/*------------------------------------------------------------------------- * drawElements Quality Program OpenGL ES 2.0 Module * ------------------------------------------------- * * Copyright 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * *//*! * \file * \brief Texture upload performance tests. * * \todo [2012-10-01 pyry] * - Test different pixel unpack alignments * - Use multiple textures * - Trash cache prior to uploading from data ptr *//*--------------------------------------------------------------------*/ #include "es2pTextureUploadTests.hpp" #include "tcuTexture.hpp" #include "tcuTextureUtil.hpp" #include "tcuTestLog.hpp" #include "tcuSurface.hpp" #include "gluTextureUtil.hpp" #include "gluShaderProgram.hpp" #include "gluPixelTransfer.hpp" #include "deStringUtil.hpp" #include "deRandom.hpp" #include "deClock.h" #include "deString.h" #include "glsCalibration.hpp" #include "glwEnums.hpp" #include "glwFunctions.hpp" #include #include namespace deqp { namespace gles2 { namespace Performance { using tcu::Vec2; using tcu::Vec3; using tcu::Vec4; using tcu::IVec4; using std::string; using std::vector; using tcu::TestLog; using tcu::TextureFormat; using namespace glw; // GL types static const int VIEWPORT_SIZE = 64; static const float quadCoords[] = { -1.0f, -1.0f, 1.0f, -1.0f, -1.0f, 1.0f, 1.0f, 1.0f }; class TextureUploadCase : public TestCase { public: TextureUploadCase (Context& context, const char* name, const char* description, UploadFunction uploadFunction, deUint32 format, deUint32 type, int texSize); ~TextureUploadCase (void); virtual void init (void); void deinit (void); virtual IterateResult iterate (void) = 0; void logResults (void); protected: UploadFunction m_uploadFunction; deUint32 m_format; deUint32 m_type; int m_texSize; int m_alignment; gls::TheilSenCalibrator m_calibrator; glu::ShaderProgram* m_program; deUint32 m_texture; de::Random m_rnd; TestLog& m_log; vector m_texData; }; TextureUploadCase::TextureUploadCase (Context& context, const char* name, const char* description, UploadFunction uploadFunction, deUint32 format, deUint32 type, int texSize) : TestCase (context, tcu::NODETYPE_PERFORMANCE, name, description) , m_uploadFunction (uploadFunction) , m_format (format) , m_type (type) , m_texSize (texSize) , m_alignment (4) , m_calibrator () , m_program (DE_NULL) , m_texture (0) , m_rnd (deStringHash(name)) , m_log (context.getTestContext().getLog()) { } TextureUploadCase::~TextureUploadCase (void) { TextureUploadCase::deinit(); } void TextureUploadCase::deinit (void) { const glw::Functions& gl = m_context.getRenderContext().getFunctions(); if (m_program) { delete m_program; m_program = DE_NULL; } gl.deleteTextures(1, &m_texture); m_texture = 0; m_texData.clear(); } void TextureUploadCase::init (void) { const glw::Functions& gl = m_context.getRenderContext().getFunctions(); int maxTextureSize; gl.getIntegerv(GL_MAX_TEXTURE_SIZE, &maxTextureSize); if (m_texSize > maxTextureSize) { m_testCtx.setTestResult(QP_TEST_RESULT_NOT_SUPPORTED, "Unsupported texture size"); return; } // Create program string vertexShaderSource = ""; string fragmentShaderSource = ""; vertexShaderSource.append( "precision mediump float;\n" "attribute vec2 a_pos;\n" "varying vec2 v_texCoord;\n" "\n" "void main (void)\n" "{\n" " v_texCoord = a_pos;\n" " gl_Position = vec4(a_pos, 