// This may look like C code, but it is really -*- C++ -*- // // Copyright Bob Friesenhahn, 1999, 2000, 2001, 2002, 2003 // Copyright Dirk Lemstra 2013-2015 // // Color Implementation // #define MAGICKCORE_IMPLEMENTATION #define MAGICK_PLUSPLUS_IMPLEMENTATION 1 #include "Magick++/Include.h" #include using namespace std; #include "Magick++/Color.h" #include "Magick++/Exception.h" MagickPPExport int Magick::operator == (const Magick::Color &left_, const Magick::Color &right_) { return((left_.isValid() == right_.isValid()) && (left_.quantumRed() == right_.quantumRed()) && (left_.quantumGreen() == right_.quantumGreen()) && (left_.quantumBlue() == right_.quantumBlue())); } MagickPPExport int Magick::operator != (const Magick::Color &left_, const Magick::Color &right_) { return(!(left_ == right_)); } MagickPPExport int Magick::operator > (const Magick::Color &left_, const Magick::Color &right_) { return(!(left_ < right_ ) && (left_ != right_ )); } MagickPPExport int Magick::operator < ( const Magick::Color &left_, const Magick::Color &right_) { if(left_.quantumRed() < right_.quantumRed()) return(true); if(left_.quantumRed() > right_.quantumRed()) return(false); if(left_.quantumGreen() < right_.quantumGreen()) return(true); if(left_.quantumGreen() > right_.quantumGreen()) return(false); if(left_.quantumBlue() < right_.quantumBlue()) return(true); return(false); } MagickPPExport int Magick::operator >= (const Magick::Color &left_, const Magick::Color &right_) { return((left_ > right_) || (left_ == right_)); } MagickPPExport int Magick::operator <= ( const Magick::Color &left_, const Magick::Color &right_) { return((left_ < right_) || (left_ == right_)); } Magick::Color::Color(void) : _pixel(new PixelInfo), _isValid(false), _pixelOwn(true), _pixelType(RGBPixel) { initPixel(); } Magick::Color::Color(const Quantum red_,const Quantum green_, const Quantum blue_) : _pixel(new PixelInfo), _isValid(true), _pixelOwn(true), _pixelType(RGBPixel) { initPixel(); quantumAlpha(OpaqueAlpha); quantumBlack(0); quantumBlue(blue_); quantumGreen(green_); quantumRed(red_); } Magick::Color::Color(const Quantum red_,const Quantum green_, const Quantum blue_, const Quantum alpha_) : _pixel(new PixelInfo), _isValid(true), _pixelOwn(true), _pixelType(RGBPixel) { initPixel(); quantumAlpha(alpha_); quantumBlack(0); quantumBlue(blue_); quantumGreen(green_); quantumRed(red_); if (alpha_ != OpaqueAlpha) _pixelType=RGBAPixel; } Magick::Color::Color(const Quantum cyan_,const Quantum magenta_, const Quantum yellow_,const Quantum black_,const Quantum alpha_) : _pixel(new PixelInfo), _isValid(true), _pixelOwn(true), _pixelType(CMYKPixel) { initPixel(); quantumAlpha(alpha_); quantumBlack(black_); quantumBlue(yellow_); quantumGreen(magenta_); quantumRed(cyan_); if (alpha_ != OpaqueAlpha) _pixelType=CMYKAPixel; } Magick::Color::Color(const char *color_) : _pixel(new PixelInfo), _isValid(true), _pixelOwn(true), _pixelType(RGBPixel) { initPixel(); // Use operator = implementation *this=color_; } Magick::Color::Color(const Magick::Color &color_) : _pixel(new PixelInfo), _isValid(color_._isValid), _pixelOwn(true), _pixelType(color_._pixelType) { *_pixel=*color_._pixel; } Magick::Color::Color(const PixelInfo &color_) : _pixel(new PixelInfo), _isValid(true), _pixelOwn(true) { *_pixel=color_; setPixelType(color_); } Magick::Color::Color(const std::string &color_) : _pixel(new