.v ); in part5()
6821 Iaux = Iaux && (UIaux1.e[i]>=UIaux2.e[i]); in part5()
6825 UIaux1.v = UIcons1; in part5()
6827 I1 = vec_all_ge( UIaux1.v, UIaux2.v ); in part5()
6831 Iaux = Iaux && (UIaux1.e[i]>=UIaux2.e[i]); in part5()
7018 UIaux1.v = (vector unsigned int){3, 2, 3, 2}; in part5()
7020 UIaux1.v = (vector unsigned int)(3, 2, 3, 2); in part5()
7023 I1 = vec_all_gt( UIaux1.v, UIaux2.v ); in part5()
7027 Iaux = Iaux && (UIaux1.e[i]>UIaux2.e[i]); in part5()
7031 UIaux1.v = UIcons1; in part5()
7033 I1 = vec_all_gt( UIaux1.v, UIaux2.v ); in part5()
7037 Iaux = Iaux && (UIaux1.e[i]>UIaux2.e[i]); in part5()
7249 UIaux1.v = UIcons2; in part5()
7251 I1 = vec_all_le( UIaux1.v, UIaux2.v ); in part5()
7255 Iaux = Iaux && (UIaux1.e[i]<=UIaux2.e[i]); in part5()
7259 UIaux1.v = UIcons1; in part5()
7261 I1 = vec_all_le( UIaux1.v, UIaux2.v ); in part5()
7265 Iaux = Iaux && (UIaux1.e[i]<=UIaux2.e[i]); in part5()
7451 UIaux1.v = UIcons2; in part5()
7457 I1 = vec_all_lt( UIaux1.v, UIaux2.v ); in part5()
7461 Iaux = Iaux && (UIaux1.e[i]<UIaux2.e[i]); in part5()
7465 UIaux1.v = UIcons2; in part5()
7467 I1 = vec_all_lt( UIaux1.v, UIaux2.v ); in part5()
7471 Iaux = Iaux && (UIaux1.e[i]<UIaux2.e[i]); in part5()
7809 UIaux1.v = (vector unsigned int){0xFFFFF000, 12345678, 0, 1}; in part5()
7812 UIaux1.v = (vector unsigned int)(0xFFFFF000, 12345678, 0, 1); in part5()
7815 b = vec_all_ne (UIaux1.v, UIaux2.v); in part5()
7818 bAux = bAux && (UIaux1.e[i] != UIaux2.e[i]); in part5()
7822 UIaux1.v = (vector unsigned int){0xFFFFF000, 12345678, 0, 1}; in part5()
7825 UIaux1.v = (vector unsigned int)(0xFFFFF000, 12345678, 0, 1); in part5()
7828 b = vec_all_ne (UIaux1.v, UIaux2.v); in part5()
7831 bAux = bAux && (UIaux1.e[i] != UIaux2.e[i]); in part5()
7835 UIaux1.v = (vector unsigned int){0xFFFFF000, 12345678, 0, 1}; in part5()
7838 UIaux1.v = (vector unsigned int)(0xFFFFF000, 12345678, 0, 1); in part5()
7841 b = vec_all_ne (UIaux1.v, UIaux2.v); in part5()
7844 bAux = bAux && (UIaux1.e[i] != UIaux2.e[i]); in part5()
8337 UIaux1.v= UIcons1; in part5()
8339 b= vec_any_eq (UIaux1.v, UIaux2.v); in part5()
8342 bAux= bAux || (UIaux1.e[i]==UIaux2.e[i]); in part5()
8345 UIaux1.v= UIcons1; in part5()
8347 b= vec_any_eq (UIaux1.v, UIaux2.v); in part5()
8350 bAux= bAux || (UIaux1.e[i]==UIaux2.e[i]); in part5()
8627 UIaux1.v= (vector unsigned int){0xFFFFF000, 12345678, 0, 1}; in part5()
8630 UIaux1.v= (vector unsigned int)(0xFFFFF000, 12345678, 0, 1); in part5()
8633 b= vec_any_ge (UIaux1.v, UIaux2.v); in part5()
8636 bAux= bAux || (UIaux1.e[i]>=UIaux2.e[i]); in part5()
8640 UIaux1.v= (vector unsigned int){0xFFFFF000, 12345678, 0, 1}; in part5()
8643 UIaux1.v= (vector unsigned int)(0xFFFFF000, 12345678, 0, 1); in part5()
8646 b= vec_any_ge (UIaux1.v, UIaux2.v); in part5()
8649 bAux= bAux || (UIaux1.e[i]>=UIaux2.e[i]); in part5()
8653 UIaux1.v= (vector unsigned int){0xFFFFF000, 12345678, 0, 1}; in part5()
8656 UIaux1.v= (vector unsigned int)(0xFFFFF000, 12345678, 0, 1); in part5()
8659 b= vec_any_ge (UIaux1.v, UIaux2.v); in part5()
8662 bAux= bAux || (UIaux1.e[i]>=UIaux2.e[i]); in part5()
