<html> <head> <meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1"> <title>bzip2 and libbzip2, version 1.0.6</title> <meta name="generator" content="DocBook XSL Stylesheets V1.75.2"> <style type="text/css" media="screen">/* Colours: #74240f dark brown h1, h2, h3, h4 #336699 medium blue links #339999 turquoise link hover colour #202020 almost black general text #761596 purple md5sum text #626262 dark gray pre border #eeeeee very light gray pre background #f2f2f9 very light blue nav table background #3366cc medium blue nav table border */ a, a:link, a:visited, a:active { color: #336699; } a:hover { color: #339999; } body { font: 80%/126% sans-serif; } h1, h2, h3, h4 { color: #74240f; } dt { color: #336699; font-weight: bold } dd { margin-left: 1.5em; padding-bottom: 0.8em; } /* -- ruler -- */ div.hr_blue { height: 3px; background:#ffffff url("/images/hr_blue.png") repeat-x; } div.hr_blue hr { display:none; } /* release styles */ #release p { margin-top: 0.4em; } #release .md5sum { color: #761596; } /* ------ styles for docs|manuals|howto ------ */ /* -- lists -- */ ul { margin: 0px 4px 16px 16px; padding: 0px; list-style: url("/images/li-blue.png"); } ul li { margin-bottom: 10px; } ul ul { list-style-type: none; list-style-image: none; margin-left: 0px; } /* header / footer nav tables */ table.nav { border: solid 1px #3366cc; background: #f2f2f9; background-color: #f2f2f9; margin-bottom: 0.5em; } /* don't have underlined links in chunked nav menus */ table.nav a { text-decoration: none; } table.nav a:hover { text-decoration: underline; } table.nav td { font-size: 85%; } code, tt, pre { font-size: 120%; } code, tt { color: #761596; } div.literallayout, pre.programlisting, pre.screen { color: #000000; padding: 0.5em; background: #eeeeee; border: 1px solid #626262; background-color: #eeeeee; margin: 4px 0px 4px 0px; } </style> </head> <body bgcolor="white" text="black" link="#0000FF" vlink="#840084" alink="#0000FF"><div lang="en" class="book" title="bzip2 and libbzip2, version 1.0.6"> <div class="titlepage"> <div> <div><h1 class="title"> <a name="userman"></a>bzip2 and libbzip2, version 1.0.6</h1></div> <div><h2 class="subtitle">A program and library for data compression</h2></div> <div><div class="authorgroup"><div class="author"> <h3 class="author"> <span class="firstname">Julian</span> <span class="surname">Seward</span> </h3> <div class="affiliation"><span class="orgname">http://www.bzip.org<br></span></div> </div></div></div> <div><p class="releaseinfo">Version 1.0.6 of 6 September 2010</p></div> <div><p class="copyright">Copyright © 1996-2010 Julian Seward</p></div> <div><div class="legalnotice" title="Legal Notice"> <a name="id537185"></a><p>This program, <code class="computeroutput">bzip2</code>, the associated library <code class="computeroutput">libbzip2</code>, and all documentation, are copyright © 1996-2010 Julian Seward. All rights reserved.</p> <p>Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:</p> <div class="itemizedlist"><ul class="itemizedlist" type="bullet"> <li class="listitem" style="list-style-type: disc"><p>Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.</p></li> <li class="listitem" style="list-style-type: disc"><p>The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.</p></li> <li class="listitem" style="list-style-type: disc"><p>Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.</p></li> <li class="listitem" style="list-style-type: disc"><p>The name of the author may not be used to endorse or promote products derived from this software without specific prior written permission.</p></li> </ul></div> <p>THIS SOFTWARE IS PROVIDED BY THE AUTHOR "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</p> <p>PATENTS: To the best of my knowledge, <code class="computeroutput">bzip2</code> and <code class="computeroutput">libbzip2</code> do not use any patented algorithms. However, I do not have the resources to carry out a patent search. Therefore I cannot give any guarantee of the above statement. </p> </div></div> </div> <hr> </div> <div class="toc"> <p><b>Table of Contents</b></p> <dl> <dt><span class="chapter"><a href="#intro">1. Introduction</a></span></dt> <dt><span class="chapter"><a href="#using">2. How to use bzip2</a></span></dt> <dd><dl> <dt><span class="sect1"><a href="#name">2.1. NAME</a></span></dt> <dt><span class="sect1"><a href="#synopsis">2.2. SYNOPSIS</a></span></dt> <dt><span class="sect1"><a href="#description">2.3. DESCRIPTION</a></span></dt> <dt><span class="sect1"><a href="#options">2.4. OPTIONS</a></span></dt> <dt><span class="sect1"><a href="#memory-management">2.5. MEMORY MANAGEMENT</a></span></dt> <dt><span class="sect1"><a href="#recovering">2.6. RECOVERING DATA FROM DAMAGED FILES</a></span></dt> <dt><span class="sect1"><a href="#performance">2.7. PERFORMANCE NOTES</a></span></dt> <dt><span class="sect1"><a href="#caveats">2.8. CAVEATS</a></span></dt> <dt><span class="sect1"><a href="#author">2.9. AUTHOR</a></span></dt> </dl></dd> <dt><span class="chapter"><a href="#libprog">3. Programming with <code class="computeroutput">libbzip2</code> </a></span></dt> <dd><dl> <dt><span class="sect1"><a href="#top-level">3.1. Top-level structure</a></span></dt> <dd><dl> <dt><span class="sect2"><a href="#ll-summary">3.1.1. Low-level summary</a></span></dt> <dt><span class="sect2"><a href="#hl-summary">3.1.2. High-level summary</a></span></dt> <dt><span class="sect2"><a href="#util-fns-summary">3.1.3. Utility functions summary</a></span></dt> </dl></dd> <dt><span class="sect1"><a href="#err-handling">3.2. Error handling</a></span></dt> <dt><span class="sect1"><a href="#low-level">3.3. Low-level interface</a></span></dt> <dd><dl> <dt><span class="sect2"><a href="#bzcompress-init">3.3.1. BZ2_bzCompressInit</a></span></dt> <dt><span class="sect2"><a href="#bzCompress">3.3.2. BZ2_bzCompress</a></span></dt> <dt><span class="sect2"><a href="#bzCompress-end">3.3.3. BZ2_bzCompressEnd</a></span></dt> <dt><span class="sect2"><a href="#bzDecompress-init">3.3.4. BZ2_bzDecompressInit</a></span></dt> <dt><span class="sect2"><a href="#bzDecompress">3.3.5. BZ2_bzDecompress</a></span></dt> <dt><span class="sect2"><a href="#bzDecompress-end">3.3.6. BZ2_bzDecompressEnd</a></span></dt> </dl></dd> <dt><span class="sect1"><a href="#hl-interface">3.4. High-level interface</a></span></dt> <dd><dl> <dt><span class="sect2"><a href="#bzreadopen">3.4.1. BZ2_bzReadOpen</a></span></dt> <dt><span class="sect2"><a href="#bzread">3.4.2. BZ2_bzRead</a></span></dt> <dt><span class="sect2"><a href="#bzreadgetunused">3.4.3. BZ2_bzReadGetUnused</a></span></dt> <dt><span class="sect2"><a href="#bzreadclose">3.4.4. BZ2_bzReadClose</a></span></dt> <dt><span class="sect2"><a href="#bzwriteopen">3.4.5. BZ2_bzWriteOpen</a></span></dt> <dt><span class="sect2"><a href="#bzwrite">3.4.6. BZ2_bzWrite</a></span></dt> <dt><span class="sect2"><a href="#bzwriteclose">3.4.7. BZ2_bzWriteClose</a></span></dt> <dt><span class="sect2"><a href="#embed">3.4.8. Handling embedded compressed data streams</a></span></dt> <dt><span class="sect2"><a href="#std-rdwr">3.4.9. Standard file-reading/writing code</a></span></dt> </dl></dd> <dt><span class="sect1"><a href="#util-fns">3.5. Utility functions</a></span></dt> <dd><dl> <dt><span class="sect2"><a href="#bzbufftobuffcompress">3.5.1. BZ2_bzBuffToBuffCompress</a></span></dt> <dt><span class="sect2"><a href="#bzbufftobuffdecompress">3.5.2. BZ2_bzBuffToBuffDecompress</a></span></dt> </dl></dd> <dt><span class="sect1"><a href="#zlib-compat">3.6. zlib compatibility functions</a></span></dt> <dt><span class="sect1"><a href="#stdio-free">3.7. Using the library in a stdio-free environment</a></span></dt> <dd><dl> <dt><span class="sect2"><a href="#stdio-bye">3.7.1. Getting rid of stdio</a></span></dt> <dt><span class="sect2"><a href="#critical-error">3.7.2. Critical error handling</a></span></dt> </dl></dd> <dt><span class="sect1"><a href="#win-dll">3.8. Making a Windows DLL</a></span></dt> </dl></dd> <dt><span class="chapter"><a href="#misc">4. Miscellanea</a></span></dt> <dd><dl> <dt><span class="sect1"><a href="#limits">4.1. Limitations of the compressed file format</a></span></dt> <dt><span class="sect1"><a href="#port-issues">4.2. Portability issues</a></span></dt> <dt><span class="sect1"><a href="#bugs">4.3. Reporting bugs</a></span></dt> <dt><span class="sect1"><a href="#package">4.4. Did you get the right package?</a></span></dt> <dt><span class="sect1"><a href="#reading">4.5. Further Reading</a></span></dt> </dl></dd> </dl> </div> <div class="chapter" title="1. Introduction"> <div class="titlepage"><div><div><h2 class="title"> <a name="intro"></a>1. Introduction</h2></div></div></div> <p><code class="computeroutput">bzip2</code> compresses files using the Burrows-Wheeler block-sorting text compression algorithm, and Huffman coding. Compression is generally considerably better than that achieved by more conventional LZ77/LZ78-based compressors, and approaches the performance of the PPM family of statistical compressors.</p> <p><code class="computeroutput">bzip2</code> is built on top of <code class="computeroutput">libbzip2</code>, a flexible library for handling compressed data in the <code class="computeroutput">bzip2</code> format. This manual describes both how to use the program and how to work with the library interface. Most of the manual is devoted to this library, not the program, which is good news if your interest is only in the program.</p> <div class="itemizedlist"><ul class="itemizedlist" type="bullet"> <li class="listitem" style="list-style-type: disc"><p><a class="xref" href="#using" title="2. How to use bzip2">How to use bzip2</a> describes how to use <code class="computeroutput">bzip2</code>; this is the only part you need to read if you just want to know how to operate the program.</p></li> <li class="listitem" style="list-style-type: disc"><p><a class="xref" href="#libprog" title="3. Programming with libbzip2">Programming with libbzip2</a> describes the programming interfaces in detail, and</p></li> <li class="listitem" style="list-style-type: disc"><p><a class="xref" href="#misc" title="4. Miscellanea">Miscellanea</a> records some miscellaneous notes which I thought ought to be recorded somewhere.</p></li> </ul></div> </div> <div class="chapter" title="2. How to use bzip2"> <div class="titlepage"><div><div><h2 class="title"> <a name="using"></a>2. How to use bzip2</h2></div></div></div> <div class="toc"> <p><b>Table of Contents</b></p> <dl> <dt><span class="sect1"><a href="#name">2.1. NAME</a></span></dt> <dt><span class="sect1"><a href="#synopsis">2.2. SYNOPSIS</a></span></dt> <dt><span class="sect1"><a href="#description">2.3. DESCRIPTION</a></span></dt> <dt><span class="sect1"><a href="#options">2.4. OPTIONS</a></span></dt> <dt><span class="sect1"><a href="#memory-management">2.5. MEMORY MANAGEMENT</a></span></dt> <dt><span class="sect1"><a href="#recovering">2.6. RECOVERING DATA FROM DAMAGED FILES</a></span></dt> <dt><span class="sect1"><a href="#performance">2.7. PERFORMANCE NOTES</a></span></dt> <dt><span class="sect1"><a href="#caveats">2.8. CAVEATS</a></span></dt> <dt><span class="sect1"><a href="#author">2.9. AUTHOR</a></span></dt> </dl> </div> <p>This chapter contains a copy of the <code class="computeroutput">bzip2</code> man page, and nothing else.</p> <div class="sect1" title="2.1. NAME"> <div class="titlepage"><div><div><h2 class="title" style="clear: both"> <a name="name"></a>2.1. NAME</h2></div></div></div> <div class="itemizedlist"><ul class="itemizedlist" type="bullet"> <li class="listitem" style="list-style-type: disc"><p><code class="computeroutput">bzip2</code>, <code class="computeroutput">bunzip2</code> - a block-sorting file compressor, v1.0.6</p></li> <li class="listitem" style="list-style-type: disc"><p><code class="computeroutput">bzcat</code> - decompresses files to stdout</p></li> <li class="listitem" style="list-style-type: disc"><p><code class="computeroutput">bzip2recover</code> - recovers data from damaged bzip2 files</p></li> </ul></div> </div> <div class="sect1" title="2.2. SYNOPSIS"> <div class="titlepage"><div><div><h2 class="title" style="clear: both"> <a name="synopsis"></a>2.2. SYNOPSIS</h2></div></div></div> <div class="itemizedlist"><ul class="itemizedlist" type="bullet"> <li class="listitem" style="list-style-type: disc"><p><code class="computeroutput">bzip2</code> [ -cdfkqstvzVL123456789 ] [ filenames ... ]</p></li> <li class="listitem" style="list-style-type: disc"><p><code class="computeroutput">bunzip2</code> [ -fkvsVL ] [ filenames ... ]</p></li> <li class="listitem" style="list-style-type: disc"><p><code class="computeroutput">bzcat</code> [ -s ] [ filenames ... ]</p></li> <li class="listitem" style="list-style-type: disc"><p><code class="computeroutput">bzip2recover</code> filename</p></li> </ul></div> </div> <div class="sect1" title="2.3. DESCRIPTION"> <div class="titlepage"><div><div><h2 class="title" style="clear: both"> <a name="description"></a>2.3. DESCRIPTION</h2></div></div></div> <p><code class="computeroutput">bzip2</code> compresses files using the Burrows-Wheeler block sorting text compression algorithm, and Huffman coding. Compression is generally considerably better than that achieved by more conventional LZ77/LZ78-based compressors, and approaches the performance of the PPM family of statistical compressors.</p> <p>The command-line options are deliberately very similar to those of GNU <code class="computeroutput">gzip</code>, but they are not identical.</p> <p><code class="computeroutput">bzip2</code> expects a list of file names to accompany the command-line flags. Each file is replaced by a compressed version of itself, with the name <code class="computeroutput">original_name.bz2</code>. Each compressed file has the same modification date, permissions, and, when possible, ownership as the corresponding original, so that these properties can be correctly restored at decompression time. File name handling is naive in the sense that there is no mechanism for preserving original file names, permissions, ownerships or dates in filesystems which lack these concepts, or have serious file name length restrictions, such as MS-DOS.</p> <p><code class="computeroutput">bzip2</code> and <code class="computeroutput">bunzip2</code> will by default not overwrite existing files. If you want this to happen, specify the <code class="computeroutput">-f</code> flag.</p> <p>If no file names are specified, <code class="computeroutput">bzip2</code> compresses from standard input to standard output. In this case, <code class="computeroutput">bzip2</code> will decline to write compressed output to a terminal, as this would be entirely incomprehensible and therefore pointless.