#ifndef _GLUSTRUTIL_HPP #define _GLUSTRUTIL_HPP /*------------------------------------------------------------------------- * drawElements Quality Program OpenGL ES Utilities * ------------------------------------------------ * * Copyright 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * *//*! * \file * \brief OpenGL value to string utilities. *//*--------------------------------------------------------------------*/ #include "gluDefs.hpp" #include "gluRenderContext.hpp" #include "tcuFormatUtil.hpp" namespace glu { // Internal format utilities. namespace detail { class EnumPointerFmt { public: typedef const char* (*GetEnumNameFunc) (int value); const deUint32* const value; const deUint32 size; const GetEnumNameFunc getName; EnumPointerFmt (const deUint32* value_, deUint32 size_, GetEnumNameFunc getName_) : value(value_), size(size_), getName(getName_) {} }; class BooleanPointerFmt { public: const deUint8* const value; const deUint32 size; BooleanPointerFmt (const deUint8* value_, deUint32 size_) : value(value_), size(size_) {} }; class TextureUnitStr { public: const deUint32 texUnit; TextureUnitStr (deUint32 texUnit_) : texUnit(texUnit_) {} }; class TextureParameterValueStr { public: const deUint32 param; const int value; TextureParameterValueStr (deUint32 param_, int value_) : param(param_), value(value_) {} }; std::ostream& operator<< (std::ostream& str, const TextureUnitStr& unitStr); std::ostream& operator<< (std::ostream& str, const TextureParameterValueStr& valueStr); std::ostream& operator<< (std::ostream& str, const BooleanPointerFmt& fmt); std::ostream& operator<< (std::ostream& str, const EnumPointerFmt& fmt); } // detail inline detail::EnumPointerFmt getEnumPointerStr (const deUint32* value, deInt32 size, detail::EnumPointerFmt::GetEnumNameFunc getName) { return detail::EnumPointerFmt(value, (deUint32)de::max(0, size), getName); } inline detail::BooleanPointerFmt getBooleanPointerStr (const deUint8* value, deInt32 size) { return detail::BooleanPointerFmt(value, (deUint32)de::max(0, size)); } inline detail::TextureUnitStr getTextureUnitStr (deUint32 unit) { return detail::TextureUnitStr(unit); } inline detail::TextureParameterValueStr getTextureParameterValueStr (deUint32 param, int value) { return detail::TextureParameterValueStr(param, value); } detail::EnumPointerFmt getInvalidateAttachmentStr (const deUint32* attachments, int numAttachments); std::ostream& operator<< (std::ostream& str, ApiType apiType); std::ostream& operator<< (std::ostream& str, ContextType contextType); // prevent implicit conversions from bool to int. // // While it is well-defined that (int)true == GL_TRUE and (int)false == GL_FALSE, // using these functions to convert non-GL-types suggests a that the calling code is // mixing and matching GLboolean and bool types which may not be safe. // // \note return value is void to prevent compilation. Otherwise this would only break linking. void getBooleanPointerStr (const bool* value, deInt32 size); // delete void getBooleanStr (bool); // delete void getBooleanName (bool); // delete #include "gluStrUtilPrototypes.inl" } // glu #endif // _GLUSTRUTIL_HPP