/*------------------------------------------------------------------------- * drawElements Quality Program OpenGL ES 3.1 Module * ------------------------------------------------- * * Copyright 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * *//*! * \file * \brief Vertex attribute binding stress tests. *//*--------------------------------------------------------------------*/ #include "es31sVertexAttributeBindingTests.hpp" #include "tcuVector.hpp" #include "tcuTestLog.hpp" #include "tcuRenderTarget.hpp" #include "tcuSurface.hpp" #include "gluCallLogWrapper.hpp" #include "gluObjectWrapper.hpp" #include "gluPixelTransfer.hpp" #include "gluRenderContext.hpp" #include "gluShaderProgram.hpp" #include "gluStrUtil.hpp" #include "glwFunctions.hpp" #include "glwEnums.hpp" #include "deStringUtil.hpp" namespace deqp { namespace gles31 { namespace Stress { namespace { static const char* const s_vertexSource = "#version 310 es\n" "in highp vec4 a_position;\n" "void main (void)\n" "{\n" " gl_Position = a_position;\n" "}\n"; static const char* const s_fragmentSource = "#version 310 es\n" "layout(location = 0) out mediump vec4 fragColor;\n" "void main (void)\n" "{\n" " fragColor = vec4(1.0, 1.0, 1.0, 1.0);\n" "}\n"; static const char* const s_colorFragmentShader = "#version 310 es\n" "in mediump vec4 v_color;\n" "layout(location = 0) out mediump vec4 fragColor;\n" "void main (void)\n" "{\n" " fragColor = v_color;\n" "}\n"; // Verifies image contains only yellow or greeen, or a linear combination // of these colors. static bool verifyImageYellowGreen (const tcu::Surface& image, tcu::TestLog& log, bool logImageOnSuccess) { using tcu::TestLog; const int colorThreshold = 20; tcu::Surface error (image.getWidth(), image.getHeight()); bool isOk = true; log << TestLog::Message << "Verifying image contents." << TestLog::EndMessage; for (int y = 0; y < image.getHeight(); y++) for (int x = 0; x < image.getWidth(); x++) { const tcu::RGBA pixel = image.getPixel(x, y); bool pixelOk = true; // Any pixel with !(G ~= 255) is faulty (not a linear combinations of green and yellow) if (de::abs(pixel.getGreen() - 255) > colorThreshold) pixelOk = false; // Any pixel with !(B ~= 0) is faulty (not a linear combinations of green and yellow) if (de::abs(pixel.getBlue() - 0) > colorThreshold) pixelOk = false; error.setPixel(x, y, (pixelOk) ? (tcu::RGBA(0, 255, 0, 255)) : (tcu::RGBA(255, 0, 0, 255))); isOk = isOk && pixelOk; } if (!isOk) { log << TestLog::Message << "Image verification failed." << TestLog::EndMessage; log << TestLog::ImageSet("Verfication result", "Result of rendering") << TestLog::Image("Result", "Result", image) << TestLog::Image("ErrorMask", "Error mask", error) << TestLog::EndImageSet; } else { log << TestLog::Message << "Image verification passed." << TestLog::EndMessage; if (logImageOnSuccess) log << TestLog::ImageSet("Verfication result", "Result of rendering") << TestLog::Image("Result", "Result", image) << TestLog::EndImageSet; } return isOk; } class BindingRenderCase : public TestCase { public: enum { TEST_RENDER_SIZE = 64 }; BindingRenderCase (Context& ctx, const char* name, const char* desc, bool unalignedData); virtual ~BindingRenderCase (void); virtual void init (void); virtual void deinit (void); IterateResult iterate (void); private: virtual void renderTo (tcu::Surface& dst) = 0; virtual void createBuffers (void) = 0; virtual void createShader (void) = 0; protected: const bool m_unalignedData; glw::GLuint m_vao; glu::ShaderProgram* m_program; }; BindingRenderCase::BindingRenderCase (Context& ctx, const char* name, const char* desc, bool unalignedData) : TestCase (ctx, name, desc) , m_unalignedData (unalignedData) , m_vao (0) , m_program (DE_NULL) { } BindingRenderCase::~BindingRenderCase (void) { deinit(); } void BindingRenderCase::init (void) { // check requirements if (m_context.getRenderTarget().getWidth() < TEST_RENDER_SIZE || m_context.getRenderTarget().getHeight() < TEST_RENDER_SIZE) throw tcu::NotSupportedError("Test requires at least " + de::toString(TEST_RENDER_SIZE) + "x" + de::toString(TEST_RENDER_SIZE) + " render target"); // resources m_context.getRenderContext().getFunctions().genVertexArrays(1, &m_vao); if (m_context.getRenderContext().getFunctions().getError() != GL_NO_ERROR) throw tcu::TestError("could not gen vao"); createBuffers(); createShader(); } void BindingRenderCase::deinit (void) { if (m_vao) { m_context.getRenderContext().getFunctions().deleteVertexArrays(1, &m_vao); m_vao = 0; } delete m_program; m_program = DE_NULL; } BindingRenderCase::IterateResult BindingRenderCase::iterate (void) { tcu::Surface surface(TEST_RENDER_SIZE, TEST_RENDER_SIZE); // draw pattern renderTo(surface); // verify results if (verifyImageYellowGreen(surface, m_testCtx.getLog(), false)) m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass"); else if (m_unalignedData) m_testCtx.setTestResult(QP_TEST_RESULT_COMPATIBILITY_WARNING, "Failed to draw with unaligned data"); else m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Image verification failed"); return STOP; } class SingleBindingCase : public BindingRenderCase { public: enum CaseFlag { FLAG_ATTRIB_UNALIGNED = (1<<0), // !< unalign attributes with relativeOffset FLAG_ATTRIB_ALIGNED = (1<<1), // !< align attributes with relativeOffset to the buffer begin (and not buffer offset) FLAG_ATTRIBS_MULTIPLE_ELEMS = (1<<2), // !< use multiple attribute elements FLAG_ATTRIBS_SHARED_ELEMS = (1<<3), // !< use multiple shared attribute elements. xyzw & rgba stored as (x, y, zr, wg, b, a) FLAG_BUF_ALIGNED_OFFSET = (1<<4), // !< use aligned offset to the buffer object FLAG_BUF_UNALIGNED_OFFSET = (1<<5), // !< use unaligned offset to the buffer object FLAG_BUF_UNALIGNED_STRIDE = (1<<6), // !