</p> <p><code class="computeroutput">bunzip2</code> (or <code class="computeroutput">bzip2 -d</code>) decompresses all specified files. Files which were not created by <code class="computeroutput">bzip2</code> will be detected and ignored, and a warning issued. <code class="computeroutput">bzip2</code> attempts to guess the filename for the decompressed file from that of the compressed file as follows:</p> <div class="itemizedlist"><ul class="itemizedlist" type="bullet"> <li class="listitem" style="list-style-type: disc"><p><code class="computeroutput">filename.bz2 </code> becomes <code class="computeroutput">filename</code></p></li> <li class="listitem" style="list-style-type: disc"><p><code class="computeroutput">filename.bz </code> becomes <code class="computeroutput">filename</code></p></li> <li class="listitem" style="list-style-type: disc"><p><code class="computeroutput">filename.tbz2</code> becomes <code class="computeroutput">filename.tar</code></p></li> <li class="listitem" style="list-style-type: disc"><p><code class="computeroutput">filename.tbz </code> becomes <code class="computeroutput">filename.tar</code></p></li> <li class="listitem" style="list-style-type: disc"><p><code class="computeroutput">anyothername </code> becomes <code class="computeroutput">anyothername.out</code></p></li> </ul></div> <p>If the file does not end in one of the recognised endings, <code class="computeroutput">.bz2</code>, <code class="computeroutput">.bz</code>, <code class="computeroutput">.tbz2</code> or <code class="computeroutput">.tbz</code>, <code class="computeroutput">bzip2</code> complains that it cannot guess the name of the original file, and uses the original name with <code class="computeroutput">.out</code> appended.</p> <p>As with compression, supplying no filenames causes decompression from standard input to standard output.</p> <p><code class="computeroutput">bunzip2</code> will correctly decompress a file which is the concatenation of two or more compressed files. The result is the concatenation of the corresponding uncompressed files. Integrity testing (<code class="computeroutput">-t</code>) of concatenated compressed files is also supported.</p> <p>You can also compress or decompress files to the standard output by giving the <code class="computeroutput">-c</code> flag. Multiple files may be compressed and decompressed like this. The resulting outputs are fed sequentially to stdout. Compression of multiple files in this manner generates a stream containing multiple compressed file representations. Such a stream can be decompressed correctly only by <code class="computeroutput">bzip2</code> version 0.9.0 or later. Earlier versions of <code class="computeroutput">bzip2</code> will stop after decompressing the first file in the stream.</p> <p><code class="computeroutput">bzcat</code> (or <code class="computeroutput">bzip2 -dc</code>) decompresses all specified files to the standard output.</p> <p><code class="computeroutput">bzip2</code> will read arguments from the environment variables <code class="computeroutput">BZIP2</code> and <code class="computeroutput">BZIP</code>, in that order, and will process them before any arguments read from the command line. This gives a convenient way to supply default arguments.</p> <p>Compression is always performed, even if the compressed file is slightly larger than the original. Files of less than about one hundred bytes tend to get larger, since the compression mechanism has a constant overhead in the region of 50 bytes. Random data (including the output of most file compressors) is coded at about 8.05 bits per byte, giving an expansion of around 0.5%.</p> <p>As a self-check for your protection, <code class="computeroutput">bzip2</code> uses 32-bit CRCs to make sure that the decompressed version of a file is identical to the original. This guards against corruption of the compressed data, and against undetected bugs in <code class="computeroutput">bzip2</code> (hopefully very unlikely). The chances of data corruption going undetected is microscopic, about one chance in four billion for each file processed. Be aware, though, that the check occurs upon decompression, so it can only tell you that something is wrong. It can't help you recover the original uncompressed data. You can use <code class="computeroutput">bzip2recover</code> to try to recover data from damaged files.</p> <p>Return values: 0 for a normal exit, 1 for environmental problems (file not found, invalid flags, I/O errors, etc.), 2 to indicate a corrupt compressed file, 3 for an internal consistency error (eg, bug) which caused <code class="computeroutput">bzip2</code> to panic.</p> </div> <div class="sect1" title="2.4. OPTIONS"> <div class="titlepage"><div><div><h2 class="title" style="clear: both"> <a name="options"></a>2.4. OPTIONS</h2></div></div></div> <div class="variablelist"><dl> <dt><span class="term"><code class="computeroutput">-c --stdout</code></span></dt> <dd><p>Compress or decompress to standard output.</p></dd> <dt><span class="term"><code class="computeroutput">-d --decompress</code></span></dt> <dd><p>Force decompression. <code class="computeroutput">bzip2</code>, <code class="computeroutput">bunzip2</code> and <code class="computeroutput">bzcat</code> are really the same program, and the decision about what actions to take is done on the basis of which name is used. This flag overrides that mechanism, and forces bzip2 to decompress.</p></dd> <dt><span class="term"><code class="computeroutput">-z --compress</code></span></dt> <dd><p>The complement to <code class="computeroutput">-d</code>: forces compression, regardless of the invokation name.</p></dd> <dt><span class="term"><code class="computeroutput">-t --test</code></span></dt> <dd><p>Check integrity of the specified file(s), but don't decompress them. This really performs a trial decompression and throws away the result.</p></dd> <dt><span class="term"><code class="computeroutput">-f --force</code></span></dt> <dd> <p>Force overwrite of output files. Normally, <code class="computeroutput">bzip2</code> will not overwrite existing output files. Also forces <code class="computeroutput">bzip2</code> to break hard links to files, which it otherwise wouldn't do.</p> <p><code class="computeroutput">bzip2</code> normally declines to decompress files which don't have the correct magic header bytes. If forced (<code class="computeroutput">-f</code>), however, it will pass such files through unmodified. This is how GNU <code class="computeroutput">gzip</code> behaves.</p> </dd> <dt><span class="term"><code class="computeroutput">-k --keep</code></span></dt> <dd><p>Keep (don't delete) input files during compression or decompression.</p></dd> <dt><span class="term"><code class="computeroutput">-s --small</code></span></dt> <dd> <p>Reduce memory usage, for compression, decompression and testing. Files are decompressed and tested using a modified algorithm which only requires 2.5 bytes per block byte. This means any file can be decompressed in 2300k of memory, albeit at about half the normal speed.</p> <p>During compression, <code class="computeroutput">-s</code> selects a block size of 200k, which limits memory use to around the same figure, at the expense of your compression ratio. In short, if your machine is low on memory (8 megabytes or less), use <code class="computeroutput">-s</code> for everything. See <a class="xref" href="#memory-management" title="2.5. MEMORY MANAGEMENT">MEMORY MANAGEMENT</a> below.</p> </dd> <dt><span class="term"><code class="computeroutput">-q --quiet</code></span></dt> <dd><p>Suppress non-essential warning messages. Messages pertaining to I/O errors and other critical events will not be suppressed.</p></dd> <dt><span class="term"><code class="computeroutput">-v --verbose</code></span></dt> <dd><p>Verbose mode -- show the compression ratio for each file processed. Further <code class="computeroutput">-v</code>'s increase the verbosity level, spewing out lots of information which is primarily of interest for diagnostic purposes.</p></dd> <dt><span class="term"><code class="computeroutput">-L --license -V --version</code></span></dt> <dd><p>Display the software version, license terms and conditions.</p></dd> <dt><span class="term"><code class="computeroutput">-1</code> (or <code class="computeroutput">--fast</code>) to <code class="computeroutput">-9</code> (or <code class="computeroutput">-best</code>)</span></dt> <dd><p>Set the block size to 100 k, 200 k ... 900 k when compressing. Has no effect when decompressing. See <a class="xref" href="#memory-management" title="2.5. MEMORY MANAGEMENT">MEMORY MANAGEMENT</a> below. The <code class="computeroutput">--fast</code> and <code class="computeroutput">--best</code> aliases are primarily for GNU <code class="computeroutput">gzip</code> compatibility. In particular, <code class="computeroutput">--fast</code> doesn't make things significantly faster. And <code class="computeroutput">--best</code> merely selects the default behaviour.</p></dd> <dt><span class="term"><code class="computeroutput">--</code></span></dt> <dd><p>Treats all subsequent arguments as file names, even if they start with a dash. This is so you can handle files with names beginning with a dash, for example: <code class="computeroutput">bzip2 -- -myfilename</code>.</p></dd> <dt> <span class="term"><code class="computeroutput">--repetitive-fast</code>, </span><span class="term"><code class="computeroutput">--repetitive-best</code></span> </dt> <dd><p>These flags are redundant in versions 0.9.5 and above. They provided some coarse control over the behaviour of the sorting algorithm in earlier versions, which was sometimes useful. 0.9.5 and above have an improved algorithm which renders these flags irrelevant.</p></dd> </dl></div> </div> <div class="sect1" title="2.5. MEMORY MANAGEMENT"> <div class="titlepage"><div><div><h2 class="title" style="clear: both"> <a name="memory-management"></a>2.5. MEMORY MANAGEMENT</h2></div></div></div> <p><code class="computeroutput">bzip2</code> compresses large files in blocks. The block size affects both the compression ratio achieved, and the amount of memory needed for compression and decompression. The flags <code class="computeroutput">-1</code> through <code class="computeroutput">-9</code> specify the block size to be 100,000 bytes through 900,000 bytes (the default) respectively. At decompression time, the block size used for compression is read from the header of the compressed file, and <code class="computeroutput">bunzip2</code> then allocates itself just enough memory to decompress the file. Since block sizes are stored in compressed files, it follows that the flags <code class="computeroutput">-1</code> to <code class="computeroutput">-9</code> are irrelevant to and so ignored during decompression.</p> <p>Compression and decompression requirements, in bytes, can be estimated as:</p> <pre class="programlisting">Compression: 400k + ( 8 x block size ) Decompression: 100k + ( 4 x block size ), or 100k + ( 2.5 x block size )</pre> <p>Larger block sizes give rapidly diminishing marginal returns. Most of the compression comes from the first two or three hundred k of block size, a fact worth bearing in mind when using <code class="computeroutput">bzip2</code> on small machines. It is also important to appreciate that the decompression memory requirement is set at compression time by the choice of block size.</p> <p>For files compressed with the default 900k block size, <code class="computeroutput">bunzip2</code> will require about 3700 kbytes to decompress. To support decompression of any file on a 4 megabyte machine, <code class="computeroutput">bunzip2</code> has an option to decompress using approximately half this amount of memory, about 2300 kbytes. Decompression speed is also halved, so you should use this option only where necessary. The relevant flag is <code class="computeroutput">-s</code>.</p> <p>In general, try and use the largest block size memory constraints allow, since that maximises the compression achieved. Compression and decompression speed are virtually unaffected by block size.</p> <p>Another significant point applies to files which fit in a single block -- that means most files you'd encounter using a large block size. The amount of real memory touched is proportional to the size of the file, since the file is smaller than a block. For example, compressing a file 20,000 bytes long with the flag <code class="computeroutput">-9</code> will cause the compressor to allocate around 7600k of memory, but only touch 400k + 20000 * 8 = 560 kbytes of it. Similarly, the decompressor will allocate 3700k but only touch 100k + 20000 * 4 = 180 kbytes.</p> <p>Here is a table which summarises the maximum memory usage for different block sizes. Also recorded is the total compressed size for 14 files of the Calgary Text Compression Corpus totalling 3,141,622 bytes. This column gives some feel for how compression varies with block size. These figures tend to understate the advantage of larger block sizes for larger files, since the Corpus is dominated by smaller files.</p> <pre class="programlisting"> Compress Decompress Decompress Corpus Flag usage usage -s usage Size -1 1200k 500k 350k 914704 -2 2000k 900k 600k 877703 -3 2800k 1300k 850k 860338 -4 3600k 1700k 1100k 846899 -5 4400k 2100k 1350k 845160 -6 5200k 2500k 1600k 838626 -7 6100k 2900k 1850k 834096 -8 6800k 3300k 2100k 828642 -9 7600k 3700k 2350k 828642</pre> </div> <div class="sect1" title="2.6. RECOVERING DATA FROM DAMAGED FILES"> <div class="titlepage"><div><div><h2 class="title" style="clear: both"> <a name="recovering"></a>2.6. RECOVERING DATA FROM DAMAGED FILES</h2></div></div></div> <p><code class="computeroutput">bzip2</code> compresses files in blocks, usually 900kbytes long. Each block is handled independently. If a media or transmission error causes a multi-block <code class="computeroutput">.bz2</code> file to become damaged, it may be possible to recover data from the undamaged blocks in the file.</p> <p>The compressed representation of each block is delimited by a 48-bit pattern, which makes it possible to find the block boundaries with reasonable certainty. Each block also carries its own 32-bit CRC, so damaged blocks can be distinguished from undamaged ones.</p> <p><code class="computeroutput">bzip2recover</code> is a simple program whose purpose is to search for blocks in <code class="computeroutput">.bz2</code> files, and write each block out into its own <code class="computeroutput">.bz2</code> file. You can then use <code class="computeroutput">bzip2 -t</code> to test the integrity of the resulting files, and decompress those which are undamaged.</p> <p><code class="computeroutput">bzip2recover</code> takes a single argument, the name of the damaged file, and writes a number of files <code class="computeroutput">rec0001file.bz2</code>, <code class="computeroutput">rec0002file.bz2</code>, etc, containing the extracted blocks. The output filenames are designed so that the use of wildcards in subsequent processing -- for example, <code class="computeroutput">bzip2 -dc rec*file.bz2 > recovered_data</code> -- lists the files in the correct order.</p> <p><code class="computeroutput">bzip2recover</code> should be of most use dealing with large <code class="computeroutput">.bz2</code> files, as these will contain many blocks. It is clearly futile to use it on damaged single-block files, since a damaged block cannot be recovered. If you wish to minimise any potential data loss through media or transmission errors, you might consider compressing with a smaller block size.</p> </div> <div class="sect1" title="2.7. PERFORMANCE NOTES"> <div class="titlepage"><div><div><h2 class="title" style="clear: both"> <a name="performance"></a>2.7. PERFORMANCE NOTES</h2></div></div></div> <p>The sorting phase of compression gathers together similar strings in the file. Because of this, files containing very long runs of repeated symbols, like "aabaabaabaab ..." (repeated several hundred times) may compress more slowly than normal. Versions 0.9.5 and above fare much better than previous versions in this respect. The ratio between worst-case and average-case compression time is in the region of 10:1. For previous versions, this figure was more like 100:1. You can use the <code class="computeroutput">-vvvv</code> option to monitor progress in great detail, if you want.