Lines Matching defs:Poke
13445 __ Poke(x0, 0); in TEST() local
13446 __ Poke(x1, 8); in TEST() local
13447 __ Poke(x2, 16); in TEST() local
13448 __ Poke(x3, 24); in TEST() local
13455 __ Poke(w0, 0); in TEST() local
13456 __ Poke(w1, 4); in TEST() local
13457 __ Poke(w2, 8); in TEST() local
13458 __ Poke(w3, 12); in TEST() local
13510 __ Poke(x0, 1); in TEST() local
13513 __ Poke(x1, 2); in TEST() local
13516 __ Poke(x2, 3); in TEST() local
13519 __ Poke(x3, 4); in TEST() local
13522 __ Poke(x4, 5); in TEST() local
13525 __ Poke(x5, 6); in TEST() local
13528 __ Poke(x6, 7); in TEST() local
13532 __ Poke(w0, 1); in TEST() local
13535 __ Poke(w1, 2); in TEST() local
13538 __ Poke(w2, 3); in TEST() local
13584 __ Poke(x0, 0); in TEST() local
13585 __ Poke(x0, 8); in TEST() local
13588 __ Poke(w1, 0); in TEST() local
13589 __ Poke(w1, 4); in TEST() local
13640 __ Poke(x1, 8); in TEST() local
13641 __ Poke(x0, 0); in TEST() local
13647 __ Poke(wzr, 0); // Clobber the space we're about to drop. in TEST() local
13652 __ Poke(x3, 28); in TEST() local
13653 __ Poke(xzr, 0); // Clobber the space we're about to drop. in TEST() local
13655 __ Poke(x2, 12); in TEST() local