Lines Matching refs:AddShader
447 pipelineobj.AddShader(&vs); in VKTriangleTest()
448 pipelineobj.AddShader(&ps); in VKTriangleTest()
1152 pipe.AddShader(&vs); in TEST_F()
1153 pipe.AddShader(&fs); in TEST_F()
1167 pipe.AddShader(&vs); in TEST_F()
1168 pipe.AddShader(&fs); in TEST_F()
2843 pipe.AddShader(&vs); in TEST_F()
2844 pipe.AddShader(&fs); in TEST_F()
2932 pipeline.AddShader(&vs); in TEST_F()
4040 pipe.AddShader(&vs); in TEST_F()
4041 pipe.AddShader(&fs); in TEST_F()
4758 pipe.AddShader(&vs); in TEST_F()
4759 pipe.AddShader(&fs); in TEST_F()
4972 pipe.AddShader(&vs); in TEST_F()
4973 pipe.AddShader(&fs); in TEST_F()
5165 pipe.AddShader(&vs); in TEST_F()
5166 pipe.AddShader(&fs); in TEST_F()
5448 pipe.AddShader(&vs); in TEST_F()
5449 pipe.AddShader(&fs); in TEST_F()
5716 pipe.AddShader(&vs); in TEST_F()
5717 pipe.AddShader(&fs); in TEST_F()
6337 pipe.AddShader(&vs); in TEST_F()
6338 pipe.AddShader(&fs); in TEST_F()
9282 pipe.AddShader(&vs); in TEST_F()
9283 pipe.AddShader(&fs); in TEST_F()
9366 pipe.AddShader(&vs); in TEST_F()
9367 pipe.AddShader(&fs); in TEST_F()
9480 pipe.AddShader(&vs); in TEST_F()
9481 pipe.AddShader(&fs); in TEST_F()
9588 pipe.AddShader(&vs); in TEST_F()
9589 pipe.AddShader(&fs); in TEST_F()
9689 pipe.AddShader(&vs); in TEST_F()
9690 pipe.AddShader(&fs); in TEST_F()
9884 pipe.AddShader(&vs); in TEST_F()
9885 pipe.AddShader(&fs); in TEST_F()
10428 pipe.AddShader(&vs); in TEST_F()
10429 pipe.AddShader(&fs); in TEST_F()
10533 pipe.AddShader(&vs); in TEST_F()
10534 pipe.AddShader(&fs); in TEST_F()
10688 pipe.AddShader(&vs); in TEST_F()
10689 pipe.AddShader(&fs); in TEST_F()
10843 pipe.AddShader(&vs); in TEST_F()
10844 pipe.AddShader(&fs); in TEST_F()
11010 pipe.AddShader(&vs); in TEST_F()
11011 pipe.AddShader(&fs); in TEST_F()
11479 pipe.AddShader(&vs); in TEST_F()
11480 pipe.AddShader(&fs); in TEST_F()
11698 pipe.AddShader(&vs); in TEST_F()
11699 pipe.AddShader(&fs); in TEST_F()
11792 pipe.AddShader(&vs); in TEST_F()
11793 pipe.AddShader(&fs); in TEST_F()
11853 pipe.AddShader(&vs); in TEST_F()
11854 pipe.AddShader(&fs); in TEST_F()
11904 pipe.AddShader(&vs); in TEST_F()
11905 pipe.AddShader(&fs); in TEST_F()
11949 pipe.AddShader(&vs); in TEST_F()
11950 pipe.AddShader(&fs); in TEST_F()
11994 pipe.AddShader(&vs); in TEST_F()
11995 pipe.AddShader(&fs); in TEST_F()
12036 pipe.AddShader(&vs); in TEST_F()
12037 pipe.AddShader(&fs); in TEST_F()
12081 pipe.AddShader(&vs); in TEST_F()
12082 pipe.AddShader(&fs); in TEST_F()
12125 pipe.AddShader(&vs); in TEST_F()
12126 pipe.AddShader(&fs); in TEST_F()
12169 pipe.AddShader(&vs); in TEST_F()
12170 pipe.AddShader(&fs); in TEST_F()
12213 pipe.AddShader(&vs); in TEST_F()
