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Lines Matching refs:top

34     (r).left, (r).top, (r).right, (r).bottom
36 (r).left(), (r).top(), (r).right(), (r).bottom()
45 float top; variable
57 top(0), in Rect()
62 inline Rect(float left, float top, float right, float bottom): in Rect() argument
64 top(top), in Rect()
71 top(0.0f), in Rect()
78 top(rect.fTop), in Rect()
85 top(rect.fTop), in Rect()
99 left = top = right = bottom = 0.0f; in clear()
105 return !((left < right) && (top < bottom)); in isEmpty()
109 left = top = right = bottom = 0.0f; in setEmpty()
112 inline void set(float left, float top, float right, float bottom) { in set() argument
115 this->top = top; in set()
120 set(r.left, r.top, r.right, r.bottom); in set()
124 set(r.left(), r.top(), r.right(), r.bottom()); in set()
132 return bottom - top; in getHeight()
137 float tempTop = std::max(top, t); in intersects()
145 return intersects(r.left, r.top, r.right, r.bottom); in intersects()
155 top = std::max(top, t); in doIntersect()
161 doIntersect(r.left, r.top, r.right, r.bottom); in doIntersect()
165 return l >= left && t >= top && r <= right && b <= bottom; in contains()
169 return contains(r.left, r.top, r.right, r.bottom); in contains()
173 if (r.left < r.right && r.top < r.bottom) { in unionWith()
174 if (left < right && top < bottom) { in unionWith()
176 if (top > r.top) top = r.top; in unionWith()
182 top = r.top; in unionWith()
194 top += dy; in translate()
204 top -= delta; in outset()
211 top -= ydelta; in outset()
235 top = floorf(top + Vertex::GeometryFudgeFactor()); in snapGeometryToPixelBoundaries()
244 top = floorf(top + 0.5f - Vertex::GeometryFudgeFactor()); in snapGeometryToPixelBoundaries()
252 top = floorf(top + 0.5f); in snapToPixelBoundaries()
259 top = floorf(top); in roundOut()
270 top = std::min(top, other.top); in expandToCover()
277 top = std::min(top, y); in expandToCover()
283 return SkRect::MakeLTRB(left, top, right, bottom); in toSkRect()
287 return SkIRect::MakeLTRB(left, top, right, bottom); in toSkIRect()
291 ALOGD("%s[l=%.2f t=%.2f r=%.2f b=%.2f]", label ? label : "Rect", left, top, right, bottom);
300 if (rect.left == 0 && rect.top == 0) {
305 << " " << rect.top