PixelInfo), _isValid(true), _pixelOwn(true), _pixelType(RGBPixel) { initPixel(); // Use operator = implementation *this=color_; } Magick::Color::~Color(void) { if (_pixelOwn) delete _pixel; _pixel=(PixelInfo *)NULL; } Magick::Color& Magick::Color::operator=(const Magick::Color& color_) { // If not being set to ourself if (this != &color_) { // Copy pixel value *_pixel=*color_._pixel; // Validity _isValid=color_._isValid; // Copy pixel type _pixelType=color_._pixelType; } return(*this); } const Magick::Color& Magick::Color::operator=(const char *color_) { *this=std::string(color_); return(*this); } const Magick::Color& Magick::Color::operator=(const MagickCore::PixelInfo &color_) { *_pixel=color_; setPixelType(color_); return(*this); } const Magick::Color& Magick::Color::operator=(const std::string &color_) { PixelInfo target_color; initPixel(); GetPPException; if (QueryColorCompliance(color_.c_str(),AllCompliance,&target_color, exceptionInfo)) { quantumAlpha(target_color.alpha); quantumBlack(target_color.black); quantumBlue(target_color.blue); quantumGreen(target_color.green); quantumRed(target_color.red); setPixelType(target_color); } else _isValid = false; ThrowPPException(false); return(*this); } Magick::Color::operator MagickCore::PixelInfo() const { return *_pixel; } Magick::Color::operator std::string() const { char colorbuf[MagickPathExtent]; PixelInfo pixel; if (!isValid()) return std::string("none"); pixel.colorspace=(_pixelType == RGBPixel || _pixelType == RGBAPixel) ? RGBColorspace : CMYKColorspace; pixel.alpha_trait=(_pixelType == RGBAPixel || _pixelType == CMYKAPixel) ? BlendPixelTrait : UndefinedPixelTrait; pixel.depth=MAGICKCORE_QUANTUM_DEPTH; pixel.alpha=_pixel->alpha; pixel.alpha_trait=_pixel->alpha_trait; pixel.black=_pixel->black; pixel.blue=_pixel->blue; pixel.green=_pixel->green; pixel.red=_pixel->red; GetColorTuple(&pixel,MagickTrue,colorbuf); return(std::string(colorbuf)); } bool Magick::Color::isFuzzyEquivalent(const Color &color_, const double fuzz_) const { PixelInfo p, q; p=*_pixel; p.fuzz=fuzz_; q=*color_._pixel; q.fuzz=fuzz_; return (IsFuzzyEquivalencePixelInfo(&p, &q) != MagickFalse); } bool Magick::Color::isValid(void) const { return(_isValid); } Magick::Color::PixelType Magick::Color::pixelType() const { return(_pixelType); } void Magick::Color::isValid(bool valid_) { if ((valid_ && isValid()) || (!valid_ && !isValid())) return; if (!_pixelOwn) { _pixel=new PixelInfo; _pixelOwn=true; } _isValid=valid_; initPixel(); } void Magick::Color::quantumAlpha(const Magick::Quantum alpha_) { _pixel->alpha=alpha_; if (alpha_ == QuantumRange) { _pixel->alpha_trait=UndefinedPixelTrait; if (_pixelType == RGBAPixel) _pixelType=RGBPixel; else if (_pixelType == CMYKAPixel) _pixelType=CMYKPixel; } else { _pixel->alpha_trait=BlendPixelTrait; if (_pixelType == RGBPixel) _pixelType=RGBAPixel; else if (_pixelType == CMYKPixel) _pixelType=CMYKAPixel; } _isValid=true; } Magick::Quantum Magick::Color::quantumAlpha(void) const { return(_pixel->alpha); } void Magick::Color::quantumBlack(const Magick::Quantum black_) { _pixel->black=black_; _isValid=true; } Magick::Quantum Magick::Color::quantumBlack(void) const { return(_pixel->black); } void Magick::Color::quantumBlue(const Magick::Quantum blue_) { _pixel->blue=blue_; _isValid=true; } Magick::Quantum Magick::Color::quantumBlue(void) const { return(_pixel->blue); } void