</p> <p>Decompression speed is unaffected by these phenomena.</p> <p><code class="computeroutput">bzip2</code> usually allocates several megabytes of memory to operate in, and then charges all over it in a fairly random fashion. This means that performance, both for compressing and decompressing, is largely determined by the speed at which your machine can service cache misses. Because of this, small changes to the code to reduce the miss rate have been observed to give disproportionately large performance improvements. I imagine <code class="computeroutput">bzip2</code> will perform best on machines with very large caches.</p> </div> <div class="sect1" title="2.8. CAVEATS"> <div class="titlepage"><div><div><h2 class="title" style="clear: both"> <a name="caveats"></a>2.8. CAVEATS</h2></div></div></div> <p>I/O error messages are not as helpful as they could be. <code class="computeroutput">bzip2</code> tries hard to detect I/O errors and exit cleanly, but the details of what the problem is sometimes seem rather misleading.</p> <p>This manual page pertains to version 1.0.6 of <code class="computeroutput">bzip2</code>. Compressed data created by this version is entirely forwards and backwards compatible with the previous public releases, versions 0.1pl2, 0.9.0 and 0.9.5, 1.0.0, 1.0.1, 1.0.2 and 1.0.3, but with the following exception: 0.9.0 and above can correctly decompress multiple concatenated compressed files. 0.1pl2 cannot do this; it will stop after decompressing just the first file in the stream.</p> <p><code class="computeroutput">bzip2recover</code> versions prior to 1.0.2 used 32-bit integers to represent bit positions in compressed files, so it could not handle compressed files more than 512 megabytes long. Versions 1.0.2 and above use 64-bit ints on some platforms which support them (GNU supported targets, and Windows). To establish whether or not <code class="computeroutput">bzip2recover</code> was built with such a limitation, run it without arguments. In any event you can build yourself an unlimited version if you can recompile it with <code class="computeroutput">MaybeUInt64</code> set to be an unsigned 64-bit integer.</p> </div> <div class="sect1" title="2.9. AUTHOR"> <div class="titlepage"><div><div><h2 class="title" style="clear: both"> <a name="author"></a>2.9. AUTHOR</h2></div></div></div> <p>Julian Seward, <code class="computeroutput">jseward@bzip.org</code></p> <p>The ideas embodied in <code class="computeroutput">bzip2</code> are due to (at least) the following people: Michael Burrows and David Wheeler (for the block sorting transformation), David Wheeler (again, for the Huffman coder), Peter Fenwick (for the structured coding model in the original <code class="computeroutput">bzip</code>, and many refinements), and Alistair Moffat, Radford Neal and Ian Witten (for the arithmetic coder in the original <code class="computeroutput">bzip</code>). I am much indebted for their help, support and advice. See the manual in the source distribution for pointers to sources of documentation. Christian von Roques encouraged me to look for faster sorting algorithms, so as to speed up compression. Bela Lubkin encouraged me to improve the worst-case compression performance. Donna Robinson XMLised the documentation. Many people sent patches, helped with portability problems, lent machines, gave advice and were generally helpful.</p> </div> </div> <div class="chapter" title="3. Programming with libbzip2"> <div class="titlepage"><div><div><h2 class="title"> <a name="libprog"></a>3. Programming with <code class="computeroutput">libbzip2</code> </h2></div></div></div> <div class="toc"> <p><b>Table of Contents</b></p> <dl> <dt><span class="sect1"><a href="#top-level">3.1. Top-level structure</a></span></dt> <dd><dl> <dt><span class="sect2"><a href="#ll-summary">3.1.1. Low-level summary</a></span></dt> <dt><span class="sect2"><a href="#hl-summary">3.1.2. High-level summary</a></span></dt> <dt><span class="sect2"><a href="#util-fns-summary">3.1.3. Utility functions summary</a></span></dt> </dl></dd> <dt><span class="sect1"><a href="#err-handling">3.2. Error handling</a></span></dt> <dt><span class="sect1"><a href="#low-level">3.3. Low-level interface</a></span></dt> <dd><dl> <dt><span class="sect2"><a href="#bzcompress-init">3.3.1. BZ2_bzCompressInit</a></span></dt> <dt><span class="sect2"><a href="#bzCompress">3.3.2. BZ2_bzCompress</a></span></dt> <dt><span class="sect2"><a href="#bzCompress-end">3.3.3. BZ2_bzCompressEnd</a></span></dt> <dt><span class="sect2"><a href="#bzDecompress-init">3.3.4. BZ2_bzDecompressInit</a></span></dt> <dt><span class="sect2"><a href="#bzDecompress">3.3.5. BZ2_bzDecompress</a></span></dt> <dt><span class="sect2"><a href="#bzDecompress-end">3.3.6. BZ2_bzDecompressEnd</a></span></dt> </dl></dd> <dt><span class="sect1"><a href="#hl-interface">3.4. High-level interface</a></span></dt> <dd><dl> <dt><span class="sect2"><a href="#bzreadopen">3.4.1. BZ2_bzReadOpen</a></span></dt> <dt><span class="sect2"><a href="#bzread">3.4.2. BZ2_bzRead</a></span></dt> <dt><span class="sect2"><a href="#bzreadgetunused">3.4.3. BZ2_bzReadGetUnused</a></span></dt> <dt><span class="sect2"><a href="#bzreadclose">3.4.4. BZ2_bzReadClose</a></span></dt> <dt><span class="sect2"><a href="#bzwriteopen">3.4.5. BZ2_bzWriteOpen</a></span></dt> <dt><span class="sect2"><a href="#bzwrite">3.4.6. BZ2_bzWrite</a></span></dt> <dt><span class="sect2"><a href="#bzwriteclose">3.4.7. BZ2_bzWriteClose</a></span></dt> <dt><span class="sect2"><a href="#embed">3.4.8. Handling embedded compressed data streams</a></span></dt> <dt><span class="sect2"><a href="#std-rdwr">3.4.9. Standard file-reading/writing code</a></span></dt> </dl></dd> <dt><span class="sect1"><a href="#util-fns">3.5. Utility functions</a></span></dt> <dd><dl> <dt><span class="sect2"><a href="#bzbufftobuffcompress">3.5.1. BZ2_bzBuffToBuffCompress</a></span></dt> <dt><span class="sect2"><a href="#bzbufftobuffdecompress">3.5.2. BZ2_bzBuffToBuffDecompress</a></span></dt> </dl></dd> <dt><span class="sect1"><a href="#zlib-compat">3.6. zlib compatibility functions</a></span></dt> <dt><span class="sect1"><a href="#stdio-free">3.7. Using the library in a stdio-free environment</a></span></dt> <dd><dl> <dt><span class="sect2"><a href="#stdio-bye">3.7.1. Getting rid of stdio</a></span></dt> <dt><span class="sect2"><a href="#critical-error">3.7.2. Critical error handling</a></span></dt> </dl></dd> <dt><span class="sect1"><a href="#win-dll">3.8. Making a Windows DLL</a></span></dt> </dl> </div> <p>This chapter describes the programming interface to <code class="computeroutput">libbzip2</code>.</p> <p>For general background information, particularly about memory use and performance aspects, you'd be well advised to read <a class="xref" href="#using" title="2. How to use bzip2">How to use bzip2</a> as well.</p> <div class="sect1" title="3.1. Top-level structure"> <div class="titlepage"><div><div><h2 class="title" style="clear: both"> <a name="top-level"></a>3.1. Top-level structure</h2></div></div></div> <p><code class="computeroutput">libbzip2</code> is a flexible library for compressing and decompressing data in the <code class="computeroutput">bzip2</code> data format. Although packaged as a single entity, it helps to regard the library as three separate parts: the low level interface, and the high level interface, and some utility functions.</p> <p>The structure of <code class="computeroutput">libbzip2</code>'s interfaces is similar to that of Jean-loup Gailly's and Mark Adler's excellent <code class="computeroutput">zlib</code> library.</p> <p>All externally visible symbols have names beginning <code class="computeroutput">BZ2_</code>. This is new in version 1.0. The intention is to minimise pollution of the namespaces of library clients.</p> <p>To use any part of the library, you need to <code class="computeroutput">#include <bzlib.h></code> into your sources.</p> <div class="sect2" title="3.1.1. Low-level summary"> <div class="titlepage"><div><div><h3 class="title"> <a name="ll-summary"></a>3.1.1. Low-level summary</h3></div></div></div> <p>This interface provides services for compressing and decompressing data in memory. There's no provision for dealing with files, streams or any other I/O mechanisms, just straight memory-to-memory work. In fact, this part of the library can be compiled without inclusion of <code class="computeroutput">stdio.h</code>, which may be helpful for embedded applications.</p> <p>The low-level part of the library has no global variables and is therefore thread-safe.</p> <p>Six routines make up the low level interface: <code class="computeroutput">BZ2_bzCompressInit</code>, <code class="computeroutput">BZ2_bzCompress</code>, and <code class="computeroutput">BZ2_bzCompressEnd</code> for compression, and a corresponding trio <code class="computeroutput">BZ2_bzDecompressInit</code>, <code class="computeroutput">BZ2_bzDecompress</code> and <code class="computeroutput">BZ2_bzDecompressEnd</code> for decompression. The <code class="computeroutput">*Init</code> functions allocate memory for compression/decompression and do other initialisations, whilst the <code class="computeroutput">*End</code> functions close down operations and release memory.</p> <p>The real work is done by <code class="computeroutput">BZ2_bzCompress</code> and <code class="computeroutput">BZ2_bzDecompress</code>. These compress and decompress data from a user-supplied input buffer to a user-supplied output buffer. These buffers can be any size; arbitrary quantities of data are handled by making repeated calls to these functions. This is a flexible mechanism allowing a consumer-pull style of activity, or producer-push, or a mixture of both.</p> </div> <div class="sect2" title="3.1.2. High-level summary"> <div class="titlepage"><div><div><h3 class="title"> <a name="hl-summary"></a>3.1.2. High-level summary</h3></div></div></div> <p>This interface provides some handy wrappers around the low-level interface to facilitate reading and writing <code class="computeroutput">bzip2</code> format files (<code class="computeroutput">.bz2</code> files). The routines provide hooks to facilitate reading files in which the <code class="computeroutput">bzip2</code> data stream is embedded within some larger-scale file structure, or where there are multiple <code class="computeroutput">bzip2</code> data streams concatenated end-to-end.</p> <p>For reading files, <code class="computeroutput">BZ2_bzReadOpen</code>, <code class="computeroutput">BZ2_bzRead</code>, <code class="computeroutput">BZ2_bzReadClose</code> and <code class="computeroutput">BZ2_bzReadGetUnused</code> are supplied. For writing files, <code class="computeroutput">BZ2_bzWriteOpen</code>, <code class="computeroutput">BZ2_bzWrite</code> and <code class="computeroutput">BZ2_bzWriteFinish</code> are available.</p> <p>As with the low-level library, no global variables are used so the library is per se thread-safe. However, if I/O errors occur whilst reading or writing the underlying compressed files, you may have to consult <code class="computeroutput">errno</code> to determine the cause of the error. In that case, you'd need a C library which correctly supports <code class="computeroutput">errno</code> in a multithreaded environment.</p> <p>To make the library a little simpler and more portable, <code class="computeroutput">BZ2_bzReadOpen</code> and <code class="computeroutput">BZ2_bzWriteOpen</code> require you to pass them file handles (<code class="computeroutput">FILE*</code>s) which have previously been opened for reading or writing respectively. That avoids portability problems associated with file operations and file attributes, whilst not being much of an imposition on the programmer.</p> </div> <div class="sect2" title="3.1.3. Utility functions summary"> <div class="titlepage"><div><div><h3 class="title"> <a name="util-fns-summary"></a>3.1.3. Utility functions summary</h3></div></div></div> <p>For very simple needs, <code class="computeroutput">BZ2_bzBuffToBuffCompress</code> and <code class="computeroutput">BZ2_bzBuffToBuffDecompress</code> are provided. These compress data in memory from one buffer to another buffer in a single function call. You should assess whether these functions fulfill your memory-to-memory compression/decompression requirements before investing effort in understanding the more general but more complex low-level interface.</p> <p>Yoshioka Tsuneo (<code class="computeroutput">tsuneo@rr.iij4u.or.jp</code>) has contributed some functions to give better <code class="computeroutput">zlib</code> compatibility. These functions are <code class="computeroutput">BZ2_bzopen</code>, <code class="computeroutput">BZ2_bzread</code>, <code class="computeroutput">BZ2_bzwrite</code>, <code class="computeroutput">BZ2_bzflush</code>, <code class="computeroutput">BZ2_bzclose</code>, <code class="computeroutput">BZ2_bzerror</code> and <code class="computeroutput">BZ2_bzlibVersion</code>. You may find these functions more convenient for simple file reading and writing, than those in the high-level interface. These functions are not (yet) officially part of the library, and are minimally documented here. If they break, you get to keep all the pieces. I hope to document them properly when time permits.</p> <p>Yoshioka also contributed modifications to allow the library to be built as a Windows DLL.</p> </div> </div> <div class="sect1" title="3.2. Error handling"> <div class="titlepage"><div><div><h2 class="title" style="clear: both"> <a name="err-handling"></a>3.2. Error handling</h2></div></div></div> <p>The library is designed to recover cleanly in all situations, including the worst-case situation of decompressing random data. I'm not 100% sure that it can always do this, so you might want to add a signal handler to catch segmentation violations during decompression if you are feeling especially paranoid. I would be interested in hearing more about the robustness of the library to corrupted compressed data.</p> <p>Version 1.0.3 more robust in this respect than any previous version. Investigations with Valgrind (a tool for detecting problems with memory management) indicate that, at least for the few files I tested, all single-bit errors in the decompressed data are caught properly, with no segmentation faults, no uses of uninitialised data, no out of range reads or writes, and no infinite looping in the decompressor. So it's certainly pretty robust, although I wouldn't claim it to be totally bombproof.</p> <p>The file <code class="computeroutput">bzlib.h</code> contains all definitions needed to use the library. In particular, you should definitely not include <code class="computeroutput">bzlib_private.h</code>.</p> <p>In <code class="computeroutput">bzlib.h</code>, the various return values are defined. The following list is not intended as an exhaustive description of the circumstances in which a given value may be returned -- those descriptions are given later. Rather, it is intended to convey the rough meaning of each return value. The first five actions are normal and not intended to denote an error situation.