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Lines Matching refs:load

11 ; a char or uchar load/store is special as it can alias with about everything.
25 ; does not alias with a load/store accessing something not part of a RenderScript
44 %2 = load i8, i8* %1, align 1, !tbaa !21
59 %3 = load <2 x i8>, <2 x i8>* %2, align 2, !tbaa !22
75 %3 = load <4 x i8>, <4 x i8>* %2, align 4, !tbaa !23
91 %3 = load <4 x i8>, <4 x i8>* %2, align 4, !tbaa !24
104 %2 = load i8, i8* %1, align 1, !tbaa !25
119 %3 = load <2 x i8>, <2 x i8>* %2, align 2, !tbaa !26
135 %3 = load <4 x i8>, <4 x i8>* %2, align 4, !tbaa !27
151 %3 = load <4 x i8>, <4 x i8>* %2, align 4, !tbaa !28
166 %3 = load i16, i16* %2, align 2, !tbaa !29
181 %3 = load <2 x i16>, <2 x i16>* %2, align 4, !tbaa !30
197 %3 = load <4 x i16>, <4 x i16>* %2, align 8, !tbaa !31
213 %3 = load <4 x i16>, <4 x i16>* %2, align 8, !tbaa !32
228 %3 = load i16, i16* %2, align 2, !tbaa !33
243 %3 = load <2 x i16>, <2 x i16>* %2, align 4, !tbaa !34
259 %3 = load <4 x i16>, <4 x i16>* %2, align 8, !tbaa !35
275 %3 = load <4 x i16>, <4 x i16>* %2, align 8, !tbaa !36
290 %3 = load i32, i32* %2, align 4, !tbaa !37
305 %3 = load <2 x i32>, <2 x i32>* %2, align 8, !tbaa !38
321 %3 = load <4 x i32>, <4 x i32>* %2, align 8, !tbaa !39
337 %3 = load <4 x i32>, <4 x i32>* %2, align 16, !tbaa !40
352 %3 = load i32, i32* %2, align 4, !tbaa !41
367 %3 = load <2 x i32>, <2 x i32>* %2, align 8, !tbaa !42
383 %3 = load <4 x i32>, <4 x i32>* %2, align 8, !tbaa !43
399 %3 = load <4 x i32>, <4 x i32>* %2, align 16, !tbaa !44
414 %3 = load i64, i64* %2, align 8, !tbaa !45
429 %3 = load <2 x i64>, <2 x i64>* %2, align 16, !tbaa !46
445 %3 = load <4 x i64>, <4 x i64>* %2, align 32
462 %3 = load <4 x i64>, <4 x i64>* %2, align 32, !tbaa !15
478 %3 = load i64, i64* %2, align 8, !tbaa !49
493 %3 = load <2 x i64>, <2 x i64>* %2, align 16, !tbaa !50
509 %3 = load <4 x i64>, <4 x i64>* %2, align 32
526 %3 = load <4 x i64>, <4 x i64>* %2, align 32, !tbaa !15
542 %3 = load float, float* %2, align 4, !tbaa !53
557 %3 = load <2 x float>, <2 x float>* %2, align 8, !tbaa !54
573 %3 = load <4 x float>, <4 x float>* %2, align 8, !tbaa !55
589 %3 = load <4 x float>, <4 x float>* %2, align 16, !tbaa !56
604 %3 = load double, double* %2, align 8, !tbaa !57
619 %3 = load <2 x double>, <2 x double>* %2, align 16, !tbaa !58
636 %3 = load <4 x double>, <4 x double>* %2, align 32
652 %3 = load <4 x double>, <4 x double>* %2, align 32, !tbaa !15
668 %3 = load half, half* %2, align 2, !tbaa !61
683 %3 = load <2 x half>, <2 x half>* %2, align 4, !tbaa !62
699 %3 = load <4 x half>, <4 x half>* %2, align 8, !tbaa !63
715 %3 = load <4 x half>, <4 x half>* %2, align 8, !tbaa !64
722 %3 = load <4 x i64>, <4 x i64>* %2, align 8
729 %3 = load <4 x i64>, <4 x i64>* %2, align 8
737 %3 = load <2 x i64>, <2 x i64>* %2, align 8
744 %3 = load <4 x i64>, <4 x i64>* %2, align 8
751 %3 = load <4 x i64>, <4 x i64>* %2, align 8
759 %3 = load <2 x i64>, <2 x i64>* %2, align 8
766 %3 = load <4 x i32>, <4 x i32>* %2, align 4
772 %3 = load <3 x i32>, <3 x i32>* %2, align 4
778 %3 = load <2 x i32>, <2 x i32>* %2, align 4
785 %3 = load <4 x i32>, <4 x i32>* %2, align 4
791 %3 = load <3 x i32>, <3 x i32>* %2, align 4
797 %3 = load <2 x i32>, <2 x i32>* %2, align 4
804 %3 = load <4 x i16>, <4 x i16>* %2, align 2
810 %3 = load <3 x i16>, <3 x i16>* %2, align 2
816 %3 = load <2 x i16>, <2 x i16>* %2, align 2
823 %3 = load <4 x i16>, <4 x i16>* %2, align 2
829 %3 = load <3 x i16>, <3 x i16>* %2, align 2
835 %3 = load <2 x i16>, <2 x i16>* %2, align 2
842 %3 = load <4 x i8>, <4 x i8>* %2, align 1
848 %3 = load <3 x i8>, <3 x i8>* %2, align 1
854 %3 = load <2 x i8>, <2 x i8>* %2, align 1
861 %3 = load <4 x i8>, <4 x i8>* %2, align 1
867 %3 = load <3 x i8>, <3 x i8>* %2, align 1
873 %3 = load <2 x i8>, <2 x i8>* %2, align 1
880 %3 = load <4 x float>, <4 x float>* %2, align 4
886 %3 = load <3 x float>, <3 x float>* %2, align 4
892 %3 = load <2 x float>, <2 x float>* %2, align 4
899 %3 = load <4 x double>, <4 x double>* %2, align 8
906 %3 = load <4 x double>, <4 x double>* %2, align 8
914 %3 = load <2 x double>, <2 x double>* %2, align 8