Magick::Color::quantumGreen(const Magick::Quantum green_) { _pixel->green=green_; _isValid=true; } Magick::Quantum Magick::Color::quantumGreen(void) const { return(_pixel->green); } void Magick::Color::quantumRed(const Magick::Quantum red_) { _pixel->red=red_; _isValid=true; } Magick::Quantum Magick::Color::quantumRed(void) const { return _pixel->red; } Magick::Color::Color(PixelType pixelType_) : _pixel(new PixelInfo), _isValid(false), _pixelOwn(true), _pixelType(pixelType_) { initPixel(); } Magick::Color::Color(PixelInfo* rep_,PixelType pixelType_) : _pixel(rep_), _isValid(true), _pixelOwn(false), _pixelType(pixelType_) { } void Magick::Color::pixel(PixelInfo *rep_,PixelType pixelType_) { if (_pixelOwn) delete _pixel; _pixel=rep_; _pixelOwn=false; _isValid=true; _pixelType=pixelType_; } Magick::Quantum Magick::Color::scaleDoubleToQuantum(const double double_) { return(static_cast(double_*QuantumRange)); } double Magick::Color::scaleQuantumToDouble(const Magick::Quantum quantum_) { #if (MAGICKCORE_QUANTUM_DEPTH < 32) return(static_cast(quantum_)/QuantumRange); #else return(quantum_/QuantumRange); #endif } void Magick::Color::initPixel() { MagickCore::GetPixelInfo((MagickCore::Image *) NULL, _pixel); if (_pixelType == CMYKPixel || _pixelType == CMYKAPixel) _pixel->colorspace=CMYKColorspace; } void Magick::Color::setPixelType(const PixelInfo &color_) { if (color_.colorspace == CMYKColorspace) _pixelType=color_.alpha_trait != UndefinedPixelTrait ? CMYKAPixel : CMYKPixel; else _pixelType=color_.alpha_trait != UndefinedPixelTrait ? RGBAPixel : RGBPixel; } Magick::ColorCMYK::ColorCMYK(void) : Color(CMYKPixel) { } Magick::ColorCMYK::ColorCMYK(const Magick::Color &color_) : Color(color_) { } Magick::ColorCMYK::ColorCMYK(const double cyan_,const double magenta_, const double yellow_,const double black_) : Color(CMYKPixel) { cyan(cyan_); magenta(magenta_); yellow(yellow_); black(black_); } Magick::ColorCMYK::ColorCMYK(const double cyan_,const double magenta_, const double yellow_,const double black_,const double alpha_) : Color(CMYKAPixel) { cyan(cyan_); magenta(magenta_); yellow(yellow_); black(black_); alpha(alpha_); } Magick::ColorCMYK::~ColorCMYK(void) { } Magick::ColorCMYK& Magick::ColorCMYK::operator=(const Magick::Color& color_) { *static_cast(this)=color_; return(*this); } void Magick::ColorCMYK::alpha(const double alpha_) { quantumAlpha(scaleDoubleToQuantum(alpha_)); } double Magick::ColorCMYK::alpha(void) const { return(scaleQuantumToDouble(quantumAlpha())); } void Magick::ColorCMYK::black(const double black_) { quantumBlack(scaleDoubleToQuantum(black_)); } double Magick::ColorCMYK::black(void) const { return(scaleQuantumToDouble(quantumBlack())); } void Magick::ColorCMYK::cyan(const double cyan_) { quantumRed(scaleDoubleToQuantum(cyan_)); } double Magick::ColorCMYK::cyan(void) const { return(scaleQuantumToDouble(quantumRed())); } void Magick::ColorCMYK::magenta(const double magenta_) { quantumGreen(scaleDoubleToQuantum(magenta_)); } double Magick::ColorCMYK::magenta(void) const { return(scaleQuantumToDouble(quantumGreen())); } void Magick::ColorCMYK::yellow(const double yellow_) { quantumBlue(scaleDoubleToQuantum(yellow_)); } double Magick::ColorCMYK::yellow(void) const { return(scaleQuantumToDouble(quantumBlue())); } Magick::ColorCMYK::ColorCMYK(PixelInfo *rep_,PixelType