</p> <div class="variablelist"><dl> <dt><span class="term"><code class="computeroutput">BZ_OK</code></span></dt> <dd><p>The requested action was completed successfully.</p></dd> <dt><span class="term"><code class="computeroutput">BZ_RUN_OK, BZ_FLUSH_OK, BZ_FINISH_OK</code></span></dt> <dd><p>In <code class="computeroutput">BZ2_bzCompress</code>, the requested flush/finish/nothing-special action was completed successfully.</p></dd> <dt><span class="term"><code class="computeroutput">BZ_STREAM_END</code></span></dt> <dd><p>Compression of data was completed, or the logical stream end was detected during decompression.</p></dd> </dl></div> <p>The following return values indicate an error of some kind.</p> <div class="variablelist"><dl> <dt><span class="term"><code class="computeroutput">BZ_CONFIG_ERROR</code></span></dt> <dd><p>Indicates that the library has been improperly compiled on your platform -- a major configuration error. Specifically, it means that <code class="computeroutput">sizeof(char)</code>, <code class="computeroutput">sizeof(short)</code> and <code class="computeroutput">sizeof(int)</code> are not 1, 2 and 4 respectively, as they should be. Note that the library should still work properly on 64-bit platforms which follow the LP64 programming model -- that is, where <code class="computeroutput">sizeof(long)</code> and <code class="computeroutput">sizeof(void*)</code> are 8. Under LP64, <code class="computeroutput">sizeof(int)</code> is still 4, so <code class="computeroutput">libbzip2</code>, which doesn't use the <code class="computeroutput">long</code> type, is OK.</p></dd> <dt><span class="term"><code class="computeroutput">BZ_SEQUENCE_ERROR</code></span></dt> <dd><p>When using the library, it is important to call the functions in the correct sequence and with data structures (buffers etc) in the correct states. <code class="computeroutput">libbzip2</code> checks as much as it can to ensure this is happening, and returns <code class="computeroutput">BZ_SEQUENCE_ERROR</code> if not. Code which complies precisely with the function semantics, as detailed below, should never receive this value; such an event denotes buggy code which you should investigate.</p></dd> <dt><span class="term"><code class="computeroutput">BZ_PARAM_ERROR</code></span></dt> <dd><p>Returned when a parameter to a function call is out of range or otherwise manifestly incorrect. As with <code class="computeroutput">BZ_SEQUENCE_ERROR</code>, this denotes a bug in the client code. The distinction between <code class="computeroutput">BZ_PARAM_ERROR</code> and <code class="computeroutput">BZ_SEQUENCE_ERROR</code> is a bit hazy, but still worth making.</p></dd> <dt><span class="term"><code class="computeroutput">BZ_MEM_ERROR</code></span></dt> <dd><p>Returned when a request to allocate memory failed. Note that the quantity of memory needed to decompress a stream cannot be determined until the stream's header has been read. So <code class="computeroutput">BZ2_bzDecompress</code> and <code class="computeroutput">BZ2_bzRead</code> may return <code class="computeroutput">BZ_MEM_ERROR</code> even though some of the compressed data has been read. The same is not true for compression; once <code class="computeroutput">BZ2_bzCompressInit</code> or <code class="computeroutput">BZ2_bzWriteOpen</code> have successfully completed, <code class="computeroutput">BZ_MEM_ERROR</code> cannot occur.</p></dd> <dt><span class="term"><code class="computeroutput">BZ_DATA_ERROR</code></span></dt> <dd><p>Returned when a data integrity error is detected during decompression. Most importantly, this means when stored and computed CRCs for the data do not match. This value is also returned upon detection of any other anomaly in the compressed data.</p></dd> <dt><span class="term"><code class="computeroutput">BZ_DATA_ERROR_MAGIC</code></span></dt> <dd><p>As a special case of <code class="computeroutput">BZ_DATA_ERROR</code>, it is sometimes useful to know when the compressed stream does not start with the correct magic bytes (<code class="computeroutput">'B' 'Z' 'h'</code>).</p></dd> <dt><span class="term"><code class="computeroutput">BZ_IO_ERROR</code></span></dt> <dd><p>Returned by <code class="computeroutput">BZ2_bzRead</code> and <code class="computeroutput">BZ2_bzWrite</code> when there is an error reading or writing in the compressed file, and by <code class="computeroutput">BZ2_bzReadOpen</code> and <code class="computeroutput">BZ2_bzWriteOpen</code> for attempts to use a file for which the error indicator (viz, <code class="computeroutput">ferror(f)</code>) is set. On receipt of <code class="computeroutput">BZ_IO_ERROR</code>, the caller should consult <code class="computeroutput">errno</code> and/or <code class="computeroutput">perror</code> to acquire operating-system specific information about the problem.</p></dd> <dt><span class="term"><code class="computeroutput">BZ_UNEXPECTED_EOF</code></span></dt> <dd><p>Returned by <code class="computeroutput">BZ2_bzRead</code> when the compressed file finishes before the logical end of stream is detected.</p></dd> <dt><span class="term"><code class="computeroutput">BZ_OUTBUFF_FULL</code></span></dt> <dd><p>Returned by <code class="computeroutput">BZ2_bzBuffToBuffCompress</code> and <code class="computeroutput">BZ2_bzBuffToBuffDecompress</code> to indicate that the output data will not fit into the output buffer provided.</p></dd> </dl></div> </div> <div class="sect1" title="3.3. Low-level interface"> <div class="titlepage"><div><div><h2 class="title" style="clear: both"> <a name="low-level"></a>3.3. Low-level interface</h2></div></div></div> <div class="sect2" title="3.3.1. BZ2_bzCompressInit"> <div class="titlepage"><div><div><h3 class="title"> <a name="bzcompress-init"></a>3.3.1. BZ2_bzCompressInit</h3></div></div></div> <pre class="programlisting">typedef struct { char *next_in; unsigned int avail_in; unsigned int total_in_lo32; unsigned int total_in_hi32; char *next_out; unsigned int avail_out; unsigned int total_out_lo32; unsigned int total_out_hi32; void *state; void *(*bzalloc)(void *,int,int); void (*bzfree)(void *,void *); void *opaque; } bz_stream; int BZ2_bzCompressInit ( bz_stream *strm, int blockSize100k, int verbosity, int workFactor );</pre> <p>Prepares for compression. The <code class="computeroutput">bz_stream</code> structure holds all data pertaining to the compression activity. A <code class="computeroutput">bz_stream</code> structure should be allocated and initialised prior to the call. The fields of <code class="computeroutput">bz_stream</code> comprise the entirety of the user-visible data. <code class="computeroutput">state</code> is a pointer to the private data structures required for compression.</p> <p>Custom memory allocators are supported, via fields <code class="computeroutput">bzalloc</code>, <code class="computeroutput">bzfree</code>, and <code class="computeroutput">opaque</code>. The value <code class="computeroutput">opaque</code> is passed to as the first argument to all calls to <code class="computeroutput">bzalloc</code> and <code class="computeroutput">bzfree</code>, but is otherwise ignored by the library. The call <code class="computeroutput">bzalloc ( opaque, n, m )</code> is expected to return a pointer <code class="computeroutput">p</code> to <code class="computeroutput">n * m</code> bytes of memory, and <code class="computeroutput">bzfree ( opaque, p )</code> should free that memory.</p> <p>If you don't want to use a custom memory allocator, set <code class="computeroutput">bzalloc</code>, <code class="computeroutput">bzfree</code> and <code class="computeroutput">opaque</code> to <code class="computeroutput">NULL</code>, and the library will then use the standard <code class="computeroutput">malloc</code> / <code class="computeroutput">free</code> routines.</p> <p>Before calling <code class="computeroutput">BZ2_bzCompressInit</code>, fields <code class="computeroutput">bzalloc</code>, <code class="computeroutput">bzfree</code> and <code class="computeroutput">opaque</code> should be filled appropriately, as just described. Upon return, the internal state will have been allocated and initialised, and <code class="computeroutput">total_in_lo32</code>, <code class="computeroutput">total_in_hi32</code>, <code class="computeroutput">total_out_lo32</code> and <code class="computeroutput">total_out_hi32</code> will have been set to zero. These four fields are used by the library to inform the caller of the total amount of data passed into and out of the library, respectively. You should not try to change them. As of version 1.0, 64-bit counts are maintained, even on 32-bit platforms, using the <code class="computeroutput">_hi32</code> fields to store the upper 32 bits of the count. So, for example, the total amount of data in is <code class="computeroutput">(total_in_hi32 << 32) + total_in_lo32</code>.</p> <p>Parameter <code class="computeroutput">blockSize100k</code> specifies the block size to be used for compression. It should be a value between 1 and 9 inclusive, and the actual block size used is 100000 x this figure. 9 gives the best compression but takes most memory.</p> <p>Parameter <code class="computeroutput">verbosity</code> should be set to a number between 0 and 4 inclusive. 0 is silent, and greater numbers give increasingly verbose monitoring/debugging output. If the library has been compiled with <code class="computeroutput">-DBZ_NO_STDIO</code>, no such output will appear for any verbosity setting.</p> <p>Parameter <code class="computeroutput">workFactor</code> controls how the compression phase behaves when presented with worst case, highly repetitive, input data. If compression runs into difficulties caused by repetitive data, the library switches from the standard sorting algorithm to a fallback algorithm. The fallback is slower than the standard algorithm by perhaps a factor of three, but always behaves reasonably, no matter how bad the input.</p> <p>Lower values of <code class="computeroutput">workFactor</code> reduce the amount of effort the standard algorithm will expend before resorting to the fallback. You should set this parameter carefully; too low, and many inputs will be handled by the fallback algorithm and so compress rather slowly, too high, and your average-to-worst case compression times can become very large. The default value of 30 gives reasonable behaviour over a wide range of circumstances.</p> <p>Allowable values range from 0 to 250 inclusive. 0 is a special case, equivalent to using the default value of 30.</p> <p>Note that the compressed output generated is the same regardless of whether or not the fallback algorithm is used.</p> <p>Be aware also that this parameter may disappear entirely in future versions of the library. In principle it should be possible to devise a good way to automatically choose which algorithm to use. Such a mechanism would render the parameter obsolete.</p> <p>Possible return values:</p> <pre class="programlisting">BZ_CONFIG_ERROR if the library has been mis-compiled BZ_PARAM_ERROR if strm is NULL or blockSize < 1 or blockSize > 9 or verbosity < 0 or verbosity > 4 or workFactor < 0 or workFactor > 250 BZ_MEM_ERROR if not enough memory is available BZ_OK otherwise</pre> <p>Allowable next actions:</p> <pre class="programlisting">BZ2_bzCompress if BZ_OK is returned no specific action needed in case of error</pre> </div> <div class="sect2" title="3.3.2. BZ2_bzCompress"> <div class="titlepage"><div><div><h3 class="title"> <a name="bzCompress"></a>3.3.2. BZ2_bzCompress</h3></div></div></div> <pre class="programlisting">int BZ2_bzCompress ( bz_stream *strm, int action );</pre> <p>Provides more input and/or output buffer space for the library. The caller maintains input and output buffers, and calls <code class="computeroutput">BZ2_bzCompress</code> to transfer data between them.</p> <p>Before each call to <code class="computeroutput">BZ2_bzCompress</code>, <code class="computeroutput">next_in</code> should point at the data to be compressed, and <code class="computeroutput">avail_in</code> should indicate how many bytes the library may read. <code class="computeroutput">BZ2_bzCompress</code> updates <code class="computeroutput">next_in</code>, <code class="computeroutput">avail_in</code> and <code class="computeroutput">total_in</code> to reflect the number of bytes it has read.</p> <p>Similarly, <code class="computeroutput">next_out</code> should point to a buffer in which the compressed data is to be placed, with <code class="computeroutput">avail_out</code> indicating how much output space is available. <code class="computeroutput">BZ2_bzCompress</code> updates <code class="computeroutput">next_out</code>, <code class="computeroutput">avail_out</code> and <code class="computeroutput">total_out</code> to reflect the number of bytes output.</p> <p>You may provide and remove as little or as much data as you like on each call of <code class="computeroutput">BZ2_bzCompress</code>. In the limit, it is acceptable to supply and remove data one byte at a time, although this would be terribly inefficient. You should always ensure that at least one byte of output space is available at each call.</p> <p>A second purpose of <code class="computeroutput">BZ2_bzCompress</code> is to request a change of mode of the compressed stream.</p> <p>Conceptually, a compressed stream can be in one of four states: IDLE, RUNNING, FLUSHING and FINISHING. Before initialisation (<code class="computeroutput">BZ2_bzCompressInit</code>) and after termination (<code class="computeroutput">BZ2_bzCompressEnd</code>), a stream is regarded as IDLE.</p> <p>Upon initialisation (<code class="computeroutput">BZ2_bzCompressInit</code>), the stream is placed in the RUNNING state. Subsequent calls to <code class="computeroutput">BZ2_bzCompress</code> should pass <code class="computeroutput">BZ_RUN</code> as the requested action; other actions are illegal and will result in <code class="computeroutput">BZ_SEQUENCE_ERROR</code>.</p> <p>At some point, the calling program will have provided all the input data it wants to. It will then want to finish up -- in effect, asking the library to process any data it might have buffered internally. In this state, <code class="computeroutput">BZ2_bzCompress</code> will no longer attempt to read data from <code class="computeroutput">next_in</code>, but it will want to write data to <code class="computeroutput">next_out</code>. Because the output buffer supplied by the user can be arbitrarily small, the finishing-up operation cannot necessarily be done with a single call of <code class="computeroutput">BZ2_bzCompress</code>.</p> <p>Instead, the calling program passes <code class="computeroutput">BZ_FINISH</code> as an action to <code class="computeroutput">BZ2_bzCompress</code>. This changes the stream's state to FINISHING. Any remaining input (ie, <code class="computeroutput">next_in[0 .. avail_in-1]</code>) is compressed and transferred to the output buffer. To do this, <code class="computeroutput">BZ2_bzCompress</code> must be called repeatedly until all the output has been consumed. At that point, <code class="computeroutput">BZ2_bzCompress</code> returns <code class="computeroutput">BZ_STREAM_END</code>, and the stream's state is set back to IDLE. <code class="computeroutput">BZ2_bzCompressEnd</code> should then be called.