12214 pipe.AddShader(&fs); in TEST_F()
12257 pipe.AddShader(&vs); in TEST_F()
12258 pipe.AddShader(&fs); in TEST_F()
12304 pipe.AddShader(&vs); in TEST_F()
12305 pipe.AddShader(&fs); in TEST_F()
12355 pipe.AddShader(&vs); in TEST_F()
12356 pipe.AddShader(&fs); in TEST_F()
12399 pipe.AddShader(&vs); in TEST_F()
12400 pipe.AddShader(&fs); in TEST_F()
12448 pipe.AddShader(&vs); in TEST_F()
12449 pipe.AddShader(&fs); in TEST_F()
12492 pipe.AddShader(&vs); in TEST_F()
12493 pipe.AddShader(&vs); // intentionally duplicate vertex shader attachment in TEST_F()
12494 pipe.AddShader(&fs); in TEST_F()
12531 pipe.AddShader(&vs); in TEST_F()
12532 pipe.AddShader(&fs); in TEST_F()
12566 pipe.AddShader(&vs); in TEST_F()
12567 pipe.AddShader(&fs); in TEST_F()
12662 pipe.AddShader(&vs); in TEST_F()
12663 pipe.AddShader(&tcs); in TEST_F()
12664 pipe.AddShader(&tes); in TEST_F()
12665 pipe.AddShader(&fs); in TEST_F()
12714 pipe.AddShader(&vs); in TEST_F()
12715 pipe.AddShader(&fs); in TEST_F()
12753 pipe.AddShader(&vs); in TEST_F()
12754 pipe.AddShader(&fs); in TEST_F()
12798 pipe.AddShader(&vs); in TEST_F()
12799 pipe.AddShader(&fs); in TEST_F()
12841 pipe.AddShader(&vs); in TEST_F()
12842 pipe.AddShader(&fs); in TEST_F()
12884 pipe.AddShader(&vs); in TEST_F()
12885 pipe.AddShader(&fs); in TEST_F()
12926 pipe.AddShader(&vs); in TEST_F()
12927 pipe.AddShader(&fs); in TEST_F()
12970 pipe.AddShader(&vs); in TEST_F()
12971 pipe.AddShader(&fs); in TEST_F()
13023 pipe.AddShader(&vs); in TEST_F()
13024 pipe.AddShader(&fs); in TEST_F()
13098 pipe.AddShader(&vs); in TEST_F()
13099 pipe.AddShader(&fs); in TEST_F()
13236 pipe.AddShader(&vs); in TEST_F()
13237 pipe.AddShader(&fs); in TEST_F()
13292 pipe.AddShader(&vs); in TEST_F()
13293 pipe.AddShader(&fs); in TEST_F()
18139 pipe.AddShader(&vs); in TEST_F()
18140 pipe.AddShader(&fs); in TEST_F()
18193 pipe.AddShader(&vs); in TEST_F()
18194 pipe.AddShader(&fs); in TEST_F()
18252 pipe.AddShader(&vs); in TEST_F()
18253 pipe.AddShader(&fs); in TEST_F()
18292 pipe.AddShader(&vs); in TEST_F()
18293 pipe.AddShader(&fs); in TEST_F()
18341 pipe.AddShader(&vs); in TEST_F()
18342 pipe.AddShader(&fs); in TEST_F()
18406 pipe.AddShader(&vs); in TEST_F()
18407 pipe.AddShader(&tcs); in TEST_F()
18408 pipe.AddShader(&tes); in TEST_F()
18409 pipe.AddShader(&fs); in TEST_F()
18461 pipe.AddShader(&vs); in TEST_F()
18462 pipe.AddShader(&gs); in TEST_F()
18463 pipe.AddShader(&fs); in TEST_F()
18527 pipe.AddShader(&vs); in TEST_F()
18528 pipe.AddShader(&fs); in TEST_F()
18568 pipe.AddShader(&vs); in TEST_F()
18569 pipe.AddShader(&fs); in TEST_F()
18938 pipe.AddShader(&vs); in TEST_F()
18939 pipe.AddShader(&fs); in TEST_F()