#include "murmur3.h" static inline uint32_t rotl32(uint32_t x, int8_t r) { return (x << r) | (x >> (32 - r)); } //----------------------------------------------------------------------------- // Finalization mix - force all bits of a hash block to avalanche static inline uint32_t fmix32(uint32_t h) { h ^= h >> 16; h *= 0x85ebca6b; h ^= h >> 13; h *= 0xc2b2ae35; h ^= h >> 16; return h; } static uint32_t murmur3_tail(const uint8_t *data, const int nblocks, uint32_t len, const uint32_t c1, const uint32_t c2, uint32_t h1) { const uint8_t *tail = (const uint8_t *)(data + nblocks * 4); uint32_t k1 = 0; switch (len & 3) { case 3: k1 ^= tail[2] << 16; case 2: k1 ^= tail[1] << 8; case 1: k1 ^= tail[0]; k1 *= c1; k1 = rotl32(k1, 15); k1 *= c2; h1 ^= k1; }; return fmix32(h1 ^ len); } uint32_t murmurhash3(const void *key, uint32_t len, uint32_t seed) { const uint8_t *data = (const uint8_t *)key; const int nblocks = len / 4; uint32_t h1 = seed; const uint32_t c1 = 0xcc9e2d51; const uint32_t c2 = 0x1b873593; const uint32_t *blocks = (const uint32_t *)(data + nblocks * 4); int i; for (i = -nblocks; i; i++) { uint32_t k1 = blocks[i]; k1 *= c1; k1 = rotl32(k1, 15); k1 *= c2; h1 ^= k1; h1 = rotl32(h1, 13); h1 = h1 * 5 + 0xe6546b64; } return murmur3_tail(data, nblocks, len, c1, c2, h1); }