</p> <p>Just to make sure the calling program does not cheat, the library makes a note of <code class="computeroutput">avail_in</code> at the time of the first call to <code class="computeroutput">BZ2_bzCompress</code> which has <code class="computeroutput">BZ_FINISH</code> as an action (ie, at the time the program has announced its intention to not supply any more input). By comparing this value with that of <code class="computeroutput">avail_in</code> over subsequent calls to <code class="computeroutput">BZ2_bzCompress</code>, the library can detect any attempts to slip in more data to compress. Any calls for which this is detected will return <code class="computeroutput">BZ_SEQUENCE_ERROR</code>. This indicates a programming mistake which should be corrected.</p> <p>Instead of asking to finish, the calling program may ask <code class="computeroutput">BZ2_bzCompress</code> to take all the remaining input, compress it and terminate the current (Burrows-Wheeler) compression block. This could be useful for error control purposes. The mechanism is analogous to that for finishing: call <code class="computeroutput">BZ2_bzCompress</code> with an action of <code class="computeroutput">BZ_FLUSH</code>, remove output data, and persist with the <code class="computeroutput">BZ_FLUSH</code> action until the value <code class="computeroutput">BZ_RUN</code> is returned. As with finishing, <code class="computeroutput">BZ2_bzCompress</code> detects any attempt to provide more input data once the flush has begun.</p> <p>Once the flush is complete, the stream returns to the normal RUNNING state.</p> <p>This all sounds pretty complex, but isn't really. Here's a table which shows which actions are allowable in each state, what action will be taken, what the next state is, and what the non-error return values are. Note that you can't explicitly ask what state the stream is in, but nor do you need to -- it can be inferred from the values returned by <code class="computeroutput">BZ2_bzCompress</code>.</p> <pre class="programlisting">IDLE/any Illegal. IDLE state only exists after BZ2_bzCompressEnd or before BZ2_bzCompressInit. Return value = BZ_SEQUENCE_ERROR RUNNING/BZ_RUN Compress from next_in to next_out as much as possible. Next state = RUNNING Return value = BZ_RUN_OK RUNNING/BZ_FLUSH Remember current value of next_in. Compress from next_in to next_out as much as possible, but do not accept any more input. Next state = FLUSHING Return value = BZ_FLUSH_OK RUNNING/BZ_FINISH Remember current value of next_in. Compress from next_in to next_out as much as possible, but do not accept any more input. Next state = FINISHING Return value = BZ_FINISH_OK FLUSHING/BZ_FLUSH Compress from next_in to next_out as much as possible, but do not accept any more input. If all the existing input has been used up and all compressed output has been removed Next state = RUNNING; Return value = BZ_RUN_OK else Next state = FLUSHING; Return value = BZ_FLUSH_OK FLUSHING/other Illegal. Return value = BZ_SEQUENCE_ERROR FINISHING/BZ_FINISH Compress from next_in to next_out as much as possible, but to not accept any more input. If all the existing input has been used up and all compressed output has been removed Next state = IDLE; Return value = BZ_STREAM_END else Next state = FINISHING; Return value = BZ_FINISH_OK FINISHING/other Illegal. Return value = BZ_SEQUENCE_ERROR</pre> <p>That still looks complicated? Well, fair enough. The usual sequence of calls for compressing a load of data is:</p> <div class="orderedlist"><ol class="orderedlist" type="1"> <li class="listitem"><p>Get started with <code class="computeroutput">BZ2_bzCompressInit</code>.</p></li> <li class="listitem"><p>Shovel data in and shlurp out its compressed form using zero or more calls of <code class="computeroutput">BZ2_bzCompress</code> with action = <code class="computeroutput">BZ_RUN</code>.</p></li> <li class="listitem"><p>Finish up. Repeatedly call <code class="computeroutput">BZ2_bzCompress</code> with action = <code class="computeroutput">BZ_FINISH</code>, copying out the compressed output, until <code class="computeroutput">BZ_STREAM_END</code> is returned.</p></li> <li class="listitem"><p>Close up and go home. Call <code class="computeroutput">BZ2_bzCompressEnd</code>.</p></li> </ol></div> <p>If the data you want to compress fits into your input buffer all at once, you can skip the calls of <code class="computeroutput">BZ2_bzCompress ( ..., BZ_RUN )</code> and just do the <code class="computeroutput">BZ2_bzCompress ( ..., BZ_FINISH )</code> calls.</p> <p>All required memory is allocated by <code class="computeroutput">BZ2_bzCompressInit</code>. The compression library can accept any data at all (obviously). So you shouldn't get any error return values from the <code class="computeroutput">BZ2_bzCompress</code> calls. If you do, they will be <code class="computeroutput">BZ_SEQUENCE_ERROR</code>, and indicate a bug in your programming.</p> <p>Trivial other possible return values:</p> <pre class="programlisting">BZ_PARAM_ERROR if strm is NULL, or strm->s is NULL</pre> </div> <div class="sect2" title="3.3.3. BZ2_bzCompressEnd"> <div class="titlepage"><div><div><h3 class="title"> <a name="bzCompress-end"></a>3.3.3. BZ2_bzCompressEnd</h3></div></div></div> <pre class="programlisting">int BZ2_bzCompressEnd ( bz_stream *strm );</pre> <p>Releases all memory associated with a compression stream.</p> <p>Possible return values:</p> <pre class="programlisting">BZ_PARAM_ERROR if strm is NULL or strm->s is NULL BZ_OK otherwise</pre> </div> <div class="sect2" title="3.3.4. BZ2_bzDecompressInit"> <div class="titlepage"><div><div><h3 class="title"> <a name="bzDecompress-init"></a>3.3.4. BZ2_bzDecompressInit</h3></div></div></div> <pre class="programlisting">int BZ2_bzDecompressInit ( bz_stream *strm, int verbosity, int small );</pre> <p>Prepares for decompression. As with <code class="computeroutput">BZ2_bzCompressInit</code>, a <code class="computeroutput">bz_stream</code> record should be allocated and initialised before the call. Fields <code class="computeroutput">bzalloc</code>, <code class="computeroutput">bzfree</code> and <code class="computeroutput">opaque</code> should be set if a custom memory allocator is required, or made <code class="computeroutput">NULL</code> for the normal <code class="computeroutput">malloc</code> / <code class="computeroutput">free</code> routines. Upon return, the internal state will have been initialised, and <code class="computeroutput">total_in</code> and <code class="computeroutput">total_out</code> will be zero.</p> <p>For the meaning of parameter <code class="computeroutput">verbosity</code>, see <code class="computeroutput">BZ2_bzCompressInit</code>.</p> <p>If <code class="computeroutput">small</code> is nonzero, the library will use an alternative decompression algorithm which uses less memory but at the cost of decompressing more slowly (roughly speaking, half the speed, but the maximum memory requirement drops to around 2300k). See <a class="xref" href="#using" title="2. How to use bzip2">How to use bzip2</a> for more information on memory management.</p> <p>Note that the amount of memory needed to decompress a stream cannot be determined until the stream's header has been read, so even if <code class="computeroutput">BZ2_bzDecompressInit</code> succeeds, a subsequent <code class="computeroutput">BZ2_bzDecompress</code> could fail with <code class="computeroutput">BZ_MEM_ERROR</code>.</p> <p>Possible return values:</p> <pre class="programlisting">BZ_CONFIG_ERROR if the library has been mis-compiled BZ_PARAM_ERROR if ( small != 0 && small != 1 ) or (verbosity <; 0 || verbosity > 4) BZ_MEM_ERROR if insufficient memory is available</pre> <p>Allowable next actions:</p> <pre class="programlisting">BZ2_bzDecompress if BZ_OK was returned no specific action required in case of error</pre> </div> <div class="sect2" title="3.3.5. BZ2_bzDecompress"> <div class="titlepage"><div><div><h3 class="title"> <a name="bzDecompress"></a>3.3.5. BZ2_bzDecompress</h3></div></div></div> <pre class="programlisting">int BZ2_bzDecompress ( bz_stream *strm );</pre> <p>Provides more input and/out output buffer space for the library. The caller maintains input and output buffers, and uses <code class="computeroutput">BZ2_bzDecompress</code> to transfer data between them.</p> <p>Before each call to <code class="computeroutput">BZ2_bzDecompress</code>, <code class="computeroutput">next_in</code> should point at the compressed data, and <code class="computeroutput">avail_in</code> should indicate how many bytes the library may read. <code class="computeroutput">BZ2_bzDecompress</code> updates <code class="computeroutput">next_in</code>, <code class="computeroutput">avail_in</code> and <code class="computeroutput">total_in</code> to reflect the number of bytes it has read.</p> <p>Similarly, <code class="computeroutput">next_out</code> should point to a buffer in which the uncompressed output is to be placed, with <code class="computeroutput">avail_out</code> indicating how much output space is available. <code class="computeroutput">BZ2_bzCompress</code> updates <code class="computeroutput">next_out</code>, <code class="computeroutput">avail_out</code> and <code class="computeroutput">total_out</code> to reflect the number of bytes output.</p> <p>You may provide and remove as little or as much data as you like on each call of <code class="computeroutput">BZ2_bzDecompress</code>. In the limit, it is acceptable to supply and remove data one byte at a time, although this would be terribly inefficient. You should always ensure that at least one byte of output space is available at each call.</p> <p>Use of <code class="computeroutput">BZ2_bzDecompress</code> is simpler than <code class="computeroutput">BZ2_bzCompress</code>.</p> <p>You should provide input and remove output as described above, and repeatedly call <code class="computeroutput">BZ2_bzDecompress</code> until <code class="computeroutput">BZ_STREAM_END</code> is returned. Appearance of <code class="computeroutput">BZ_STREAM_END</code> denotes that <code class="computeroutput">BZ2_bzDecompress</code> has detected the logical end of the compressed stream. <code class="computeroutput">BZ2_bzDecompress</code> will not produce <code class="computeroutput">BZ_STREAM_END</code> until all output data has been placed into the output buffer, so once <code class="computeroutput">BZ_STREAM_END</code> appears, you are guaranteed to have available all the decompressed output, and <code class="computeroutput">BZ2_bzDecompressEnd</code> can safely be called.</p> <p>If case of an error return value, you should call <code class="computeroutput">BZ2_bzDecompressEnd</code> to clean up and release memory.</p> <p>Possible return values:</p> <pre class="programlisting">BZ_PARAM_ERROR if strm is NULL or strm->s is NULL or strm->avail_out < 1 BZ_DATA_ERROR if a data integrity error is detected in the compressed stream BZ_DATA_ERROR_MAGIC if the compressed stream doesn't begin with the right magic bytes BZ_MEM_ERROR if there wasn't enough memory available BZ_STREAM_END if the logical end of the data stream was detected and all output in has been consumed, eg s-->avail_out > 0 BZ_OK otherwise</pre> <p>Allowable next actions:</p> <pre class="programlisting">BZ2_bzDecompress if BZ_OK was returned BZ2_bzDecompressEnd otherwise</pre> </div> <div class="sect2" title="3.3.6. BZ2_bzDecompressEnd"> <div class="titlepage"><div><div><h3 class="title"> <a name="bzDecompress-end"></a>3.3.6. BZ2_bzDecompressEnd</h3></div></div></div> <pre class="programlisting">int BZ2_bzDecompressEnd ( bz_stream *strm );</pre> <p>Releases all memory associated with a decompression stream.</p> <p>Possible return values:</p> <pre class="programlisting">BZ_PARAM_ERROR if strm is NULL or strm->s is NULL BZ_OK otherwise</pre> <p>Allowable next actions:</p> <pre class="programlisting"> None.</pre> </div> </div> <div class="sect1" title="3.4. High-level interface"> <div class="titlepage"><div><div><h2 class="title" style="clear: both"> <a name="hl-interface"></a>3.4. High-level interface</h2></div></div></div> <p>This interface provides functions for reading and writing <code class="computeroutput">bzip2</code> format files. First, some general points.</p> <div class="itemizedlist"><ul class="itemizedlist" type="bullet"> <li class="listitem" style="list-style-type: disc"><p>All of the functions take an <code class="computeroutput">int*</code> first argument, <code class="computeroutput">bzerror</code>. After each call, <code class="computeroutput">bzerror</code> should be consulted first to determine the outcome of the call. If <code class="computeroutput">bzerror</code> is <code class="computeroutput">BZ_OK</code>, the call completed successfully, and only then should the return value of the function (if any) be consulted. If <code class="computeroutput">bzerror</code> is <code class="computeroutput">BZ_IO_ERROR</code>, there was an error reading/writing the underlying compressed file, and you should then consult <code class="computeroutput">errno</code> / <code class="computeroutput">perror</code> to determine the cause of the difficulty. <code class="computeroutput">bzerror</code> may also be set to various other values; precise details are given on a per-function basis below.</p></li> <li class="listitem" style="list-style-type: disc"><p>If <code class="computeroutput">bzerror</code> indicates an error (ie, anything except <code class="computeroutput">BZ_OK</code> and <code class="computeroutput">BZ_STREAM_END</code>), you should immediately call <code class="computeroutput">BZ2_bzReadClose</code> (or <code class="computeroutput">BZ2_bzWriteClose</code>, depending on whether you are attempting to read or to write) to free up all resources associated with the stream. Once an error has been indicated, behaviour of all calls except <code class="computeroutput">BZ2_bzReadClose</code> (<code class="computeroutput">BZ2_bzWriteClose</code>) is undefined. The implication is that (1) <code class="computeroutput">bzerror</code> should be checked after each call, and (2) if <code class="computeroutput">bzerror</code> indicates an error, <code class="computeroutput">BZ2_bzReadClose</code> (<code class="computeroutput">BZ2_bzWriteClose</code>) should then be called to clean up.</p></li> <li class="listitem" style="list-style-type: disc"><p>The <code class="computeroutput">FILE*</code> arguments passed to <code class="computeroutput">BZ2_bzReadOpen</code> / <code class="computeroutput">BZ2_bzWriteOpen</code> should be set to binary mode. Most Unix systems will do this by default, but other platforms, including Windows and Mac, will not. If you omit this, you may encounter problems when moving code to new platforms.</p></li> <li class="listitem" style="list-style-type: disc"><p>Memory allocation requests are handled by <code class="computeroutput">malloc</code> / <code class="computeroutput">free</code>. At present there is no facility for user-defined memory allocators in the file I/O functions (could easily be added, though).</p></li> </ul></div> <div class="sect2" title="3.4.1. BZ2_bzReadOpen"> <div class="titlepage"><div><div><h3 class="title"> <a name="bzreadopen"></a>3.4.1. BZ2_bzReadOpen</h3></div></div></div> <pre class="programlisting">typedef void BZFILE; BZFILE *BZ2_bzReadOpen( int *bzerror, FILE *f, int verbosity, int small, void *unused, int nUnused );</pre> <p>Prepare to read compressed data from file handle <code class="computeroutput">f</code>. <code class="computeroutput">f</code> should refer to a file which has been opened for reading, and for which the error indicator (<code class="computeroutput">ferror(f)</code>)is not set. If <code class="computeroutput">small</code> is 1, the library will try to decompress using less memory, at the expense of speed.