#ifndef _SGLRCONTEXT_HPP #define _SGLRCONTEXT_HPP /*------------------------------------------------------------------------- * drawElements Quality Program OpenGL ES Utilities * ------------------------------------------------ * * Copyright 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * *//*! * \file * \brief Simplified GLES reference context. *//*--------------------------------------------------------------------*/ #include "tcuDefs.hpp" #include "tcuSurface.hpp" #include "gluRenderContext.hpp" #include "sglrShaderProgram.hpp" /*--------------------------------------------------------------------*//*! * \brief Reference OpenGL API implementation *//*--------------------------------------------------------------------*/ namespace sglr { // Abstract drawing context with GL-style API class Context { public: Context (glu::ContextType type) : m_type(type) {} virtual ~Context (void) {} virtual int getWidth (void) const = DE_NULL; virtual int getHeight (void) const = DE_NULL; virtual void activeTexture (deUint32 texture) = DE_NULL; virtual void viewport (int x, int y, int width, int height) = DE_NULL; virtual void bindTexture (deUint32 target, deUint32 texture) = DE_NULL; virtual void genTextures (int numTextures, deUint32* textures) = DE_NULL; virtual void deleteTextures (int numTextures, const deUint32* textures) = DE_NULL; virtual void bindFramebuffer (deUint32 target, deUint32 framebuffer) = DE_NULL; virtual void genFramebuffers (int numFramebuffers, deUint32* framebuffers) = DE_NULL; virtual void deleteFramebuffers (int numFramebuffers, const deUint32* framebuffers) = DE_NULL; virtual void bindRenderbuffer (deUint32 target, deUint32 renderbuffer) = DE_NULL; virtual void genRenderbuffers (int numRenderbuffers, deUint32* renderbuffers) = DE_NULL; virtual void deleteRenderbuffers (int numRenderbuffers, const deUint32* renderbuffers) = DE_NULL; virtual void pixelStorei (deUint32 pname, int param) = DE_NULL; virtual void texImage1D (deUint32 target, int level, deUint32 internalFormat, int width, int border, deUint32 format, deUint32 type, const void* data) = DE_NULL; virtual void texImage2D (deUint32 target, int level, deUint32 internalFormat, int width, int height, int border, deUint32 format, deUint32 type, const void* data) = DE_NULL; virtual void texImage3D (deUint32 target, int level, deUint32 internalFormat, int width, int height, int depth, int border, deUint32 format, deUint32 type, const void* data) = DE_NULL; virtual void texSubImage1D (deUint32 target, int level, int xoffset, int width, deUint32 format, deUint32 type, const void* data) = DE_NULL; virtual void texSubImage2D (deUint32 target, int level, int xoffset, int yoffset, int width, int height, deUint32 format, deUint32 type, const void* data) = DE_NULL; virtual void texSubImage3D (deUint32 target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, deUint32 format, deUint32 type, const void* data) = DE_NULL; virtual void copyTexImage1D (deUint32 target, int level, deUint32 internalFormat, int x, int y, int width, int border) = DE_NULL; virtual void copyTexImage2D (deUint32 target, int level, deUint32 internalFormat, int x, int y, int width, int height, int border) = DE_NULL; virtual void copyTexSubImage1D (deUint32 target, int level, int xoffset, int x, int y, int width) = DE_NULL; virtual void copyTexSubImage2D (deUint32 target, int level, int xoffset, int yoffset, int x, int y, int width, int height) = DE_NULL; virtual void copyTexSubImage3D (deUint32 target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) = DE_NULL; virtual void texStorage2D (deUint32 target, int levels, deUint32 internalFormat, int width, int height) = DE_NULL; virtual void texStorage3D (deUint32 target, int levels, deUint32 internalFormat, int width, int height, int depth) = DE_NULL; virtual void texParameteri (deUint32 target, deUint32 pname, int value) = DE_NULL; virtual void framebufferTexture2D (deUint32 target, deUint32 attachment, deUint32 textarget, deUint32 texture, int level) = DE_NULL; virtual void framebufferTextureLayer (deUint32 target, deUint32 attachment, deUint32 texture, int level, int layer) = DE_NULL; virtual void framebufferRenderbuffer (deUint32 target, deUint32 attachment, deUint32 