< unalign buffer elements }; SingleBindingCase (Context& ctx, const char* name, int flags); ~SingleBindingCase (void); void init (void); void deinit (void); private: struct TestSpec { int bufferOffset; int bufferStride; int positionAttrOffset; int colorAttrOffset; bool hasColorAttr; }; enum { GRID_SIZE = 20 }; void renderTo (tcu::Surface& dst); static TestSpec genTestSpec (int flags); static std::string genTestDescription (int flags); static bool isDataUnaligned (int flags); void createBuffers (void); void createShader (void); std::string genVertexSource (void); const TestSpec m_spec; glw::GLuint m_buf; }; SingleBindingCase::SingleBindingCase (Context& ctx, const char* name, int flags) : BindingRenderCase (ctx, name, genTestDescription(flags).c_str(), isDataUnaligned(flags)) , m_spec (genTestSpec(flags)) , m_buf (0) { DE_ASSERT(!((flags & FLAG_ATTRIB_UNALIGNED) && (flags & FLAG_ATTRIB_ALIGNED))); DE_ASSERT(!((flags & FLAG_ATTRIB_ALIGNED) && (flags & FLAG_BUF_UNALIGNED_STRIDE))); DE_ASSERT(isDataUnaligned(flags)); } SingleBindingCase::~SingleBindingCase (void) { deinit(); } void SingleBindingCase::init (void) { // log what we are trying to do m_testCtx.getLog() << tcu::TestLog::Message << "Rendering " << (int)GRID_SIZE << "x" << (int)GRID_SIZE << " grid.\n" << "Buffer format:\n" << " bufferOffset: " << m_spec.bufferOffset << "\n" << " bufferStride: " << m_spec.bufferStride << "\n" << "Vertex position format:\n" << " type: float4\n" << " offset: " << m_spec.positionAttrOffset << "\n" << " total offset: " << m_spec.bufferOffset + m_spec.positionAttrOffset << "\n" << tcu::TestLog::EndMessage; if (m_spec.hasColorAttr) m_testCtx.getLog() << tcu::TestLog::Message << "Color:\n" << " type: float4\n" << " offset: " << m_spec.colorAttrOffset << "\n" << " total offset: " << m_spec.bufferOffset + m_spec.colorAttrOffset << "\n" << tcu::TestLog::EndMessage; // init BindingRenderCase::init(); } void SingleBindingCase::deinit (void) { if (m_buf) { m_context.getRenderContext().getFunctions().deleteBuffers(1, &m_buf); m_buf = 0; } BindingRenderCase::deinit(); } void SingleBindingCase::renderTo (tcu::Surface& dst) { glu::CallLogWrapper gl (m_context.getRenderContext().getFunctions(), m_testCtx.getLog()); const int positionLoc = gl.glGetAttribLocation(m_program->getProgram(), "a_position"); const int colorLoc = gl.glGetAttribLocation(m_program->getProgram(), "a_color"); const int colorUniformLoc = gl.glGetUniformLocation(m_program->getProgram(), "u_color"); gl.enableLogging(true); gl.glClearColor(0.0f, 0.0f, 0.0f, 0.0f); gl.glClear(GL_COLOR_BUFFER_BIT); gl.glViewport(0, 0, dst.getWidth(), dst.getHeight()); gl.glBindVertexArray(m_vao); GLU_EXPECT_NO_ERROR(gl.glGetError(), "set vao"); gl.glUseProgram(m_program->getProgram()); GLU_EXPECT_NO_ERROR(gl.glGetError(), "use program"); if (m_spec.hasColorAttr) { gl.glBindVertexBuffer(3, m_buf, m_spec.bufferOffset, m_spec.bufferStride); gl.glVertexAttribBinding(positionLoc, 3); gl.glVertexAttribFormat(positionLoc, 4, GL_FLOAT, GL_FALSE, m_spec.positionAttrOffset); gl.glEnableVertexAttribArray(positionLoc); gl.glVertexAttribBinding(colorLoc, 3); gl.glVertexAttribFormat(colorLoc, 4, GL_FLOAT, GL_FALSE, m_spec.colorAttrOffset); gl.glEnableVertexAttribArray(colorLoc); GLU_EXPECT_NO_ERROR(gl.glGetError(), "set va"); gl.glDrawArrays(GL_TRIANGLES, 