#ifndef _GLSUNIFORMBLOCKCASE_HPP #define _GLSUNIFORMBLOCKCASE_HPP /*------------------------------------------------------------------------- * drawElements Quality Program OpenGL (ES) Module * ----------------------------------------------- * * Copyright 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * *//*! * \file * \brief Uniform block tests. *//*--------------------------------------------------------------------*/ #include "tcuDefs.hpp" #include "tcuTestCase.hpp" #include "gluShaderUtil.hpp" namespace glu { class RenderContext; } namespace deqp { namespace gls { // Uniform block details. namespace ub { enum UniformFlags { PRECISION_LOW = (1<<0), PRECISION_MEDIUM = (1<<1), PRECISION_HIGH = (1<<2), PRECISION_MASK = PRECISION_LOW|PRECISION_MEDIUM|PRECISION_HIGH, LAYOUT_SHARED = (1<<3), LAYOUT_PACKED = (1<<4), LAYOUT_STD140 = (1<<5), LAYOUT_ROW_MAJOR = (1<<6), LAYOUT_COLUMN_MAJOR = (1<<7), //!< \note Lack of both flags means column-major matrix. LAYOUT_MASK = LAYOUT_SHARED|LAYOUT_PACKED|LAYOUT_STD140|LAYOUT_ROW_MAJOR|LAYOUT_COLUMN_MAJOR, DECLARE_VERTEX = (1<<8), DECLARE_FRAGMENT = (1<<9), DECLARE_BOTH = DECLARE_VERTEX|DECLARE_FRAGMENT, UNUSED_VERTEX = (1<<10), //!< Uniform or struct member is not read in vertex shader. UNUSED_FRAGMENT = (1<<11), //!< Uniform or struct member is not read in fragment shader. UNUSED_BOTH = UNUSED_VERTEX|UNUSED_FRAGMENT }; // \todo [2012-07-25 pyry] Use glu::VarType. class StructType; class VarType { public: VarType (void); VarType (const VarType& other); VarType (glu::DataType basicType, deUint32 flags); VarType (const VarType& elementType, int arraySize); explicit VarType (const StructType* structPtr); ~VarType (void); bool isBasicType (void) const { return m_type == TYPE_BASIC; } bool isArrayType (void) const { return m_type == TYPE_ARRAY; } bool isStructType (void) const { return m_type == TYPE_STRUCT; } deUint32 getFlags (void) const { return m_flags; } glu::DataType getBasicType (void) const { return m_data.basicType; } const VarType& getElementType (void) const { return *m_data.array.elementType; } int getArraySize (void) const { return m_data.array.size; } const StructType& getStruct (void) const { return *m_data.structPtr; } VarType& operator= (const VarType& other); private: enum Type { TYPE_BASIC, TYPE_ARRAY, TYPE_STRUCT, TYPE_LAST }; Type m_type; deUint32 m_flags; union Data { glu::DataType basicType; struct { VarType* elementType; int size; } array; const StructType* structPtr; Data (void) { array.elementType = DE_NULL; array.size = 0; }; } m_data; }; class StructMember { public: StructMember (const char* name, const VarType& type, deUint32 flags) : m_name(name), m_type(type), m_flags(flags) {} StructMember (void) : m_flags(0) {} const char* getName (void) const { return m_name.c_str(); } const VarType& getType (void) const { return m_type; } deUint32 getFlags (void) const { return m_flags; } private: std::string m_name; VarType m_type; deUint32 m_flags; }; class StructType { public: typedef std::vector::iterator Iterator; typedef std::vector::const_iterator ConstIterator; StructType (const char* typeName) : m_typeName(typeName) {} ~StructType (void) {} const char* getTypeName (void) const { return m_typeName.empty() ? DE_NULL : m_typeName.c_str(); } inline Iterator begin (void) { return m_members.begin(); } inline ConstIterator begin (void) const { return m_members.begin(); } inline Iterator end (void) { return m_members.end(); } inline ConstIterator end (void) const { return m_members.end(); } void addMember (const char* name, const VarType& type, deUint32 flags = 0); private: std::string m_typeName; std::vector m_members; }; class Uniform { public: Uniform (const char* name, const VarType& type, deUint32 flags = 0); const char* getName (void) const { return m_name.c_str(); } const VarType& getType (void) const { return m_type; } deUint32 getFlags (void) const { return m_flags; } private: std::string m_name; VarType m_type; deUint32 m_flags; }; class UniformBlock { public: typedef std::vector::iterator Iterator; typedef std::vector::const_iterator ConstIterator; UniformBlock (const char* blockName); const char* getBlockName (void) const { return m_blockName.c_str(); } const char* getInstanceName (void) const { return m_instanceName.empty() ? DE_NULL : m_instanceName.c_str(); } bool isArray (void) const { return m_arraySize > 0; } int getArraySize (void) const { return m_arraySize; } deUint32 getFlags (void) const { return m_flags; } void setInstanceName (const char* name) { m_instanceName = name; } void setFlags (deUint32 flags) { m_flags = flags; } void setArraySize (int arraySize) { m_arraySize = arraySize; } void addUniform (const Uniform& uniform) { m_uniforms.push_back(uniform); } inline Iterator begin (void) { return m_uniforms.begin(); } inline ConstIterator begin (void) const { return m_uniforms.begin(); } inline Iterator end (void) { return m_uniforms.end(); } inline ConstIterator end (void) const { return m_uniforms.end(); } private: std::string m_blockName; std::string m_instanceName; std::vector m_uniforms; int m_arraySize; //!< Array size or 0 if not interface block array. deUint32 m_flags; }; class ShaderInterface { public: ShaderInterface (void); ~ShaderInterface (void); StructType& allocStruct (const char* name); const StructType* findStruct (const char* name) const; void getNamedStructs (std::vector& structs) const; UniformBlock& allocBlock (const char* name); int getNumUniformBlocks (void) const { return (int)m_uniformBlocks.size(); } const UniformBlock& getUniformBlock (int ndx) const { return *m_uniformBlocks[ndx]; } private: std::vector m_structs; std::vector m_uniformBlocks; }; class UniformLayout; } // ub class UniformBlockCase : public tcu::TestCase { public: enum BufferMode { BUFFERMODE_SINGLE = 0, //!< Single buffer shared between uniform blocks. BUFFERMODE_PER_BLOCK, //!< Per-block buffers BUFFERMODE_LAST }; UniformBlockCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const char* name, const char* description, glu::GLSLVersion glslVersion, BufferMode bufferMode); ~UniformBlockCase (void); IterateResult iterate (void); protected: bool compareStd140Blocks (const ub::UniformLayout& refLayout, const ub::UniformLayout& cmpLayout) const; bool compareSharedBlocks (const ub::UniformLayout& refLayout, const ub::UniformLayout& cmpLayout) const; bool compareTypes (const ub::UniformLayout& refLayout, const ub::UniformLayout& cmpLayout) const; bool checkLayoutIndices (const ub::UniformLayout& layout) const; bool checkLayoutBounds (const ub::UniformLayout& layout) const; bool checkIndexQueries (deUint32 program, const ub::UniformLayout& layout) const; bool render (deUint32 program) const; glu::RenderContext& m_renderCtx; glu::GLSLVersion m_glslVersion; BufferMode m_bufferMode; ub::ShaderInterface m_interface; }; } // gls } // deqp #endif // _GLSUNIFORMBLOCKCASE_HPP