• Home
  • Raw
  • Download

Lines Matching refs:current

214     const Vertex* current = &(perimeter[0]);  in getStrokeVerticesFromPerimeter()  local
215 Vector2 lastNormal = {current->y - last->y, last->x - current->x}; in getStrokeVerticesFromPerimeter()
219 Vector2 nextNormal = {next->y - current->y, current->x - next->x}; in getStrokeVerticesFromPerimeter()
226 current->x + totalOffset.x, in getStrokeVerticesFromPerimeter()
227 current->y + totalOffset.y); in getStrokeVerticesFromPerimeter()
230 current->x - totalOffset.x, in getStrokeVerticesFromPerimeter()
231 current->y - totalOffset.y); in getStrokeVerticesFromPerimeter()
233 current = next; in getStrokeVerticesFromPerimeter()
309 const Vertex* current = &(vertices[1]); in getStrokeVerticesFromUnclosedVertices() local
310 Vector2 lastNormal = {current->y - last->y, last->x - current->x}; in getStrokeVerticesFromUnclosedVertices()
317 Vector2 nextNormal = {next->y - current->y, current->x - next->x}; in getStrokeVerticesFromUnclosedVertices()
323 Vector2 center = {current->x, current->y}; in getStrokeVerticesFromUnclosedVertices()
327 current = next; in getStrokeVerticesFromUnclosedVertices()
355 const Vertex* current = &(perimeter[0]); in getFillVerticesFromPerimeterAA() local
356 Vector2 lastNormal = {current->y - last->y, last->x - current->x}; in getFillVerticesFromPerimeterAA()
360 Vector2 nextNormal = {next->y - current->y, current->x - next->x}; in getFillVerticesFromPerimeterAA()
368 current->x + totalOffset.x, in getFillVerticesFromPerimeterAA()
369 current->y + totalOffset.y, in getFillVerticesFromPerimeterAA()
372 current->x - totalOffset.x, in getFillVerticesFromPerimeterAA()
373 current->y - totalOffset.y, in getFillVerticesFromPerimeterAA()
376 current = next; in getFillVerticesFromPerimeterAA()
592 const Vertex* current = &(vertices[1]); in getStrokeVerticesFromUnclosedVerticesAA() local
593 Vector2 lastNormal = {current->y - last->y, last->x - current->x}; in getStrokeVerticesFromUnclosedVerticesAA()
601 Vector2 nextNormal = {next->y - current->y, current->x - next->x}; in getStrokeVerticesFromUnclosedVerticesAA()
613 current->x + outerOffset.x, in getStrokeVerticesFromUnclosedVerticesAA()
614 current->y + outerOffset.y, in getStrokeVerticesFromUnclosedVerticesAA()
617 current->x + innerOffset.x, in getStrokeVerticesFromUnclosedVerticesAA()
618 current->y + innerOffset.y, in getStrokeVerticesFromUnclosedVerticesAA()
622 current->x + innerOffset.x, in getStrokeVerticesFromUnclosedVerticesAA()
623 current->y + innerOffset.y, in getStrokeVerticesFromUnclosedVerticesAA()
626 current->x - innerOffset.x, in getStrokeVerticesFromUnclosedVerticesAA()
627 current->y - innerOffset.y, in getStrokeVerticesFromUnclosedVerticesAA()
631 current->x - innerOffset.x, in getStrokeVerticesFromUnclosedVerticesAA()
632 current->y - innerOffset.y, in getStrokeVerticesFromUnclosedVerticesAA()
635 current->x - outerOffset.x, in getStrokeVerticesFromUnclosedVerticesAA()
636 current->y - outerOffset.y, in getStrokeVerticesFromUnclosedVerticesAA()
639 current = next; in getStrokeVerticesFromUnclosedVerticesAA()
660 const Vertex* current = &(perimeter[0]); in getStrokeVerticesFromPerimeterAA() local
661 Vector2 lastNormal = {current->y - last->y, last->x - current->x}; in getStrokeVerticesFromPerimeterAA()
665 Vector2 nextNormal = {next->y - current->y, current->x - next->x}; in getStrokeVerticesFromPerimeterAA()
677 current->x + outerOffset.x, in getStrokeVerticesFromPerimeterAA()
678 current->y + outerOffset.y, in getStrokeVerticesFromPerimeterAA()
681 current->x + innerOffset.x, in getStrokeVerticesFromPerimeterAA()
682 current->y + innerOffset.y, in getStrokeVerticesFromPerimeterAA()
686 current->x + innerOffset.x, in getStrokeVerticesFromPerimeterAA()
687 current->y + innerOffset.y, in getStrokeVerticesFromPerimeterAA()
690 current->x - innerOffset.x, in getStrokeVerticesFromPerimeterAA()
691 current->y - innerOffset.y, in getStrokeVerticesFromPerimeterAA()
695 current->x - innerOffset.x, in getStrokeVerticesFromPerimeterAA()
696 current->y - innerOffset.y, in getStrokeVerticesFromPerimeterAA()
699 current->x - outerOffset.x, in getStrokeVerticesFromPerimeterAA()
700 current->y - outerOffset.y, in getStrokeVerticesFromPerimeterAA()
703 current = next; in getStrokeVerticesFromPerimeterAA()