0.5, 1.0);\n" "}\n"); fragmentShaderSource.append("precision mediump float;\n" "uniform lowp sampler2D u_sampler;\n" "varying vec2 v_texCoord;\n" "\n" "void main (void)\n" "{\n" " gl_FragColor = texture2D(u_sampler, v_texCoord.xy);\n" "}\n"); DE_ASSERT(!m_program); m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); if (!m_program->isOk()) { m_log << *m_program; TCU_FAIL("Failed to create shader program (m_programRender)"); } gl.useProgram (m_program->getProgram()); // Init GL state gl.viewport (0, 0, VIEWPORT_SIZE, VIEWPORT_SIZE); gl.disable (GL_DEPTH_TEST); gl.disable (GL_CULL_FACE); gl.enable (GL_BLEND); gl.blendFunc (GL_ONE, GL_ONE); gl.clearColor (0.0f, 0.0f, 0.0f, 1.0f); gl.clear (GL_COLOR_BUFFER_BIT); deUint32 uSampler = gl.getUniformLocation(m_program->getProgram(), "u_sampler"); deUint32 aPos = gl.getAttribLocation (m_program->getProgram(), "a_pos"); gl.enableVertexAttribArray (aPos); gl.vertexAttribPointer (aPos, 2, GL_FLOAT, GL_FALSE, 0, &quadCoords[0]); gl.uniform1i (uSampler, 0); // Create texture gl.activeTexture (GL_TEXTURE0); gl.genTextures (1, &m_texture); gl.bindTexture (GL_TEXTURE_2D, m_texture); gl.pixelStorei (GL_UNPACK_ALIGNMENT, m_alignment); gl.texParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); gl.texParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); gl.texParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); gl.texParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); // Prepare texture data { const tcu::TextureFormat& texFmt = glu::mapGLTransferFormat(m_format, m_type); int pixelSize = texFmt.getPixelSize(); int stride = deAlign32(pixelSize*m_texSize, m_alignment); m_texData.resize(stride*m_texSize); tcu::PixelBufferAccess access (texFmt, m_texSize, m_texSize, 1, stride, 0, &m_texData[0]); tcu::fillWithComponentGradients(access, tcu::Vec4(0.0f, 0.0f, 0.0f, 0.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f)); } // Do a dry-run to ensure the pipes are hot gl.texImage2D (GL_TEXTURE_2D, 0, m_format, m_texSize, m_texSize, 0, m_format, m_type, &m_texData[0]); gl.drawArrays (GL_TRIANGLE_STRIP, 0, 4); gl.finish (); } void TextureUploadCase::logResults (void) { const gls::MeasureState& measureState = m_calibrator.getMeasureState(); // Log measurement details m_log << TestLog::Section("Measurement details", "Measurement details"); m_log << TestLog::Message << "Uploading texture with " << (m_uploadFunction == UPLOAD_TEXIMAGE2D ? "glTexImage2D" : "glTexSubImage2D") << "." << TestLog::EndMessage; // \todo [arttu] Change enum to struct with name included m_log << TestLog::Message << "Texture size = " << m_texSize << "x" << m_texSize << "." << TestLog::EndMessage; m_log << TestLog::Message << "Viewport size = " << VIEWPORT_SIZE << "x" << VIEWPORT_SIZE << "." << TestLog::EndMessage; m_log << TestLog::Message << measureState.numDrawCalls << " upload calls / iteration" << TestLog::EndMessage; m_log << TestLog::EndSection; // Log results TestLog& log = m_testCtx.getLog(); log << TestLog::Section("Results", "Results"); // Log individual frame durations //for (int i = 0; i < m_calibrator.measureState.numFrames; i++) // m_log << TestLog::Message << "Frame " << i+1 << " duration: \t" << m_calibrator.measureState.frameTimes[i] << " us."