</p> <p>For reasons explained below, <code class="computeroutput">BZ2_bzRead</code> will decompress the <code class="computeroutput">nUnused</code> bytes starting at <code class="computeroutput">unused</code>, before starting to read from the file <code class="computeroutput">f</code>. At most <code class="computeroutput">BZ_MAX_UNUSED</code> bytes may be supplied like this. If this facility is not required, you should pass <code class="computeroutput">NULL</code> and <code class="computeroutput">0</code> for <code class="computeroutput">unused</code> and n<code class="computeroutput">Unused</code> respectively.</p> <p>For the meaning of parameters <code class="computeroutput">small</code> and <code class="computeroutput">verbosity</code>, see <code class="computeroutput">BZ2_bzDecompressInit</code>.</p> <p>The amount of memory needed to decompress a file cannot be determined until the file's header has been read. So it is possible that <code class="computeroutput">BZ2_bzReadOpen</code> returns <code class="computeroutput">BZ_OK</code> but a subsequent call of <code class="computeroutput">BZ2_bzRead</code> will return <code class="computeroutput">BZ_MEM_ERROR</code>.</p> <p>Possible assignments to <code class="computeroutput">bzerror</code>:</p> <pre class="programlisting">BZ_CONFIG_ERROR if the library has been mis-compiled BZ_PARAM_ERROR if f is NULL or small is neither 0 nor 1 or ( unused == NULL && nUnused != 0 ) or ( unused != NULL && !(0 <= nUnused <= BZ_MAX_UNUSED) ) BZ_IO_ERROR if ferror(f) is nonzero BZ_MEM_ERROR if insufficient memory is available BZ_OK otherwise.</pre> <p>Possible return values:</p> <pre class="programlisting">Pointer to an abstract BZFILE if bzerror is BZ_OK NULL otherwise</pre> <p>Allowable next actions:</p> <pre class="programlisting">BZ2_bzRead if bzerror is BZ_OK BZ2_bzClose otherwise</pre> </div> <div class="sect2" title="3.4.2. BZ2_bzRead"> <div class="titlepage"><div><div><h3 class="title"> <a name="bzread"></a>3.4.2. BZ2_bzRead</h3></div></div></div> <pre class="programlisting">int BZ2_bzRead ( int *bzerror, BZFILE *b, void *buf, int len );</pre> <p>Reads up to <code class="computeroutput">len</code> (uncompressed) bytes from the compressed file <code class="computeroutput">b</code> into the buffer <code class="computeroutput">buf</code>. If the read was successful, <code class="computeroutput">bzerror</code> is set to <code class="computeroutput">BZ_OK</code> and the number of bytes read is returned. If the logical end-of-stream was detected, <code class="computeroutput">bzerror</code> will be set to <code class="computeroutput">BZ_STREAM_END</code>, and the number of bytes read is returned. All other <code class="computeroutput">bzerror</code> values denote an error.</p> <p><code class="computeroutput">BZ2_bzRead</code> will supply <code class="computeroutput">len</code> bytes, unless the logical stream end is detected or an error occurs. Because of this, it is possible to detect the stream end by observing when the number of bytes returned is less than the number requested. Nevertheless, this is regarded as inadvisable; you should instead check <code class="computeroutput">bzerror</code> after every call and watch out for <code class="computeroutput">BZ_STREAM_END</code>.</p> <p>Internally, <code class="computeroutput">BZ2_bzRead</code> copies data from the compressed file in chunks of size <code class="computeroutput">BZ_MAX_UNUSED</code> bytes before decompressing it. If the file contains more bytes than strictly needed to reach the logical end-of-stream, <code class="computeroutput">BZ2_bzRead</code> will almost certainly read some of the trailing data before signalling <code class="computeroutput">BZ_SEQUENCE_END</code>. To collect the read but unused data once <code class="computeroutput">BZ_SEQUENCE_END</code> has appeared, call <code class="computeroutput">BZ2_bzReadGetUnused</code> immediately before <code class="computeroutput">BZ2_bzReadClose</code>.</p> <p>Possible assignments to <code class="computeroutput">bzerror</code>:</p> <pre class="programlisting">BZ_PARAM_ERROR if b is NULL or buf is NULL or len < 0 BZ_SEQUENCE_ERROR if b was opened with BZ2_bzWriteOpen BZ_IO_ERROR if there is an error reading from the compressed file BZ_UNEXPECTED_EOF if the compressed file ended before the logical end-of-stream was detected BZ_DATA_ERROR if a data integrity error was detected in the compressed stream BZ_DATA_ERROR_MAGIC if the stream does not begin with the requisite header bytes (ie, is not a bzip2 data file). This is really a special case of BZ_DATA_ERROR. BZ_MEM_ERROR if insufficient memory was available BZ_STREAM_END if the logical end of stream was detected. BZ_OK otherwise.</pre> <p>Possible return values:</p> <pre class="programlisting">number of bytes read if bzerror is BZ_OK or BZ_STREAM_END undefined otherwise</pre> <p>Allowable next actions:</p> <pre class="programlisting">collect data from buf, then BZ2_bzRead or BZ2_bzReadClose if bzerror is BZ_OK collect data from buf, then BZ2_bzReadClose or BZ2_bzReadGetUnused if bzerror is BZ_SEQUENCE_END BZ2_bzReadClose otherwise</pre> </div> <div class="sect2" title="3.4.3. BZ2_bzReadGetUnused"> <div class="titlepage"><div><div><h3 class="title"> <a name="bzreadgetunused"></a>3.4.3. BZ2_bzReadGetUnused</h3></div></div></div> <pre class="programlisting">void BZ2_bzReadGetUnused( int* bzerror, BZFILE *b, void** unused, int* nUnused );</pre> <p>Returns data which was read from the compressed file but was not needed to get to the logical end-of-stream. <code class="computeroutput">*unused</code> is set to the address of the data, and <code class="computeroutput">*nUnused</code> to the number of bytes. <code class="computeroutput">*nUnused</code> will be set to a value between <code class="computeroutput">0</code> and <code class="computeroutput">BZ_MAX_UNUSED</code> inclusive.</p> <p>This function may only be called once <code class="computeroutput">BZ2_bzRead</code> has signalled <code class="computeroutput">BZ_STREAM_END</code> but before <code class="computeroutput">BZ2_bzReadClose</code>.</p> <p>Possible assignments to <code class="computeroutput">bzerror</code>:</p> <pre class="programlisting">BZ_PARAM_ERROR if b is NULL or unused is NULL or nUnused is NULL BZ_SEQUENCE_ERROR if BZ_STREAM_END has not been signalled or if b was opened with BZ2_bzWriteOpen BZ_OK otherwise</pre> <p>Allowable next actions:</p> <pre class="programlisting">BZ2_bzReadClose</pre> </div> <div class="sect2" title="3.4.4. BZ2_bzReadClose"> <div class="titlepage"><div><div><h3 class="title"> <a name="bzreadclose"></a>3.4.4. BZ2_bzReadClose</h3></div></div></div> <pre class="programlisting">void BZ2_bzReadClose ( int *bzerror, BZFILE *b );</pre> <p>Releases all memory pertaining to the compressed file <code class="computeroutput">b</code>. <code class="computeroutput">BZ2_bzReadClose</code> does not call <code class="computeroutput">fclose</code> on the underlying file handle, so you should do that yourself if appropriate. <code class="computeroutput">BZ2_bzReadClose</code> should be called to clean up after all error situations.</p> <p>Possible assignments to <code class="computeroutput">bzerror</code>:</p> <pre class="programlisting">BZ_SEQUENCE_ERROR if b was opened with BZ2_bzOpenWrite BZ_OK otherwise</pre> <p>Allowable next actions:</p> <pre class="programlisting">none</pre> </div> <div class="sect2" title="3.4.5. BZ2_bzWriteOpen"> <div class="titlepage"><div><div><h3 class="title"> <a name="bzwriteopen"></a>3.4.5. BZ2_bzWriteOpen</h3></div></div></div> <pre class="programlisting">BZFILE *BZ2_bzWriteOpen( int *bzerror, FILE *f, int blockSize100k, int verbosity, int workFactor );</pre> <p>Prepare to write compressed data to file handle <code class="computeroutput">f</code>. <code class="computeroutput">f</code> should refer to a file which has been opened for writing, and for which the error indicator (<code class="computeroutput">ferror(f)</code>)is not set.</p> <p>For the meaning of parameters <code class="computeroutput">blockSize100k</code>, <code class="computeroutput">verbosity</code> and <code class="computeroutput">workFactor</code>, see <code class="computeroutput">BZ2_bzCompressInit</code>.</p> <p>All required memory is allocated at this stage, so if the call completes successfully, <code class="computeroutput">BZ_MEM_ERROR</code> cannot be signalled by a subsequent call to <code class="computeroutput">BZ2_bzWrite</code>.</p> <p>Possible assignments to <code class="computeroutput">bzerror</code>:</p> <pre class="programlisting">BZ_CONFIG_ERROR if the library has been mis-compiled BZ_PARAM_ERROR if f is NULL or blockSize100k < 1 or blockSize100k > 9 BZ_IO_ERROR if ferror(f) is nonzero BZ_MEM_ERROR if insufficient memory is available BZ_OK otherwise</pre> <p>Possible return values:</p> <pre class="programlisting">Pointer to an abstract BZFILE if bzerror is BZ_OK NULL otherwise</pre> <p>Allowable next actions:</p> <pre class="programlisting">BZ2_bzWrite if bzerror is BZ_OK (you could go directly to BZ2_bzWriteClose, but this would be pretty pointless) BZ2_bzWriteClose otherwise</pre> </div> <div class="sect2" title="3.4.6. BZ2_bzWrite"> <div class="titlepage"><div><div><h3 class="title"> <a name="bzwrite"></a>3.4.6. BZ2_bzWrite</h3></div></div></div> <pre class="programlisting">void BZ2_bzWrite ( int *bzerror, BZFILE *b, void *buf, int len );</pre> <p>Absorbs <code class="computeroutput">len</code> bytes from the buffer <code class="computeroutput">buf</code>, eventually to be compressed and written to the file.</p> <p>Possible assignments to <code class="computeroutput">bzerror</code>:</p> <pre class="programlisting">BZ_PARAM_ERROR if b is NULL or buf is NULL or len < 0 BZ_SEQUENCE_ERROR if b was opened with BZ2_bzReadOpen BZ_IO_ERROR if there is an error writing the compressed file. BZ_OK otherwise</pre> </div> <div class="sect2" title="3.4.7. BZ2_bzWriteClose"> <div class="titlepage"><div><div><h3 class="title"> <a name="bzwriteclose"></a>3.4.7. BZ2_bzWriteClose</h3></div></div></div> <pre class="programlisting">void BZ2_bzWriteClose( int *bzerror, BZFILE* f, int abandon, unsigned int* nbytes_in, unsigned int* nbytes_out ); void BZ2_bzWriteClose64( int *bzerror, BZFILE* f, int abandon, unsigned int* nbytes_in_lo32, unsigned int* nbytes_in_hi32, unsigned int* nbytes_out_lo32, unsigned int* nbytes_out_hi32 );</pre> <p>Compresses and flushes to the compressed file all data so far supplied by <code class="computeroutput">BZ2_bzWrite</code>. The logical end-of-stream markers are also written, so subsequent calls to <code class="computeroutput">BZ2_bzWrite</code> are illegal. All memory associated with the compressed file <code class="computeroutput">b</code> is released. <code class="computeroutput">fflush</code> is called on the compressed file, but it is not <code class="computeroutput">fclose</code>'d.</p> <p>If <code class="computeroutput">BZ2_bzWriteClose</code> is called to clean up after an error, the only action is to release the memory. The library records the error codes issued by previous calls, so this situation will be detected automatically. There is no attempt to complete the compression operation, nor to <code class="computeroutput">fflush</code> the compressed file. You can force this behaviour to happen even in the case of no error, by passing a nonzero value to <code class="computeroutput">abandon</code>.</p> <p>If <code class="computeroutput">nbytes_in</code> is non-null, <code class="computeroutput">*nbytes_in</code> will be set to be the total volume of uncompressed data handled. Similarly, <code class="computeroutput">nbytes_out</code> will be set to the total volume of compressed data written. For compatibility with older versions of the library, <code class="computeroutput">BZ2_bzWriteClose</code> only yields the lower 32 bits of these counts. Use <code class="computeroutput">BZ2_bzWriteClose64</code> if you want the full 64 bit counts. These two functions are otherwise absolutely identical.</p> <p>Possible assignments to <code class="computeroutput">bzerror</code>:</p> <pre class="programlisting">BZ_SEQUENCE_ERROR if b was opened with BZ2_bzReadOpen BZ_IO_ERROR if there is an error writing the compressed file BZ_OK otherwise</pre> </div> <div class="sect2" title="3.4.8. Handling embedded compressed data streams"> <div class="titlepage"><div><div><h3 class="title"> <a name="embed"></a>3.4.8. Handling embedded compressed data streams</h3></div></div></div> <p>The high-level library facilitates use of <code class="computeroutput">bzip2</code> data streams which form some part of a surrounding, larger data stream.</p> <div class="itemizedlist"><ul class="itemizedlist" type="bullet"> <li class="listitem" style="list-style-type: disc"><p>For writing, the library takes an open file handle, writes compressed data to it, <code class="computeroutput">fflush</code>es it but does not <code class="computeroutput">fclose</code> it. The calling application can write its own data before and after the compressed data stream, using that same file handle.</p></li> <li class="listitem" style="list-style-type: disc"><p>Reading is more complex, and the facilities are not as general as they could be since generality is hard to reconcile with efficiency. <code class="computeroutput">BZ2_bzRead</code> reads from the compressed file in blocks of size <code class="computeroutput">BZ_MAX_UNUSED</code> bytes, and in doing so probably will overshoot the logical end of compressed stream. To recover this data once decompression has ended, call <code class="computeroutput">BZ2_bzReadGetUnused</code> after the last call of <code class="computeroutput">BZ2_bzRead</code> (the one returning <code class="computeroutput">BZ_STREAM_END</code>) but before calling <code class="computeroutput">BZ2_bzReadClose</code>.</p></li> </ul></div> <p>This mechanism makes it easy to decompress multiple <code class="computeroutput">bzip2</code> streams placed end-to-end. As the end of one stream, when <code class="computeroutput">BZ2_bzRead</code> returns <code class="computeroutput">BZ_STREAM_END</code>, call <code class="computeroutput">BZ2_bzReadGetUnused</code> to collect the unused data (copy it into your own buffer somewhere). That data forms the start of the next compressed stream. To start uncompressing that next stream, call <code class="computeroutput">BZ2_bzReadOpen</code> again, feeding in the unused data via the <code class="computeroutput">unused</code> / <code class="computeroutput">nUnused</code> parameters. Keep doing this until <code class="computeroutput">BZ_STREAM_END</code> return coincides with the physical end of file (<code class="computeroutput">feof(f)</code>). In this situation <code class="computeroutput">BZ2_bzReadGetUnused</code> will of course return no data.</p> <p>This should give some feel for how the high-level interface can be used. If you require extra flexibility, you'll have to bite the bullet and get to grips with the low-level interface.