0, GRID_SIZE*GRID_SIZE*6); GLU_EXPECT_NO_ERROR(gl.glGetError(), "draw"); } else { gl.glBindVertexBuffer(3, m_buf, m_spec.bufferOffset, m_spec.bufferStride); gl.glVertexAttribBinding(positionLoc, 3); gl.glVertexAttribFormat(positionLoc, 4, GL_FLOAT, GL_FALSE, m_spec.positionAttrOffset); gl.glEnableVertexAttribArray(positionLoc); GLU_EXPECT_NO_ERROR(gl.glGetError(), "set va"); gl.glUniform4f(colorUniformLoc, 0.0f, 1.0f, 0.0f, 1.0f); gl.glDrawArrays(GL_TRIANGLES, 0, GRID_SIZE*GRID_SIZE*6); GLU_EXPECT_NO_ERROR(gl.glGetError(), "draw"); } gl.glFinish(); gl.glBindVertexArray(0); gl.glUseProgram(0); GLU_EXPECT_NO_ERROR(gl.glGetError(), "clean"); glu::readPixels(m_context.getRenderContext(), 0, 0, dst.getAccess()); } SingleBindingCase::TestSpec SingleBindingCase::genTestSpec (int flags) { const int datumSize = 4; const int bufferOffset = (flags & FLAG_BUF_ALIGNED_OFFSET) ? (32) : (flags & FLAG_BUF_UNALIGNED_OFFSET) ? (19) : (0); const int attrBufAlignment = ((bufferOffset % datumSize) == 0) ? (0) : (datumSize - (bufferOffset % datumSize)); const int positionAttrOffset = (flags & FLAG_ATTRIB_UNALIGNED) ? (3) : (flags & FLAG_ATTRIB_ALIGNED) ? (attrBufAlignment) : (0); const bool hasColorAttr = (flags & FLAG_ATTRIBS_SHARED_ELEMS) || (flags & FLAG_ATTRIBS_MULTIPLE_ELEMS); const int colorAttrOffset = (flags & FLAG_ATTRIBS_SHARED_ELEMS) ? (2 * datumSize) : (flags & FLAG_ATTRIBS_MULTIPLE_ELEMS) ? (4 * datumSize) : (-1); const int bufferStrideBase = de::max(positionAttrOffset + 4 * datumSize, colorAttrOffset + 4 * datumSize); const int bufferStrideAlignment = ((bufferStrideBase % datumSize) == 0) ? (0) : (datumSize - (bufferStrideBase % datumSize)); const int bufferStridePadding = ((flags & FLAG_BUF_UNALIGNED_STRIDE) && deIsAligned32(bufferStrideBase, datumSize)) ? (13) : (!(flags & FLAG_BUF_UNALIGNED_STRIDE) && !deIsAligned32(bufferStrideBase, datumSize)) ? (bufferStrideAlignment) : (0); TestSpec spec; spec.bufferOffset = bufferOffset; spec.bufferStride = bufferStrideBase + bufferStridePadding; spec.positionAttrOffset = positionAttrOffset; spec.colorAttrOffset = colorAttrOffset; spec.hasColorAttr = hasColorAttr; if (flags & FLAG_ATTRIB_UNALIGNED) DE_ASSERT(!deIsAligned32(spec.bufferOffset + spec.positionAttrOffset, datumSize)); else if (flags & FLAG_ATTRIB_ALIGNED) DE_ASSERT(deIsAligned32(spec.bufferOffset + spec.positionAttrOffset, datumSize)); if (flags & FLAG_BUF_UNALIGNED_STRIDE) DE_ASSERT(!deIsAligned32(spec.bufferStride, datumSize)); else DE_ASSERT(deIsAligned32(spec.bufferStride, datumSize)); return spec; } std::string SingleBindingCase::genTestDescription (int flags) { std::ostringstream buf; buf << "draw test pattern"; if (flags & FLAG_ATTRIB_UNALIGNED) buf << ", attribute offset (unaligned)"; if (flags & FLAG_ATTRIB_ALIGNED) buf << ", attribute offset (aligned)"; if (flags & FLAG_ATTRIBS_MULTIPLE_ELEMS) buf << ", 2 attributes"; if (flags & FLAG_ATTRIBS_SHARED_ELEMS) buf << ", 2 attributes (some components shared)"; if (flags & FLAG_BUF_ALIGNED_OFFSET) buf << ", buffer offset aligned"; if (flags & FLAG_BUF_UNALIGNED_OFFSET) buf << ", buffer offset unaligned"; if (flags & FLAG_BUF_UNALIGNED_STRIDE) buf << ", buffer stride unaligned"; return buf.str(); } bool SingleBindingCase::isDataUnaligned (int flags) { if (flags & FLAG_ATTRIB_UNALIGNED) return true; if (flags & FLAG_ATTRIB_ALIGNED) return false; return (flags & FLAG_BUF_UNALIGNED_OFFSET) || (flags & FLAG_BUF_UNALIGNED_STRIDE); } void SingleBindingCase::createBuffers (void) { const glw::Functions& gl = m_context.getRenderContext().getFunctions(); std::vector dataBuf (m_spec.bufferOffset + m_spec.bufferStride * GRID_SIZE * GRID_SIZE * 6); // In interleaved mode color rg and position zw are the same. Select "good" values for r and g const tcu::Vec4 colorA (0.0f, 1.0f, 0.0f, 1.0f); const tcu::Vec4 colorB (0.5f, 1.0f, 0.0f, 1.0f); for (int y = 0; y < GRID_SIZE; ++y) for (int x = 0; x < GRID_SIZE; ++x) { const tcu::Vec4& color = ((x + y) % 2 == 0) ? (colorA) : (colorB); const tcu::Vec4 positions[6] = { tcu::Vec4(float(x+0) / float(GRID_SIZE) * 2.0f - 1.0f, float(y+0) / float(GRID_SIZE) * 2.0f - 1.0f, 0.0f, 1.0f), tcu::Vec4(float(x+0) / float(GRID_SIZE) * 2.0f - 1.0f, float(y+1) / float(GRID_SIZE) * 2.0f - 1.0f, 0.0f, 1.0f), tcu::Vec4(float(x+1) / float(GRID_SIZE) * 2.0f - 1.0f, float(y+1) / float(GRID_SIZE) * 2.0f - 1.0f, 0.0f, 1.0f), tcu::Vec4(float(x+0) / float(GRID_SIZE) * 2.0f - 1.0f, float(y+0) / float(GRID_SIZE) * 2.0f - 1.0f, 0.0f, 1.0f), tcu::Vec4(float(x+1) / float(GRID_SIZE) * 2.0f - 1.0f, float(y+1) / float(GRID_SIZE) * 2.0f - 1.0f, 0.0f, 1.0f), tcu::Vec4(float(x+1) / float(GRID_SIZE) * 2.0f - 1.0f, float(y+0) / float(GRID_SIZE) * 2.0f - 1.0f, 0.0f, 1.0f), }; // copy cell vertices to the buffer. for (int v = 0; v < 6; ++v) memcpy(&dataBuf[m_spec.bufferOffset + m_spec.positionAttrOffset + m_spec.bufferStride * ((y * GRID_SIZE + x) * 6 + v)], positions[v].getPtr(), sizeof(positions[v])); // copy color to buffer if (m_spec.hasColorAttr) for (int v = 0; v < 6; ++v) memcpy(&dataBuf[m_spec.bufferOffset + m_spec.colorAttrOffset + m_spec.bufferStride * ((y * GRID_SIZE + x) * 6 + v)], color.getPtr(), sizeof(color)); } gl.genBuffers(1, &m_buf); gl.bindBuffer(GL_ARRAY_BUFFER, m_buf); gl.bufferData(GL_ARRAY_BUFFER, (glw::GLsizeiptr)dataBuf.size(), &dataBuf[0], GL_STATIC_DRAW); gl.bindBuffer(GL_ARRAY_BUFFER, 0); if (gl.getError() != GL_NO_ERROR) throw tcu::TestError("could not init buffer"); } void SingleBindingCase::createShader (void) { m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(genVertexSource()) << glu::FragmentSource(s_colorFragmentShader)); m_testCtx.getLog() << *m_program; if (!m_program->isOk()) throw tcu::TestError("could not build shader"); } std::string SingleBindingCase::genVertexSource (void) { const bool useUniformColor = !m_spec.hasColorAttr; std::ostringstream buf; buf << "#version 310 es\n" "in highp vec4 a_position;\n"; if (!useUniformColor) buf << "in highp vec4 a_color;\n"; else buf << "uniform highp vec4 u_color;\n"; buf << "out highp vec4 