#ifndef _ES31FPROGRAMINTERFACEDEFINITION_HPP #define _ES31FPROGRAMINTERFACEDEFINITION_HPP /*------------------------------------------------------------------------- * drawElements Quality Program OpenGL ES 3.1 Module * ------------------------------------------------- * * Copyright 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * *//*! * \file * \brief Program interface *//*--------------------------------------------------------------------*/ #include "tcuDefs.hpp" #include "tes31TestCase.hpp" #include "gluShaderUtil.hpp" #include "gluVarType.hpp" namespace deqp { namespace gles31 { namespace Functional { enum ProgramInterface { PROGRAMINTERFACE_UNIFORM = 0, PROGRAMINTERFACE_UNIFORM_BLOCK, PROGRAMINTERFACE_ATOMIC_COUNTER_BUFFER, PROGRAMINTERFACE_PROGRAM_INPUT, PROGRAMINTERFACE_PROGRAM_OUTPUT, PROGRAMINTERFACE_TRANSFORM_FEEDBACK_VARYING, PROGRAMINTERFACE_BUFFER_VARIABLE, PROGRAMINTERFACE_SHADER_STORAGE_BLOCK, PROGRAMINTERFACE_LAST }; namespace ProgramInterfaceDefinition { class Program; struct DefaultBlock { std::vector variables; std::vector interfaceBlocks; }; class Shader { public: glu::ShaderType getType (void) const { return m_shaderType; } glu::GLSLVersion getVersion (void) const { return m_version; } bool isValid (void) const; DefaultBlock& getDefaultBlock (void) { return m_defaultBlock; } const DefaultBlock& getDefaultBlock (void) const { return m_defaultBlock; } private: Shader (glu::ShaderType type, glu::GLSLVersion version); ~Shader (void); Shader (const Shader&); Shader& operator= (const Shader&); const glu::ShaderType m_shaderType; const glu::GLSLVersion m_version; DefaultBlock m_defaultBlock; friend class Program; }; class Program { public: Program (void); ~Program (void); Shader* addShader (glu::ShaderType type, glu::GLSLVersion version); void setSeparable (bool separable); bool isSeparable (void) const; const std::vector& getShaders (void) const; glu::ShaderType getFirstStage (void) const; glu::ShaderType getLastStage (void) const; bool hasStage (glu::ShaderType stage) const; void addTransformFeedbackVarying (const std::string& varName); const std::vector& getTransformFeedbackVaryings (void) const; void setTransformFeedbackMode (deUint32 mode); deUint32 getTransformFeedbackMode (void) const; deUint32 getGeometryNumOutputVertices (void) const; void setGeometryNumOutputVertices (deUint32); deUint32 getTessellationNumOutputPatchVertices (void) const; void setTessellationNumOutputPatchVertices (deUint32); bool isValid (void) const; private: Program& operator= (const Program&); Program (const Program&); bool m_separable; std::vector m_shaders; std::vector m_xfbVaryings; deUint32 m_xfbMode; deUint32 m_geoNumOutputVertices; deUint32 m_tessNumOutputVertices; }; } // ProgramInterfaceDefinition } // Functional } // gles31 } // deqp #endif // _ES31FPROGRAMINTERFACEDEFINITION_HPP