/* WARNING: This is auto-generated file. Do not modify, since changes will * be lost! Modify the generating script instead. * * Generated from Khronos GL API description (gl.xml) revision 7ac9c857db1e3a6065485e4e2144151f48a4f1c4. */ gl->activeShaderProgram = (glActiveShaderProgramFunc) loader->get("glActiveShaderProgram"); gl->activeTexture = (glActiveTextureFunc) loader->get("glActiveTexture"); gl->attachShader = (glAttachShaderFunc) loader->get("glAttachShader"); gl->beginQuery = (glBeginQueryFunc) loader->get("glBeginQuery"); gl->beginTransformFeedback = (glBeginTransformFeedbackFunc) loader->get("glBeginTransformFeedback"); gl->bindAttribLocation = (glBindAttribLocationFunc) loader->get("glBindAttribLocation"); gl->bindBuffer = (glBindBufferFunc) loader->get("glBindBuffer"); gl->bindBufferBase = (glBindBufferBaseFunc) loader->get("glBindBufferBase"); gl->bindBufferRange = (glBindBufferRangeFunc) loader->get("glBindBufferRange"); gl->bindFramebuffer = (glBindFramebufferFunc) loader->get("glBindFramebuffer"); gl->bindImageTexture = (glBindImageTextureFunc) loader->get("glBindImageTexture"); gl->bindProgramPipeline = (glBindProgramPipelineFunc) loader->get("glBindProgramPipeline"); gl->bindRenderbuffer = (glBindRenderbufferFunc) loader->get("glBindRenderbuffer"); gl->bindSampler = (glBindSamplerFunc) loader->get("glBindSampler"); gl->bindTexture = (glBindTextureFunc) loader->get("glBindTexture"); gl->bindTransformFeedback = (glBindTransformFeedbackFunc) loader->get("glBindTransformFeedback"); gl->bindVertexArray = (glBindVertexArrayFunc) loader->get("glBindVertexArray"); gl->bindVertexBuffer = (glBindVertexBufferFunc) loader->get("glBindVertexBuffer"); gl->blendColor = (glBlendColorFunc) loader->get("glBlendColor"); gl->blendEquation = (glBlendEquationFunc) loader->get("glBlendEquation"); gl->blendEquationSeparate = (glBlendEquationSeparateFunc) loader->get("glBlendEquationSeparate"); gl->blendFunc = (glBlendFuncFunc) loader->get("glBlendFunc"); gl->blendFuncSeparate = (glBlendFuncSeparateFunc) loader->get("glBlendFuncSeparate"); gl->blitFramebuffer = (glBlitFramebufferFunc) loader->get("glBlitFramebuffer"); gl->bufferData = (glBufferDataFunc) loader->get("glBufferData"); gl->bufferSubData = (glBufferSubDataFunc) loader->get("glBufferSubData"); gl->checkFramebufferStatus = (glCheckFramebufferStatusFunc) loader->get("glCheckFramebufferStatus"); gl->clear = (glClearFunc) loader->get("glClear"); gl->clearBufferfi = (glClearBufferfiFunc) loader->get("glClearBufferfi"); gl->clearBufferfv = (glClearBufferfvFunc) loader->get("glClearBufferfv"); gl->clearBufferiv = (glClearBufferivFunc) loader->get("glClearBufferiv"); gl->clearBufferuiv = (glClearBufferuivFunc) loader->get("glClearBufferuiv"); gl->clearColor = (glClearColorFunc) loader->get("glClearColor"); gl->clearDepthf = (glClearDepthfFunc) loader->get("glClearDepthf"); gl->clearStencil = (glClearStencilFunc) loader->get("glClearStencil"); gl->clientWaitSync = (glClientWaitSyncFunc) loader->get("glClientWaitSync"); gl->colorMask = (glColorMaskFunc) loader->get("glColorMask"); gl->compileShader = (glCompileShaderFunc) loader->get("glCompileShader"); gl->compressedTexImage2D = (glCompressedTexImage2DFunc) loader->get("glCompressedTexImage2D"); gl->compressedTexImage3D = (glCompressedTexImage3DFunc) loader->get("glCompressedTexImage3D"); gl->compressedTexSubImage2D = (glCompressedTexSubImage2DFunc) loader->get("glCompressedTexSubImage2D"); gl->compressedTexSubImage3D = (glCompressedTexSubImage3DFunc) loader->get("glCompressedTexSubImage3D"); gl->copyBufferSubData = (glCopyBufferSubDataFunc) loader->get("glCopyBufferSubData"); gl->copyTexImage2D = (glCopyTexImage2DFunc) loader->get("glCopyTexImage2D"); gl->copyTexSubImage2D = (glCopyTexSubImage2DFunc) loader->get("glCopyTexSubImage2D"); gl->copyTexSubImage3D = (glCopyTexSubImage3DFunc) loader->get("glCopyTexSubImage3D"); gl->createProgram = (glCreateProgramFunc) loader->get("glCreateProgram"); gl->createShader = (glCreateShaderFunc) loader->get("glCreateShader"); gl->createShaderProgramv = (glCreateShaderProgramvFunc) loader->get("glCreateShaderProgramv"); gl->cullFace = (glCullFaceFunc) loader->get("glCullFace"); gl->deleteBuffers = (glDeleteBuffersFunc) loader->get("glDeleteBuffers"); gl->deleteFramebuffers = (glDeleteFramebuffersFunc) loader->get("glDeleteFramebuffers"); gl->deleteProgram = (glDeleteProgramFunc) loader->get("glDeleteProgram"); gl->deleteProgramPipelines = (glDeleteProgramPipelinesFunc) loader->get("glDeleteProgramPipelines"); gl->deleteQueries = (glDeleteQueriesFunc) loader->get("glDeleteQueries"); gl->deleteRenderbuffers = (glDeleteRenderbuffersFunc) loader->get("glDeleteRenderbuffers"); gl->deleteSamplers = (glDeleteSamplersFunc) loader->get("glDeleteSamplers"); gl->deleteShader = (glDeleteShaderFunc) loader->get("glDeleteShader"); gl->deleteSync = (glDeleteSyncFunc) loader->get("glDeleteSync"); gl->deleteTextures = (glDeleteTexturesFunc) loader->get("glDeleteTextures"); gl->deleteTransformFeedbacks = (glDeleteTransformFeedbacksFunc) loader->get("glDeleteTransformFeedbacks"); gl->deleteVertexArrays = (glDeleteVertexArraysFunc) loader->get("glDeleteVertexArrays"); gl->depthFunc = (glDepthFuncFunc) loader->get("glDepthFunc"); gl->depthMask = (glDepthMaskFunc) loader->get("glDepthMask"); gl->depthRangef = (glDepthRangefFunc) loader->get("glDepthRangef"); gl->detachShader = (glDetachShaderFunc) loader->get("glDetachShader"); gl->disable = (glDisableFunc) loader->get("glDisable"); gl->disableVertexAttribArray = (glDisableVertexAttribArrayFunc) loader->get("glDisableVertexAttribArray"); gl->dispatchCompute = (glDispatchComputeFunc) loader->get("glDispatchCompute"); gl->dispatchComputeIndirect = (glDispatchComputeIndirectFunc) loader->get("glDispatchComputeIndirect"); gl->drawArrays = (glDrawArraysFunc) loader->get("glDrawArrays"); gl->drawArraysIndirect = (glDrawArraysIndirectFunc) loader->get("glDrawArraysIndirect"); gl->drawArraysInstanced = (glDrawArraysInstancedFunc) loader->get("glDrawArraysInstanced"); gl->drawBuffers = (glDrawBuffersFunc) loader->get("glDrawBuffers"); gl->drawElements = (glDrawElementsFunc) loader->get("glDrawElements"); gl->drawElementsIndirect = (glDrawElementsIndirectFunc) loader->get("glDrawElementsIndirect"); gl->drawElementsInstanced = (glDrawElementsInstancedFunc) loader->get("glDrawElementsInstanced"); gl->drawRangeElements = (glDrawRangeElementsFunc) loader->get("glDrawRangeElements"); gl->enable = (glEnableFunc) loader->get("glEnable"); gl->enableVertexAttribArray = (glEnableVertexAttribArrayFunc) loader->get("glEnableVertexAttribArray"); gl->endQuery = (glEndQueryFunc) loader->get("glEndQuery"); gl->endTransformFeedback = (glEndTransformFeedbackFunc) loader->get("glEndTransformFeedback"); gl->fenceSync = (glFenceSyncFunc) loader->get("glFenceSync"); gl->finish = (glFinishFunc) loader->get("glFinish"); gl->flush = (glFlushFunc) loader->get("glFlush"); gl->flushMappedBufferRange = (glFlushMappedBufferRangeFunc) loader->get("glFlushMappedBufferRange"); gl->framebufferParameteri = (glFramebufferParameteriFunc) loader->get("glFramebufferParameteri"); gl->framebufferRenderbuffer = (glFramebufferRenderbufferFunc) loader->get("glFramebufferRenderbuffer"); gl->framebufferTexture2D = (glFramebufferTexture2DFunc) loader->get("glFramebufferTexture2D"); gl->framebufferTextureLayer = (glFramebufferTextureLayerFunc) loader->get("glFramebufferTextureLayer"); gl->frontFace = (glFrontFaceFunc) loader->get("glFrontFace"); gl->genBuffers = (glGenBuffersFunc) loader->get("glGenBuffers"); gl->genFramebuffers = (glGenFramebuffersFunc) loader->get("glGenFramebuffers"); gl->genProgramPipelines = (glGenProgramPipelinesFunc) loader->get("glGenProgramPipelines"); gl->genQueries = (glGenQueriesFunc) loader->get("glGenQueries"); gl->genRenderbuffers = (glGenRenderbuffersFunc) loader->get("glGenRenderbuffers"); gl->genSamplers = (glGenSamplersFunc) loader->get("glGenSamplers"); gl->genTextures = (glGenTexturesFunc) loader->get("glGenTextures"); gl->genTransformFeedbacks = (glGenTransformFeedbacksFunc) loader->get("glGenTransformFeedbacks"); gl->genVertexArrays = (glGenVertexArraysFunc) loader->get("glGenVertexArrays"); gl->generateMipmap = (glGenerateMipmapFunc) loader->get("glGenerateMipmap"); gl->getActiveAttrib = (glGetActiveAttribFunc) loader->get("glGetActiveAttrib"); gl->getActiveUniform = (glGetActiveUniformFunc) loader->get("glGetActiveUniform"); gl->getActiveUniformBlockName = (glGetActiveUniformBlockNameFunc) loader->get("glGetActiveUniformBlockName"); gl->getActiveUniformBlockiv = (glGetActiveUniformBlockivFunc) loader->get("glGetActiveUniformBlockiv"); gl->getActiveUniformsiv = (glGetActiveUniformsivFunc) loader->get("glGetActiveUniformsiv"); gl->getAttachedShaders = (glGetAttachedShadersFunc) loader->get("glGetAttachedShaders"); gl->getAttribLocation = (glGetAttribLocationFunc) loader->get("glGetAttribLocation"); gl->getBooleani_v = (glGetBooleani_vFunc) loader->get("glGetBooleani_v"); gl->getBooleanv = (glGetBooleanvFunc) loader->get("glGetBooleanv"); gl->getBufferParameteri64v = (glGetBufferParameteri64vFunc) loader->get("glGetBufferParameteri64v"); gl->getBufferParameteriv = (glGetBufferParameterivFunc) loader->get("glGetBufferParameteriv"); gl->getBufferPointerv = (glGetBufferPointervFunc) loader->get("glGetBufferPointerv"); gl->getError = (glGetErrorFunc) loader->get("glGetError"); gl->getFloatv = (glGetFloatvFunc) loader->get("glGetFloatv"); gl->getFragDataLocation = (glGetFragDataLocationFunc) loader->get("glGetFragDataLocation"); gl->getFramebufferAttachmentParameteriv = (glGetFramebufferAttachmentParameterivFunc) loader->get("glGetFramebufferAttachmentParameteriv"); gl->getFramebufferParameteriv = (glGetFramebufferParameterivFunc) loader->get("glGetFramebufferParameteriv"); gl->getInteger64i_v = (glGetInteger64i_vFunc) loader->get("glGetInteger64i_v"); gl->getInteger64v = (glGetInteger64vFunc) loader->get("glGetInteger64v"); gl->getIntegeri_v = (glGetIntegeri_vFunc) loader->get("glGetIntegeri_v"); gl->getIntegerv = (glGetIntegervFunc) loader->get("glGetIntegerv"); gl->getInternalformativ = (glGetInternalformativFunc) loader->get("glGetInternalformativ"); gl->getMultisamplefv = (glGetMultisamplefvFunc) loader->get("glGetMultisamplefv"); gl->getProgramBinary = (glGetProgramBinaryFunc) loader->get("glGetProgramBinary"); gl->getProgramInfoLog = (glGetProgramInfoLogFunc) loader->get("glGetProgramInfoLog"); gl->getProgramInterfaceiv = (glGetProgramInterfaceivFunc) loader->get("glGetProgramInterfaceiv"); gl->getProgramPipelineInfoLog = (glGetProgramPipelineInfoLogFunc) loader->get("glGetProgramPipelineInfoLog"); gl->getProgramPipelineiv = (glGetProgramPipelineivFunc) loader->get("glGetProgramPipelineiv"); gl->getProgramResourceIndex = (glGetProgramResourceIndexFunc) loader->get("glGetProgramResourceIndex"); gl->getProgramResourceLocation = (glGetProgramResourceLocationFunc) loader->get("glGetProgramResourceLocation"); gl->getProgramResourceName = (glGetProgramResourceNameFunc) loader->get("glGetProgramResourceName"); gl->getProgramResourceiv = (glGetProgramResourceivFunc) loader->get("glGetProgramResourceiv"); gl->getProgramiv = (glGetProgramivFunc) loader->get("glGetProgramiv"); gl->getQueryObjectuiv = (glGetQueryObjectuivFunc) loader->get("glGetQueryObjectuiv"); gl->getQueryiv = (glGetQueryivFunc) loader->get("glGetQueryiv"); gl->getRenderbufferParameteriv = (glGetRenderbufferParameterivFunc) loader->get("glGetRenderbufferParameteriv"); gl->getSamplerParameterfv = (glGetSamplerParameterfvFunc) loader->get("glGetSamplerParameterfv"); gl->getSamplerParameteriv = (glGetSamplerParameterivFunc) loader->get("glGetSamplerParameteriv"); gl->getShaderInfoLog = (glGetShaderInfoLogFunc) loader->get("glGetShaderInfoLog"); gl->getShaderPrecisionFormat = (glGetShaderPrecisionFormatFunc) loader->get("glGetShaderPrecisionFormat"); gl->getShaderSource = (glGetShaderSourceFunc) loader->get("glGetShaderSource"); gl->getShaderiv = (glGetShaderivFunc) loader->get("glGetShaderiv"); gl->getString = (glGetStringFunc) loader->get("glGetString"); gl->getStringi = (glGetStringiFunc) loader->get("glGetStringi"); gl->getSynciv = (glGetSyncivFunc) loader->get("glGetSynciv"); gl->getTexLevelParameterfv = (glGetTexLevelParameterfvFunc) loader->get("glGetTexLevelParameterfv"); gl->getTexLevelParameteriv = (glGetTexLevelParameterivFunc) loader->get("glGetTexLevelParameteriv"); gl->getTexParameterfv = (glGetTexParameterfvFunc) loader->get("glGetTexParameterfv"); gl->getTexParameteriv = (glGetTexParameterivFunc) loader->get("glGetTexParameteriv"); gl->getTransformFeedbackVarying = (glGetTransformFeedbackVaryingFunc) loader->get("glGetTransformFeedbackVarying"); gl->getUniformBlockIndex = (glGetUniformBlockIndexFunc) loader->get("glGetUniformBlockIndex"); gl->getUniformIndices = (glGetUniformIndicesFunc) loader->get("glGetUniformIndices"); gl->getUniformLocation = (glGetUniformLocationFunc) loader->get("glGetUniformLocation"); gl->getUniformfv = (glGetUniformfvFunc) loader->get("glGetUniformfv"); gl->getUniformiv = (glGetUniformivFunc) loader->get("glGetUniformiv"); gl->getUniformuiv = (glGetUniformuivFunc) loader->get("glGetUniformuiv"); gl->getVertexAttribIiv = (glGetVertexAttribIivFunc) loader->get("glGetVertexAttribIiv"); gl->getVertexAttribIuiv = (glGetVertexAttribIuivFunc) loader->get("glGetVertexAttribIuiv"); gl->getVertexAttribPointerv = (glGetVertexAttribPointervFunc) loader->get("glGetVertexAttribPointerv"); gl->getVertexAttribfv = (glGetVertexAttribfvFunc) loader->get("glGetVertexAttribfv"); gl->getVertexAttribiv = (glGetVertexAttribivFunc) loader->get("glGetVertexAttribiv"); gl->hint = (glHintFunc) loader->get("glHint"); gl->invalidateFramebuffer = (glInvalidateFramebufferFunc) loader->get("glInvalidateFramebuffer"); gl->invalidateSubFramebuffer = (glInvalidateSubFramebufferFunc) loader->get("glInvalidateSubFramebuffer"); gl->isBuffer = (glIsBufferFunc) loader->get("glIsBuffer"); gl->isEnabled = (glIsEnabledFunc) loader->get("glIsEnabled"); gl->isFramebuffer = (glIsFramebufferFunc) loader->get("glIsFramebuffer"); gl->isProgram = (glIsProgramFunc) loader->get("glIsProgram"); gl->isProgramPipeline = (glIsProgramPipelineFunc) loader->get("glIsProgramPipeline"); gl->isQuery = (glIsQueryFunc) loader->get("glIsQuery"); gl->isRenderbuffer = (glIsRenderbufferFunc) loader->get("glIsRenderbuffer"); gl->isSampler = (glIsSamplerFunc) loader->get("glIsSampler"); gl->isShader = (glIsShaderFunc) loader->get("glIsShader"); gl->isSync = (glIsSyncFunc) loader->get("glIsSync"); gl->isTexture = (glIsTextureFunc) loader->get("glIsTexture"); gl->isTransformFeedback = (glIsTransformFeedbackFunc) loader->get("glIsTransformFeedback"); gl->isVertexArray = (glIsVertexArrayFunc) loader->get("glIsVertexArray"); gl->lineWidth = (glLineWidthFunc) loader->get("glLineWidth"); gl->linkProgram = (glLinkProgramFunc) loader->get("glLinkProgram"); gl->mapBufferRange = (glMapBufferRangeFunc) loader->get("glMapBufferRange"); gl->memoryBarrier = (glMemoryBarrierFunc) loader->get("glMemoryBarrier"); gl->memoryBarrierByRegion = (glMemoryBarrierByRegionFunc) loader->get("glMemoryBarrierByRegion"); gl->pauseTransformFeedback = (glPauseTransformFeedbackFunc) loader->get("glPauseTransformFeedback"); gl->pixelStorei = (glPixelStoreiFunc) loader->get("glPixelStorei"); gl->polygonOffset = (glPolygonOffsetFunc) loader->get("glPolygonOffset"); gl->programBinary = (glProgramBinaryFunc) loader->get("glProgramBinary"); gl->programParameteri = (glProgramParameteriFunc) loader->get("glProgramParameteri"); gl->programUniform1f = (glProgramUniform1fFunc) loader->get("glProgramUniform1f"); gl->programUniform1fv = (glProgramUniform1fvFunc) loader->get("glProgramUniform1fv"); gl->programUniform1i = (glProgramUniform1iFunc) loader->get("glProgramUniform1i"); gl->programUniform1iv = (glProgramUniform1ivFunc) loader->get("glProgramUniform1iv"); gl->programUniform1ui = (glProgramUniform1uiFunc) loader->get("glProgramUniform1ui"); gl->programUniform1uiv = (glProgramUniform1uivFunc) loader->get("glProgramUniform1uiv"); gl->programUniform2f = (glProgramUniform2fFunc) loader->get("glProgramUniform2f"); gl->programUniform2fv = (glProgramUniform2fvFunc) loader->get("glProgramUniform2fv"); gl->programUniform2i = (glProgramUniform2iFunc) loader->get("glProgramUniform2i"); gl->programUniform2iv = (glProgramUniform2ivFunc) loader->get("glProgramUniform2iv"); gl->programUniform2ui = (glProgramUniform2uiFunc) loader->get("glProgramUniform2ui"); gl->programUniform2uiv = (glProgramUniform2uivFunc) loader->get("glProgramUniform2uiv"); gl->programUniform3f = (glProgramUniform3fFunc) loader->get("glProgramUniform3f"); gl->programUniform3fv = (glProgramUniform3fvFunc) loader->get("glProgramUniform3fv"); gl->programUniform3i = (glProgramUniform3iFunc) loader->get("glProgramUniform3i"); gl->programUniform3iv = (glProgramUniform3ivFunc) loader->get("glProgramUniform3iv"); gl->programUniform3ui = (glProgramUniform3uiFunc) loader->get("glProgramUniform3ui"); gl->programUniform3uiv = (glProgramUniform3uivFunc) loader->get("glProgramUniform3uiv"); gl->programUniform4f = (glProgramUniform4fFunc) loader->get("glProgramUniform4f"); gl->programUniform4fv = (glProgramUniform4fvFunc) loader->get("glProgramUniform4fv"); gl->programUniform4i = (glProgramUniform4iFunc) loader->get("glProgramUniform4i"); gl->programUniform4iv = (glProgramUniform4ivFunc) loader->get("glProgramUniform4iv"); gl->programUniform4ui = (glProgramUniform4uiFunc) loader->get("glProgramUniform4ui"); gl->programUniform4uiv = (glProgramUniform4uivFunc) loader->get("glProgramUniform4uiv"); gl->programUniformMatrix2fv = (glProgramUniformMatrix2fvFunc) loader->get("glProgramUniformMatrix2fv"); gl->programUniformMatrix2x3fv = (glProgramUniformMatrix2x3fvFunc) loader->get("glProgramUniformMatrix2x3fv"); gl->programUniformMatrix2x4fv = (glProgramUniformMatrix2x4fvFunc) loader->get("glProgramUniformMatrix2x4fv"); gl->programUniformMatrix3fv = (glProgramUniformMatrix3fvFunc) loader->get("glProgramUniformMatrix3fv"); gl->programUniformMatrix3x2fv = (glProgramUniformMatrix3x2fvFunc) loader->get("glProgramUniformMatrix3x2fv"); gl->programUniformMatrix3x4fv = (glProgramUniformMatrix3x4fvFunc) loader->get("glProgramUniformMatrix3x4fv"); gl->programUniformMatrix4fv = (glProgramUniformMatrix4fvFunc) loader->get("glProgramUniformMatrix4fv"); gl->programUniformMatrix4x2fv = (glProgramUniformMatrix4x2fvFunc) loader->get("glProgramUniformMatrix4x2fv"); gl->programUniformMatrix4x3fv = (glProgramUniformMatrix4x3fvFunc) loader->get("glProgramUniformMatrix4x3fv"); gl->readBuffer = (glReadBufferFunc) loader->get("glReadBuffer"); gl->readPixels = (glReadPixelsFunc) loader->get("glReadPixels"); gl->releaseShaderCompiler = (glReleaseShaderCompilerFunc) loader->get("glReleaseShaderCompiler"); gl->renderbufferStorage = (glRenderbufferStorageFunc) loader->get("glRenderbufferStorage"); gl->renderbufferStorageMultisample = (glRenderbufferStorageMultisampleFunc) loader->get("glRenderbufferStorageMultisample"); gl->resumeTransformFeedback = (glResumeTransformFeedbackFunc) loader->get("glResumeTransformFeedback"); gl->sampleCoverage = (glSampleCoverageFunc) loader->get("glSampleCoverage"); gl->sampleMaski = (glSampleMaskiFunc) loader->get("glSampleMaski"); gl->samplerParameterf = (glSamplerParameterfFunc) loader->get("glSamplerParameterf"); gl->samplerParameterfv = (glSamplerParameterfvFunc) loader->get("glSamplerParameterfv"); gl->samplerParameteri = (glSamplerParameteriFunc) loader->get("glSamplerParameteri"); gl->samplerParameteriv = (glSamplerParameterivFunc) loader->get("glSamplerParameteriv"); gl->scissor = (glScissorFunc) loader->get("glScissor"); gl->shaderBinary = (glShaderBinaryFunc) loader->get("glShaderBinary"); gl->shaderSource = (glShaderSourceFunc) loader->get("glShaderSource"); gl->stencilFunc = (glStencilFuncFunc) loader->get("glStencilFunc"); gl->stencilFuncSeparate = (glStencilFuncSeparateFunc) loader->get("glStencilFuncSeparate"); gl->stencilMask = (glStencilMaskFunc) loader->get("glStencilMask"); gl->stencilMaskSeparate = (glStencilMaskSeparateFunc) loader->get("glStencilMaskSeparate"); gl->stencilOp = (glStencilOpFunc) loader->get("glStencilOp"); gl->stencilOpSeparate = (glStencilOpSeparateFunc) loader->get("glStencilOpSeparate"); gl->texImage2D = (glTexImage2DFunc) loader->get("glTexImage2D"); gl->texImage3D = (glTexImage3DFunc) loader->get("glTexImage3D"); gl->texParameterf = (glTexParameterfFunc) loader->get("glTexParameterf"); gl->texParameterfv = (glTexParameterfvFunc) loader->get("glTexParameterfv"); gl->texParameteri = (glTexParameteriFunc) loader->get("glTexParameteri"); gl->texParameteriv = (glTexParameterivFunc) loader->get("glTexParameteriv"); gl->texStorage2D = (glTexStorage2DFunc) loader->get("glTexStorage2D"); gl->texStorage2DMultisample = (glTexStorage2DMultisampleFunc) loader->get("glTexStorage2DMultisample"); gl->texStorage3D = (glTexStorage3DFunc) loader->get("glTexStorage3D"); gl->texSubImage2D = (glTexSubImage2DFunc) loader->get("glTexSubImage2D"); gl->texSubImage3D = (glTexSubImage3DFunc) loader->get("glTexSubImage3D"); gl->transformFeedbackVaryings = (glTransformFeedbackVaryingsFunc) loader->get("glTransformFeedbackVaryings"); gl->uniform1f = (glUniform1fFunc) loader->get("glUniform1f"); gl->uniform1fv = (glUniform1fvFunc) loader->get("glUniform1fv"); gl->uniform1i = (glUniform1iFunc) loader->get("glUniform1i"); gl->uniform1iv = (glUniform1ivFunc) loader->get("glUniform1iv"); gl->uniform1ui = (glUniform1uiFunc) loader->get("glUniform1ui"); gl->uniform1uiv = (glUniform1uivFunc) loader->get("glUniform1uiv"); gl->uniform2f = (glUniform2fFunc) loader->get("glUniform2f"); gl->uniform2fv = (glUniform2fvFunc) loader->get("glUniform2fv"); gl->uniform2i = (glUniform2iFunc) loader->get("glUniform2i"); gl->uniform2iv = (glUniform2ivFunc) loader->get("glUniform2iv"); gl->uniform2ui = (glUniform2uiFunc) loader->get("glUniform2ui"); gl->uniform2uiv = (glUniform2uivFunc) loader->get("glUniform2uiv"); gl->uniform3f = (glUniform3fFunc) loader->get("glUniform3f"); gl->uniform3fv = (glUniform3fvFunc) loader->get("glUniform3fv"); gl->uniform3i = (glUniform3iFunc) loader->get("glUniform3i"); gl->uniform3iv = (glUniform3ivFunc) loader->get("glUniform3iv"); gl->uniform3ui = (glUniform3uiFunc) loader->get("glUniform3ui"); gl->uniform3uiv = (glUniform3uivFunc) loader->get("glUniform3uiv"); gl->uniform4f = (glUniform4fFunc) loader->get("glUniform4f"); gl->uniform4fv = (glUniform4fvFunc) loader->get("glUniform4fv"); gl->uniform4i = (glUniform4iFunc) loader->get("glUniform4i"); gl->uniform4iv = (glUniform4ivFunc) loader->get("glUniform4iv"); gl->uniform4ui = (glUniform4uiFunc) loader->get("glUniform4ui"); gl->uniform4uiv = (glUniform4uivFunc) loader->get("glUniform4uiv"); gl->uniformBlockBinding = (glUniformBlockBindingFunc) loader->get("glUniformBlockBinding"); gl->uniformMatrix2fv = (glUniformMatrix2fvFunc) loader->get("glUniformMatrix2fv"); gl->uniformMatrix2x3fv = (glUniformMatrix2x3fvFunc) loader->get("glUniformMatrix2x3fv"); gl->uniformMatrix2x4fv = (glUniformMatrix2x4fvFunc) loader->get("glUniformMatrix2x4fv"); gl->uniformMatrix3fv = (glUniformMatrix3fvFunc) loader->get("glUniformMatrix3fv"); gl->uniformMatrix3x2fv = (glUniformMatrix3x2fvFunc) loader->get("glUniformMatrix3x2fv"); gl->uniformMatrix3x4fv = (glUniformMatrix3x4fvFunc) loader->get("glUniformMatrix3x4fv"); gl->uniformMatrix4fv = (glUniformMatrix4fvFunc) loader->get("glUniformMatrix4fv"); gl->uniformMatrix4x2fv = (glUniformMatrix4x2fvFunc) loader->get("glUniformMatrix4x2fv"); gl->uniformMatrix4x3fv = (glUniformMatrix4x3fvFunc) loader->get("glUniformMatrix4x3fv"); gl->unmapBuffer = (glUnmapBufferFunc) loader->get("glUnmapBuffer"); gl->useProgram = (glUseProgramFunc) loader->get("glUseProgram"); gl->useProgramStages = (glUseProgramStagesFunc) loader->get("glUseProgramStages"); gl->validateProgram = (glValidateProgramFunc) loader->get("glValidateProgram"); gl->validateProgramPipeline = (glValidateProgramPipelineFunc) loader->get("glValidateProgramPipeline"); gl->vertexAttrib1f = (glVertexAttrib1fFunc) loader->get("glVertexAttrib1f"); gl->vertexAttrib1fv = (glVertexAttrib1fvFunc) loader->get("glVertexAttrib1fv"); gl->vertexAttrib2f = (glVertexAttrib2fFunc) loader->get("glVertexAttrib2f"); gl->vertexAttrib2fv = (glVertexAttrib2fvFunc) loader->get("glVertexAttrib2fv"); gl->vertexAttrib3f = (glVertexAttrib3fFunc) loader->get("glVertexAttrib3f"); gl->vertexAttrib3fv = (glVertexAttrib3fvFunc) loader->get("glVertexAttrib3fv"); gl->vertexAttrib4f = (glVertexAttrib4fFunc) loader->get("glVertexAttrib4f"); gl->vertexAttrib4fv = (glVertexAttrib4fvFunc) loader->get("glVertexAttrib4fv"); gl->vertexAttribBinding = (glVertexAttribBindingFunc) loader->get("glVertexAttribBinding"); gl->vertexAttribDivisor = (glVertexAttribDivisorFunc) loader->get("glVertexAttribDivisor"); gl->vertexAttribFormat = (glVertexAttribFormatFunc) loader->get("glVertexAttribFormat"); gl->vertexAttribI4i = (glVertexAttribI4iFunc) loader->get("glVertexAttribI4i"); gl->vertexAttribI4iv = (glVertexAttribI4ivFunc) loader->get("glVertexAttribI4iv"); gl->vertexAttribI4ui = (glVertexAttribI4uiFunc) loader->get("glVertexAttribI4ui"); gl->vertexAttribI4uiv = (glVertexAttribI4uivFunc) loader->get("glVertexAttribI4uiv"); gl->vertexAttribIFormat = (glVertexAttribIFormatFunc) loader->get("glVertexAttribIFormat"); gl->vertexAttribIPointer = (glVertexAttribIPointerFunc) loader->get("glVertexAttribIPointer"); gl->vertexAttribPointer = (glVertexAttribPointerFunc) loader->get("glVertexAttribPointer"); gl->vertexBindingDivisor = (glVertexBindingDivisorFunc) loader->get("glVertexBindingDivisor"); gl->viewport = (glViewportFunc) loader->get("glViewport"); gl->waitSync = (glWaitSyncFunc) loader->get("glWaitSync");