v_color;\n" "void main (void)\n" "{\n" " gl_Position = a_position;\n" " v_color = " << ((useUniformColor) ? ("u_color") : ("a_color")) << ";\n" "}\n"; return buf.str(); } class BindVertexBufferCase : public TestCase { public: BindVertexBufferCase (Context& ctx, const char* name, const char* desc, int offset, int drawCount); ~BindVertexBufferCase (void); void init (void); void deinit (void); IterateResult iterate (void); private: const int m_offset; const int m_drawCount; deUint32 m_buffer; glu::ShaderProgram* m_program; }; BindVertexBufferCase::BindVertexBufferCase (Context& ctx, const char* name, const char* desc, int offset, int drawCount) : TestCase (ctx, name, desc) , m_offset (offset) , m_drawCount (drawCount) , m_buffer (0) , m_program (DE_NULL) { } BindVertexBufferCase::~BindVertexBufferCase (void) { deinit(); } void BindVertexBufferCase::init (void) { const glw::Functions& gl = m_context.getRenderContext().getFunctions(); std::vector data (m_drawCount); // !< some junk data to make sure buffer is really allocated gl.genBuffers(1, &m_buffer); gl.bindBuffer(GL_ARRAY_BUFFER, m_buffer); gl.bufferData(GL_ARRAY_BUFFER, int(m_drawCount * sizeof(tcu::Vec4)), &data[0], GL_STATIC_DRAW); GLU_EXPECT_NO_ERROR(gl.getError(), "buffer gen"); m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(s_vertexSource) << glu::FragmentSource(s_fragmentSource)); if (!m_program->isOk()) { m_testCtx.getLog() << *m_program; throw tcu::TestError("could not build program"); } } void BindVertexBufferCase::deinit (void) { if (m_buffer) { m_context.getRenderContext().getFunctions().deleteBuffers(1, &m_buffer); m_buffer = 0; } delete m_program; m_program = DE_NULL; } BindVertexBufferCase::IterateResult BindVertexBufferCase::iterate (void) { glu::CallLogWrapper gl (m_context.getRenderContext().getFunctions(), m_testCtx.getLog()); const deInt32 positionLoc = gl.glGetAttribLocation(m_program->getProgram(), "a_position"); tcu::Surface dst (m_context.getRenderTarget().getWidth(), m_context.getRenderTarget().getHeight()); glu::VertexArray vao (m_context.getRenderContext()); gl.enableLogging(true); gl.glClearColor(0.0f, 0.0f, 0.0f, 0.0f); gl.glClear(GL_COLOR_BUFFER_BIT); GLU_EXPECT_NO_ERROR(gl.glGetError(), "setup"); gl.glUseProgram(m_program->getProgram()); GLU_EXPECT_NO_ERROR(gl.glGetError(), "use program"); gl.glBindVertexArray(*vao); gl.glEnableVertexAttribArray(positionLoc); gl.glVertexAttribFormat(positionLoc, 4, GL_FLOAT, GL_FALSE, 0); gl.glVertexAttribBinding(positionLoc, 0); gl.glBindVertexBuffer(0, m_buffer, m_offset, int(sizeof(tcu::Vec4))); GLU_EXPECT_NO_ERROR(gl.glGetError(), "set buffer"); gl.glDrawArrays(GL_POINTS, 0, m_drawCount); // allow errors after attempted out-of-bounds memory access { const deUint32 error = gl.glGetError(); if (error != GL_NO_ERROR) m_testCtx.getLog() << tcu::TestLog::Message << "Got error: " << glu::getErrorStr(error) << ", ignoring..." << tcu::TestLog::EndMessage; } // read pixels to wait for rendering gl.glFinish(); glu::readPixels(m_context.getRenderContext(), 