Lines Matching refs:bindStateFragShaderText
98 static const char bindStateFragShaderText[] = "#version 450\n" variable
1145 VkShaderObj fs(&test_device, bindStateFragShaderText, VK_SHADER_STAGE_FRAGMENT_BIT, this); in TEST_F()
3357 VKTriangleTest(bindStateVertShaderText, bindStateFragShaderText, BsoFailDepthBias); in TEST_F()
3368 VKTriangleTest(bindStateVertShaderText, bindStateFragShaderText, BsoFailLineWidth); in TEST_F()
3379 VKTriangleTest(bindStateVertShaderText, bindStateFragShaderText, BsoFailViewport); in TEST_F()
3390 VKTriangleTest(bindStateVertShaderText, bindStateFragShaderText, BsoFailScissor); in TEST_F()
3402 VKTriangleTest(bindStateVertShaderText, bindStateFragShaderText, BsoFailBlend); in TEST_F()
3418 VKTriangleTest(bindStateVertShaderText, bindStateFragShaderText, BsoFailDepthBounds); in TEST_F()
3430 VKTriangleTest(bindStateVertShaderText, bindStateFragShaderText, BsoFailStencilReadMask); in TEST_F()
3442 VKTriangleTest(bindStateVertShaderText, bindStateFragShaderText, BsoFailStencilWriteMask); in TEST_F()
3454 VKTriangleTest(bindStateVertShaderText, bindStateFragShaderText, BsoFailStencilReference); in TEST_F()
3464 VKTriangleTest(bindStateVertShaderText, bindStateFragShaderText, BsoFailIndexBuffer); in TEST_F()
4562 …VkShaderObj fs(m_device, bindStateFragShaderText, VK_SHADER_STAGE_FRAGMENT_BIT, this); // We shoul… in TEST_F()
5445 VkShaderObj fs(m_device, bindStateFragShaderText, VK_SHADER_STAGE_FRAGMENT_BIT, this); in TEST_F()
6858 …VkShaderObj fs(m_device, bindStateFragShaderText, VK_SHADER_STAGE_FRAGMENT_BIT, this); // We shoul… in TEST_F()
6960 …VkShaderObj fs(m_device, bindStateFragShaderText, VK_SHADER_STAGE_FRAGMENT_BIT, this); // We shoul… in TEST_F()
7086 …VkShaderObj fs(m_device, bindStateFragShaderText, VK_SHADER_STAGE_FRAGMENT_BIT, this); // We shoul… in TEST_F()
7249 …VkShaderObj fs(m_device, bindStateFragShaderText, VK_SHADER_STAGE_FRAGMENT_BIT, this); // We shoul… in TEST_F()
7404 VkShaderObj fs(m_device, bindStateFragShaderText, VK_SHADER_STAGE_FRAGMENT_BIT, in TEST_F()
9279 …VkShaderObj fs(m_device, bindStateFragShaderText, VK_SHADER_STAGE_FRAGMENT_BIT, this); // We shoul… in TEST_F()
9341 …VkShaderObj fs(m_device, bindStateFragShaderText, VK_SHADER_STAGE_FRAGMENT_BIT, this); // We shoul… in TEST_F()
9477 …VkShaderObj fs(m_device, bindStateFragShaderText, VK_SHADER_STAGE_FRAGMENT_BIT, this); // We shoul… in TEST_F()
9508 VKTriangleTest(bindStateVertShaderText, bindStateFragShaderText, BsoFailCmdClearAttachments); in TEST_F()
9585 VkShaderObj fs(m_device, bindStateFragShaderText, VK_SHADER_STAGE_FRAGMENT_BIT, this); in TEST_F()
9686 …VkShaderObj fs(m_device, bindStateFragShaderText, VK_SHADER_STAGE_FRAGMENT_BIT, this); // We shoul… in TEST_F()
9882 VkShaderObj fs(m_device, bindStateFragShaderText, VK_SHADER_STAGE_FRAGMENT_BIT, this); in TEST_F()
10424 VkShaderObj fs(m_device, bindStateFragShaderText, VK_SHADER_STAGE_FRAGMENT_BIT, this); in TEST_F()
10528 VkShaderObj fs(m_device, bindStateFragShaderText, VK_SHADER_STAGE_FRAGMENT_BIT, this); in TEST_F()
11220 VkShaderObj fs(m_device, bindStateFragShaderText, VK_SHADER_STAGE_FRAGMENT_BIT, this); in TEST_F()
18932 VkShaderObj fs(&test_device, bindStateFragShaderText, VK_SHADER_STAGE_FRAGMENT_BIT, this); in TEST_F()