#ifndef _DESEMAPHORE_HPP #define _DESEMAPHORE_HPP /*------------------------------------------------------------------------- * drawElements C++ Base Library * ----------------------------- * * Copyright 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * *//*! * \file * \brief deSemaphore C++ wrapper. *//*--------------------------------------------------------------------*/ #include "deDefs.hpp" #include "deSemaphore.h" namespace de { /*--------------------------------------------------------------------*//*! * \brief Semaphore * * Semaphore provides standard semaphore functionality. * * Semaphore is thread-safe counter that can be used to control access * to a set of resources. The count can be incremented and decremented. * When decrementing causes counter to reach negative value, it will * block until increment has been called from an another thread. *//*--------------------------------------------------------------------*/ class Semaphore { public: Semaphore (int initialValue, deUint32 flags = 0); ~Semaphore (void); void increment (void) throw(); void decrement (void) throw(); bool tryDecrement (void) throw(); private: Semaphore (const Semaphore& other); // Not allowed! Semaphore& operator= (const Semaphore& other); // Not allowed! deSemaphore m_semaphore; }; // Inline implementations. /*--------------------------------------------------------------------*//*! * \brief Increment semaphore count. * * Incremeting increases semaphore value by 1. If a value is currently * negative (there is a thread waiting in decrement) the waiting thread * will be resumed. * * Incrementing semaphore will never block. *//*--------------------------------------------------------------------*/ inline void Semaphore::increment (void) throw() { deSemaphore_increment(m_semaphore); } /*--------------------------------------------------------------------*//*! * \brief Decrement semaphore count. * * Decrementing decreases semaphore value by 1. If resulting value is negative * (only -1 is possible) decrement() will block until the value is again 0 * (increment() has been called). * * If there is an another thread waiting in decrement(), the current thread * will block until other thread(s) have been resumed. *//*--------------------------------------------------------------------*/ inline void Semaphore::decrement (void) throw() { deSemaphore_decrement(m_semaphore); } /*--------------------------------------------------------------------*//*! * \brief Try to decrement semaphore value. * \return true if decrementing was successful without blocking, false * otherwise * * This function will never block, i.e. it will return false if decrementing * semaphore counter would result in negative value or there is already * one or more threads waiting for this semaphore. *//*--------------------------------------------------------------------*/ inline bool Semaphore::tryDecrement (void) throw() { return deSemaphore_tryDecrement(m_semaphore) == DE_TRUE; } } // de #endif // _DESEMAPHORE_HPP