<< TestLog::EndMessage; std::vector sortedFrameTimes(measureState.frameTimes.begin(), measureState.frameTimes.end()); std::sort(sortedFrameTimes.begin(), sortedFrameTimes.end()); vector::const_iterator first = sortedFrameTimes.begin(); vector::const_iterator last = sortedFrameTimes.end(); vector::const_iterator middle = first + (last - first) / 2; deUint64 medianFrameTime = *middle; double medianMTexelsPerSeconds = (double)(m_texSize*m_texSize*measureState.numDrawCalls) / (double)medianFrameTime; double medianTexelDrawDurationNs = (double)medianFrameTime * 1000.0 / (double)(m_texSize*m_texSize*measureState.numDrawCalls); deUint64 totalTime = measureState.getTotalTime(); int numFrames = (int)measureState.frameTimes.size(); deInt64 numTexturesDrawn = measureState.numDrawCalls * numFrames; deInt64 numPixels = (deInt64)m_texSize * (deInt64)m_texSize * numTexturesDrawn; double framesPerSecond = (double)numFrames / ((double)totalTime / 1000000.0); double avgFrameTime = (double)totalTime / (double)numFrames; double avgMTexelsPerSeconds = (double)numPixels / (double)totalTime; double avgTexelDrawDurationNs = (double)totalTime * 1000.0 / (double)numPixels; log << TestLog::Float("FramesPerSecond", "Frames per second in measurement\t\t", "Frames/s", QP_KEY_TAG_PERFORMANCE, (float)framesPerSecond); log << TestLog::Float("AverageFrameTime", "Average frame duration in measurement\t", "us", QP_KEY_TAG_PERFORMANCE, (float)avgFrameTime); log << TestLog::Float("AverageTexelPerf", "Average texel upload performance\t\t", "MTex/s", QP_KEY_TAG_PERFORMANCE, (float)avgMTexelsPerSeconds); log << TestLog::Float("AverageTexelTime", "Average texel upload duration\t\t", "ns", QP_KEY_TAG_PERFORMANCE, (float)avgTexelDrawDurationNs); log << TestLog::Float("MedianTexelPerf", "Median texel upload performance\t\t", "MTex/s", QP_KEY_TAG_PERFORMANCE, (float)medianMTexelsPerSeconds); log << TestLog::Float("MedianTexelTime", "Median texel upload duration\t\t", "ns", QP_KEY_TAG_PERFORMANCE, (float)medianTexelDrawDurationNs); log << TestLog::EndSection; gls::logCalibrationInfo(log, m_calibrator); // Log calibration details m_testCtx.setTestResult(QP_TEST_RESULT_PASS, de::floatToString((float)avgMTexelsPerSeconds, 2).c_str()); } // Texture upload call case class TextureUploadCallCase : public TextureUploadCase { public: TextureUploadCallCase (Context& context, const char* name, const char* description, UploadFunction uploadFunction, deUint32 format, deUint32 type, int texSize); ~TextureUploadCallCase (void); IterateResult iterate (void); void render (void); }; TextureUploadCallCase::TextureUploadCallCase (Context& context, const char* name, const char* description, UploadFunction uploadFunction, deUint32 format, deUint32 type, int texSize) : TextureUploadCase (context, name, description, uploadFunction, format, type, texSize) { } TextureUploadCallCase::~TextureUploadCallCase (void) { TextureUploadCase::deinit(); } void TextureUploadCallCase::render (void) { const glw::Functions& gl = m_context.getRenderContext().getFunctions(); // Draw multiple quads to ensure enough workload switch (m_uploadFunction) { case UPLOAD_TEXIMAGE2D: gl.texImage2D(GL_TEXTURE_2D, 0, m_format, m_texSize, m_texSize, 0, m_format, m_type, &m_texData[0]); break; case UPLOAD_TEXSUBIMAGE2D: gl.texSubImage2D(GL_TEXTURE_2D, 0, 0, 0, m_texSize, m_texSize, m_format, m_type, &m_texData[0]); break; default: DE_ASSERT(false); } } tcu::TestNode::IterateResult