renderbuffertarget, deUint32 renderbuffer) = DE_NULL; virtual deUint32 checkFramebufferStatus (deUint32 target) = DE_NULL; virtual void getFramebufferAttachmentParameteriv (deUint32 target, deUint32 attachment, deUint32 pname, int* params) = DE_NULL; virtual void renderbufferStorage (deUint32 target, deUint32 internalformat, int width, int height) = DE_NULL; virtual void renderbufferStorageMultisample (deUint32 target, int samples, deUint32 internalFormat, int width, int height) = DE_NULL; virtual void bindBuffer (deUint32 target, deUint32 buffer) = DE_NULL; virtual void genBuffers (int numBuffers, deUint32* buffers) = DE_NULL; virtual void deleteBuffers (int numBuffers, const deUint32* buffers) = DE_NULL; virtual void bufferData (deUint32 target, deIntptr size, const void* data, deUint32 usage) = DE_NULL; virtual void bufferSubData (deUint32 target, deIntptr offset, deIntptr size, const void* data) = DE_NULL; virtual void clearColor (float red, float green, float blue, float alpha) = DE_NULL; virtual void clearDepthf (float depth) = DE_NULL; virtual void clearStencil (int stencil) = DE_NULL; virtual void clear (deUint32 buffers) = DE_NULL; virtual void clearBufferiv (deUint32 buffer, int drawbuffer, const int* value) = DE_NULL; virtual void clearBufferfv (deUint32 buffer, int drawbuffer, const float* value) = DE_NULL; virtual void clearBufferuiv (deUint32 buffer, int drawbuffer, const deUint32* value) = DE_NULL; virtual void clearBufferfi (deUint32 buffer, int drawbuffer, float depth, int stencil) = DE_NULL; virtual void scissor (int x, int y, int width, int height) = DE_NULL; virtual void enable (deUint32 cap) = DE_NULL; virtual void disable (deUint32 cap) = DE_NULL; virtual void stencilFunc (deUint32 func, int ref, deUint32 mask) = DE_NULL; virtual void stencilOp (deUint32 sfail, deUint32 dpfail, deUint32 dppass) = DE_NULL; virtual void stencilFuncSeparate (deUint32 face, deUint32 func, int ref, deUint32 mask) = DE_NULL; virtual void stencilOpSeparate (deUint32 face, deUint32 sfail, deUint32 dpfail, deUint32 dppass) = DE_NULL; virtual void depthFunc (deUint32 func) = DE_NULL; virtual void depthRangef (float n, float f) = DE_NULL; virtual void depthRange (double n, double f) = DE_NULL; virtual void polygonOffset (float factor, float units) = DE_NULL; virtual void provokingVertex (deUint32 convention) = DE_NULL; virtual void primitiveRestartIndex (deUint32 index) = DE_NULL; virtual void blendEquation (deUint32 mode) = DE_NULL; virtual void blendEquationSeparate (deUint32 modeRGB, deUint32 modeAlpha) = DE_NULL; virtual void blendFunc (deUint32 src, deUint32 dst) = DE_NULL; virtual void blendFuncSeparate (deUint32 srcRGB, deUint32 dstRGB, deUint32 srcAlpha, deUint32 dstAlpha) = DE_NULL; virtual void blendColor (float red, float green, float blue, float alpha) = DE_NULL; virtual void colorMask (deBool r, deBool g, deBool b, deBool a) = DE_NULL; virtual void depthMask (deBool mask) = DE_NULL; virtual void stencilMask (deUint32 mask) = DE_NULL; virtual void stencilMaskSeparate (deUint32 face, deUint32 mask) = DE_NULL; virtual void blitFramebuffer (int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, deUint32 mask, deUint32 filter) = DE_NULL; virtual void invalidateSubFramebuffer(deUint32 target, int numAttachments, const deUint32* attachments, int x, int y, int width, int height) = DE_NULL; virtual void invalidateFramebuffer (deUint32 target, int numAttachments, const deUint32* attachments) = DE_NULL; virtual void bindVertexArray (deUint32 array) = DE_NULL; virtual void genVertexArrays (int numArrays, deUint32* vertexArrays) = DE_NULL; virtual void deleteVertexArrays (int numArrays, const deUint32* vertexArrays) = DE_NULL; virtual void vertexAttribPointer (deUint32 index, int size, deUint32 type, deBool normalized, int stride, const void *pointer) = DE_NULL; virtual void vertexAttribIPointer (deUint32 index, int size, deUint32 type, int stride, const void *pointer) = DE_NULL; virtual void enableVertexAttribArray (deUint32 index) = DE_NULL; virtual void disableVertexAttribArray(deUint32 index) = DE_NULL; virtual void vertexAttribDivisor (deUint32 index, deUint32 divisor) = DE_NULL; virtual void vertexAttrib1f (deUint32 index, float) = DE_NULL; virtual void