Lines Matching refs:VkDeviceObj
37 class VkDeviceObj : public vk_testing::Device {
39 VkDeviceObj(uint32_t id, VkPhysicalDevice obj);
40 VkDeviceObj(uint32_t id, VkPhysicalDevice obj, std::vector<const char *> &extension_names,
87 VkDeviceObj *m_device;
149 VkCommandBufferObj(VkDeviceObj *device, VkCommandPool pool);
191 VkDeviceObj *m_device;
197 VkConstantBufferObj(VkDeviceObj *device,
199 VkConstantBufferObj(VkDeviceObj *device, int constantCount, int constantSize, const void *data,
216 VkDeviceObj *m_device;
227 VkIndexBufferObj(VkDeviceObj *device);
238 VkRenderpassObj(VkDeviceObj *device);
249 VkImageObj(VkDeviceObj *dev);
300 VkDeviceObj *device() const { return m_device; } in device()
303 VkDeviceObj *m_device;
311 VkTextureObj(VkDeviceObj *device, uint32_t *colors = NULL);
316 VkDeviceObj *m_device;
323 VkDepthStencilObj(VkDeviceObj *device);
324 void Init(VkDeviceObj *device, int32_t width, int32_t height, VkFormat format,
330 VkDeviceObj *m_device;
339 VkSamplerObj(VkDeviceObj *device);
342 VkDeviceObj *m_device;
347 VkDescriptorSetObj(VkDeviceObj *device);
360 VkDeviceObj *m_device;
375 …VkShaderObj(VkDeviceObj *device, const char *shaderText, VkShaderStageFlagBits stage, VkRenderFram…
383 VkDeviceObj *m_device;
388 VkPipelineObj(VkDeviceObj *device);
423 VkDeviceObj *m_device;