pixelType_) : Color(rep_,pixelType_) { } Magick::ColorGray::ColorGray(void) : Color() { } Magick::ColorGray::ColorGray(const Magick::Color & color_) : Color(color_) { } Magick::ColorGray::ColorGray(double shade_) : Color(scaleDoubleToQuantum(shade_),scaleDoubleToQuantum(shade_), scaleDoubleToQuantum(shade_)) { } Magick::ColorGray::~ColorGray() { } void Magick::ColorGray::shade(double shade_) { Quantum gray=scaleDoubleToQuantum(shade_); quantumRed(gray); quantumGreen(gray); quantumBlue(gray); } double Magick::ColorGray::shade(void) const { return(scaleQuantumToDouble(quantumGreen())); } Magick::ColorGray& Magick::ColorGray::operator=(const Magick::Color& color_) { *static_cast(this)=color_; return(*this); } Magick::ColorGray::ColorGray(PixelInfo *rep_,PixelType pixelType_) : Color(rep_,pixelType_) { } Magick::ColorHSL::ColorHSL(void) : Color() { } Magick::ColorHSL::ColorHSL(const Magick::Color &color_) : Color(color_) { } Magick::ColorHSL::ColorHSL(const double hue_,const double saturation_, const double lightness_) : Color() { double blue, green, red; ConvertHSLToRGB(hue_,saturation_,lightness_,&red,&green,&blue); quantumRed(red); quantumGreen(green); quantumBlue(blue); } Magick::ColorHSL::~ColorHSL() { } Magick::ColorHSL& Magick::ColorHSL::operator=(const Magick::Color& color_) { *static_cast(this) = color_; return(*this); } void Magick::ColorHSL::hue(const double hue_) { double hue, lightness, saturation; double blue, green, red; ConvertRGBToHSL(quantumRed(),quantumGreen(),quantumBlue(),&hue,&saturation, &lightness); hue=hue_; ConvertHSLToRGB(hue,saturation,lightness,&red,&green,&blue); quantumRed(ClampToQuantum(red)); quantumGreen(ClampToQuantum(green)); quantumBlue(ClampToQuantum(blue)); } double Magick::ColorHSL::hue(void) const { double hue, lightness, saturation; ConvertRGBToHSL(quantumRed(),quantumGreen(),quantumBlue(),&hue,&saturation, &lightness); return(hue); } void Magick::ColorHSL::lightness (const double lightness_) { double hue, lightness, saturation; double blue, green, red; ConvertRGBToHSL(quantumRed(),quantumGreen(),quantumBlue(),&hue,&saturation, &lightness); lightness=lightness_; ConvertHSLToRGB(hue,saturation,lightness,&red,&green,&blue); quantumRed(ClampToQuantum(red)); quantumGreen(ClampToQuantum(green)); quantumBlue(ClampToQuantum(blue)); } double Magick::ColorHSL::lightness (void) const { double hue, lightness, saturation; ConvertRGBToHSL(quantumRed(),quantumGreen(),quantumBlue(),&hue,&saturation, &lightness); return(lightness); } void Magick::ColorHSL::saturation(const double saturation_) { double hue, lightness, saturation; double blue, green, red; ConvertRGBToHSL(quantumRed(),quantumGreen(),quantumBlue(),&hue,&saturation, &lightness); saturation=saturation_; ConvertHSLToRGB(hue,saturation,lightness,&red,&green,&blue); quantumRed(ClampToQuantum(red)); quantumGreen(ClampToQuantum(green)); quantumBlue(ClampToQuantum(blue)); } double Magick::ColorHSL::saturation(void) const { double hue, lightness, saturation; ConvertRGBToHSL(quantumRed(),quantumGreen(),quantumBlue(),&hue,&saturation, &lightness); return(saturation); } Magick::ColorMono::ColorMono(void) : Color() { } Magick::ColorMono::ColorMono(const bool mono_) : Color((mono_ ? QuantumRange : 0),(mono_ ? QuantumRange : 0), (mono_ ? QuantumRange : 0)) { } Magick::ColorMono::ColorMono(const Magick::Color &color_) : Color(color_) { } Magick::ColorMono::~ColorMono() { } Magick::ColorMono& Magick::ColorMono::operator=(const