#ifndef _GLSSHADERLIBRARY_HPP #define _GLSSHADERLIBRARY_HPP /*------------------------------------------------------------------------- * drawElements Quality Program OpenGL (ES) Module * ----------------------------------------------- * * Copyright 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * *//*! * \file * \brief Shader case library. *//*--------------------------------------------------------------------*/ #include "gluDefs.hpp" #include "tcuTestCase.hpp" #include "gluRenderContext.hpp" #include "gluContextInfo.hpp" #include namespace deqp { namespace gls { class ShaderLibrary { public: ShaderLibrary (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const glu::ContextInfo& contextInfo); ~ShaderLibrary (void); std::vector loadShaderFile (const char* fileName); private: ShaderLibrary (const ShaderLibrary&); // not allowed! ShaderLibrary& operator= (const ShaderLibrary&); // not allowed! tcu::TestContext& m_testCtx; glu::RenderContext& m_renderCtx; const glu::ContextInfo& m_contextInfo; }; } // gls } // deqp #endif // _GLSSHADERLIBRARY_HPP