</p> </div> <div class="sect2" title="3.4.9. Standard file-reading/writing code"> <div class="titlepage"><div><div><h3 class="title"> <a name="std-rdwr"></a>3.4.9. Standard file-reading/writing code</h3></div></div></div> <p>Here's how you'd write data to a compressed file:</p> <pre class="programlisting">FILE* f; BZFILE* b; int nBuf; char buf[ /* whatever size you like */ ]; int bzerror; int nWritten; f = fopen ( "myfile.bz2", "w" ); if ( !f ) { /* handle error */ } b = BZ2_bzWriteOpen( &bzerror, f, 9 ); if (bzerror != BZ_OK) { BZ2_bzWriteClose ( b ); /* handle error */ } while ( /* condition */ ) { /* get data to write into buf, and set nBuf appropriately */ nWritten = BZ2_bzWrite ( &bzerror, b, buf, nBuf ); if (bzerror == BZ_IO_ERROR) { BZ2_bzWriteClose ( &bzerror, b ); /* handle error */ } } BZ2_bzWriteClose( &bzerror, b ); if (bzerror == BZ_IO_ERROR) { /* handle error */ }</pre> <p>And to read from a compressed file:</p> <pre class="programlisting">FILE* f; BZFILE* b; int nBuf; char buf[ /* whatever size you like */ ]; int bzerror; int nWritten; f = fopen ( "myfile.bz2", "r" ); if ( !f ) { /* handle error */ } b = BZ2_bzReadOpen ( &bzerror, f, 0, NULL, 0 ); if ( bzerror != BZ_OK ) { BZ2_bzReadClose ( &bzerror, b ); /* handle error */ } bzerror = BZ_OK; while ( bzerror == BZ_OK && /* arbitrary other conditions */) { nBuf = BZ2_bzRead ( &bzerror, b, buf, /* size of buf */ ); if ( bzerror == BZ_OK ) { /* do something with buf[0 .. nBuf-1] */ } } if ( bzerror != BZ_STREAM_END ) { BZ2_bzReadClose ( &bzerror, b ); /* handle error */ } else { BZ2_bzReadClose ( &bzerror, b ); }</pre> </div> </div> <div class="sect1" title="3.5. Utility functions"> <div class="titlepage"><div><div><h2 class="title" style="clear: both"> <a name="util-fns"></a>3.5. Utility functions</h2></div></div></div> <div class="sect2" title="3.5.1. BZ2_bzBuffToBuffCompress"> <div class="titlepage"><div><div><h3 class="title"> <a name="bzbufftobuffcompress"></a>3.5.1. BZ2_bzBuffToBuffCompress</h3></div></div></div> <pre class="programlisting">int BZ2_bzBuffToBuffCompress( char* dest, unsigned int* destLen, char* source, unsigned int sourceLen, int blockSize100k, int verbosity, int workFactor );</pre> <p>Attempts to compress the data in <code class="computeroutput">source[0 .. sourceLen-1]</code> into the destination buffer, <code class="computeroutput">dest[0 .. *destLen-1]</code>. If the destination buffer is big enough, <code class="computeroutput">*destLen</code> is set to the size of the compressed data, and <code class="computeroutput">BZ_OK</code> is returned. If the compressed data won't fit, <code class="computeroutput">*destLen</code> is unchanged, and <code class="computeroutput">BZ_OUTBUFF_FULL</code> is returned.</p> <p>Compression in this manner is a one-shot event, done with a single call to this function. The resulting compressed data is a complete <code class="computeroutput">bzip2</code> format data stream. There is no mechanism for making additional calls to provide extra input data. If you want that kind of mechanism, use the low-level interface.</p> <p>For the meaning of parameters <code class="computeroutput">blockSize100k</code>, <code class="computeroutput">verbosity</code> and <code class="computeroutput">workFactor</code>, see <code class="computeroutput">BZ2_bzCompressInit</code>.</p> <p>To guarantee that the compressed data will fit in its buffer, allocate an output buffer of size 1% larger than the uncompressed data, plus six hundred extra bytes.</p> <p><code class="computeroutput">BZ2_bzBuffToBuffDecompress</code> will not write data at or beyond <code class="computeroutput">dest[*destLen]</code>, even in case of buffer overflow.</p> <p>Possible return values:</p> <pre class="programlisting">BZ_CONFIG_ERROR if the library has been mis-compiled BZ_PARAM_ERROR if dest is NULL or destLen is NULL or blockSize100k < 1 or blockSize100k > 9 or verbosity < 0 or verbosity > 4 or workFactor < 0 or workFactor > 250 BZ_MEM_ERROR if insufficient memory is available BZ_OUTBUFF_FULL if the size of the compressed data exceeds *destLen BZ_OK otherwise</pre> </div> <div class="sect2" title="3.5.2. BZ2_bzBuffToBuffDecompress"> <div class="titlepage"><div><div><h3 class="title"> <a name="bzbufftobuffdecompress"></a>3.5.2. BZ2_bzBuffToBuffDecompress</h3></div></div></div> <pre class="programlisting">int BZ2_bzBuffToBuffDecompress( char* dest, unsigned int* destLen, char* source, unsigned int sourceLen, int small, int verbosity );</pre> <p>Attempts to decompress the data in <code class="computeroutput">source[0 .. sourceLen-1]</code> into the destination buffer, <code class="computeroutput">dest[0 .. *destLen-1]</code>. If the destination buffer is big enough, <code class="computeroutput">*destLen</code> is set to the size of the uncompressed data, and <code class="computeroutput">BZ_OK</code> is returned. If the compressed data won't fit, <code class="computeroutput">*destLen</code> is unchanged, and <code class="computeroutput">BZ_OUTBUFF_FULL</code> is returned.</p> <p><code class="computeroutput">source</code> is assumed to hold a complete <code class="computeroutput">bzip2</code> format data stream. <code class="computeroutput">BZ2_bzBuffToBuffDecompress</code> tries to decompress the entirety of the stream into the output buffer.</p> <p>For the meaning of parameters <code class="computeroutput">small</code> and <code class="computeroutput">verbosity</code>, see <code class="computeroutput">BZ2_bzDecompressInit</code>.</p> <p>Because the compression ratio of the compressed data cannot be known in advance, there is no easy way to guarantee that the output buffer will be big enough. You may of course make arrangements in your code to record the size of the uncompressed data, but such a mechanism is beyond the scope of this library.</p> <p><code class="computeroutput">BZ2_bzBuffToBuffDecompress</code> will not write data at or beyond <code class="computeroutput">dest[*destLen]</code>, even in case of buffer overflow.</p> <p>Possible return values:</p> <pre class="programlisting">BZ_CONFIG_ERROR if the library has been mis-compiled BZ_PARAM_ERROR if dest is NULL or destLen is NULL or small != 0 && small != 1 or verbosity < 0 or verbosity > 4 BZ_MEM_ERROR if insufficient memory is available BZ_OUTBUFF_FULL if the size of the compressed data exceeds *destLen BZ_DATA_ERROR if a data integrity error was detected in the compressed data BZ_DATA_ERROR_MAGIC if the compressed data doesn't begin with the right magic bytes BZ_UNEXPECTED_EOF if the compressed data ends unexpectedly BZ_OK otherwise</pre> </div> </div> <div class="sect1" title="3.6. zlib compatibility functions"> <div class="titlepage"><div><div><h2 class="title" style="clear: both"> <a name="zlib-compat"></a>3.6. zlib compatibility functions</h2></div></div></div> <p>Yoshioka Tsuneo has contributed some functions to give better <code class="computeroutput">zlib</code> compatibility. These functions are <code class="computeroutput">BZ2_bzopen</code>, <code class="computeroutput">BZ2_bzread</code>, <code class="computeroutput">BZ2_bzwrite</code>, <code class="computeroutput">BZ2_bzflush</code>, <code class="computeroutput">BZ2_bzclose</code>, <code class="computeroutput">BZ2_bzerror</code> and <code class="computeroutput">BZ2_bzlibVersion</code>. These functions are not (yet) officially part of the library. If they break, you get to keep all the pieces. Nevertheless, I think they work ok.</p> <pre class="programlisting">typedef void BZFILE; const char * BZ2_bzlibVersion ( void );</pre> <p>Returns a string indicating the library version.</p> <pre class="programlisting">BZFILE * BZ2_bzopen ( const char *path, const char *mode ); BZFILE * BZ2_bzdopen ( int fd, const char *mode );</pre> <p>Opens a <code class="computeroutput">.bz2</code> file for reading or writing, using either its name or a pre-existing file descriptor. Analogous to <code class="computeroutput">fopen</code> and <code class="computeroutput">fdopen</code>.</p> <pre class="programlisting">int BZ2_bzread ( BZFILE* b, void* buf, int len ); int BZ2_bzwrite ( BZFILE* b, void* buf, int len );</pre> <p>Reads/writes data from/to a previously opened <code class="computeroutput">BZFILE</code>. Analogous to <code class="computeroutput">fread</code> and <code class="computeroutput">fwrite</code>.</p> <pre class="programlisting">int BZ2_bzflush ( BZFILE* b ); void BZ2_bzclose ( BZFILE* b );</pre> <p>Flushes/closes a <code class="computeroutput">BZFILE</code>. <code class="computeroutput">BZ2_bzflush</code> doesn't actually do anything. Analogous to <code class="computeroutput">fflush</code> and <code class="computeroutput">fclose</code>.</p> <pre class="programlisting">const char * BZ2_bzerror ( BZFILE *b, int *errnum )</pre> <p>Returns a string describing the more recent error status of <code class="computeroutput">b</code>, and also sets <code class="computeroutput">*errnum</code> to its numerical value.</p> </div> <div class="sect1" title="3.7. Using the library in a stdio-free environment"> <div class="titlepage"><div><div><h2 class="title" style="clear: both"> <a name="stdio-free"></a>3.7. Using the library in a stdio-free environment</h2></div></div></div> <div class="sect2" title="3.7.1. Getting rid of stdio"> <div class="titlepage"><div><div><h3 class="title"> <a name="stdio-bye"></a>3.7.1. Getting rid of stdio</h3></div></div></div> <p>In a deeply embedded application, you might want to use just the memory-to-memory functions. You can do this conveniently by compiling the library with preprocessor symbol <code class="computeroutput">BZ_NO_STDIO</code> defined. Doing this gives you a library containing only the following eight functions:</p> <p><code class="computeroutput">BZ2_bzCompressInit</code>, <code class="computeroutput">BZ2_bzCompress</code>, <code class="computeroutput">BZ2_bzCompressEnd</code> <code class="computeroutput">BZ2_bzDecompressInit</code>, <code class="computeroutput">BZ2_bzDecompress</code>, <code class="computeroutput">BZ2_bzDecompressEnd</code> <code class="computeroutput">BZ2_bzBuffToBuffCompress</code>, <code class="computeroutput">BZ2_bzBuffToBuffDecompress</code></p> <p>When compiled like this, all functions will ignore <code class="computeroutput">verbosity</code> settings.</p> </div> <div class="sect2" title="3.7.2. Critical error handling"> <div class="titlepage"><div><div><h3 class="title"> <a name="critical-error"></a>3.7.2. Critical error handling</h3></div></div></div> <p><code class="computeroutput">libbzip2</code> contains a number of internal assertion checks which should, needless to say, never be activated. Nevertheless, if an assertion should fail, behaviour depends on whether or not the library was compiled with <code class="computeroutput">BZ_NO_STDIO</code> set.</p> <p>For a normal compile, an assertion failure yields the message:</p> <div class="blockquote"><blockquote class="blockquote"> <p>bzip2/libbzip2: internal error number N.</p> <p>This is a bug in bzip2/libbzip2, 1.0.6 of 6 September 2010. Please report it to me at: jseward@bzip.org. If this happened when you were using some program which uses libbzip2 as a component, you should also report this bug to the author(s) of that program. Please make an effort to report this bug; timely and accurate bug reports eventually lead to higher quality software. Thanks. Julian Seward, 6 September 2010. </p> </blockquote></div> <p>where <code class="computeroutput">N</code> is some error code number. If <code class="computeroutput">N == 1007</code>, it also prints some extra text advising the reader that unreliable memory is often associated with internal error 1007. (This is a frequently-observed-phenomenon with versions 1.0.0/1.0.1).</p> <p><code class="computeroutput">exit(3)</code> is then called.</p> <p>For a <code class="computeroutput">stdio</code>-free library, assertion failures result in a call to a function declared as:</p> <pre class="programlisting">extern void bz_internal_error ( int errcode );</pre> <p>The relevant code is passed as a parameter. You should supply such a function.</p> <p>In either case, once an assertion failure has occurred, any <code class="computeroutput">bz_stream</code> records involved can be regarded as invalid. You should not attempt to resume normal operation with them.</p> <p>You may, of course, change critical error handling to suit your needs. As I said above, critical errors indicate bugs in the library and should not occur. All "normal" error situations are indicated via error return codes from functions, and can be recovered from.</p> </div> </div> <div class="sect1" title="3.8. Making a Windows DLL"> <div class="titlepage"><div><div><h2 class="title" style="clear: both"> <a name="win-dll"></a>3.8. Making a Windows DLL</h2></div></div></div> <p>Everything related to Windows has been contributed by Yoshioka Tsuneo (<code class="computeroutput">tsuneo@rr.iij4u.or.jp</code>), so you should send your queries to him (but perhaps Cc: me, <code class="computeroutput">jseward@bzip.org</code>).</p> <p>My vague understanding of what to do is: using Visual C++ 5.0, open the project file <code class="computeroutput">libbz2.dsp</code>, and build. That's all.</p> <p>If you can't open the project file for some reason, make a new one, naming these files: <code class="computeroutput">blocksort.c</code>, <code class="computeroutput">bzlib.c</code>, <code class="computeroutput">compress.c</code>, <code class="computeroutput">crctable.c</code>, <code class="computeroutput">decompress.c</code>, <code class="computeroutput">huffman.c</code>, <code class="computeroutput">randtable.c</code> and <code class="computeroutput">libbz2.def</code>. You will also need to name the header files <code class="computeroutput">bzlib.h</code> and <code class="computeroutput">bzlib_private.h</code>.</p> <p>If you don't use VC++, you may need to define the proprocessor symbol <code class="computeroutput">_WIN32</code>.</p> <p>Finally, <code class="computeroutput">dlltest.c</code> is a sample program using the DLL. It has a project file, <code class="computeroutput">dlltest.dsp</code>.</p> <p>If you just want a makefile for Visual C, have a look at <code class="computeroutput">makefile.msc</code>.</p> <p>Be aware that if you compile <code class="computeroutput">bzip2</code> itself on Win32, you must set <code class="computeroutput">BZ_UNIX</code> to 0 and <code class="computeroutput">BZ_LCCWIN32</code> to 1, in the file <code class="computeroutput">bzip2.c</code>, before compiling. Otherwise the resulting binary won't work correctly.</p> <p>I haven't tried any of this stuff myself, but it all looks plausible.</p> </div> </div> <div class="chapter" title="4. Miscellanea"> <div class="titlepage"><div><div><h2 class="title"> <a name="misc"></a>4. Miscellanea</h2></div></div></div> <div class="toc"> <p><b>Table of Contents</b></p> <dl> <dt><span class="sect1"><a href="#limits">4.1. Limitations of the compressed file format</a></span></dt> <dt><span class="sect1"><a href="#port-issues">4.2. Portability issues</a></span></dt> <dt><span class="sect1"><a href="#bugs">4.3. Reporting bugs</a></span></dt> <dt><span class="sect1"><a href="#package">4.4. Did you get the right package?</a></span></dt> <dt><span class="sect1"><a href="#reading">4.5. Further Reading</a></span></dt> </dl> </div> <p>These are just some random thoughts of mine. Your mileage may vary.</p> <div class="sect1" title="4.1. Limitations of the compressed file format"> <div class="titlepage"><div><div><h2 class="title" style="clear: both"> <a name="limits"></a>4.1. Limitations of the compressed file format</h2></div></div></div> <p><code class="computeroutput">bzip2-1.0.X</code>, <code class="computeroutput">0.9.5</code> and <code class="computeroutput">0.9.0</code> use exactly the same file format as the original version, <code class="computeroutput">bzip2-0.1</code>. This decision was made in the interests of stability. Creating yet another incompatible compressed file format would create further confusion and disruption for users.