Magick::Color& color_) { *static_cast(this)=color_; return(*this); } void Magick::ColorMono::mono(bool mono_) { quantumRed(mono_ ? QuantumRange : 0); quantumGreen(mono_ ? QuantumRange : 0); quantumBlue(mono_ ? QuantumRange : 0); } bool Magick::ColorMono::mono(void) const { return(quantumGreen() == 0); } Magick::ColorMono::ColorMono(PixelInfo *rep_,PixelType pixelType_) : Color(rep_,pixelType_) { } Magick::ColorRGB::ColorRGB(void) : Color() { } Magick::ColorRGB::ColorRGB(const Magick::Color &color_) : Color(color_) { } Magick::ColorRGB::ColorRGB(const double red_,const double green_, const double blue_) : Color(scaleDoubleToQuantum(red_),scaleDoubleToQuantum(green_), scaleDoubleToQuantum(blue_)) { } Magick::ColorRGB::ColorRGB(const double red_,const double green_, const double blue_,const double alpha_) : Color(scaleDoubleToQuantum(red_),scaleDoubleToQuantum(green_), scaleDoubleToQuantum(blue_),scaleDoubleToQuantum(alpha_)) { } Magick::ColorRGB::~ColorRGB(void) { } Magick::ColorRGB& Magick::ColorRGB::operator=(const Magick::Color& color_) { *static_cast(this)=color_; return(*this); } void Magick::ColorRGB::alpha(const double alpha_) { quantumAlpha(scaleDoubleToQuantum(alpha_)); } double Magick::ColorRGB::alpha(void) const { return(scaleQuantumToDouble(quantumAlpha())); } void Magick::ColorRGB::blue(const double blue_) { quantumBlue(scaleDoubleToQuantum(blue_)); } double Magick::ColorRGB::blue(void) const { return(scaleQuantumToDouble(quantumBlue())); } void Magick::ColorRGB::green(const double green_) { quantumGreen(scaleDoubleToQuantum(green_)); } double Magick::ColorRGB::green(void) const { return(scaleQuantumToDouble(quantumGreen())); } void Magick::ColorRGB::red(const double red_) { quantumRed(scaleDoubleToQuantum(red_)); } double Magick::ColorRGB::red(void) const { return(scaleQuantumToDouble(quantumRed())); } Magick::ColorRGB::ColorRGB(PixelInfo *rep_,PixelType pixelType_) : Color(rep_,pixelType_) { } Magick::ColorYUV::ColorYUV(void) : Color() { } Magick::ColorYUV::ColorYUV(const Magick::Color &color_) : Color(color_) { } Magick::ColorYUV::ColorYUV(const double y_,const double u_,const double v_) : Color() { convert(y_, u_, v_); } Magick::ColorYUV::~ColorYUV(void) { } Magick::ColorYUV& Magick::ColorYUV::operator=(const Magick::Color &color_) { *static_cast(this)=color_; return(*this); } void Magick::ColorYUV::u(const double u_) { convert(y(), u_, v()); } double Magick::ColorYUV::u(void) const { return(scaleQuantumToDouble((-0.14740 * quantumRed()) - (0.28950 * quantumGreen()) + (0.43690 * quantumBlue()))); } void Magick::ColorYUV::v(const double v_) { convert(y(), u(), v_); } double Magick::ColorYUV::v(void) const { return(scaleQuantumToDouble((0.61500 * quantumRed()) - (0.51500 * quantumGreen()) - (0.10000 * quantumBlue()))); } void Magick::ColorYUV::y(const double y_) { convert(y_, u(), v()); } double Magick::ColorYUV::y ( void ) const { return(scaleQuantumToDouble((0.29900 * quantumRed()) + (0.58700 * quantumGreen()) + (0.11400 * quantumBlue()))); } void Magick::ColorYUV::convert(const double y_,const double u_,const double v_) { quantumRed(scaleDoubleToQuantum(y_ + 1.13980 * v_)); quantumGreen(scaleDoubleToQuantum(y_ - (0.39380 * u_) - (0.58050 * v_))); quantumBlue(scaleDoubleToQuantum(y_ + 2.02790 * u_)); } Magick::ColorYUV::ColorYUV(PixelInfo *rep_,PixelType pixelType_) : Color(rep_,pixelType_) { }