Lines Matching refs:ALOGE
117 ALOGE("Error compiling shader\n"); in loadShader()
126 ALOGE(" msg:\n%s\n", infoLog); in loadShader()
142 ALOGE("Failed to allocate program object\n"); in buildShaderProgram()
149 ALOGE("Failed to load vertex shader\n"); in buildShaderProgram()
155 ALOGE("Failed to load pixel shader\n"); in buildShaderProgram()
169 ALOGE("Error linking program.\n"); in buildShaderProgram()
177 ALOGE(" msg: %s\n", infoLog); in buildShaderProgram()
200 ALOGE("SurfaceComposerClient couldn't be allocated"); in initialize()
205 ALOGE("SurfaceComposerClient::initCheck error: %#x", err); in initialize()
215 ALOGE("ERROR: unable to get display characteristics"); in initialize()
233 ALOGE("Failed to create SurfaceControl"); in initialize()
242 ALOGE("Failed to get egl display"); in initialize()
249 ALOGE("Failed to initialize EGL: %s", getEGLError()); in initialize()
268 ALOGE("Didn't find a suitable format for our display window"); in initialize()
275 ALOGE("gelCreateWindowSurface failed."); in initialize()
285 ALOGE("Failed to create OpenGL ES Context: %s", getEGLError()); in initialize()
292 ALOGE("Failed to make the OpenGL ES Context current: %s", getEGLError()); in initialize()
300 ALOGE("Failed to build shader program: %s", getEGLError()); in initialize()
307 ALOGE("Didn't get a texture handle allocated: %s", getEGLError()); in initialize()
375 ALOGE("Failed to allocate GraphicsBuffer to wrap our native handle"); in updateImageTexture()
394 ALOGE("error creating EGLImage: %s", getEGLError()); in updateImageTexture()