</p> <p>Nevertheless, this is not a painless decision. Development work since the release of <code class="computeroutput">bzip2-0.1</code> in August 1997 has shown complexities in the file format which slow down decompression and, in retrospect, are unnecessary. These are:</p> <div class="itemizedlist"><ul class="itemizedlist" type="bullet"> <li class="listitem" style="list-style-type: disc"><p>The run-length encoder, which is the first of the compression transformations, is entirely irrelevant. The original purpose was to protect the sorting algorithm from the very worst case input: a string of repeated symbols. But algorithm steps Q6a and Q6b in the original Burrows-Wheeler technical report (SRC-124) show how repeats can be handled without difficulty in block sorting.</p></li> <li class="listitem" style="list-style-type: disc"> <p>The randomisation mechanism doesn't really need to be there. Udi Manber and Gene Myers published a suffix array construction algorithm a few years back, which can be employed to sort any block, no matter how repetitive, in O(N log N) time. Subsequent work by Kunihiko Sadakane has produced a derivative O(N (log N)^2) algorithm which usually outperforms the Manber-Myers algorithm.</p> <p>I could have changed to Sadakane's algorithm, but I find it to be slower than <code class="computeroutput">bzip2</code>'s existing algorithm for most inputs, and the randomisation mechanism protects adequately against bad cases. I didn't think it was a good tradeoff to make. Partly this is due to the fact that I was not flooded with email complaints about <code class="computeroutput">bzip2-0.1</code>'s performance on repetitive data, so perhaps it isn't a problem for real inputs.</p> <p>Probably the best long-term solution, and the one I have incorporated into 0.9.5 and above, is to use the existing sorting algorithm initially, and fall back to a O(N (log N)^2) algorithm if the standard algorithm gets into difficulties.</p> </li> <li class="listitem" style="list-style-type: disc"><p>The compressed file format was never designed to be handled by a library, and I have had to jump though some hoops to produce an efficient implementation of decompression. It's a bit hairy. Try passing <code class="computeroutput">decompress.c</code> through the C preprocessor and you'll see what I mean. Much of this complexity could have been avoided if the compressed size of each block of data was recorded in the data stream.</p></li> <li class="listitem" style="list-style-type: disc"><p>An Adler-32 checksum, rather than a CRC32 checksum, would be faster to compute.</p></li> </ul></div> <p>It would be fair to say that the <code class="computeroutput">bzip2</code> format was frozen before I properly and fully understood the performance consequences of doing so.</p> <p>Improvements which I was able to incorporate into 0.9.0, despite using the same file format, are:</p> <div class="itemizedlist"><ul class="itemizedlist" type="bullet"> <li class="listitem" style="list-style-type: disc"><p>Single array implementation of the inverse BWT. This significantly speeds up decompression, presumably because it reduces the number of cache misses.</p></li> <li class="listitem" style="list-style-type: disc"><p>Faster inverse MTF transform for large MTF values. The new implementation is based on the notion of sliding blocks of values.</p></li> <li class="listitem" style="list-style-type: disc"><p><code class="computeroutput">bzip2-0.9.0</code> now reads and writes files with <code class="computeroutput">fread</code> and <code class="computeroutput">fwrite</code>; version 0.1 used <code class="computeroutput">putc</code> and <code class="computeroutput">getc</code>. Duh! Well, you live and learn.</p></li> </ul></div> <p>Further ahead, it would be nice to be able to do random access into files. This will require some careful design of compressed file formats.</p> </div> <div class="sect1" title="4.2. Portability issues"> <div class="titlepage"><div><div><h2 class="title" style="clear: both"> <a name="port-issues"></a>4.2. Portability issues</h2></div></div></div> <p>After some consideration, I have decided not to use GNU <code class="computeroutput">autoconf</code> to configure 0.9.5 or 1.0.</p> <p><code class="computeroutput">autoconf</code>, admirable and wonderful though it is, mainly assists with portability problems between Unix-like platforms. But <code class="computeroutput">bzip2</code> doesn't have much in the way of portability problems on Unix; most of the difficulties appear when porting to the Mac, or to Microsoft's operating systems. <code class="computeroutput">autoconf</code> doesn't help in those cases, and brings in a whole load of new complexity.</p> <p>Most people should be able to compile the library and program under Unix straight out-of-the-box, so to speak, especially if you have a version of GNU C available.</p> <p>There are a couple of <code class="computeroutput">__inline__</code> directives in the code. GNU C (<code class="computeroutput">gcc</code>) should be able to handle them. If you're not using GNU C, your C compiler shouldn't see them at all. If your compiler does, for some reason, see them and doesn't like them, just <code class="computeroutput">#define</code> <code class="computeroutput">__inline__</code> to be <code class="computeroutput">/* */</code>. One easy way to do this is to compile with the flag <code class="computeroutput">-D__inline__=</code>, which should be understood by most Unix compilers.</p> <p>If you still have difficulties, try compiling with the macro <code class="computeroutput">BZ_STRICT_ANSI</code> defined. This should enable you to build the library in a strictly ANSI compliant environment. Building the program itself like this is dangerous and not supported, since you remove <code class="computeroutput">bzip2</code>'s checks against compressing directories, symbolic links, devices, and other not-really-a-file entities. This could cause filesystem corruption!</p> <p>One other thing: if you create a <code class="computeroutput">bzip2</code> binary for public distribution, please consider linking it statically (<code class="computeroutput">gcc -static</code>). This avoids all sorts of library-version issues that others may encounter later on.</p> <p>If you build <code class="computeroutput">bzip2</code> on Win32, you must set <code class="computeroutput">BZ_UNIX</code> to 0 and <code class="computeroutput">BZ_LCCWIN32</code> to 1, in the file <code class="computeroutput">bzip2.c</code>, before compiling. Otherwise the resulting binary won't work correctly.</p> </div> <div class="sect1" title="4.3. Reporting bugs"> <div class="titlepage"><div><div><h2 class="title" style="clear: both"> <a name="bugs"></a>4.3. Reporting bugs</h2></div></div></div> <p>I tried pretty hard to make sure <code class="computeroutput">bzip2</code> is bug free, both by design and by testing. Hopefully you'll never need to read this section for real.</p> <p>Nevertheless, if <code class="computeroutput">bzip2</code> dies with a segmentation fault, a bus error or an internal assertion failure, it will ask you to email me a bug report. Experience from years of feedback of bzip2 users indicates that almost all these problems can be traced to either compiler bugs or hardware problems.</p> <div class="itemizedlist"><ul class="itemizedlist" type="bullet"> <li class="listitem" style="list-style-type: disc"> <p>Recompile the program with no optimisation, and see if it works. And/or try a different compiler. I heard all sorts of stories about various flavours of GNU C (and other compilers) generating bad code for <code class="computeroutput">bzip2</code>, and I've run across two such examples myself.</p> <p>2.7.X versions of GNU C are known to generate bad code from time to time, at high optimisation levels. If you get problems, try using the flags <code class="computeroutput">-O2</code> <code class="computeroutput">-fomit-frame-pointer</code> <code class="computeroutput">-fno-strength-reduce</code>. You should specifically <span class="emphasis"><em>not</em></span> use <code class="computeroutput">-funroll-loops</code>.</p> <p>You may notice that the Makefile runs six tests as part of the build process. If the program passes all of these, it's a pretty good (but not 100%) indication that the compiler has done its job correctly.</p> </li> <li class="listitem" style="list-style-type: disc"> <p>If <code class="computeroutput">bzip2</code> crashes randomly, and the crashes are not repeatable, you may have a flaky memory subsystem. <code class="computeroutput">bzip2</code> really hammers your memory hierarchy, and if it's a bit marginal, you may get these problems. Ditto if your disk or I/O subsystem is slowly failing. Yup, this really does happen.</p> <p>Try using a different machine of the same type, and see if you can repeat the problem.</p> </li> <li class="listitem" style="list-style-type: disc"><p>This isn't really a bug, but ... If <code class="computeroutput">bzip2</code> tells you your file is corrupted on decompression, and you obtained the file via FTP, there is a possibility that you forgot to tell FTP to do a binary mode transfer. That absolutely will cause the file to be non-decompressible. You'll have to transfer it again.</p></li> </ul></div> <p>If you've incorporated <code class="computeroutput">libbzip2</code> into your own program and are getting problems, please, please, please, check that the parameters you are passing in calls to the library, are correct, and in accordance with what the documentation says is allowable. I have tried to make the library robust against such problems, but I'm sure I haven't succeeded.</p> <p>Finally, if the above comments don't help, you'll have to send me a bug report. Now, it's just amazing how many people will send me a bug report saying something like:</p> <pre class="programlisting">bzip2 crashed with segmentation fault on my machine</pre> <p>and absolutely nothing else. Needless to say, a such a report is <span class="emphasis"><em>totally, utterly, completely and comprehensively 100% useless; a waste of your time, my time, and net bandwidth</em></span>. With no details at all, there's no way I can possibly begin to figure out what the problem is.</p> <p>The rules of the game are: facts, facts, facts. Don't omit them because "oh, they won't be relevant". At the bare minimum:</p> <pre class="programlisting">Machine type. Operating system version. Exact version of bzip2 (do bzip2 -V). Exact version of the compiler used. Flags passed to the compiler.</pre> <p>However, the most important single thing that will help me is the file that you were trying to compress or decompress at the time the problem happened. Without that, my ability to do anything more than speculate about the cause, is limited.</p> </div> <div class="sect1" title="4.4. Did you get the right package?"> <div class="titlepage"><div><div><h2 class="title" style="clear: both"> <a name="package"></a>4.4. Did you get the right package?</h2></div></div></div> <p><code class="computeroutput">bzip2</code> is a resource hog. It soaks up large amounts of CPU cycles and memory. Also, it gives very large latencies. In the worst case, you can feed many megabytes of uncompressed data into the library before getting any compressed output, so this probably rules out applications requiring interactive behaviour.</p> <p>These aren't faults of my implementation, I hope, but more an intrinsic property of the Burrows-Wheeler transform (unfortunately). Maybe this isn't what you want.</p> <p>If you want a compressor and/or library which is faster, uses less memory but gets pretty good compression, and has minimal latency, consider Jean-loup Gailly's and Mark Adler's work, <code class="computeroutput">zlib-1.2.1</code> and <code class="computeroutput">gzip-1.2.4</code>. Look for them at <a class="ulink" href="http://www.zlib.org" target="_top">http://www.zlib.org</a> and <a class="ulink" href="http://www.gzip.org" target="_top">http://www.gzip.org</a> respectively.</p> <p>For something faster and lighter still, you might try Markus F X J Oberhumer's <code class="computeroutput">LZO</code> real-time compression/decompression library, at <a class="ulink" href="http://www.oberhumer.com/opensource" target="_top">http://www.oberhumer.com/opensource</a>.</p> </div> <div class="sect1" title="4.5. Further Reading"> <div class="titlepage"><div><div><h2 class="title" style="clear: both"> <a name="reading"></a>4.5. Further Reading</h2></div></div></div> <p><code class="computeroutput">bzip2</code> is not research work, in the sense that it doesn't present any new ideas. Rather, it's an engineering exercise based on existing ideas.</p> <p>Four documents describe essentially all the ideas behind <code class="computeroutput">bzip2</code>:</p> <div class="literallayout"><p>Michael Burrows and D. J. Wheeler:<br> "A block-sorting lossless data compression algorithm"<br> 10th May 1994. <br> Digital SRC Research Report 124.<br> ftp://ftp.digital.com/pub/DEC/SRC/research-reports/SRC-124.ps.gz<br> If you have trouble finding it, try searching at the<br> New Zealand Digital Library, http://www.nzdl.org.<br> <br> Daniel S. Hirschberg and Debra A. LeLewer<br> "Efficient Decoding of Prefix Codes"<br> Communications of the ACM, April 1990, Vol 33, Number 4.<br> You might be able to get an electronic copy of this<br> from the ACM Digital Library.<br> <br> David J. Wheeler<br> Program bred3.c and accompanying document bred3.ps.<br> This contains the idea behind the multi-table Huffman coding scheme.<br> ftp://ftp.cl.cam.ac.uk/users/djw3/<br> <br> Jon L. Bentley and Robert Sedgewick<br> "Fast Algorithms for Sorting and Searching Strings"<br> Available from Sedgewick's web page,<br> www.cs.princeton.edu/~rs<br> </p></div> <p>The following paper gives valuable additional insights into the algorithm, but is not immediately the basis of any code used in bzip2.</p> <div class="literallayout"><p>Peter Fenwick:<br> Block Sorting Text Compression<br> Proceedings of the 19th Australasian Computer Science Conference,<br> Melbourne, Australia. Jan 31 - Feb 2, 1996.<br> ftp://ftp.cs.auckland.ac.nz/pub/peter-f/ACSC96paper.ps</p></div> <p>Kunihiko Sadakane's sorting algorithm, mentioned above, is available from:</p> <div class="literallayout"><p>http://naomi.is.s.u-tokyo.ac.jp/~sada/papers/Sada98b.ps.gz<br> </p></div> <p>The Manber-Myers suffix array construction algorithm is described in a paper available from:</p> <div class="literallayout"><p>http://www.cs.arizona.edu/people/gene/PAPERS/suffix.ps<br> </p></div> <p>Finally, the following papers document some investigations I made into the performance of sorting and decompression algorithms:</p> <div class="literallayout"><p>Julian Seward<br> On the Performance of BWT Sorting Algorithms<br> Proceedings of the IEEE Data Compression Conference 2000<br> Snowbird, Utah. 28-30 March 2000.<br> <br> Julian Seward<br> Space-time Tradeoffs in the Inverse B-W Transform<br> Proceedings of the IEEE Data Compression Conference 2001<br> Snowbird, Utah. 27-29 March 2001.<br> </p></div> </div> </div> </div></body> </html>