vertexAttrib2f (deUint32 index, float, float) = DE_NULL; virtual void vertexAttrib3f (deUint32 index, float, float, float) = DE_NULL; virtual void vertexAttrib4f (deUint32 index, float, float, float, float) = DE_NULL; virtual void vertexAttribI4i (deUint32 index, deInt32, deInt32, deInt32, deInt32) = DE_NULL; virtual void vertexAttribI4ui (deUint32 index, deUint32, deUint32, deUint32, deUint32) = DE_NULL; virtual deInt32 getAttribLocation (deUint32 program, const char *name) = DE_NULL; virtual void uniform1f (deInt32 index, float) = DE_NULL; virtual void uniform1i (deInt32 index, deInt32) = DE_NULL; virtual void uniform1fv (deInt32 index, deInt32 count, const float*) = DE_NULL; virtual void uniform2fv (deInt32 index, deInt32 count, const float*) = DE_NULL; virtual void uniform3fv (deInt32 index, deInt32 count, const float*) = DE_NULL; virtual void uniform4fv (deInt32 index, deInt32 count, const float*) = DE_NULL; virtual void uniform1iv (deInt32 index, deInt32 count, const deInt32*) = DE_NULL; virtual void uniform2iv (deInt32 index, deInt32 count, const deInt32*) = DE_NULL; virtual void uniform3iv (deInt32 index, deInt32 count, const deInt32*) = DE_NULL; virtual void uniform4iv (deInt32 index, deInt32 count, const deInt32*) = DE_NULL; virtual void uniformMatrix3fv (deInt32 location, deInt32 count, deBool transpose, const float *value) = DE_NULL; virtual void uniformMatrix4fv (deInt32 location, deInt32 count, deBool transpose, const float *value) = DE_NULL; virtual deInt32 getUniformLocation (deUint32 program, const char *name) = DE_NULL; virtual void lineWidth (float) = DE_NULL; virtual void drawArrays (deUint32 mode, int first, int count) = DE_NULL; virtual void drawArraysInstanced (deUint32 mode, int first, int count, int instanceCount) = DE_NULL; virtual void drawElements (deUint32 mode, int count, deUint32 type, const void *indices) = DE_NULL; virtual void drawElementsInstanced (deUint32 mode, int count, deUint32 type, const void *indices, int instanceCount) = DE_NULL; virtual void drawElementsBaseVertex (deUint32 mode, int count, deUint32 type, const void *indices, int baseVertex) = DE_NULL; virtual void drawElementsInstancedBaseVertex (deUint32 mode, int count, deUint32 type, const void *indices, int instanceCount, int baseVertex) = DE_NULL; virtual void drawRangeElements (deUint32 mode, deUint32 start, deUint32 end, int count, deUint32 type, const void *indices) = DE_NULL; virtual void drawRangeElementsBaseVertex (deUint32 mode, deUint32 start, deUint32 end, int count, deUint32 type, const void *indices, int baseVertex) = DE_NULL; virtual void drawArraysIndirect (deUint32 mode, const void *indirect) = DE_NULL; virtual void drawElementsIndirect (deUint32 mode, deUint32 type, const void *indirect) = DE_NULL; virtual void multiDrawArrays (deUint32 mode, const int* first, const int* count, int primCount) = DE_NULL; virtual void multiDrawElements (deUint32 mode, const int* count, deUint32 type, const void** indices, int primCount) = DE_NULL; virtual void multiDrawElementsBaseVertex (deUint32 mode, const int* count, deUint32 type, const void** indices, int primCount, const int* baseVertex) = DE_NULL; virtual deUint32 createProgram (ShaderProgram* program) = DE_NULL; virtual void useProgram (deUint32 program) = DE_NULL; virtual void deleteProgram (deUint32 program) = DE_NULL; virtual void readPixels (int x, int y, int width, int height, deUint32 format, deUint32 type, void* data) = DE_NULL; virtual deUint32 getError (void) = DE_NULL; virtual void finish (void) = DE_NULL; virtual void getIntegerv (deUint32 pname, int* params) = DE_NULL; virtual const char* getString (deUint32 pname) = DE_NULL; // Helpers implemented by Context. virtual void texImage2D (deUint32 target, int level, deUint32 internalFormat, const tcu::Surface& src); virtual void texImage2D (deUint32 target, int level, deUint32 internalFormat, int width, int height); virtual void texSubImage2D (deUint32 target, int level, int xoffset, int yoffset, const tcu::Surface& src); virtual void readPixels (tcu::Surface& dst, int x, int y, int width, int height); glu::ContextType getType (void) { return m_type; } private: const glu::ContextType m_type; } DE_WARN_UNUSED_TYPE; } // sglr #endif // _SGLRCONTEXT_HPP