TextureUploadCallCase::iterate (void) { const glw::Functions& gl = m_context.getRenderContext().getFunctions(); if (m_testCtx.getTestResult() == QP_TEST_RESULT_NOT_SUPPORTED) return STOP; for (;;) { gls::TheilSenCalibrator::State state = m_calibrator.getState(); if (state == gls::TheilSenCalibrator::STATE_MEASURE) { int numCalls = m_calibrator.getCallCount(); deUint64 startTime = deGetMicroseconds(); for (int i = 0; i < numCalls; i++) render(); gl.finish(); deUint64 endTime = deGetMicroseconds(); deUint64 duration = endTime-startTime; m_calibrator.recordIteration(duration); } else if (state == gls::TheilSenCalibrator::STATE_RECOMPUTE_PARAMS) { m_calibrator.recomputeParameters(); } else { DE_ASSERT(state == gls::TheilSenCalibrator::STATE_FINISHED); break; } // Touch watchdog between iterations to avoid timeout. { qpWatchDog* dog = m_testCtx.getWatchDog(); if (dog) qpWatchDog_touch(dog); } } GLU_EXPECT_NO_ERROR(gl.getError(), "iterate"); logResults(); return STOP; } // Texture upload and draw case class TextureUploadAndDrawCase : public TextureUploadCase { public: TextureUploadAndDrawCase (Context& context, const char* name, const char* description, UploadFunction uploadFunction, deUint32 format, deUint32 type, int texSize); ~TextureUploadAndDrawCase (void); IterateResult iterate (void); void render (void); private: bool m_lastIterationRender; deUint64 m_renderStart; }; TextureUploadAndDrawCase::TextureUploadAndDrawCase (Context& context, const char* name, const char* description, UploadFunction uploadFunction, deUint32 format, deUint32 type, int texSize) : TextureUploadCase (context, name, description, uploadFunction, format, type, texSize) , m_lastIterationRender (false) , m_renderStart (0) { } TextureUploadAndDrawCase::~TextureUploadAndDrawCase (void) { TextureUploadCase::deinit(); } void TextureUploadAndDrawCase::render (void) { const glw::Functions& gl = m_context.getRenderContext().getFunctions(); // Draw multiple quads to ensure enough workload switch (m_uploadFunction) { case UPLOAD_TEXIMAGE2D: gl.texImage2D(GL_TEXTURE_2D, 0, m_format, m_texSize, m_texSize, 0, m_format, m_type, &m_texData[0]); break; case UPLOAD_TEXSUBIMAGE2D: gl.texSubImage2D(GL_TEXTURE_2D, 0, 0, 0, m_texSize, m_texSize, m_format, m_type, &m_texData[0]); break; default: DE_ASSERT(false); } gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4); } tcu::TestNode::IterateResult TextureUploadAndDrawCase::iterate (void) { if (m_testCtx.getTestResult() == QP_TEST_RESULT_NOT_SUPPORTED) return STOP; if (m_lastIterationRender && (m_calibrator.getState() == gls::TheilSenCalibrator::STATE_MEASURE)) { deUint64 curTime = deGetMicroseconds(); m_calibrator.recordIteration(curTime - m_renderStart); } gls::TheilSenCalibrator::State state = m_calibrator.getState(); if (state == gls::TheilSenCalibrator::STATE_MEASURE) { // Render int numCalls = m_calibrator.getCallCount(); m_renderStart = deGetMicroseconds(); m_lastIterationRender = true; for (int i = 0; i < numCalls; i++) render(); return CONTINUE; } else if (state == gls::TheilSenCalibrator::STATE_RECOMPUTE_PARAMS) { m_calibrator.recomputeParameters(); m_lastIterationRender = false; return CONTINUE; } else { DE_ASSERT(state == gls::TheilSenCalibrator::STATE_FINISHED); GLU_EXPECT_NO_ERROR(m_context.getRenderContext().getFunctions().getError(), "finish"); logResults(); return