/*------------------------------------------------------------------------- * drawElements Quality Program OpenGL ES 3.0 Module * ------------------------------------------------- * * Copyright 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * *//*! * \file * \brief Shader compiler-related performance tests. *//*--------------------------------------------------------------------*/ #include "es3pShaderCompilerTests.hpp" #include "es3pShaderCompilationCases.hpp" #include "es3pShaderOptimizationTests.hpp" namespace deqp { namespace gles3 { namespace Performance { ShaderCompilerTests::ShaderCompilerTests (Context& context) : TestCaseGroup(context, "compiler", "Shader Compiler Performance Tests") { } ShaderCompilerTests::~ShaderCompilerTests (void) { } void ShaderCompilerTests::init (void) { addShaderCompilationPerformanceCases(*this); addChild(new ShaderOptimizationTests(m_context)); } } // Performance } // gles3 } // deqp