8951 UIaux1.v= (vector unsigned int){0xFFFFF000, 12345678, 0, 1}; in part5()
8954 UIaux1.v= (vector unsigned int)(0xFFFFF000, 12345678, 0, 1); in part5()
8957 b= vec_any_gt (UIaux1.v, UIaux2.v); in part5()
8960 bAux= bAux || (UIaux1.e[i]>UIaux2.e[i]); in part5()
8964 UIaux1.v= (vector unsigned int){0xFFFFF000, 12345678, 0, 1}; in part5()
8967 UIaux1.v= (vector unsigned int)(0xFFFFF000, 12345678, 0, 1); in part5()
8970 b= vec_any_gt (UIaux1.v, UIaux2.v); in part5()
8973 bAux= bAux || (UIaux1.e[i]>UIaux2.e[i]); in part5()
8977 UIaux1.v= (vector unsigned int){0xFFFFF000, 12345678, 0, 1}; in part5()
8980 UIaux1.v= (vector unsigned int)(0xFFFFF000, 12345678, 0, 1); in part5()
8983 b= vec_any_gt (UIaux1.v, UIaux2.v); in part5()
8986 bAux= bAux || (UIaux1.e[i]>UIaux2.e[i]); in part5()
9277 UIaux1.v= (vector unsigned int){0xFFFFFFF0, 20000000, 9, 9}; in part5()
9280 UIaux1.v= (vector unsigned int)(0xFFFFFFF0, 20000000, 9, 9); in part5()
9282 b= vec_any_le (UIaux1.v, UIaux2.v); in part5()
9285 bAux= bAux || (UIaux1.e[i]<=UIaux2.e[i]); in part5()
9290 UIaux1.v= (vector unsigned int){0xFFFFFFF0, 20000000, 9, 9}; in part5()
9293 UIaux1.v= (vector unsigned int)(0xFFFFFFF0, 20000000, 9, 9); in part5()
9295 b= vec_any_le (UIaux1.v, UIaux2.v); in part5()
9298 bAux= bAux || (UIaux1.e[i]<=UIaux2.e[i]); in part5()
9303 UIaux1.v= (vector unsigned int){0xFFFFFFF0, 20000000, 9, 9}; in part5()
9306 UIaux1.v= (vector unsigned int)(0xFFFFFFF0, 20000000, 9, 9); in part5()
9308 b= vec_any_le (UIaux1.v, UIaux2.v); in part5()
9311 bAux= bAux || (UIaux1.e[i]<=UIaux2.e[i]); in part5()
9602 UIaux1.v= (vector unsigned int){0xFFFFFFF0, 20000000, 9, 9}; in part5()
9605 UIaux1.v= (vector unsigned int)(0xFFFFFFF0, 20000000, 9, 9); in part5()
9607 b= vec_any_lt (UIaux1.v, UIaux2.v); in part5()
9610 bAux= bAux || (UIaux1.e[i]<UIaux2.e[i]); in part5()
9615 UIaux1.v= (vector unsigned int){0xFFFFFFF0, 12345678, 9, 9}; in part5()
9618 UIaux1.v= (vector unsigned int)(0xFFFFFFF0, 12345678, 9, 9); in part5()
9620 b= vec_any_lt (UIaux1.v, UIaux2.v); in part5()
9623 bAux= bAux || (UIaux1.e[i]<UIaux2.e[i]); in part5()
9628 UIaux1.v= (vector unsigned int){0xFFFFFFF0, 10000000, 9, 9}; in part5()
9631 UIaux1.v= (vector unsigned int)(0xFFFFFFF0, 10000000, 9, 9); in part5()
9633 b= vec_any_lt (UIaux1.v, UIaux2.v); in part5()
9636 bAux= bAux || (UIaux1.e[i]<UIaux2.e[i]); in part5()
9970 UIaux1.v= (vector unsigned int){0xFFFFF000, 12345678, 0, 1}; in part5()
9973 UIaux1.v= (vector unsigned int)(0xFFFFF000, 12345678, 0, 1); in part5()
9976 b= vec_any_ne (UIaux1.v, UIaux2.v); in part5()
9979 bAux= bAux || (UIaux1.e[i]!=UIaux2.e[i]); in part5()
9983 UIaux1.v= (vector unsigned int){0xFFFFF000, 12345678, 0, 1}; in part5()
9986 UIaux1.v= (vector unsigned int)(0xFFFFF000, 12345678, 0, 1); in part5()
9989 b= vec_any_ne (UIaux1.v, UIaux2.v); in part5()
9992 bAux= bAux || (UIaux1.e[i]!=UIaux2.e[i]); in part5()
9996 UIaux1.v= (vector unsigned int){0xFFFFF000, 12345678, 0, 1}; in part5()
9999 UIaux1.v= (vector unsigned int)(0xFFFFF000, 12345678, 0, 1); in part5()
10002 b= vec_any_ne (UIaux1.v, UIaux2.v); in part5()
10005 bAux= bAux || (UIaux1.e[i]!=UIaux2.e[i]); in part5()