STOP; } } // Texture upload tests TextureUploadTests::TextureUploadTests (Context& context) : TestCaseGroup(context, "upload", "Texture upload tests") { } TextureUploadTests::~TextureUploadTests (void) { TextureUploadTests::deinit(); } void TextureUploadTests::deinit (void) { } void TextureUploadTests::init (void) { TestCaseGroup* uploadCall = new TestCaseGroup(m_context, "upload", "Texture upload"); TestCaseGroup* uploadAndDraw = new TestCaseGroup(m_context, "upload_draw_swap", "Texture upload, draw & buffer swap"); addChild(uploadCall); addChild(uploadAndDraw); static const struct { const char* name; const char* nameLower; UploadFunction func; } uploadFunctions[] = { { "texImage2D", "teximage2d", UPLOAD_TEXIMAGE2D }, { "texSubImage2D", "texsubimage2d", UPLOAD_TEXSUBIMAGE2D } }; static const struct { const char* name; deUint32 format; deUint32 type; } textureCombinations[] = { { "rgb_ubyte", GL_RGB, GL_UNSIGNED_BYTE }, { "rgba_ubyte", GL_RGBA, GL_UNSIGNED_BYTE }, { "alpha_ubyte", GL_ALPHA, GL_UNSIGNED_BYTE }, { "luminance_ubyte", GL_LUMINANCE, GL_UNSIGNED_BYTE }, { "luminance-alpha_ubyte", GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE }, { "rgb_ushort565", GL_RGB, GL_UNSIGNED_SHORT_5_6_5 }, { "rgba_ushort4444", GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4 }, { "rgba_ushort5551", GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1 }, }; static const struct { int size; TestCaseGroup* uploadCallGroup; TestCaseGroup* uploadAndDrawGroup; } textureSizes[] = { { 16, new TestCaseGroup(m_context, "16x16", "Texture size 16x16"), new TestCaseGroup(m_context, "16x16", "Texture size 16x16") }, { 256, new TestCaseGroup(m_context, "256x256", "Texture size 256x256"), new TestCaseGroup(m_context, "256x256", "Texture size 256x256") }, { 257, new TestCaseGroup(m_context, "257x257", "Texture size 257x257"), new TestCaseGroup(m_context, "257x257", "Texture size 257x257") }, { 1024, new TestCaseGroup(m_context, "1024x1024", "Texture size 1024x1024"), new TestCaseGroup(m_context, "1024x1024", "Texture size 1024x1024") }, { 2048, new TestCaseGroup(m_context, "2048x2048", "Texture size 2048x2048"), new TestCaseGroup(m_context, "2048x2048", "Texture size 2048x2048") }, }; #define FOR_EACH(ITERATOR, ARRAY, BODY) \ for (int (ITERATOR) = 0; (ITERATOR) < DE_LENGTH_OF_ARRAY(ARRAY); (ITERATOR)++) \ BODY FOR_EACH(uploadFunc, uploadFunctions, FOR_EACH(texSize, textureSizes, FOR_EACH(texCombination, textureCombinations, { string caseName = string("") + uploadFunctions[uploadFunc].nameLower + "_" + textureCombinations[texCombination].name; UploadFunction function = uploadFunctions[uploadFunc].func; deUint32 format = textureCombinations[texCombination].format; deUint32 type = textureCombinations[texCombination].type; int size = textureSizes[texSize].size; textureSizes[texSize].uploadCallGroup->addChild (new TextureUploadCallCase (m_context, caseName.c_str(), "", function, format, type, size)); textureSizes[texSize].uploadAndDrawGroup->addChild (new TextureUploadAndDrawCase (m_context, caseName.c_str(), "", function, format, type, size)); }))); for (int i = 0; i < DE_LENGTH_OF_ARRAY(textureSizes); i++) { uploadCall->addChild (textureSizes[i].uploadCallGroup); uploadAndDraw->addChild (textureSizes[i].uploadAndDrawGroup); } } } // Performance } // gles2 } // deqp