/* * [The "BSD licence"] * Copyright (c) 2005-2008 Terence Parr * All rights reserved. * * Conversion to C#: * Copyright (c) 2008-2009 Sam Harwell, Pixel Mine, Inc. * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. The name of the author may not be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ namespace Antlr.Runtime.Debug { public class DebugTokenStream : ITokenStream { protected IDebugEventListener dbg; public ITokenStream input; protected bool initialStreamState = true; /** Track the last mark() call result value for use in rewind(). */ protected int lastMarker; public DebugTokenStream(ITokenStream input, IDebugEventListener dbg) { this.input = input; DebugListener = dbg; // force TokenStream to get at least first valid token // so we know if there are any hidden tokens first in the stream input.LT(1); } #region Properties public virtual int Index { get { return input.Index; } } public virtual int Range { get { return input.Range; } } public virtual IDebugEventListener DebugListener { get { return dbg; } set { dbg = value; } } #endregion public virtual void Consume() { if (initialStreamState) { ConsumeInitialHiddenTokens(); } int a = input.Index; IToken t = input.LT(1); input.Consume(); int b = input.Index; dbg.ConsumeToken(t); if (b > a + 1) { // then we consumed more than one token; must be off channel tokens for (int i = a + 1; i < b; i++) { dbg.ConsumeHiddenToken(input.Get(i)); } } } /** Consume all initial off-channel tokens */ protected virtual void ConsumeInitialHiddenTokens() { int firstOnChannelTokenIndex = input.Index; for (int i = 0; i < firstOnChannelTokenIndex; i++) { dbg.ConsumeHiddenToken(input.Get(i)); } initialStreamState = false; } public virtual IToken LT(int i) { if (initialStreamState) { ConsumeInitialHiddenTokens(); } dbg.LT(i, input.LT(i)); return input.LT(i); } public virtual int LA(int i) { if (initialStreamState) { ConsumeInitialHiddenTokens(); } dbg.LT(i, input.LT(i)); return input.LA(i); } public virtual IToken Get(int i) { return input.Get(i); } public virtual int Mark() { lastMarker = input.Mark(); dbg.Mark(lastMarker); return lastMarker; } public virtual void Rewind(int marker) { dbg.Rewind(marker); input.Rewind(marker); } public virtual void Rewind() { dbg.Rewind(); input.Rewind(lastMarker); } public virtual void Release(int marker) { } public virtual void Seek(int index) { // TODO: implement seek in dbg interface // db.seek(index); input.Seek(index); } public virtual int Count { get { return input.Count; } } public virtual ITokenSource TokenSource { get { return input.TokenSource; } } public virtual string SourceName { get { return TokenSource.SourceName; } } public override string ToString() { return input.ToString(); } public virtual string ToString(int start, int stop) { return input.ToString(start, stop); } public virtual string ToString(IToken start, IToken stop) { return input.ToString(start, stop); } } }