Lines Matching refs:w1
128 int32_t next, float w0, float w1) { in getSample_A() argument
131 float r = p0 * w0 + p1 * w1; in getSample_A()
138 int32_t next, float w0, float w1) { in getSample_L() argument
141 float r = p0 * w0 + p1 * w1; in getSample_L()
148 int32_t next, float w0, float w1) { in getSample_LA() argument
151 float2 r = p0 * w0 + p1 * w1; in getSample_LA()
158 int32_t next, float w0, float w1) { in getSample_RGB() argument
161 float3 r = p0 * w0 + p1 * w1; in getSample_RGB()
168 int32_t next, float w0, float w1) { in getSample_565() argument
171 float3 r = p0 * w0 + p1 * w1; in getSample_565()
178 int32_t next, float w0, float w1) { in getSample_RGBA() argument
181 float4 r = p0 * w0 + p1 * w1; in getSample_RGBA()
190 float w0, float w1, float w2, float w3) { in getSample_A() argument
195 float r = p0 * w0 + p1 * w1 + p2 * w2 + p3 * w3; in getSample_A()
203 float w0, float w1, float w2, float w3) { in getSample_L() argument
208 float r = p0 * w0 + p1 * w1 + p2 * w2 + p3 * w3; in getSample_L()
216 float w0, float w1, float w2, float w3) { in getSample_LA() argument
221 float2 r = p0 * w0 + p1 * w1 + p2 * w2 + p3 * w3; in getSample_LA()
229 float w0, float w1, float w2, float w3) { in getSample_RGB() argument
234 float4 r = p0 * w0 + p1 * w1 + p2 * w2 + p3 * w3; in getSample_RGB()
242 float w0, float w1, float w2, float w3) { in getSample_RGBA() argument
247 float4 r = p0 * w0 + p1 * w1 + p2 * w2 + p3 * w3; in getSample_RGBA()
254 float w0, float w1, float w2, float w3) { in getSample_565() argument
259 float3 r = p0 * w0 + p1 * w1 + p2 * w2 + p3 * w3; in getSample_565()
318 getBilinearSample2D(const Allocation_t *alloc, float w0, float w1, float w2, float w3, in getBilinearSample2D() argument
327 return getSample_RGBA(p, stride, lx, ly, nx, ny, w0, w1, w2, w3); in getBilinearSample2D()
329 return getSample_A(p, stride, lx, ly, nx, ny, w0, w1, w2, w3); in getBilinearSample2D()
331 return getSample_LA(p, stride, lx, ly, nx, ny, w0, w1, w2, w3); in getBilinearSample2D()
334 return getSample_565(p, stride, lx, ly, nx, ny, w0, w1, w2, w3); in getBilinearSample2D()
336 return getSample_RGB(p, stride, lx, ly, nx, ny, w0, w1, w2, w3); in getBilinearSample2D()
338 return getSample_L(p, stride, lx, ly, nx, ny, w0, w1, w2, w3); in getBilinearSample2D()
496 float w1 = fracU * oneMinusFracV; in sample_LOD_LinearPixel() local
505 return getBilinearSample2D(alloc, w0, w1, w2, w3, lx, ly, nx, ny, dk, dt, lod); in sample_LOD_LinearPixel()