// Copyright (c) 2010 The Chromium OS Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef BENCH_GL_YUV2RGB_H_ #define BENCH_GL_YUV2RGB_H_ #define YUV2RGB_VERTEX_1 "yuv2rgb_1.glslv" #define YUV2RGB_FRAGMENT_1 "yuv2rgb_1.glslf" #define YUV2RGB_VERTEX_2 "yuv2rgb_2.glslv" #define YUV2RGB_FRAGMENT_2 "yuv2rgb_2.glslf" #define YUV2RGB_VERTEX_34 "yuv2rgb_34.glslv" #define YUV2RGB_FRAGMENT_3 "yuv2rgb_3.glslf" #define YUV2RGB_FRAGMENT_4 "yuv2rgb_4.glslf" #define YUV2RGB_NAME "image.yuv" #define YUV2RGB_WIDTH 720 // YUV2RGB_HEIGHT is total height, which is 3/2 of height of Y plane. #define YUV2RGB_HEIGHT 729 #define YUV2RGB_PIXEL_HEIGHT (YUV2RGB_HEIGHT * 2 / 3) #define YUV2RGB_SIZE (YUV2RGB_WIDTH * YUV2RGB_HEIGHT) #endif