0, 0, dst.getAccess()); m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass"); return STOP; } } // anonymous VertexAttributeBindingTests::VertexAttributeBindingTests (Context& context) : TestCaseGroup(context, "vertex_attribute_binding", "Test vertex attribute binding stress tests") { } VertexAttributeBindingTests::~VertexAttributeBindingTests (void) { } void VertexAttributeBindingTests::init (void) { tcu::TestCaseGroup* const unalignedGroup = new tcu::TestCaseGroup(m_testCtx, "unaligned", "Unaligned access"); tcu::TestCaseGroup* const bufferRangeGroup = new tcu::TestCaseGroup(m_testCtx, "buffer_bounds", "Source data over buffer bounds"); addChild(unalignedGroup); addChild(bufferRangeGroup); // .unaligned { unalignedGroup->addChild(new SingleBindingCase(m_context, "elements_1_unaligned", SingleBindingCase::FLAG_ATTRIB_UNALIGNED)); unalignedGroup->addChild(new SingleBindingCase(m_context, "offset_elements_1_unaligned", SingleBindingCase::FLAG_BUF_ALIGNED_OFFSET | SingleBindingCase::FLAG_ATTRIB_UNALIGNED)); unalignedGroup->addChild(new SingleBindingCase(m_context, "unaligned_offset_elements_1", SingleBindingCase::FLAG_BUF_UNALIGNED_OFFSET | 0)); unalignedGroup->addChild(new SingleBindingCase(m_context, "unaligned_offset_elements_1_unaligned", SingleBindingCase::FLAG_BUF_UNALIGNED_OFFSET | SingleBindingCase::FLAG_ATTRIB_UNALIGNED)); unalignedGroup->addChild(new SingleBindingCase(m_context, "unaligned_offset_elements_2", SingleBindingCase::FLAG_BUF_UNALIGNED_OFFSET | SingleBindingCase::FLAG_ATTRIBS_MULTIPLE_ELEMS)); unalignedGroup->addChild(new SingleBindingCase(m_context, "unaligned_offset_elements_2_share_elements", SingleBindingCase::FLAG_BUF_UNALIGNED_OFFSET | SingleBindingCase::FLAG_ATTRIBS_SHARED_ELEMS)); unalignedGroup->addChild(new SingleBindingCase(m_context, "unaligned_stride_elements_1", SingleBindingCase::FLAG_BUF_UNALIGNED_STRIDE | 0)); unalignedGroup->addChild(new SingleBindingCase(m_context, "unaligned_stride_elements_2", SingleBindingCase::FLAG_BUF_UNALIGNED_STRIDE | SingleBindingCase::FLAG_ATTRIBS_MULTIPLE_ELEMS)); unalignedGroup->addChild(new SingleBindingCase(m_context, "unaligned_stride_elements_2_share_elements", SingleBindingCase::FLAG_BUF_UNALIGNED_STRIDE | SingleBindingCase::FLAG_ATTRIBS_SHARED_ELEMS)); } // .buffer_bounds { // bind buffer offset cases bufferRangeGroup->addChild(new BindVertexBufferCase(m_context, "bind_vertex_buffer_offset_over_bounds_10", "Offset over buffer bounds", 0x00210000, 10)); bufferRangeGroup->addChild(new BindVertexBufferCase(m_context, "bind_vertex_buffer_offset_over_bounds_1000", "Offset over buffer bounds", 0x00210000, 1000)); bufferRangeGroup->addChild(new BindVertexBufferCase(m_context, "bind_vertex_buffer_offset_near_wrap_10", "Offset over buffer bounds, near wrapping", 0x7FFFFFF0, 10)); bufferRangeGroup->addChild(new BindVertexBufferCase(m_context, "bind_vertex_buffer_offset_near_wrap_1000", "Offset over buffer bounds, near wrapping", 0x7FFFFFF0, 1000)); } } } // Stress } // gles31 } // deqp